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Digest Number 947

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 2 messages in this issue.

Topics in this digest:

1. Re: Re: Variable number of weapon with different stats
From: Colen McAlister <colen@wolflair.com>
2. Re: Variable number of weapon with different stats
From: "anton_denmark" <tfa@ifs.ku.dk>


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Message: 1
Date: Sun, 13 Jul 2003 20:09:13 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Re: Variable number of weapon with different stats

At 11:38 AM 7/9/2003 +0000, you wrote:
>--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
>wrote:
> > At 09:19 AM 7/8/2003 +0000, you wrote:
> > >Let me give and example of how I want it to look (I hope it align
> > >properly):
> > >
> > >Type Move Weapon Range Attack dice To hit Modifier
> > >Guardian 10cm Shuriken 50cm 1 5+ -
> > >(This is easy enough to do)
> > >
> > >War walker 25cm Lascannon 75cm 1 5+ -2
> > > Scatter l 25cm 3 5+ -
><snip>
> >
> > You will need a 'generic child unit' unit, with a blank name, and
>an id of
> > "xxgener1" or something similar.
>
>Ok.
>
> > Give the War Walker a option which uses
> > unit: to attach that unit to itself,
>
>Here I need a little more explanation, which unit to itself, War
>Walker to War Walker or xxgener1 to xxgener1?

The war walker should have an option that attaches the unit xxgener1.
'xxgener1' should be a child of the 'War Walker' unit.

> > then give the War Walker unit the unit
> > local attribute "incl:xxgener1-wwscatls@incl", where the 'wwscatls'
>option
> > sets its parent unit to have the stats of a Scatter Laser.
>
>What is wwscatls here, unit, option,...?

wwscatls should be an option that uses 'stat' attibutes to increase the
statistics of its parent unit. The War Walker unit should use the 'incl'
unit local attribute to assign this option to the 'xxgener1' unit.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Mon, 14 Jul 2003 10:02:23 -0000
From: "anton_denmark" <tfa@ifs.ku.dk>
Subject: Re: Variable number of weapon with different stats

--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
wrote:
> At 11:38 AM 7/9/2003 +0000, you wrote:
> >--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
> >wrote:
> > > At 09:19 AM 7/8/2003 +0000, you wrote:
> > > >Let me give and example of how I want it to look (I hope it
align
> > > >properly):
> > > >
> > > >Type Move Weapon Range Attack dice To hit
Modifier
> > > >Guardian 10cm Shuriken 50cm 1 5+ -
> > > >(This is easy enough to do)
> > > >
> > > >War walker 25cm Lascannon 75cm 1 5+ -2
> > > > Scatter l 25cm 3 5+ -
> ><snip>
> > >
> > > You will need a 'generic child unit' unit, with a blank name,
and
> >an id of
> > > "xxgener1" or something similar.
> >
> >Ok.
> >
> > > Give the War Walker a option which uses
> > > unit: to attach that unit to itself,
> >
> >Here I need a little more explanation, which unit to itself, War
> >Walker to War Walker or xxgener1 to xxgener1?
>
> The war walker should have an option that attaches the unit
xxgener1.
> 'xxgener1' should be a child of the 'War Walker' unit.

Ok.

> > > then give the War Walker unit the unit
> > > local attribute "incl:xxgener1-wwscatls@incl", where
the 'wwscatls'
> >option
> > > sets its parent unit to have the stats of a Scatter Laser.
> >
> >What is wwscatls here, unit, option,...?
>
> wwscatls should be an option that uses 'stat' attibutes to increase
the
> statistics of its parent unit. The War Walker unit should use
the 'incl'
> unit local attribute to assign this option to the 'xxgener1' unit.

Ok, I had to replace 'stat' with 'base' to prevent it from displaying
it "15cm/0cm" and replace the weapon name with 'stxt', which I done
with 'attr' on each unit, but didn't want to do on the generic unit
as I will reuse it later.

Now the only thing bugging me is that the Scatter Laser has a ## of
1, a move, save and CAF of 0 (or '-' if I replaces -1 for - in the
def-file). Ain't it possible to "erase" a stat entry 'box' and is the
## box a special case?

Anton



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