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There are 8 messages in this issue.
Topics in this digest:
1. RE: Follower/Leader
From: "Pr0fane" <pr0fane@sympatico.ca>
2. RE: Follower/Leader
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
3. Help - Export???
From: "pr0fane69" <pr0fane@sympatico.ca>
4. Re: Help - Export???
From: Colen McAlister <colen@wolflair.com>
5. RE: Help - Export???
From: "Pr0fane" <pr0fane@sympatico.ca>
6. stacking items with irng apply cost for first only?
From: "Adam" <adam@realnice.com>
7. Re: More non linear costs
From: "ChrisSuch" <csuch@adelaide.on.net>
8. Re: stacking items with irng apply cost for first only?
From: "Mr. Green" <mach_5@rocketmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Tue, 13 May 2003 15:12:24 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Follower/Leader
Hiya Mark.
Sorry if I'm being a pest, but this is my first attempt at building data
files (as opposed to modifying someone else's).
I'll give you a little background - I'm the official AB guy for the new game
Dark Age. For the most part, I've had no problems with this, I've got a
long history of programming, so a lot of the conventions make sense to me.
But, now I'm having another problem with this relationship that I'm trying
to enforce.
Okay, as in the previously described scenario,
UnitA has the option of having LeadA as a "Leader". (I've given up using
the foll/lead functionality, it is now a unit upgrade).
This works well enough.
However, LeadA may also be taken as an Individual in the force.
No problems with enforcing the points limitation (only 1 LeadA per 500 pts).
But...when LeadA is taken as an individual, he has the "Command" option and
the "Buff" option. And Notes "This guy has command.".
When taken as a "Leader" for UnitA, he loses the "Command" option, keeps the
"Buff" option and Notes should now read "This guy loses command as a
leader."
My first thought was to make an identical unit to LeadA, and take away the
"Command" option and new Notes, but then the points limitation does not get
enforced correctly. Argh.
Any further help you could provide would be appreciated. I've given myself
a deadline of end-of-today to finish the data files and I am so nearly
there.
Cheers.
--Pr0fane
-----Original Message-----
From: Mr. Green [mailto:mach_5@rocketmail.com]
Sent: May 13, 2003 11:47 AM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Follower/Leader
> There are no further complications. I have no rules to be enforced
> yet...just this simple relationship. I get no errors. And yet, when
> I bring up AB and click on "Select Leader" I get "There is no Leader
> available for Selection.
>
> What am I missing?
I just figured it out. There's nothing wrong with your datafile, you're
simply misunderstanding the use of the foll/lead attributes. When a
follower unit requires a leader, it must select a leader from available
leaders that are already a part of the army. So you have to add a leader
unit to your roster that satisfies the type definition before it will show
up in the list when you go to select a leader. If you have no leader
units already in the roster, you won't have any available to select.
I think what you probably want to do instead (correct me if I'm wrong) is
either add an option that will attach a leader unit as a child to the main
unit (using the unit: attribute) or that will present the user with a list
of available units to attach as a child unit (using the list: attribute)
Mark
=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
__________________________________
Do you Yahoo!?
The New Yahoo! Search - Faster. Easier. Bingo.
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[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Tue, 13 May 2003 12:46:35 -0700 (PDT)
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
Subject: RE: Follower/Leader
Use the same unit, but the command option should have an attribute something along the lines of preq:no, which prevents the option from being selected if the unit has a parent.
Cheers,
Pr0fane <pr0fane@sympatico.ca> wrote:
Hiya Mark.
Sorry if I'm being a pest, but this is my first attempt at building data
files (as opposed to modifying someone else's).
I'll give you a little background - I'm the official AB guy for the new game
Dark Age. For the most part, I've had no problems with this, I've got a
long history of programming, so a lot of the conventions make sense to me.
But, now I'm having another problem with this relationship that I'm trying
to enforce.
Okay, as in the previously described scenario,
UnitA has the option of having LeadA as a "Leader". (I've given up using
the foll/lead functionality, it is now a unit upgrade).
This works well enough.
However, LeadA may also be taken as an Individual in the force.
No problems with enforcing the points limitation (only 1 LeadA per 500 pts).
But...when LeadA is taken as an individual, he has the "Command" option and
the "Buff" option. And Notes "This guy has command.".
When taken as a "Leader" for UnitA, he loses the "Command" option, keeps the
"Buff" option and Notes should now read "This guy loses command as a
leader."
My first thought was to make an identical unit to LeadA, and take away the
"Command" option and new Notes, but then the points limitation does not get
enforced correctly. Argh.
Any further help you could provide would be appreciated. I've given myself
a deadline of end-of-today to finish the data files and I am so nearly
there.
Cheers.
--Pr0fane
--
Graham H. Tracey (40k3 Maintainer)
If we can't fix it, then it ain't broke!
40k3 Datafile Support Group: http://groups.yahoo.com/group/ab-40k3
40k3 Datafiles Bug Tracker: http://bugtrack.lscfn.ca
---------------------------------
Do you Yahoo!?
The New Yahoo! Search - Faster. Easier. Bingo.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Tue, 13 May 2003 21:04:08 -0000
From: "pr0fane69" <pr0fane@sympatico.ca>
Subject: Help - Export???
I think I am about to have an aneurism.
I am at 95% completion of one of the data files that I am working.
It has been an uphill battle. Ask a couple of the other members
here. I've been badgering them for help.
This is very critical to me, this next thing.
While proofing my files, I noticed that I had an Item entry that was
very similar to one that I need in a separate data file. Let's say
Crystal Blades for RaceA were nearly identical to Gem Blades for
RaceC. So I looked at the File:Export:Item route. I thought, okay
cool. I can export this item right into the other race file.
Goodie. I closed the data file for RaceC, saving all my hard work
first. From RaceA's data file I Exported the Item into RaceA.
Now, AB is telling me it cannot open RaceC's file. Tell me this is a
recoverable problem, please. Please??
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Tue, 13 May 2003 14:45:00 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Help - Export???
At 09:04 PM 5/13/2003 +0000, you wrote:
>I think I am about to have an aneurism.
>
>I am at 95% completion of one of the data files that I am working.
>It has been an uphill battle. Ask a couple of the other members
>here. I've been badgering them for help.
>
>This is very critical to me, this next thing.
>
>While proofing my files, I noticed that I had an Item entry that was
>very similar to one that I need in a separate data file. Let's say
>Crystal Blades for RaceA were nearly identical to Gem Blades for
>RaceC. So I looked at the File:Export:Item route. I thought, okay
>cool. I can export this item right into the other race file.
>Goodie. I closed the data file for RaceC, saving all my hard work
>first. From RaceA's data file I Exported the Item into RaceA.
>
>Now, AB is telling me it cannot open RaceC's file. Tell me this is a
>recoverable problem, please. Please??
From the documentation for the export menu item:
"This item brings up a sub-menu that lists a number of the different record
types used by Army Builder. By selecting one of these menu items, you can
export a list of all records of the selected record type to a text file.
(etc etc)"
If you tried to export this data "into" another data file, I'm afraid it
looks like you've overwritten the file you were trying to export "into".
Since the data is exported in text format, the resulting file will not be a
valid data file, so ABCreator will not be able to open it.
So I'm afraid that, unless you have a backup or another copy saved
somewhere, you may well have lost the data in RaceC's file. :/
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Tue, 13 May 2003 18:10:30 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Help - Export???
Ugh.
Guess I should RTFM before experimenting.
Suggestion for future releases however - force the file extension to .txt in
the File Save dialogue, please. That would have been an undeniable clue to
me as to what I was about to do and not allow me to overwrite a data file.
And I did make a backup..this morning. I stayed home from work today to
finish this data file (heh heh) and now have lost the entire day's work.
<sigh>
Well, thanks for the reply, I can now bring my backup back and start all
over again.
--Pr0fane.
-----Original Message-----
From: Colen McAlister [mailto:colen@wolflair.com]
Sent: May 13, 2003 5:45 PM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Help - Export???
At 09:04 PM 5/13/2003 +0000, you wrote:
>I think I am about to have an aneurism.
>
>I am at 95% completion of one of the data files that I am working.
>It has been an uphill battle. Ask a couple of the other members
>here. I've been badgering them for help.
>
>This is very critical to me, this next thing.
>
>While proofing my files, I noticed that I had an Item entry that was
>very similar to one that I need in a separate data file. Let's say
>Crystal Blades for RaceA were nearly identical to Gem Blades for
>RaceC. So I looked at the File:Export:Item route. I thought, okay
>cool. I can export this item right into the other race file.
>Goodie. I closed the data file for RaceC, saving all my hard work
>first. From RaceA's data file I Exported the Item into RaceA.
>
>Now, AB is telling me it cannot open RaceC's file. Tell me this is a
>recoverable problem, please. Please??
From the documentation for the export menu item:
"This item brings up a sub-menu that lists a number of the different
record
types used by Army Builder. By selecting one of these menu items, you can
export a list of all records of the selected record type to a text file.
(etc etc)"
If you tried to export this data "into" another data file, I'm afraid it
looks like you've overwritten the file you were trying to export "into".
Since the data is exported in text format, the resulting file will not be
a
valid data file, so ABCreator will not be able to open it.
So I'm afraid that, unless you have a backup or another copy saved
somewhere, you may well have lost the data in RaceC's file. :/
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development
www.wolflair.com
Yahoo! Groups Sponsor
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 14 May 2003 02:11:57 -0000
From: "Adam" <adam@realnice.com>
Subject: stacking items with irng apply cost for first only?
Only the first item selected does its "thing"... IE add stats. The
rest just stack on and add price. I'm using irng:1-8 and i need them
to all add their stat
Thanks! {PS. if you've noticed that I'm
posting a lot and mostly noob questions its cause I just started
using the creator [basicly army builder] yesterday
}
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 14 May 2003 02:18:07 -0000
From: "ChrisSuch" <csuch@adelaide.on.net>
Subject: Re: More non linear costs
> Set the unit cost to be 0. Then assign it an option using 'auto',
with the
> following attributes:
>
> hide
> usiz:min=6
> cost:expr=#*7-35
> cost:single
> Hope this helps,
That works a treat.
Cheers, Chris.
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Tue, 13 May 2003 22:23:55 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: stacking items with irng apply cost for first only?
I think you need to put the 'bcst:{min=x}{-}{max=y}', or bound cost
attribute on the same item. For example, if your item costs 10 points and
you can take multiples but you only want the person to get charged 10
points regardless, you could make it: 'bcst:max=10'.
Mark
--- Adam <adam@realnice.com> wrote:
> Only the first item selected does its "thing"... IE add stats. The
> rest just stack on and add price. I'm using irng:1-8 and i need them
> to all add their stat
Thanks! {PS. if you've noticed that I'm
> posting a lot and mostly noob questions its cause I just started
> using the creator [basicly army builder] yesterday
}
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
__________________________________
Do you Yahoo!?
The New Yahoo! Search - Faster. Easier. Bingo.
http://search.yahoo.com
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Rent DVDs Online - Over 14,500 titles.
No Late Fees & Free Shipping.
Try Netflix for FREE!
http://us.click.yahoo.com/YoVfrB/XP.FAA/uetFAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
------------------------------------------------------------------------
There are 8 messages in this issue.
Topics in this digest:
1. RE: Follower/Leader
From: "Pr0fane" <pr0fane@sympatico.ca>
2. RE: Follower/Leader
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
3. Help - Export???
From: "pr0fane69" <pr0fane@sympatico.ca>
4. Re: Help - Export???
From: Colen McAlister <colen@wolflair.com>
5. RE: Help - Export???
From: "Pr0fane" <pr0fane@sympatico.ca>
6. stacking items with irng apply cost for first only?
From: "Adam" <adam@realnice.com>
7. Re: More non linear costs
From: "ChrisSuch" <csuch@adelaide.on.net>
8. Re: stacking items with irng apply cost for first only?
From: "Mr. Green" <mach_5@rocketmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Tue, 13 May 2003 15:12:24 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Follower/Leader
Hiya Mark.
Sorry if I'm being a pest, but this is my first attempt at building data
files (as opposed to modifying someone else's).
I'll give you a little background - I'm the official AB guy for the new game
Dark Age. For the most part, I've had no problems with this, I've got a
long history of programming, so a lot of the conventions make sense to me.
But, now I'm having another problem with this relationship that I'm trying
to enforce.
Okay, as in the previously described scenario,
UnitA has the option of having LeadA as a "Leader". (I've given up using
the foll/lead functionality, it is now a unit upgrade).
This works well enough.
However, LeadA may also be taken as an Individual in the force.
No problems with enforcing the points limitation (only 1 LeadA per 500 pts).
But...when LeadA is taken as an individual, he has the "Command" option and
the "Buff" option. And Notes "This guy has command.".
When taken as a "Leader" for UnitA, he loses the "Command" option, keeps the
"Buff" option and Notes should now read "This guy loses command as a
leader."
My first thought was to make an identical unit to LeadA, and take away the
"Command" option and new Notes, but then the points limitation does not get
enforced correctly. Argh.
Any further help you could provide would be appreciated. I've given myself
a deadline of end-of-today to finish the data files and I am so nearly
there.
Cheers.
--Pr0fane
-----Original Message-----
From: Mr. Green [mailto:mach_5@rocketmail.com]
Sent: May 13, 2003 11:47 AM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Follower/Leader
> There are no further complications. I have no rules to be enforced
> yet...just this simple relationship. I get no errors. And yet, when
> I bring up AB and click on "Select Leader" I get "There is no Leader
> available for Selection.
>
> What am I missing?
I just figured it out. There's nothing wrong with your datafile, you're
simply misunderstanding the use of the foll/lead attributes. When a
follower unit requires a leader, it must select a leader from available
leaders that are already a part of the army. So you have to add a leader
unit to your roster that satisfies the type definition before it will show
up in the list when you go to select a leader. If you have no leader
units already in the roster, you won't have any available to select.

I think what you probably want to do instead (correct me if I'm wrong) is
either add an option that will attach a leader unit as a child to the main
unit (using the unit: attribute) or that will present the user with a list
of available units to attach as a child unit (using the list: attribute)
Mark
=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
__________________________________
Do you Yahoo!?
The New Yahoo! Search - Faster. Easier. Bingo.
http://search.yahoo.com
Yahoo! Groups Sponsor
ADVERTISEMENT
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Tue, 13 May 2003 12:46:35 -0700 (PDT)
From: ImhotepTheArchitect <imhotepthearchitect@yahoo.com>
Subject: RE: Follower/Leader
Use the same unit, but the command option should have an attribute something along the lines of preq:no, which prevents the option from being selected if the unit has a parent.
Cheers,
Pr0fane <pr0fane@sympatico.ca> wrote:
Hiya Mark.
Sorry if I'm being a pest, but this is my first attempt at building data
files (as opposed to modifying someone else's).
I'll give you a little background - I'm the official AB guy for the new game
Dark Age. For the most part, I've had no problems with this, I've got a
long history of programming, so a lot of the conventions make sense to me.
But, now I'm having another problem with this relationship that I'm trying
to enforce.
Okay, as in the previously described scenario,
UnitA has the option of having LeadA as a "Leader". (I've given up using
the foll/lead functionality, it is now a unit upgrade).
This works well enough.
However, LeadA may also be taken as an Individual in the force.
No problems with enforcing the points limitation (only 1 LeadA per 500 pts).
But...when LeadA is taken as an individual, he has the "Command" option and
the "Buff" option. And Notes "This guy has command.".
When taken as a "Leader" for UnitA, he loses the "Command" option, keeps the
"Buff" option and Notes should now read "This guy loses command as a
leader."
My first thought was to make an identical unit to LeadA, and take away the
"Command" option and new Notes, but then the points limitation does not get
enforced correctly. Argh.
Any further help you could provide would be appreciated. I've given myself
a deadline of end-of-today to finish the data files and I am so nearly
there.
Cheers.
--Pr0fane
--
Graham H. Tracey (40k3 Maintainer)
If we can't fix it, then it ain't broke!
40k3 Datafile Support Group: http://groups.yahoo.com/group/ab-40k3
40k3 Datafiles Bug Tracker: http://bugtrack.lscfn.ca
---------------------------------
Do you Yahoo!?
The New Yahoo! Search - Faster. Easier. Bingo.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Tue, 13 May 2003 21:04:08 -0000
From: "pr0fane69" <pr0fane@sympatico.ca>
Subject: Help - Export???
I think I am about to have an aneurism.
I am at 95% completion of one of the data files that I am working.
It has been an uphill battle. Ask a couple of the other members
here. I've been badgering them for help.
This is very critical to me, this next thing.
While proofing my files, I noticed that I had an Item entry that was
very similar to one that I need in a separate data file. Let's say
Crystal Blades for RaceA were nearly identical to Gem Blades for
RaceC. So I looked at the File:Export:Item route. I thought, okay
cool. I can export this item right into the other race file.
Goodie. I closed the data file for RaceC, saving all my hard work
first. From RaceA's data file I Exported the Item into RaceA.
Now, AB is telling me it cannot open RaceC's file. Tell me this is a
recoverable problem, please. Please??
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Tue, 13 May 2003 14:45:00 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Help - Export???
At 09:04 PM 5/13/2003 +0000, you wrote:
>I think I am about to have an aneurism.
>
>I am at 95% completion of one of the data files that I am working.
>It has been an uphill battle. Ask a couple of the other members
>here. I've been badgering them for help.
>
>This is very critical to me, this next thing.
>
>While proofing my files, I noticed that I had an Item entry that was
>very similar to one that I need in a separate data file. Let's say
>Crystal Blades for RaceA were nearly identical to Gem Blades for
>RaceC. So I looked at the File:Export:Item route. I thought, okay
>cool. I can export this item right into the other race file.
>Goodie. I closed the data file for RaceC, saving all my hard work
>first. From RaceA's data file I Exported the Item into RaceA.
>
>Now, AB is telling me it cannot open RaceC's file. Tell me this is a
>recoverable problem, please. Please??
From the documentation for the export menu item:
"This item brings up a sub-menu that lists a number of the different record
types used by Army Builder. By selecting one of these menu items, you can
export a list of all records of the selected record type to a text file.
(etc etc)"
If you tried to export this data "into" another data file, I'm afraid it
looks like you've overwritten the file you were trying to export "into".
Since the data is exported in text format, the resulting file will not be a
valid data file, so ABCreator will not be able to open it.
So I'm afraid that, unless you have a backup or another copy saved
somewhere, you may well have lost the data in RaceC's file. :/
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Tue, 13 May 2003 18:10:30 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Help - Export???
Ugh.
Guess I should RTFM before experimenting.
Suggestion for future releases however - force the file extension to .txt in
the File Save dialogue, please. That would have been an undeniable clue to
me as to what I was about to do and not allow me to overwrite a data file.
And I did make a backup..this morning. I stayed home from work today to
finish this data file (heh heh) and now have lost the entire day's work.
<sigh>
Well, thanks for the reply, I can now bring my backup back and start all
over again.
--Pr0fane.
-----Original Message-----
From: Colen McAlister [mailto:colen@wolflair.com]
Sent: May 13, 2003 5:45 PM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Help - Export???
At 09:04 PM 5/13/2003 +0000, you wrote:
>I think I am about to have an aneurism.
>
>I am at 95% completion of one of the data files that I am working.
>It has been an uphill battle. Ask a couple of the other members
>here. I've been badgering them for help.
>
>This is very critical to me, this next thing.
>
>While proofing my files, I noticed that I had an Item entry that was
>very similar to one that I need in a separate data file. Let's say
>Crystal Blades for RaceA were nearly identical to Gem Blades for
>RaceC. So I looked at the File:Export:Item route. I thought, okay
>cool. I can export this item right into the other race file.
>Goodie. I closed the data file for RaceC, saving all my hard work
>first. From RaceA's data file I Exported the Item into RaceA.
>
>Now, AB is telling me it cannot open RaceC's file. Tell me this is a
>recoverable problem, please. Please??
From the documentation for the export menu item:
"This item brings up a sub-menu that lists a number of the different
record
types used by Army Builder. By selecting one of these menu items, you can
export a list of all records of the selected record type to a text file.
(etc etc)"
If you tried to export this data "into" another data file, I'm afraid it
looks like you've overwritten the file you were trying to export "into".
Since the data is exported in text format, the resulting file will not be
a
valid data file, so ABCreator will not be able to open it.
So I'm afraid that, unless you have a backup or another copy saved
somewhere, you may well have lost the data in RaceC's file. :/
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development
www.wolflair.com
Yahoo! Groups Sponsor
To unsubscribe from this group, email
armybuilder-unsubscribe@yahoogroups.com
Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
[Non-text portions of this message have been removed]
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 14 May 2003 02:11:57 -0000
From: "Adam" <adam@realnice.com>
Subject: stacking items with irng apply cost for first only?
Only the first item selected does its "thing"... IE add stats. The
rest just stack on and add price. I'm using irng:1-8 and i need them
to all add their stat

posting a lot and mostly noob questions its cause I just started
using the creator [basicly army builder] yesterday

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Message: 7
Date: Wed, 14 May 2003 02:18:07 -0000
From: "ChrisSuch" <csuch@adelaide.on.net>
Subject: Re: More non linear costs
> Set the unit cost to be 0. Then assign it an option using 'auto',
with the
> following attributes:
>
> hide
> usiz:min=6
> cost:expr=#*7-35
> cost:single
> Hope this helps,
That works a treat.
Cheers, Chris.
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Message: 8
Date: Tue, 13 May 2003 22:23:55 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: stacking items with irng apply cost for first only?
I think you need to put the 'bcst:{min=x}{-}{max=y}', or bound cost
attribute on the same item. For example, if your item costs 10 points and
you can take multiples but you only want the person to get charged 10
points regardless, you could make it: 'bcst:max=10'.
Mark
--- Adam <adam@realnice.com> wrote:
> Only the first item selected does its "thing"... IE add stats. The
> rest just stack on and add price. I'm using irng:1-8 and i need them
> to all add their stat

> posting a lot and mostly noob questions its cause I just started
> using the creator [basicly army builder] yesterday

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=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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