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Digest Number 905

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 6 messages in this issue.

Topics in this digest:

1. Re: AB under Wine
From: "netfrost" <chris@canadagaming.com>
2. Re: AB under Wine
From: Glen Murie <ringsnake@yahoo.com>
3. Re: Item points
From: Colen McAlister <colen@wolflair.com>
4. Re: Item points
From: "Mr. Green" <mach_5@rocketmail.com>
5. Re: AB under Wine
From: "netfrost" <chris@canadagaming.com>
6. Re: AB under Wine
From: "Raymond Glosser" <rglosser@ncircle.com>


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Message: 1
Date: Thu, 29 May 2003 00:17:48 -0000
From: "netfrost" <chris@canadagaming.com>
Subject: Re: AB under Wine

--- In armybuilder@yahoogroups.com, "Raymond Glosser" <rglosser@n...>
wrote:
> I have the Crossover Office implementation of Wine on my Linux 9
system. I've installed off of my CD of AB 1.4d with no errors during
install. I've installed the 2.2c upgrade with no errors during
install. However, when I try to start the program I receive an error
"Failed to prepare product launch."


That's funny, I was just going to try to install it here in the same
setup... on a 2.4.20-8 kernel box with the latest version of
Crossdress... errr Crossover Office.

What version of crossover did you try it with?



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Message: 2
Date: Wed, 28 May 2003 21:08:18 -0500
From: Glen Murie <ringsnake@yahoo.com>
Subject: Re: AB under Wine

I get precisely the same error with all the different builds of WINE that I've
tried. It seems like something related to the licensing, but I can't for the
life of me figure it out.

On Tuesday 27 May 2003 08:00 pm, Raymond Glosser wrote:
> I have the Crossover Office implementation of Wine on my Linux 9 system.
> I've installed off of my CD of AB 1.4d with no errors during install. I've
> installed the 2.2c upgrade with no errors during install. However, when I
> try to start the program I receive an error "Failed to prepare product
> launch."
>
> I'm attaching the portion of the user.reg file relating to AB. The key is
> obfuscated, but is otherwise verbatim. Please let me know if you see any
> anomalies that would cause the problem.
>
> Thanks,
> Ray
>
> ====begin user.reg excerpt============
>
> [Software\\Lone Wolf Development\\Army Builder] 1054081095
> "Abbreviations"=hex:
> "Auto Validate"=hex:
> "Bars"=hex:
> "CD Path"="M:"
> "Color Text"=hex:
> "CompMode"=hex:00,00,00,00
> "Directory"=hex:
> "Disclaimer"=hex:
> "Enable Tips"=hex:01,00,00,00
> "Exe Path"="C:\\Program Files\\ArmyBuilder"
> "Font Banner"=hex:
> "Font Cost"=hex:
> "Font Element Name"=hex:
> "Font Element Notes"=hex:
> "Font Fixed"=hex:
> "Font Header"=hex:
> "Font Item Name"=hex:
> "Font Item Notes"=hex:
> "Font Model Count"=hex:
> "Font Option Name"=hex:
> "Font Option Notes"=hex:
> "Font Unit Name"=hex:
> "Font Unit Notes"=hex:
> "Font Unit Stats"=hex:
> "Game System"=hex:
> "HTML Body"=hex:
> "HTML Post"=hex:
> "HTML Pre"=hex:
> "HTML Width"=hex:
> "Install Path"="Y:\\updates"
> "Key"="AB123-456789-01234-XYZ"
> "Last Import"=hex:
> "Race"=hex:
> "Register"=hex:
> "Show Composition"=hex:
> "Show Design"=hex:
> "Show Elements"=hex:
> "Show Items"=hex:
> "Show Options"=hex:
> "Show Validation"=hex:
> "Signature"=hex:12,de,ea,39,e6,32,73,df,6f,a9,d9,ac,65,ec,a6,cd,8c,c6,20,2e
>,1c,\ 05,9f,0d,5f,f4,30,44,ae,89,ca,4b,eb,35,f0,f3,ae
> "Size"=hex:
> "Source Log"="UpdateCD"
> "Unit Abbrevs"=hex:
> "Version"="2.2c"
> "View Items"=hex:
> "Welcome"=hex:
> "Window Height"=hex:58,02,00,00
> "Window State"=hex:00,00,00,00
> "Window Width"=hex:20,03,00,00
> "Window X"=hex:90,01,00,00
> "Window Y"=hex:2c,01,00,00
>
> ========end of user.reg excerpt =====
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/



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Message: 3
Date: Wed, 28 May 2003 20:07:04 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Item points

At 03:56 PM 5/27/2003 -0700, you wrote:

> > Indeed. If you have a points limit specified for a unit, and an unusual
> > item limit (like 100), the box shows the number of 'points left' that
> > the unit can take, rather than the item limit.
>
>Yep, that seems to work. Is there any chance in future updates this could
>be a bit more intuitive, or at least have more documentation available on
>how the ipts attribute and #Items field interact?

Indeed, we'll do our best to improve the documentation on this issue. Sorry
for the confusion!

>Also, while we're on the subject of item allowances, I've got special
>units (battle standard bearers) that are allowed to take x total points
>from various different item categories OR 1 item from the magic standard
>(stnd) category . Right now I use two clmt attributes:
>
>clmt:stnd<=1-count
>clmt:weap+armr+ench+ward<=50-points-msg=crbsb1
>
>Now, AB seems to AND these two statements together, so a unit can have 1
>stnd item AND 50 points of items from the other categories.

Each clmt attribute will be evaluated independently - since each has its
own validation message, this needs to be the case, so the appropriate
validation messages will be displayed at all times.

>The
>workaround was to put a tweak on all of the stnd items that removes access
>to all of the other groups (ie zspc:-weap, zspc:-armr, etc), that way
>whenever a user adds a stnd item to the group they lose access to any
>other items. Would you consider or have you considered adding
>functionality to combine clmt statements using 'OR' or even other boolean
>expressions in future releases of AB?

While removing the item category using tweaks will work, an alternative
solution would be using types. If every magic standard assigns the type
'HasStd", then the weapons, armour, wards etc could all be restricted so
that if the type "HasStd" was present, they would be unselectable. It would
then be impossible to select a standard and weapons (etc) at the same time,
so the problem of the clmt attributes would not arise. This is exactly the
sort of thing types were designed to do, so I don't think that implementing
the expanded clmt attribute is really required. Thoughts?

Thanks,


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




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Message: 4
Date: Wed, 28 May 2003 20:23:54 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Item points

> Each clmt attribute will be evaluated independently - since each has its
> own validation message, this needs to be the case, so the appropriate
> validation messages will be displayed at all times.

Fair enough, but I think it would be more useful if you were able to
combine both statements in one attribute and OR them together.

> While removing the item category using tweaks will work, an alternative
> solution would be using types. If every magic standard assigns the type
> 'HasStd", then the weapons, armour, wards etc could all be restricted so
> that if the type "HasStd" was present, they would be unselectable. It
> would
> then be impossible to select a standard and weapons (etc) at the same
> time,
> so the problem of the clmt attributes would not arise.

This would require me to put "utyp:!HasStd" on every magic item in the
game that is not a magic standard... I'm far too lazy for that! This way,
I simply add the tweak to each of the magic standards and everything
works.

> This is exactly the
> sort of thing types were designed to do, so I don't think that
> implementing
> the expanded clmt attribute is really required. Thoughts?

If I were able to use augmentation to globally assign the utyp:!HasStd
attribute to all items of specified categories and the type:HasStd to all
magic standards I would definitely go for it. Is that possible?

Mark

=====
WF6 Army Builder File Manager
-
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com

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Message: 5
Date: Thu, 29 May 2003 14:13:10 -0000
From: "netfrost" <chris@canadagaming.com>
Subject: Re: AB under Wine

--- In armybuilder@yahoogroups.com, Glen Murie <ringsnake@y...> wrote:
> I get precisely the same error with all the different builds of WINE
that I've
> tried. It seems like something related to the licensing, but I can't
for the
> life of me figure it out.


I just tried and I got the same error as well... I think it's more
then likely related to the checksum that army builder does for the
licensing that's causing the problem.

Has anyone gotten it to work through wine?



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Message: 6
Date: Thu, 29 May 2003 16:46:08 -0000
From: "Raymond Glosser" <rglosser@ncircle.com>
Subject: Re: AB under Wine

--- In armybuilder@yahoogroups.com, "netfrost" <chris@c...> wrote:

> That's funny, I was just going to try to install it here in the same
> setup... on a 2.4.20-8 kernel box with the latest version of
> Crossdress... errr Crossover Office.
>
> What version of crossover did you try it with?

I am using RH9, 2.4.20-8 kernel. Crossover is version 2. I used to use 1.2 but it would not install correctly under the new version of RedHat.

-Ray



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