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There are 5 messages in this issue.
Topics in this digest:
1. RE: getting there....
From: "Pr0fane" <pr0fane@sympatico.ca>
2. Conundrum....
From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com>
3. Re: Conundrum....
From: "Mr. Green" <mach_5@rocketmail.com>
4. RE: getting there....
From: "Terry Maltman" <terrymaltman@hotmail.com>
5. RE: getting there....
From: Fred <frederic_de_bovee@yahoo.fr>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 17 Jul 2003 15:19:34 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: getting there....
Good day, Terry.
If you run "abundef" from the command prompt with no parameters, you will
see the syntax required to input the password that the original author
provided. Once this has been done, you can change the password to something
you'd prefer in the datadef file.
Sorry if I am way off-base, I've only been kind of following this thread.

Cheers.
-----Original Message-----
From: Terry Maltman [mailto:terrymaltman@hotmail.com]
Sent: July 17, 2003 3:26 AM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] getting there....
>From: Colen McAlister <colen@wolflair.com>
>
>It sounds like the data files have been 'Locked'. Open one in ABCreator,
>and select 'Information' from the Edit menu; if the Locked checkbox is
>ticked, then the files are, well, locked.
>
>Did you previously lock the files on a different computer, or did you
take
>them over from someone else? (Your comment imply that you did...) If so,
>you'll need to contact the data file author to have them unlocked. If
>that's not possible, and you need to unlock them in the future, let us
know
>and I'll see what we can do.
I did take them over from the original creator. He did give me the
password
for the datadef file. I'll contact him and ask if he can open them up.
Will
he be able to do that and preserve my additions or will he only be able to
do it with his last version?
How does the individual computer affect the files? I use several at
different times.
Terry
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Message: 2
Date: Thu, 17 Jul 2003 17:08:16 -0400
From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com>
Subject: Conundrum....
I got all of the basic units in ABCreator just fine.
Most of the units in OGRE have a single weapon and the stats for
Attack/Defense/Range. Then I went to put in some OGRE stats and that's when
I discovered a problem.
OGRES can have more than one weapon and they each have different stats.
For ex.
OGRE MK VI
3 Main Battery (Attack 4, Range 6", Defense 3)
6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
2 Missile Racks (Def. 4)
20 Missiles (Att. 6, Rng. 10")
72 Tread units.
(each loss of 12 tread units drops it move by 1")
All weapons have the same characteristics, no matter if it's on a MK I or a
MK VI chassis. The larger the OGRE the more weapons it can carry.
So my problem is, how do I duplicate the stats for each weapon on each
version?
I have searched the manual and must appologize up front if I missed it....
Robert
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Message: 3
Date: Thu, 17 Jul 2003 14:32:39 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Conundrum....
Your best bet is probably to make the weapons with Options with their
stats written into the descriptions. You can then add the weapon option
links to the appropriate Ogre units and they can be printed out with the
roster. This is how the Battlefleet Gothic files were created, so check
those out.
Mark
--- Robert Feuillerat <R_A_Feuillerat@hotmail.com> wrote:
> I got all of the basic units in ABCreator just fine.
> Most of the units in OGRE have a single weapon and the stats for
> Attack/Defense/Range. Then I went to put in some OGRE stats and that's
> when
> I discovered a problem.
>
> OGRES can have more than one weapon and they each have different stats.
>
> For ex.
>
> OGRE MK VI
>
> 3 Main Battery (Attack 4, Range 6", Defense 3)
> 6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
> 16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
> 2 Missile Racks (Def. 4)
> 20 Missiles (Att. 6, Rng. 10")
> 72 Tread units.
>
> (each loss of 12 tread units drops it move by 1")
>
> All weapons have the same characteristics, no matter if it's on a MK I
> or a
> MK VI chassis. The larger the OGRE the more weapons it can carry.
>
> So my problem is, how do I duplicate the stats for each weapon on each
> version?
>
> I have searched the manual and must appologize up front if I missed
> it....
>
>
> Robert
>
> _________________________________________________________________
> MSN 8 with e-mail virus protection service: 2 months FREE*
> http://join.msn.com/?page=features/virus
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Fri, 18 Jul 2003 08:29:25 +0100
From: "Terry Maltman" <terrymaltman@hotmail.com>
Subject: RE: getting there....
>From: "Pr0fane" <pr0fane@sympatico.ca>
>
>If you run "abundef" from the command prompt with no parameters, you will
>see the syntax required to input the password that the original author
>provided. Once this has been done, you can change the password to
>something
>you'd prefer in the datadef file.
That works fine for the datadef file but it is the data files themselves
which are locked. There is no undef equivalent to ABdata.
Terry
_________________________________________________________________
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Message: 5
Date: Fri, 18 Jul 2003 09:35:44 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: RE: getting there....
--- Terry Maltman <terrymaltman@hotmail.com> a écrit : > >From:
"Pr0fane" <pr0fane@sympatico.ca>
> >
> >If you run "abundef" from the command prompt with no parameters, you
> will
> >see the syntax required to input the password that the original
> author
> >provided. Once this has been done, you can change the password to
> >something
> >you'd prefer in the datadef file.
>
> That works fine for the datadef file but it is the data files
> themselves
> which are locked. There is no undef equivalent to ABdata.
>
> Terry
>
Only the author, on the computer he locks them can unlock them.
(ABCreate : Edit/informations )
Garfunkel
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________________________________________________________________________
________________________________________________________________________
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Buy Ink Cartridges & Refill Kits for Your Epson at Myinks.com
Free shipping on orders $50 or more to the US and Canada.
http://www.c1tracking.com/l.asp?cid=5705&lp=home/epson.asp
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---------------------------------------------------------------------~->
To unsubscribe from this group, email
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------------------------------------------------------------------------
There are 5 messages in this issue.
Topics in this digest:
1. RE: getting there....
From: "Pr0fane" <pr0fane@sympatico.ca>
2. Conundrum....
From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com>
3. Re: Conundrum....
From: "Mr. Green" <mach_5@rocketmail.com>
4. RE: getting there....
From: "Terry Maltman" <terrymaltman@hotmail.com>
5. RE: getting there....
From: Fred <frederic_de_bovee@yahoo.fr>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 17 Jul 2003 15:19:34 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: getting there....
Good day, Terry.
If you run "abundef" from the command prompt with no parameters, you will
see the syntax required to input the password that the original author
provided. Once this has been done, you can change the password to something
you'd prefer in the datadef file.
Sorry if I am way off-base, I've only been kind of following this thread.

Cheers.
-----Original Message-----
From: Terry Maltman [mailto:terrymaltman@hotmail.com]
Sent: July 17, 2003 3:26 AM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] getting there....
>From: Colen McAlister <colen@wolflair.com>
>
>It sounds like the data files have been 'Locked'. Open one in ABCreator,
>and select 'Information' from the Edit menu; if the Locked checkbox is
>ticked, then the files are, well, locked.
>
>Did you previously lock the files on a different computer, or did you
take
>them over from someone else? (Your comment imply that you did...) If so,
>you'll need to contact the data file author to have them unlocked. If
>that's not possible, and you need to unlock them in the future, let us
know
>and I'll see what we can do.
I did take them over from the original creator. He did give me the
password
for the datadef file. I'll contact him and ask if he can open them up.
Will
he be able to do that and preserve my additions or will he only be able to
do it with his last version?
How does the individual computer affect the files? I use several at
different times.
Terry
_________________________________________________________________
Find a cheaper internet access deal - choose one to suit you.
http://www.msn.co.uk/internetaccess
Yahoo! Groups Sponsor
ADVERTISEMENT
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Thu, 17 Jul 2003 17:08:16 -0400
From: "Robert Feuillerat" <R_A_Feuillerat@hotmail.com>
Subject: Conundrum....
I got all of the basic units in ABCreator just fine.
Most of the units in OGRE have a single weapon and the stats for
Attack/Defense/Range. Then I went to put in some OGRE stats and that's when
I discovered a problem.
OGRES can have more than one weapon and they each have different stats.
For ex.
OGRE MK VI
3 Main Battery (Attack 4, Range 6", Defense 3)
6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
2 Missile Racks (Def. 4)
20 Missiles (Att. 6, Rng. 10")
72 Tread units.
(each loss of 12 tread units drops it move by 1")
All weapons have the same characteristics, no matter if it's on a MK I or a
MK VI chassis. The larger the OGRE the more weapons it can carry.
So my problem is, how do I duplicate the stats for each weapon on each
version?
I have searched the manual and must appologize up front if I missed it....
Robert
_________________________________________________________________
MSN 8 with e-mail virus protection service: 2 months FREE*
http://join.msn.com/?page=features/virus
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Thu, 17 Jul 2003 14:32:39 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Conundrum....
Your best bet is probably to make the weapons with Options with their
stats written into the descriptions. You can then add the weapon option
links to the appropriate Ogre units and they can be printed out with the
roster. This is how the Battlefleet Gothic files were created, so check
those out.
Mark
--- Robert Feuillerat <R_A_Feuillerat@hotmail.com> wrote:
> I got all of the basic units in ABCreator just fine.
> Most of the units in OGRE have a single weapon and the stats for
> Attack/Defense/Range. Then I went to put in some OGRE stats and that's
> when
> I discovered a problem.
>
> OGRES can have more than one weapon and they each have different stats.
>
> For ex.
>
> OGRE MK VI
>
> 3 Main Battery (Attack 4, Range 6", Defense 3)
> 6 Secondary Battery (Att. 3, Rng. 4", Def. 3)
> 16 Antipersonnel (Att. 1, Rng. 2", Def. 1)
> 2 Missile Racks (Def. 4)
> 20 Missiles (Att. 6, Rng. 10")
> 72 Tread units.
>
> (each loss of 12 tread units drops it move by 1")
>
> All weapons have the same characteristics, no matter if it's on a MK I
> or a
> MK VI chassis. The larger the OGRE the more weapons it can carry.
>
> So my problem is, how do I duplicate the stats for each weapon on each
> version?
>
> I have searched the manual and must appologize up front if I missed
> it....
>
>
> Robert
>
> _________________________________________________________________
> MSN 8 with e-mail virus protection service: 2 months FREE*
> http://join.msn.com/?page=features/virus
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
=====
WF6 Army Builder File Manager
Direwolf FAQ Council - Army Builder Liaison
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
__________________________________
Do you Yahoo!?
SBC Yahoo! DSL - Now only $29.95 per month!
http://sbc.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Fri, 18 Jul 2003 08:29:25 +0100
From: "Terry Maltman" <terrymaltman@hotmail.com>
Subject: RE: getting there....
>From: "Pr0fane" <pr0fane@sympatico.ca>
>
>If you run "abundef" from the command prompt with no parameters, you will
>see the syntax required to input the password that the original author
>provided. Once this has been done, you can change the password to
>something
>you'd prefer in the datadef file.
That works fine for the datadef file but it is the data files themselves
which are locked. There is no undef equivalent to ABdata.
Terry
_________________________________________________________________
Find a cheaper internet access deal - choose one to suit you.
http://www.msn.co.uk/internetaccess
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Fri, 18 Jul 2003 09:35:44 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: RE: getting there....
--- Terry Maltman <terrymaltman@hotmail.com> a écrit : > >From:
"Pr0fane" <pr0fane@sympatico.ca>
> >
> >If you run "abundef" from the command prompt with no parameters, you
> will
> >see the syntax required to input the password that the original
> author
> >provided. Once this has been done, you can change the password to
> >something
> >you'd prefer in the datadef file.
>
> That works fine for the datadef file but it is the data files
> themselves
> which are locked. There is no undef equivalent to ABdata.
>
> Terry
>
Only the author, on the computer he locks them can unlock them.
(ABCreate : Edit/informations )
Garfunkel
___________________________________________________________
Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
Yahoo! Mail : http://fr.mail.yahoo.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/