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Digest Number 913

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 19 messages in this issue.

Topics in this digest:

1. RE: Definition file strangeness
From: "Pr0fane" <pr0fane@sympatico.ca>
2. RE: Definition file strangeness
From: "Mr. Green" <mach_5@rocketmail.com>
3. Re: Definition file strangeness
From: Steve Mansfield <steve@gametools.com>
4. RE: Definition file strangeness
From: "Pr0fane" <pr0fane@sympatico.ca>
5. Re: Definition file strangeness
From: Steve Mansfield <steve@gametools.com>
6. Disabling item selection
From: Steve Mansfield <steve@gametools.com>
7. Re: Disabling item selection
From: "Mr. Green" <mach_5@rocketmail.com>
8. RE: Disabling item selection
From: "Pr0fane" <pr0fane@sympatico.ca>
9. Re: Disabling item selection
From: Steve Mansfield <steve@gametools.com>
10. Re: Disabling item selection
From: "Mr. Green" <mach_5@rocketmail.com>
11. Re: Disabling item selection
From: Steve Mansfield <steve@gametools.com>
12. RE: Disabling item selection
From: "Mr. Green" <mach_5@rocketmail.com>
13. Re: Disabling item selection
From: Steve Mansfield <steve@gametools.com>
14. Re: Disabling item selection
From: Steve Mansfield <steve@gametools.com>
15. Re: Disabling item selection
From: "Mr. Green" <mach_5@rocketmail.com>
16. W40K Warlock Force Rod and War Gear
From: "kushko1" <kevin_ushko@hotmail.com>
17. RE: W40K Warlock Force Rod and War Gear
From: "Enazel" <enazel@blueyonder.co.uk>
18. Re: W40K Warlock Force Rod and War Gear
From: Jeff Passarella <glasswalkerny@realmsguard.com>
19. Re: Disabling item selection
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Thu, 5 Jun 2003 10:55:59 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Definition file strangeness

Hiya guys.

Sorry for the n00b question, but why would you want to hide the category?
Just curious.

Thanks.
________
--Pr0fane
--Official Dark Age datafiles Maintainer
-----Original Message-----
From: Steve Mansfield [mailto:steve@gametools.com]
Sent: June 5, 2003 5:03 AM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Definition file strangeness


Ahhhh, got it. That explains it, then. I'll just use the 'spec:-x'
attribute
to make it 'disappear'.

> --- Steve Mansfield <steve@gametools.com> a écrit : > I'm seeing some
> odd behaivior that hopefully someone here can
> > explain. In my definition file I have the following:
> >
> > items
> > General | gen | gen | 0 | 1 |
> > spl,mpl,big | 0 | 0 | 1
> > Agility | agil | agil | 0 | 1 |
> > spl,mpl,big | 0 | 0 | 1
> > Strength | str | str | 0 | 1 |
> > spl,mpl,big | 0 | 0 | 1
> > Passing | pass | pass | 0 | 1 |
> > spl,mpl,big | 0 | 0 | 1
> > Physical | phys | phys | 0 | 1 |
> > spl,mpl,big | 0 | 0 | 1
> > Traits | trat | trat | 0 | 1 |
> > *hide* | 0 | 0 | 1
> > Special | spec | spec | 0 | 0 |
> > spl,mpl,big | 0 | 0 | 1
> > Weapons | weap | weap | 0 | 1 |
> > *hide* | 0 | 0 | 1
> >
> > When I pull up a given unit, and try to give them items, 'Traits'
> > behaives properly and never appears in the drop-down. 'Weapons',
> > however, *does* appear. 'Special' also behaives properly.
> >
> > Any clues?
> >
> > Steve (That's Mr. Bugman to you, lad...)
> >
>
> *hide* attribute may only hide One item category. the second one is
> ignored and displayed normaly. I did notice it too. As theses items can
> not be selected by the user, you may use only one category and restrict
> the options/local attributes to select the items.
>
> Garfunkel
>
> ___________________________________________________________
> Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
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>
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>
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>


--
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________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Thu, 5 Jun 2003 09:26:59 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: RE: Definition file strangeness

Perhaps you have a special type of item that you don't want the user to be
able to select but you want to be able to attach to units via options or
that special units would always have a specific item but that item is not
available to anyone else (special characters' items for example). There
could always be other reasons as well...

Mark

--- Pr0fane <pr0fane@sympatico.ca> wrote:
> Hiya guys.
>
> Sorry for the n00b question, but why would you want to hide the
> category?
> Just curious.
>
> Thanks.
> ________
> --Pr0fane
> --Official Dark Age datafiles Maintainer
> -----Original Message-----
> From: Steve Mansfield [mailto:steve@gametools.com]
> Sent: June 5, 2003 5:03 AM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Definition file strangeness
>
>
> Ahhhh, got it. That explains it, then. I'll just use the 'spec:-x'
> attribute
> to make it 'disappear'.
>
> > --- Steve Mansfield <steve@gametools.com> a écrit : > I'm seeing
> some
> > odd behaivior that hopefully someone here can
> > > explain. In my definition file I have the following:
> > >
> > > items
> > > General | gen | gen | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Agility | agil | agil | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Strength | str | str | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Passing | pass | pass | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Physical | phys | phys | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Traits | trat | trat | 0 | 1 |
> > > *hide* | 0 | 0 | 1
> > > Special | spec | spec | 0 | 0 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Weapons | weap | weap | 0 | 1 |
> > > *hide* | 0 | 0 | 1
> > >
> > > When I pull up a given unit, and try to give them items, 'Traits'
> > > behaives properly and never appears in the drop-down. 'Weapons',
> > > however, *does* appear. 'Special' also behaives properly.
> > >
> > > Any clues?
> > >
> > > Steve (That's Mr. Bugman to you, lad...)
> > >
> >
> > *hide* attribute may only hide One item category. the second one is
> > ignored and displayed normaly. I did notice it too. As theses items
> can
> > not be selected by the user, you may use only one category and
> restrict
> > the options/local attributes to select the items.
> >
> > Garfunkel
> >
> > ___________________________________________________________
> > Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
> > Yahoo! Mail : http://fr.mail.yahoo.com
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
>
>
> --
> Steve (That's Mr. Bugman to you, lad...)
>
> Yahoo! Groups Sponsor
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> To unsubscribe from this group, email
>
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>
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=====
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-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

__________________________________
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________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Thu, 5 Jun 2003 09:15:05 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Definition file strangeness

I'm new too, but the reason *I* wanted to hide the category was to create items
which are not actually selectable by the player, but which come stock with
certain units, and to make sure they appear as items, not abilities, options,
etc.

> Hiya guys.
>
> Sorry for the n00b question, but why would you want to hide the category?
> Just curious.
>
> Thanks.
> ________
> --Pr0fane
> --Official Dark Age datafiles Maintainer
> -----Original Message-----
> From: Steve Mansfield [mailto:steve@gametools.com]
> Sent: June 5, 2003 5:03 AM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Definition file strangeness
>
>
> Ahhhh, got it. That explains it, then. I'll just use the 'spec:-x'
> attribute
> to make it 'disappear'.
>
> > --- Steve Mansfield <steve@gametools.com> a écrit : > I'm seeing some
> > odd behaivior that hopefully someone here can
> > > explain. In my definition file I have the following:
> > >
> > > items
> > > General | gen | gen | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Agility | agil | agil | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Strength | str | str | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Passing | pass | pass | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Physical | phys | phys | 0 | 1 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Traits | trat | trat | 0 | 1 |
> > > *hide* | 0 | 0 | 1
> > > Special | spec | spec | 0 | 0 |
> > > spl,mpl,big | 0 | 0 | 1
> > > Weapons | weap | weap | 0 | 1 |
> > > *hide* | 0 | 0 | 1
> > >
> > > When I pull up a given unit, and try to give them items, 'Traits'
> > > behaives properly and never appears in the drop-down. 'Weapons',
> > > however, *does* appear. 'Special' also behaives properly.
> > >
> > > Any clues?
> > >
> > > Steve (That's Mr. Bugman to you, lad...)
> > >
> >
> > *hide* attribute may only hide One item category. the second one is
> > ignored and displayed normaly. I did notice it too. As theses items can
> > not be selected by the user, you may use only one category and restrict
> > the options/local attributes to select the items.
> >
> > Garfunkel
> >
> > ___________________________________________________________
> > Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
> > Yahoo! Mail : http://fr.mail.yahoo.com
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
> >
> >
>
>
> --
> Steve (That's Mr. Bugman to you, lad...)
>
> Yahoo! Groups Sponsor
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> To unsubscribe from this group, email
>
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>


--
Steve (That's Mr. Bugman to you, lad...)


________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Thu, 5 Jun 2003 13:42:04 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Definition file strangeness

OH! Hey, this is something I wanted to do with my files too! Excellent,
thank you very much. In Dark Age (at this point in time) all
units/characters are defined by their equipment, so I wanted their gear to
show, but not be selectable. Now this is the case, thanks.

One more question. (maybe I should go back and RTFM?)
> In my definition file I have the following:
>
> items
> General | gen | gen | 0 | 1 |
> spl,mpl,big | 0 | 0 | 1


What are these three values here (spl, mpl, big), for the visible
categories, or more precisely, what are you doing?


[Non-text portions of this message have been removed]




________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Thu, 5 Jun 2003 11:44:45 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Definition file strangeness

> OH! Hey, this is something I wanted to do with my files too! Excellent,
> thank you very much. In Dark Age (at this point in time) all
> units/characters are defined by their equipment, so I wanted their gear to
> show, but not be selectable. Now this is the case, thanks.
>
> One more question. (maybe I should go back and RTFM?)
> > In my definition file I have the following:
> >
> > items
> > General | gen | gen | 0 | 1 |
> > spl,mpl,big | 0 | 0 | 1
>
>
> What are these three values here (spl, mpl, big), for the visible
> categories, or more precisely, what are you doing?

It is in the manual, but they're the unit categories which the items are visible
to by default. Anyone else would need to use the spec: attribute to gain
access.

>
>
> [Non-text portions of this message have been removed]
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


--
Steve (That's Mr. Bugman to you, lad...)


________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Thu, 5 Jun 2003 12:14:52 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Disabling item selection

I know that if I set the # Items in a unit to 0, then clicking on the items button will generate an error indicating none can be taken.

However, I want to be able to set certain units to have items by default,
however for the button to still generate the error. Is there a way to do that,
or do I have to be happy with the items interface refusing to allow them to add
any more within the selection window?

--
Steve (That's Mr. Bugman to you, lad...)


________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Thu, 5 Jun 2003 14:22:55 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Disabling item selection

This should work- give the unit the local attribute:

take:myitem-free-perm

Where myitem is the unique id of the item.

Mark


--- Steve Mansfield <steve@gametools.com> wrote:
> I know that if I set the # Items in a unit to 0, then clicking on the
> items button will generate an error indicating none can be taken.
>
> However, I want to be able to set certain units to have items by
> default,
> however for the button to still generate the error. Is there a way to
> do that,
> or do I have to be happy with the items interface refusing to allow them
> to add
> any more within the selection window?
>
> --
> Steve (That's Mr. Bugman to you, lad...)
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


=====
WF6 Army Builder File Manager
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com


________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Thu, 5 Jun 2003 17:50:05 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Disabling item selection

Steve (Mr Bugman)

That's exactly what your earlier advice to me allowed me to do.

a) In your data definition file, you've made the "Items" category hidden.
b) Set #Items to accomodate for all default weapons being "forced"
c) In the Unit:Local Attribute add "spec:+Item"
d) In the Unit:Local Attribute add "take:MyItem-perm"

I personally don't specify "-free" because in the Item description I set
it's cost. (Incl/Free/Cost).
-----Original Message-----
From: Mr. Green [mailto:mach_5@rocketmail.com]
Sent: June 5, 2003 5:23 PM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Disabling item selection


This should work- give the unit the local attribute:

take:myitem-free-perm

Where myitem is the unique id of the item.

Mark


--- Steve Mansfield <steve@gametools.com> wrote:
> I know that if I set the # Items in a unit to 0, then clicking on the
> items button will generate an error indicating none can be taken.
>
> However, I want to be able to set certain units to have items by
> default,
> however for the button to still generate the error. Is there a way to
> do that,
> or do I have to be happy with the items interface refusing to allow them
> to add
> any more within the selection window?
>
> --
> Steve (That's Mr. Bugman to you, lad...)
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


=====
WF6 Army Builder File Manager
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com

Yahoo! Groups Sponsor



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[Non-text portions of this message have been removed]



________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Thu, 5 Jun 2003 14:07:05 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Disabling item selection

That does make them permanent, however it doesn't allow me to reduce the #items
to 0 to prevent the items window from even coming up.

> This should work- give the unit the local attribute:
>
> take:myitem-free-perm
>
> Where myitem is the unique id of the item.
>
> Mark
>
>
> --- Steve Mansfield <steve@gametools.com> wrote:
> > I know that if I set the # Items in a unit to 0, then clicking on the
> > items button will generate an error indicating none can be taken.
> >
> > However, I want to be able to set certain units to have items by
> > default,
> > however for the button to still generate the error. Is there a way to
> > do that,
> > or do I have to be happy with the items interface refusing to allow them
> > to add
> > any more within the selection window?
> >
> > --
> > Steve (That's Mr. Bugman to you, lad...)
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> >
> >
>
>
> =====
> WF6 Army Builder File Manager
> -
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
> http://calendar.yahoo.com
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


--
Steve (That's Mr. Bugman to you, lad...)


________________________________________________________________________
________________________________________________________________________

Message: 10
Date: Thu, 5 Jun 2003 14:57:03 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Disabling item selection

Did you remember the -free part? It's working for me...

If you look at the latest Warhammer Fantasy lizardmen file (lz.wf6) you
can see how I did the Kroq-Gar special character. He's has 0 set as his #
items, but he still gets both the ones I specified with the take attribute
and he cannot open the item selection screen.

Mark

--- Steve Mansfield <steve@gametools.com> wrote:
> That does make them permanent, however it doesn't allow me to reduce the
> #items
> to 0 to prevent the items window from even coming up.
>
> > This should work- give the unit the local attribute:
> > take:myitem-free-perm
> > Where myitem is the unique id of the item.
> > Mark


=====
WF6 Army Builder File Manager
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

__________________________________
Do you Yahoo!?
Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
http://calendar.yahoo.com


________________________________________________________________________
________________________________________________________________________

Message: 11
Date: Thu, 5 Jun 2003 14:08:34 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Disabling item selection

Yeah, I can get that much just fine, but I'd like the unit to behaive as if its
# items was set to 0, and not let the dialogue window to even come up any more.

> Steve (Mr Bugman)
>
> That's exactly what your earlier advice to me allowed me to do.
>
> a) In your data definition file, you've made the "Items" category hidden.
> b) Set #Items to accomodate for all default weapons being "forced"
> c) In the Unit:Local Attribute add "spec:+Item"
> d) In the Unit:Local Attribute add "take:MyItem-perm"
>
> I personally don't specify "-free" because in the Item description I set
> it's cost. (Incl/Free/Cost).
> -----Original Message-----
> From: Mr. Green [mailto:mach_5@rocketmail.com]
> Sent: June 5, 2003 5:23 PM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Disabling item selection
>
>
> This should work- give the unit the local attribute:
>
> take:myitem-free-perm
>
> Where myitem is the unique id of the item.
>
> Mark
>
>
> --- Steve Mansfield <steve@gametools.com> wrote:
> > I know that if I set the # Items in a unit to 0, then clicking on the
> > items button will generate an error indicating none can be taken.
> >
> > However, I want to be able to set certain units to have items by
> > default,
> > however for the button to still generate the error. Is there a way to
> > do that,
> > or do I have to be happy with the items interface refusing to allow them
> > to add
> > any more within the selection window?
> >
> > --
> > Steve (That's Mr. Bugman to you, lad...)
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> >
> >
>
>
> =====
> WF6 Army Builder File Manager
> -
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
> http://calendar.yahoo.com
>
> Yahoo! Groups Sponsor
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


--
Steve (That's Mr. Bugman to you, lad...)


________________________________________________________________________
________________________________________________________________________

Message: 12
Date: Thu, 5 Jun 2003 14:50:42 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: RE: Disabling item selection

AFAIK, using -free allows you to take the item even if you have your #
items set to 0, whereas if you decide not to use -free and simply set the
item to cost 0 points the unit will not be able to take it if he can't
take any items.

Mark

--- Pr0fane <pr0fane@sympatico.ca> wrote:
> Steve (Mr Bugman)
>
> That's exactly what your earlier advice to me allowed me to do.
>
> a) In your data definition file, you've made the "Items" category
> hidden.
> b) Set #Items to accomodate for all default weapons being "forced"
> c) In the Unit:Local Attribute add "spec:+Item"
> d) In the Unit:Local Attribute add "take:MyItem-perm"
>
> I personally don't specify "-free" because in the Item description I set
> it's cost. (Incl/Free/Cost).
> -----Original Message-----
> From: Mr. Green [mailto:mach_5@rocketmail.com]
> Sent: June 5, 2003 5:23 PM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Disabling item selection
>
>
> This should work- give the unit the local attribute:
>
> take:myitem-free-perm
>
> Where myitem is the unique id of the item.
>
> Mark
>
>
> --- Steve Mansfield <steve@gametools.com> wrote:
> > I know that if I set the # Items in a unit to 0, then clicking on
> the
> > items button will generate an error indicating none can be taken.
> >
> > However, I want to be able to set certain units to have items by
> > default,
> > however for the button to still generate the error. Is there a way
> to
> > do that,
> > or do I have to be happy with the items interface refusing to allow
> them
> > to add
> > any more within the selection window?
> >
> > --
> > Steve (That's Mr. Bugman to you, lad...)
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> >
> >
>
>
> =====
> WF6 Army Builder File Manager
> -
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
> __________________________________
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>
>
> [Non-text portions of this message have been removed]
>
>
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http://www.WCP-Vancouver.com

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Message: 13
Date: Thu, 5 Jun 2003 15:24:24 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Disabling item selection

Figured it out!

In the datadef.wf6, you've got the last field of *most* of the item categories
set to '0', meaning that selecting an item from that category doesn't cost any
slots. Mine were all set to '1'. This meant, since I had no slots available,
it couldn't charge the required slot. With that changed to '0', it works
just fine.

--
Steve (That's Mr. Bugman to you, lad...)


________________________________________________________________________
________________________________________________________________________

Message: 14
Date: Thu, 5 Jun 2003 15:03:43 -0400 (EDT)
From: Steve Mansfield <steve@gametools.com>
Subject: Re: Disabling item selection

Yep, tried that. As soon as I change the # Items to 0, all the player's stuff
disappears. I've spec'ed the item categories they come from, I've take'n the
items in question -free-perm, but the # Items still governs how many show up,
either none (0), all of them (9), or some (1-8)...

For the curious, this is for Thrud the Barbarian...;-)

> Did you remember the -free part? It's working for me...
>
> If you look at the latest Warhammer Fantasy lizardmen file (lz.wf6) you
> can see how I did the Kroq-Gar special character. He's has 0 set as his #
> items, but he still gets both the ones I specified with the take attribute
> and he cannot open the item selection screen.
>
> Mark
>
> --- Steve Mansfield <steve@gametools.com> wrote:
> > That does make them permanent, however it doesn't allow me to reduce the
> > #items
> > to 0 to prevent the items window from even coming up.
> >
> > > This should work- give the unit the local attribute:
> > > take:myitem-free-perm
> > > Where myitem is the unique id of the item.
> > > Mark
>
>
> =====
> WF6 Army Builder File Manager
> -
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
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>
>
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>
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>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>


--
Steve (That's Mr. Bugman to you, lad...)


________________________________________________________________________
________________________________________________________________________

Message: 15
Date: Thu, 5 Jun 2003 15:40:41 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Disabling item selection


What is the 'Items Charged' value for the item's category set to in your
datadef file? If it is greater than 0 that might be why it's not working.


Mark

--- Steve Mansfield <steve@gametools.com> wrote:
> That does make them permanent, however it doesn't allow me to reduce the
> #items
> to 0 to prevent the items window from even coming up.


=====
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http://www.WCP-Vancouver.com

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Message: 16
Date: Fri, 06 Jun 2003 07:22:35 -0000
From: "kushko1" <kevin_ushko@hotmail.com>
Subject: W40K Warlock Force Rod and War Gear

Hi, I looked through the posts here. But I couldn't find answers to
these 2 questions using Army Builder.

1) I have some warlocks that according to the description of them on
the Games Workshop site (UK version) have Force Rods. In Army Builder
using v3.32 data files for W40K, I can't choose a force rod. How do I
get a force rod for my warlock? I'm assuming here that the force rod
acts as a power weapon (no armour saves...).

2) In one of the FAQs in the Games Workshop site for Eldar it says
that a warlock can be given wargear (it also says this in the Eldar
codex). But using Army Builder, the warlocks are not allowed any war
gear, only Warlock Powers. Only Ulthwe are allowed war gear and then
only Runes of Witnessing. Is this correct?

Thanks for help...

Kev



________________________________________________________________________
________________________________________________________________________

Message: 17
Date: Fri, 6 Jun 2003 12:11:48 +0100
From: "Enazel" <enazel@blueyonder.co.uk>
Subject: RE: W40K Warlock Force Rod and War Gear




-----Original Message-----
From: kushko1 [mailto:kevin_ushko@hotmail.com]
Sent: 06 June 2003 08:23
To: ab@support.wolflair.com
Subject: [AB] W40K Warlock Force Rod and War Gear

>1) I have some warlocks that according to the description of them on
>the Games Workshop site (UK version) have Force Rods. In Army Builder
>using v3.32 data files for W40K, I can't choose a force rod. How do I
>get a force rod for my warlock? I'm assuming here that the force rod
>acts as a power weapon (no armour saves...).

There is no Force Rod any more, only Witchblades and Singing Spears. Which
the rules for are in the main book and the Eldar Codex.


>2) In one of the FAQs in the Games Workshop site for Eldar it says
>that a warlock can be given wargear (it also says this in the Eldar
>codex). But using Army Builder, the warlocks are not allowed any war
>gear, only Warlock Powers. Only Ulthwe are allowed war gear and then
>only Runes of Witnessing. Is this correct?

"The Codex says A Farseer or Walock maybe be given up to two weapons from
the list below, In addition a Farseer may be given any items fro the wargear
list" on page 5

No where does it say you allow to give Warlocks Wargear.

Dave




________________________________________________________________________
________________________________________________________________________

Message: 18
Date: Fri, 06 Jun 2003 09:25:47 -0400
From: Jeff Passarella <glasswalkerny@realmsguard.com>
Subject: Re: W40K Warlock Force Rod and War Gear

On Fri, 06 Jun 2003 07:22:35 -0000, kushko1 <kevin_ushko@hotmail.com>
wrote:
Hi, I haven't played Eldar i a while but i know these are in the codex..
here's your answers tho


> Hi, I looked through the posts here. But I couldn't find answers to these
> 2 questions using Army Builder.
>
> 1) I have some warlocks that according to the description of them on the
> Games Workshop site (UK version) have Force Rods. In Army Builder using
> v3.32 data files for W40K, I can't choose a force rod. How do I get a
> force rod for my warlock? I'm assuming here that the force rod acts as a
> power weapon (no armour saves...).
Force Rods are a weapon available in 2nd Edition.. they are called Singing
Spears in 3rd edition

>
> 2) In one of the FAQs in the Games Workshop site for Eldar it says that a
> warlock can be given wargear (it also says this in the Eldar codex). But
> using Army Builder, the warlocks are not allowed any war gear, only
> Warlock Powers. Only Ulthwe are allowed war gear and then only Runes of
> Witnessing. Is this correct?

Warlocks can have 1 Warlock Power and weapons (witchblade or singing spear
and shuriken pistol or close combat weapon)
the other wargear you are talking about is only for Farseers


>
> Thanks for help...
>
> Kev
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
>



--
Using M2, Opera's revolutionary e-mail client: http://www.opera.com/m2/



________________________________________________________________________
________________________________________________________________________

Message: 19
Date: Fri, 6 Jun 2003 06:53:03 -0700 (PDT)
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
Subject: Re: Disabling item selection

There's pretty much no way to do this that I am aware of Steve. I tried to do the same type of thing early in the Chaos list, to no avail. Once their item availability goes above 0 then the eqp't screen shows.

Cheers,



Steve Mansfield <steve@gametools.com> wrote:
Yeah, I can get that much just fine, but I'd like the unit to behaive as if its
# items was set to 0, and not let the dialogue window to even come up any more.

> Steve (Mr Bugman)
>
> That's exactly what your earlier advice to me allowed me to do.
>
> a) In your data definition file, you've made the "Items" category hidden.
> b) Set #Items to accomodate for all default weapons being "forced"
> c) In the Unit:Local Attribute add "spec:+Item"
> d) In the Unit:Local Attribute add "take:MyItem-perm"
>
> I personally don't specify "-free" because in the Item description I set
> it's cost. (Incl/Free/Cost).
> -----Original Message-----
> From: Mr. Green [mailto:mach_5@rocketmail.com]
> Sent: June 5, 2003 5:23 PM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Disabling item selection
>
>
> This should work- give the unit the local attribute:
>
> take:myitem-free-perm
>
> Where myitem is the unique id of the item.
>
> Mark
>
>
> --- Steve Mansfield <steve@gametools.com> wrote:
> > I know that if I set the # Items in a unit to 0, then clicking on the
> > items button will generate an error indicating none can be taken.
> >
> > However, I want to be able to set certain units to have items by
> > default,
> > however for the button to still generate the error. Is there a way to
> > do that,
> > or do I have to be happy with the items interface refusing to allow them
> > to add
> > any more within the selection window?
> >
> > --
> > Steve (That's Mr. Bugman to you, lad...)
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@yahoogroups.com
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
> >
> >
>
>
> =====
> WF6 Army Builder File Manager
> -
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
> __________________________________
> Do you Yahoo!?
> Yahoo! Calendar - Free online calendar with sync to Outlook(TM).
> http://calendar.yahoo.com
>
> Yahoo! Groups Sponsor
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
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>


--
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If we can't fix it, then it ain't broke!
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