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Digest Number 896

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 4 messages in this issue.

Topics in this digest:

1. stats display in roster as base/adjusted... make it stop!
From: "Adam" <adam@realnice.com>
2. Re: stacking items with irng apply "stats" for first only?
From: "Adam" <adam@realnice.com>
3. Re: stats display in roster as base/adjusted... make it stop!
From: Colen McAlister <colen@wolflair.com>
4. Re: stats display in roster as base/adjusted... make it stop!
From: "Adam" <adam@realnice.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Sat, 17 May 2003 01:04:50 -0000
From: "Adam" <adam@realnice.com>
Subject: stats display in roster as base/adjusted... make it stop!

My stats display as, say, Str: 2/5, when the base value is 2 and the
adjusted (items, options, etc) value is 5... its annoying. i ONLY
want it to display the new total (i.e. the adjusted value), no #/#
shiznit ;) is there a way to do that? or at least a way to get around
it? because I noticed that some other game systems have fixed this,
but all their datadefs (where i assume this option is?) are locked or
i just cant figure em out! ;) thanks



________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Sat, 17 May 2003 01:09:51 -0000
From: "Adam" <adam@realnice.com>
Subject: Re: stacking items with irng apply "stats" for first only?

Thanks, worked great man! Sorry I'm such a newb. Hopefully I'll grow
out of it after a while ;)

--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
wrote:
> If you want to add the stats more than
> once, add a tweak to the item that adds to the stat, and make it
ranged
> (using zsta and zrng attributes). Users can then add the item once,
click
> on it in the roster view, and adjust the adjustable things as they
wish.
>
>
> --
> Colen McAlister (colen@w...)
> Lone Wolf Development
www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Fri, 16 May 2003 22:15:34 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: stats display in roster as base/adjusted... make it stop!

At 01:04 AM 5/17/2003 +0000, you wrote:
>My stats display as, say, Str: 2/5, when the base value is 2 and the
>adjusted (items, options, etc) value is 5... its annoying. i ONLY
>want it to display the new total (i.e. the adjusted value), no #/#
>shiznit ;) is there a way to do that? or at least a way to get around
>it? because I noticed that some other game systems have fixed this,
>but all their datadefs (where i assume this option is?) are locked or
>i just cant figure em out! ;) thanks

To do this, either use the 'base' attribute instead of the 'stat' attribute
when adding to statistics, or consult the Construction Kit Manual for the
'Include In Base' part of the stat definition (page 19).


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com




________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Sat, 17 May 2003 05:31:53 -0000
From: "Adam" <adam@realnice.com>
Subject: Re: stats display in roster as base/adjusted... make it stop!

Hehe yes I had read the part about include in base, and done that,
but it didn't help. What DID work, however, was using "base:" instead
of "stat:" ;) Although I had just figgured that out about the time
you posted. Thanks though!

--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
wrote:
> To do this, either use the 'base' attribute instead of the 'stat'
attribute
> when adding to statistics, or consult the Construction Kit Manual
for the
> 'Include In Base' part of the stat definition (page 19).
>
>
> --
> Colen McAlister (colen@w...)
> Lone Wolf Development
www.wolflair.com



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________________________________________________________________________



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