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There are 19 messages in this issue.
Topics in this digest:
1. Re: Restricting items based on Comp groups
From: Colen McAlister <colen@wolflair.com>
2. Re: Restricting items based on Comp groups
From: Rob Bowes <rob@wolflair.com>
3. Re: Re: Confrontation
From: Rob Bowes <rob@wolflair.com>
4. Re: unlimited items on unit?
From: Rob Bowes <rob@wolflair.com>
5. Re: cost of unit based on a stat?
From: Rob Bowes <rob@wolflair.com>
6. Re: Restricting items based on Comp groups
From: "chrissuch" <csuch@adelaide.on.net>
7. Follower/Leader
From: "pr0fane69" <pr0fane@sympatico.ca>
8. Re: cost of unit based on a stat?
From: "Adam" <adam@realnice.com>
9. Re: unlimited items on unit?
From: "Adam" <adam@realnice.com>
10. More non linear costs
From: "chrissuch" <csuch@adelaide.on.net>
11. Re: Re: Restricting items based on Comp groups
From: "Mr. Green" <mach_5@rocketmail.com>
12. Re: More non linear costs
From: "Mr. Green" <mach_5@rocketmail.com>
13. Re: Follower/Leader
From: "Mr. Green" <mach_5@rocketmail.com>
14. Re: More non linear costs
From: Colen McAlister <colen@wolflair.com>
15. Re: More non linear costs
From: Fred <frederic_de_bovee@yahoo.fr>
16. RE: Follower/Leader
From: "Pr0fane" <pr0fane@sympatico.ca>
17. RE: Follower/Leader
From: "Mr. Green" <mach_5@rocketmail.com>
18. Re: Follower/Leader
From: "Mr. Green" <mach_5@rocketmail.com>
19. RE: Follower/Leader
From: "Pr0fane" <pr0fane@sympatico.ca>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 12 May 2003 15:28:39 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Restricting items based on Comp groups
At 02:40 AM 5/9/2003 +0000, you wrote:
>Hiya all,
>
>I am trying to get my Ab files to restrict items based on Comp group.
>
>By that I mean if the roster is being created using the default
>composition group then all items are available but if they then
>select a different composition group at run time (using the Roster ->
>Composition Rules Set menu option) then some of those items will no
>longer be selectable.
>
>I know I could do it with modes but I would like my user to be able
>to switch between them whilst creating the roster.
>
>Failing that, is there a way to force a mode when changing comp
>groups?
I'm afraid such things are not possible. You can't change mode while
editing a roster, because if you did that then units in your roster might
become illegal, etc etc, it would all be a nightmare. The best you can do
is the same thing that (for example) the Warhammer 40,000 files do -
restrict a composition rule to only be valid when a specific mode is being
used.
What are you trying to model? Perhaps there might be a way of doing it that
achieves what you want in a slightly different way.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 12 May 2003 16:19:35 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Restricting items based on Comp groups
Unfortunately, the mode can never change once it is selected by the user at
roster creation. Lots of stuff within AB is configured based on the mode,
and that stuff cannot be dynamically changed after the fact. So the mode is
fixed.....
Sorry for the less-than-ideal news,
Rob
At 02:40 AM 5/9/2003 +0000, you wrote:
>Hiya all,
>
>I am trying to get my Ab files to restrict items based on Comp group.
>
>By that I mean if the roster is being created using the default
>composition group then all items are available but if they then
>select a different composition group at run time (using the Roster ->
>Composition Rules Set menu option) then some of those items will no
>longer be selectable.
>
>I know I could do it with modes but I would like my user to be able
>to switch between them whilst creating the roster.
>
>Failing that, is there a way to force a mode when changing comp
>groups?
>
>Cheers, Chris.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 12 May 2003 16:22:00 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Confrontation
To the author of the English Confrontation files....
Send me an email at rob@wolflair.com!! We keep getting requests for the
files in English and I'd like to get you setup with an author account so
that they can be released through the standard updates mechanism within AB.
Thanks, Rob
At 03:56 PM 5/12/2003 +0000, you wrote:
>You can also get them at:
>http://confrontation.voidgamers.com/channel/
>
>That site also contains a wealth of Confrontation material that has
>been translated by other people as well as official translations from
>Rackham.
>All the miracles in the AB file have been translated by yours truly,
>the spells are getting official translations as soon as the
>voidgamers site puts them up. I'll be posting a newer version of the
>AB files soon with Mercenaries added as a Troop Catagory, an easier
>way to get a Command Staff, and improved spell rules that make adding
>new spells and magic users easier for me.
>And, just as an aside note, the official spell translations have been
>pretty much dead on with what I've been able to translate and include
>in the AB file. Mostly, it's been word selection ( eg. 'terror'
>instead of 'horror' ) type of corrections and nothing to do with the
>actual mechanics of the game.
>
>Cheers!
>The Butcher of Avagddu
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 12 May 2003 16:23:03 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: unlimited items on unit?
There is technically no way to have an unlimited count. So using a value of
99 is the conventional method used.
-Rob
At 07:09 PM 5/11/2003 +0000, you wrote:
>I can't figure out how to make units use unlimited items. Actually,
>I'm not sure if it is possible at all. I have it set on 99 items,
>which works fine, but I'm a perfectionist. If there IS a way to make
>it unlimited, it would be great to know!
Thanks.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Mon, 12 May 2003 16:26:10 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: cost of unit based on a stat?
Set the initial value of the stat to zero. Then have options that use the
"stat" attribute to increment the stat value. Those same options can have
their cost be fixed (e.g. 10) and increment by 10 for each stat bonus
purchased. Or, you can have a separate option that calculates the cost
based on the accumulated total of the stat. This latter method requires
that the cost calculation be a lower priority (i.e. happen after) than the
stat adjustment options.
Hope this helps,
Rob
At 07:37 PM 5/11/2003 +0000, you wrote:
>I was looking through old posts before I posted this, and saw one or
>two things that looked like my question, but I couldnt understand the
>answer at all and am hoping that for my problem it might be simpler.
>I have a unit that starts with ZERO of the stat "hp". It also starts
>with zero cost. Items and options add to the stat. I want the cost of
>the original unit to be something like (hp*10), or 10 cost per HP,
>but it doesnt really work like that I guess. I want it to calc this
>on the fly, so every time someone adds an item or removes one, it
>recalculated the cost based on the new HP. thanks!
(hope THIS
>wasnt too confusing! lol)
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Mon, 12 May 2003 23:49:29 -0000
From: "chrissuch" <csuch@adelaide.on.net>
Subject: Re: Restricting items based on Comp groups
> I'm afraid such things are not possible. You can't change mode
while
> editing a roster, because if you did that then units in your roster
might
> become illegal, etc etc, it would all be a nightmare. The best you
can do
> is the same thing that (for example) the Warhammer 40,000 files do -
> restrict a composition rule to only be valid when a specific mode
is being
> used.
>
> What are you trying to model? Perhaps there might be a way of doing
it that
> achieves what you want in a slightly different way.
I am working on AB files for Warmachine. One of the mechanics for
that game is little damage grids. I have added these as items
switched on mode. That way, if someone isn't interested in printing
out the damage grids they can select a mode which hides them.
Ideally, I would love for this to be an option at any time rather
than when the roster is first created.
Not a huge problem I agree but it would be nice.
Cheers, Chris.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Tue, 13 May 2003 02:12:19 -0000
From: "pr0fane69" <pr0fane@sympatico.ca>
Subject: Follower/Leader
Okay, I've been reading a couple of threads on subject relationship
and I feel like a total n00b. I see the complex things you guyz are
using this relationship for and I can't get it to do the simplest
interpretation.
Assume "MY" is my race prefix.
Assume "Squd" is the abbr for my composition group.
I have SquadA. I've given them External Attribute of "foll:MY-
type=MyLead".
I have Individual LeadA. I've given him External Attribute
of "lead:any-Squd".
There are no further complications. I have no rules to be enforced
yet...just this simple relationship. I get no errors. And yet, when
I bring up AB and click on "Select Leader" I get "There is no Leader
available for Selection.
What am I missing?
I could just make it a Unit upgrade, similar to 40K Vet Sgt, but I
want the 'upgrade' to actually be a leader, not appear at the bottom
of the unit entry.
Is this what the Foll/Lead relationship will accomplish, assuming I
can make it work?
Thanks in advance for helping out an apparently simple person.
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Tue, 13 May 2003 02:17:40 -0000
From: "Adam" <adam@realnice.com>
Subject: Re: cost of unit based on a stat?
Thanks man, I think that will work great! Much appreciated
> I think the easiest way for you to do this is to make a hidden
option
> called 'Calculate Cost' or something like that. You'll want two
> attributes for it; "cost:expr=hp*10" and "hide", then assign the
option
> link to the unit as "incl".
>
> Mark
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Tue, 13 May 2003 02:17:31 -0000
From: "Adam" <adam@realnice.com>
Subject: Re: unlimited items on unit?
Thanks Rob
Didn't figure there was, but held out hope. Maybe in
future versions? Dunno. But thanks!
--- In armybuilder@yahoogroups.com, Rob Bowes <rob@w...> wrote:
> There is technically no way to have an unlimited count. So using a
value of
> 99 is the conventional method used.
>
> -Rob
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Tue, 13 May 2003 00:08:51 -0000
From: "chrissuch" <csuch@adelaide.on.net>
Subject: More non linear costs
Hiya,
how would I model the following cost equation?
Unit cost = (# of models * 7) - 35
with a minimum cost of 0.
That means the first 5 models are free and subsequent ones are 7
points each?
Cheers, Chris.
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Mon, 12 May 2003 21:45:29 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Re: Restricting items based on Comp groups
Why don't you create an option with the 'take:griditem' and give it to any
units you want to show the grid for. When they check the option, the grid
item will get added. Does that do what you need?
Mark
> I am working on AB files for Warmachine. One of the mechanics for
> that game is little damage grids. I have added these as items
> switched on mode. That way, if someone isn't interested in printing
> out the damage grids they can select a mode which hides them.
> Ideally, I would love for this to be an option at any time rather
> than when the roster is first created.
>
> Not a huge problem I agree but it would be nice.
>
> Cheers, Chris.
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
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=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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Message: 12
Date: Mon, 12 May 2003 21:55:20 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: More non linear costs
Set the unit cost to Zero. Create an option with the following
attributes:
---
hide
cost:expr=#-5*7
usiz:min=6
---
Assing the option to the unit as incl.
This will subtract 5 from the current unit size (so 5 are free) and
multiply the remaining by 7. This option will only apply if there are
more than 5 models.
Mark
--- chrissuch <csuch@adelaide.on.net> wrote:
> Hiya,
>
> how would I model the following cost equation?
>
> Unit cost = (# of models * 7) - 35
> with a minimum cost of 0.
>
> That means the first 5 models are free and subsequent ones are 7
> points each?
>
> Cheers, Chris.
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
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http://www.WCP-Vancouver.com
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Message: 13
Date: Mon, 12 May 2003 21:58:41 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Follower/Leader
--- pr0fane69 <pr0fane@sympatico.ca> wrote:
> Okay, I've been reading a couple of threads on subject relationship
> and I feel like a total n00b. I see the complex things you guyz are
> using this relationship for and I can't get it to do the simplest
> interpretation.
>
> Assume "MY" is my race prefix.
> Assume "Squd" is the abbr for my composition group.
>
> I have SquadA. I've given them External Attribute of "foll:MY-
> type=MyLead".
By adding the -type line you are saying only units of type "MyLead" can be
leaders for this unit. If your LeadA squad has not been given
"type:MyLead" then he won't show up for their list. Give him the
"type:MyLead" and it should work.
> I have Individual LeadA. I've given him External Attribute
> of "lead:any-Squd".
Mark
=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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Message: 14
Date: Mon, 12 May 2003 22:06:00 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: More non linear costs
At 12:08 AM 5/13/2003 +0000, you wrote:
>Hiya,
>
>how would I model the following cost equation?
>
>Unit cost = (# of models * 7) - 35
>with a minimum cost of 0.
>
>That means the first 5 models are free and subsequent ones are 7
>points each?
Set the unit cost to be 0. Then assign it an option using 'auto', with the
following attributes:
hide
usiz:min=6
cost:expr=#*7-35
cost:single
Thus, the option will be hidden, will only become active when there are at
least 6 models in the unit, will have a cost of the unit size, multiplied
by 7, minus 35, and that cost will only be applied once to the units total
cost (rather than once per model, which is not what you want).
Hope this helps,
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 15
Date: Tue, 13 May 2003 09:46:57 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: Re: More non linear costs
To do it :
Create a special stat value bounded to be >0 in the datadef file, with
your formula (calc local attribute), then create an option which cost
is equal to the stat.
Garfunkel
--- chrissuch <csuch@adelaide.on.net> a écrit : > Hiya,
>
> how would I model the following cost equation?
>
> Unit cost = (# of models * 7) - 35
> with a minimum cost of 0.
>
> That means the first 5 models are free and subsequent ones are 7
> points each?
>
> Cheers, Chris.
>
>
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Message: 16
Date: Tue, 13 May 2003 02:12:19 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Follower/Leader
Thanks for replying, Mr. Green, but that's not it.
LeadA was already type "MyLead", but I added the Local Attribute as you
suggested and no difference.
Is there something I have to define in advance in the datadef maybe?
-----Original Message-----
From: Mr. Green [mailto:mach_5@rocketmail.com]
Sent: May 13, 2003 12:59 AM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Follower/Leader
--- pr0fane69 <pr0fane@sympatico.ca> wrote:
> Okay, I've been reading a couple of threads on subject relationship
> and I feel like a total n00b. I see the complex things you guyz are
> using this relationship for and I can't get it to do the simplest
> interpretation.
>
> Assume "MY" is my race prefix.
> Assume "Squd" is the abbr for my composition group.
>
> I have SquadA. I've given them External Attribute of "foll:MY-
> type=MyLead".
By adding the -type line you are saying only units of type "MyLead" can be
leaders for this unit. If your LeadA squad has not been given
"type:MyLead" then he won't show up for their list. Give him the
"type:MyLead" and it should work.
> I have Individual LeadA. I've given him External Attribute
> of "lead:any-Squd".
Mark
=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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Message: 17
Date: Tue, 13 May 2003 08:37:57 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: RE: Follower/Leader
Nope, datadef doesn't matter. I just tried some test units in the
Warhammer v6 files (fresh units without anything on them) and it worked
fine.
The Follower unit had this external attribute:
foll:em-type=MyLead
where em is the race
And the Leader had this external attribute:
lead:any-Rare
The Leader was defined type "MyLead".
In AB, I added both units to the roster and the follower unit was able to
check 'select general' and could select the leader unit from the list.
I'd check to make sure your spelling including capitalization of the type
is correct in both the foll attribute and the leader's definition and also
that the composition group is correct (look under the View | File
Definition Info menu to double check).
Mark
--- Pr0fane <pr0fane@sympatico.ca> wrote:
> Thanks for replying, Mr. Green, but that's not it.
>
> LeadA was already type "MyLead", but I added the Local Attribute as you
> suggested and no difference.
>
> Is there something I have to define in advance in the datadef maybe?
> -----Original Message-----
> From: Mr. Green [mailto:mach_5@rocketmail.com]
> Sent: May 13, 2003 12:59 AM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Follower/Leader
>
>
>
> --- pr0fane69 <pr0fane@sympatico.ca> wrote:
> > Okay, I've been reading a couple of threads on subject relationship
> > and I feel like a total n00b. I see the complex things you guyz are
> > using this relationship for and I can't get it to do the simplest
> > interpretation.
> >
> > Assume "MY" is my race prefix.
> > Assume "Squd" is the abbr for my composition group.
> >
> > I have SquadA. I've given them External Attribute of "foll:MY-
> > type=MyLead".
>
> By adding the -type line you are saying only units of type "MyLead"
> can be
> leaders for this unit. If your LeadA squad has not been given
> "type:MyLead" then he won't show up for their list. Give him the
> "type:MyLead" and it should work.
>
> > I have Individual LeadA. I've given him External Attribute
> > of "lead:any-Squd".
>
> Mark
>
>
> =====
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
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Message: 18
Date: Tue, 13 May 2003 08:46:38 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Follower/Leader
> There are no further complications. I have no rules to be enforced
> yet...just this simple relationship. I get no errors. And yet, when
> I bring up AB and click on "Select Leader" I get "There is no Leader
> available for Selection.
>
> What am I missing?
I just figured it out. There's nothing wrong with your datafile, you're
simply misunderstanding the use of the foll/lead attributes. When a
follower unit requires a leader, it must select a leader from available
leaders that are already a part of the army. So you have to add a leader
unit to your roster that satisfies the type definition before it will show
up in the list when you go to select a leader. If you have no leader
units already in the roster, you won't have any available to select.
I think what you probably want to do instead (correct me if I'm wrong) is
either add an option that will attach a leader unit as a child to the main
unit (using the unit: attribute) or that will present the user with a list
of available units to attach as a child unit (using the list: attribute)
Mark
=====
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Message: 19
Date: Tue, 13 May 2003 12:22:46 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Follower/Leader
Eureka.
You tipped me onto the problem...totally my bad...when you typed "...I added
both units to the roster...". I assumed the "Leader" function worked like
the Option:Special Attribute "Unit". Giving me a popup list to choose from.
Didn't realize the "Leader" target had to already be in the roster.
Thanks for your help, Mark. I really like what you've done with the WF
files, I'll be using them as a guide whenever appropriate.
You know the worst part? After all this, the function doesn't do what I
want it to do anyway.
What I want - Click on the "Option" type button. Select the "Leader" type
from a popup. The "Leader" unit then becomes part of the follower group, at
the top of the group entry. But no worries, there is too little ROI on this
effort so I am going to leave it as an upgrade, with the newly attached
"Leader" being at the bottom of the group's entry. No biggie.
Thanks again.
--Pr0fane
-----Original Message-----
From: Mr. Green [mailto:mach_5@rocketmail.com]
Sent: May 13, 2003 11:38 AM
To: armybuilder@yahoogroups.com
Subject: RE: [AB] Follower/Leader
Nope, datadef doesn't matter. I just tried some test units in the
Warhammer v6 files (fresh units without anything on them) and it worked
fine.
The Follower unit had this external attribute:
foll:em-type=MyLead
where em is the race
And the Leader had this external attribute:
lead:any-Rare
The Leader was defined type "MyLead".
In AB, I added both units to the roster and the follower unit was able to
check 'select general' and could select the leader unit from the list.
I'd check to make sure your spelling including capitalization of the type
is correct in both the foll attribute and the leader's definition and also
that the composition group is correct (look under the View | File
Definition Info menu to double check).
Mark
--- Pr0fane <pr0fane@sympatico.ca> wrote:
> Thanks for replying, Mr. Green, but that's not it.
>
> LeadA was already type "MyLead", but I added the Local Attribute as you
> suggested and no difference.
>
> Is there something I have to define in advance in the datadef maybe?
> -----Original Message-----
> From: Mr. Green [mailto:mach_5@rocketmail.com]
> Sent: May 13, 2003 12:59 AM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Follower/Leader
>
>
>
> --- pr0fane69 <pr0fane@sympatico.ca> wrote:
> > Okay, I've been reading a couple of threads on subject relationship
> > and I feel like a total n00b. I see the complex things you guyz are
> > using this relationship for and I can't get it to do the simplest
> > interpretation.
> >
> > Assume "MY" is my race prefix.
> > Assume "Squd" is the abbr for my composition group.
> >
> > I have SquadA. I've given them External Attribute of "foll:MY-
> > type=MyLead".
>
> By adding the -type line you are saying only units of type "MyLead"
> can be
> leaders for this unit. If your LeadA squad has not been given
> "type:MyLead" then he won't show up for their list. Give him the
> "type:MyLead" and it should work.
>
> > I have Individual LeadA. I've given him External Attribute
> > of "lead:any-Squd".
>
> Mark
>
>
> =====
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
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------------------------------------------------------------------------
There are 19 messages in this issue.
Topics in this digest:
1. Re: Restricting items based on Comp groups
From: Colen McAlister <colen@wolflair.com>
2. Re: Restricting items based on Comp groups
From: Rob Bowes <rob@wolflair.com>
3. Re: Re: Confrontation
From: Rob Bowes <rob@wolflair.com>
4. Re: unlimited items on unit?
From: Rob Bowes <rob@wolflair.com>
5. Re: cost of unit based on a stat?
From: Rob Bowes <rob@wolflair.com>
6. Re: Restricting items based on Comp groups
From: "chrissuch" <csuch@adelaide.on.net>
7. Follower/Leader
From: "pr0fane69" <pr0fane@sympatico.ca>
8. Re: cost of unit based on a stat?
From: "Adam" <adam@realnice.com>
9. Re: unlimited items on unit?
From: "Adam" <adam@realnice.com>
10. More non linear costs
From: "chrissuch" <csuch@adelaide.on.net>
11. Re: Re: Restricting items based on Comp groups
From: "Mr. Green" <mach_5@rocketmail.com>
12. Re: More non linear costs
From: "Mr. Green" <mach_5@rocketmail.com>
13. Re: Follower/Leader
From: "Mr. Green" <mach_5@rocketmail.com>
14. Re: More non linear costs
From: Colen McAlister <colen@wolflair.com>
15. Re: More non linear costs
From: Fred <frederic_de_bovee@yahoo.fr>
16. RE: Follower/Leader
From: "Pr0fane" <pr0fane@sympatico.ca>
17. RE: Follower/Leader
From: "Mr. Green" <mach_5@rocketmail.com>
18. Re: Follower/Leader
From: "Mr. Green" <mach_5@rocketmail.com>
19. RE: Follower/Leader
From: "Pr0fane" <pr0fane@sympatico.ca>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 12 May 2003 15:28:39 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Restricting items based on Comp groups
At 02:40 AM 5/9/2003 +0000, you wrote:
>Hiya all,
>
>I am trying to get my Ab files to restrict items based on Comp group.
>
>By that I mean if the roster is being created using the default
>composition group then all items are available but if they then
>select a different composition group at run time (using the Roster ->
>Composition Rules Set menu option) then some of those items will no
>longer be selectable.
>
>I know I could do it with modes but I would like my user to be able
>to switch between them whilst creating the roster.
>
>Failing that, is there a way to force a mode when changing comp
>groups?
I'm afraid such things are not possible. You can't change mode while
editing a roster, because if you did that then units in your roster might
become illegal, etc etc, it would all be a nightmare. The best you can do
is the same thing that (for example) the Warhammer 40,000 files do -
restrict a composition rule to only be valid when a specific mode is being
used.
What are you trying to model? Perhaps there might be a way of doing it that
achieves what you want in a slightly different way.
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 12 May 2003 16:19:35 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Restricting items based on Comp groups
Unfortunately, the mode can never change once it is selected by the user at
roster creation. Lots of stuff within AB is configured based on the mode,
and that stuff cannot be dynamically changed after the fact. So the mode is
fixed.....
Sorry for the less-than-ideal news,
Rob
At 02:40 AM 5/9/2003 +0000, you wrote:
>Hiya all,
>
>I am trying to get my Ab files to restrict items based on Comp group.
>
>By that I mean if the roster is being created using the default
>composition group then all items are available but if they then
>select a different composition group at run time (using the Roster ->
>Composition Rules Set menu option) then some of those items will no
>longer be selectable.
>
>I know I could do it with modes but I would like my user to be able
>to switch between them whilst creating the roster.
>
>Failing that, is there a way to force a mode when changing comp
>groups?
>
>Cheers, Chris.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 12 May 2003 16:22:00 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Confrontation
To the author of the English Confrontation files....
Send me an email at rob@wolflair.com!! We keep getting requests for the
files in English and I'd like to get you setup with an author account so
that they can be released through the standard updates mechanism within AB.
Thanks, Rob
At 03:56 PM 5/12/2003 +0000, you wrote:
>You can also get them at:
>http://confrontation.voidgamers.com/channel/
>
>That site also contains a wealth of Confrontation material that has
>been translated by other people as well as official translations from
>Rackham.
>All the miracles in the AB file have been translated by yours truly,
>the spells are getting official translations as soon as the
>voidgamers site puts them up. I'll be posting a newer version of the
>AB files soon with Mercenaries added as a Troop Catagory, an easier
>way to get a Command Staff, and improved spell rules that make adding
>new spells and magic users easier for me.
>And, just as an aside note, the official spell translations have been
>pretty much dead on with what I've been able to translate and include
>in the AB file. Mostly, it's been word selection ( eg. 'terror'
>instead of 'horror' ) type of corrections and nothing to do with the
>actual mechanics of the game.
>
>Cheers!
>The Butcher of Avagddu
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 12 May 2003 16:23:03 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: unlimited items on unit?
There is technically no way to have an unlimited count. So using a value of
99 is the conventional method used.
-Rob
At 07:09 PM 5/11/2003 +0000, you wrote:
>I can't figure out how to make units use unlimited items. Actually,
>I'm not sure if it is possible at all. I have it set on 99 items,
>which works fine, but I'm a perfectionist. If there IS a way to make
>it unlimited, it would be great to know!

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Mon, 12 May 2003 16:26:10 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: cost of unit based on a stat?
Set the initial value of the stat to zero. Then have options that use the
"stat" attribute to increment the stat value. Those same options can have
their cost be fixed (e.g. 10) and increment by 10 for each stat bonus
purchased. Or, you can have a separate option that calculates the cost
based on the accumulated total of the stat. This latter method requires
that the cost calculation be a lower priority (i.e. happen after) than the
stat adjustment options.
Hope this helps,
Rob
At 07:37 PM 5/11/2003 +0000, you wrote:
>I was looking through old posts before I posted this, and saw one or
>two things that looked like my question, but I couldnt understand the
>answer at all and am hoping that for my problem it might be simpler.
>I have a unit that starts with ZERO of the stat "hp". It also starts
>with zero cost. Items and options add to the stat. I want the cost of
>the original unit to be something like (hp*10), or 10 cost per HP,
>but it doesnt really work like that I guess. I want it to calc this
>on the fly, so every time someone adds an item or removes one, it
>recalculated the cost based on the new HP. thanks!

>wasnt too confusing! lol)
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Mon, 12 May 2003 23:49:29 -0000
From: "chrissuch" <csuch@adelaide.on.net>
Subject: Re: Restricting items based on Comp groups
> I'm afraid such things are not possible. You can't change mode
while
> editing a roster, because if you did that then units in your roster
might
> become illegal, etc etc, it would all be a nightmare. The best you
can do
> is the same thing that (for example) the Warhammer 40,000 files do -
> restrict a composition rule to only be valid when a specific mode
is being
> used.
>
> What are you trying to model? Perhaps there might be a way of doing
it that
> achieves what you want in a slightly different way.
I am working on AB files for Warmachine. One of the mechanics for
that game is little damage grids. I have added these as items
switched on mode. That way, if someone isn't interested in printing
out the damage grids they can select a mode which hides them.
Ideally, I would love for this to be an option at any time rather
than when the roster is first created.
Not a huge problem I agree but it would be nice.
Cheers, Chris.
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Tue, 13 May 2003 02:12:19 -0000
From: "pr0fane69" <pr0fane@sympatico.ca>
Subject: Follower/Leader
Okay, I've been reading a couple of threads on subject relationship
and I feel like a total n00b. I see the complex things you guyz are
using this relationship for and I can't get it to do the simplest
interpretation.
Assume "MY" is my race prefix.
Assume "Squd" is the abbr for my composition group.
I have SquadA. I've given them External Attribute of "foll:MY-
type=MyLead".
I have Individual LeadA. I've given him External Attribute
of "lead:any-Squd".
There are no further complications. I have no rules to be enforced
yet...just this simple relationship. I get no errors. And yet, when
I bring up AB and click on "Select Leader" I get "There is no Leader
available for Selection.
What am I missing?
I could just make it a Unit upgrade, similar to 40K Vet Sgt, but I
want the 'upgrade' to actually be a leader, not appear at the bottom
of the unit entry.
Is this what the Foll/Lead relationship will accomplish, assuming I
can make it work?
Thanks in advance for helping out an apparently simple person.
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Tue, 13 May 2003 02:17:40 -0000
From: "Adam" <adam@realnice.com>
Subject: Re: cost of unit based on a stat?
Thanks man, I think that will work great! Much appreciated

> I think the easiest way for you to do this is to make a hidden
option
> called 'Calculate Cost' or something like that. You'll want two
> attributes for it; "cost:expr=hp*10" and "hide", then assign the
option
> link to the unit as "incl".
>
> Mark
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Tue, 13 May 2003 02:17:31 -0000
From: "Adam" <adam@realnice.com>
Subject: Re: unlimited items on unit?
Thanks Rob

future versions? Dunno. But thanks!
--- In armybuilder@yahoogroups.com, Rob Bowes <rob@w...> wrote:
> There is technically no way to have an unlimited count. So using a
value of
> 99 is the conventional method used.
>
> -Rob
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Tue, 13 May 2003 00:08:51 -0000
From: "chrissuch" <csuch@adelaide.on.net>
Subject: More non linear costs
Hiya,
how would I model the following cost equation?
Unit cost = (# of models * 7) - 35
with a minimum cost of 0.
That means the first 5 models are free and subsequent ones are 7
points each?
Cheers, Chris.
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Mon, 12 May 2003 21:45:29 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Re: Restricting items based on Comp groups
Why don't you create an option with the 'take:griditem' and give it to any
units you want to show the grid for. When they check the option, the grid
item will get added. Does that do what you need?
Mark
> I am working on AB files for Warmachine. One of the mechanics for
> that game is little damage grids. I have added these as items
> switched on mode. That way, if someone isn't interested in printing
> out the damage grids they can select a mode which hides them.
> Ideally, I would love for this to be an option at any time rather
> than when the roster is first created.
>
> Not a huge problem I agree but it would be nice.
>
> Cheers, Chris.
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
=====
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http://www.WCP-Vancouver.com
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________________________________________________________________________
Message: 12
Date: Mon, 12 May 2003 21:55:20 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: More non linear costs
Set the unit cost to Zero. Create an option with the following
attributes:
---
hide
cost:expr=#-5*7
usiz:min=6
---
Assing the option to the unit as incl.
This will subtract 5 from the current unit size (so 5 are free) and
multiply the remaining by 7. This option will only apply if there are
more than 5 models.
Mark
--- chrissuch <csuch@adelaide.on.net> wrote:
> Hiya,
>
> how would I model the following cost equation?
>
> Unit cost = (# of models * 7) - 35
> with a minimum cost of 0.
>
> That means the first 5 models are free and subsequent ones are 7
> points each?
>
> Cheers, Chris.
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>
=====
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http://www.WCP-Vancouver.com
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________________________________________________________________________
Message: 13
Date: Mon, 12 May 2003 21:58:41 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Follower/Leader
--- pr0fane69 <pr0fane@sympatico.ca> wrote:
> Okay, I've been reading a couple of threads on subject relationship
> and I feel like a total n00b. I see the complex things you guyz are
> using this relationship for and I can't get it to do the simplest
> interpretation.
>
> Assume "MY" is my race prefix.
> Assume "Squd" is the abbr for my composition group.
>
> I have SquadA. I've given them External Attribute of "foll:MY-
> type=MyLead".
By adding the -type line you are saying only units of type "MyLead" can be
leaders for this unit. If your LeadA squad has not been given
"type:MyLead" then he won't show up for their list. Give him the
"type:MyLead" and it should work.
> I have Individual LeadA. I've given him External Attribute
> of "lead:any-Squd".
Mark
=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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________________________________________________________________________
Message: 14
Date: Mon, 12 May 2003 22:06:00 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: More non linear costs
At 12:08 AM 5/13/2003 +0000, you wrote:
>Hiya,
>
>how would I model the following cost equation?
>
>Unit cost = (# of models * 7) - 35
>with a minimum cost of 0.
>
>That means the first 5 models are free and subsequent ones are 7
>points each?
Set the unit cost to be 0. Then assign it an option using 'auto', with the
following attributes:
hide
usiz:min=6
cost:expr=#*7-35
cost:single
Thus, the option will be hidden, will only become active when there are at
least 6 models in the unit, will have a cost of the unit size, multiplied
by 7, minus 35, and that cost will only be applied once to the units total
cost (rather than once per model, which is not what you want).
Hope this helps,
--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 15
Date: Tue, 13 May 2003 09:46:57 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: Re: More non linear costs
To do it :
Create a special stat value bounded to be >0 in the datadef file, with
your formula (calc local attribute), then create an option which cost
is equal to the stat.
Garfunkel
--- chrissuch <csuch@adelaide.on.net> a écrit : > Hiya,
>
> how would I model the following cost equation?
>
> Unit cost = (# of models * 7) - 35
> with a minimum cost of 0.
>
> That means the first 5 models are free and subsequent ones are 7
> points each?
>
> Cheers, Chris.
>
>
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Message: 16
Date: Tue, 13 May 2003 02:12:19 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Follower/Leader
Thanks for replying, Mr. Green, but that's not it.
LeadA was already type "MyLead", but I added the Local Attribute as you
suggested and no difference.
Is there something I have to define in advance in the datadef maybe?
-----Original Message-----
From: Mr. Green [mailto:mach_5@rocketmail.com]
Sent: May 13, 2003 12:59 AM
To: armybuilder@yahoogroups.com
Subject: Re: [AB] Follower/Leader
--- pr0fane69 <pr0fane@sympatico.ca> wrote:
> Okay, I've been reading a couple of threads on subject relationship
> and I feel like a total n00b. I see the complex things you guyz are
> using this relationship for and I can't get it to do the simplest
> interpretation.
>
> Assume "MY" is my race prefix.
> Assume "Squd" is the abbr for my composition group.
>
> I have SquadA. I've given them External Attribute of "foll:MY-
> type=MyLead".
By adding the -type line you are saying only units of type "MyLead" can be
leaders for this unit. If your LeadA squad has not been given
"type:MyLead" then he won't show up for their list. Give him the
"type:MyLead" and it should work.
> I have Individual LeadA. I've given him External Attribute
> of "lead:any-Squd".
Mark
=====
Warhammer Club - Vancouver, BC
http://www.WCP-Vancouver.com
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________________________________________________________________________
Message: 17
Date: Tue, 13 May 2003 08:37:57 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: RE: Follower/Leader
Nope, datadef doesn't matter. I just tried some test units in the
Warhammer v6 files (fresh units without anything on them) and it worked
fine.
The Follower unit had this external attribute:
foll:em-type=MyLead
where em is the race
And the Leader had this external attribute:
lead:any-Rare
The Leader was defined type "MyLead".
In AB, I added both units to the roster and the follower unit was able to
check 'select general' and could select the leader unit from the list.
I'd check to make sure your spelling including capitalization of the type
is correct in both the foll attribute and the leader's definition and also
that the composition group is correct (look under the View | File
Definition Info menu to double check).
Mark
--- Pr0fane <pr0fane@sympatico.ca> wrote:
> Thanks for replying, Mr. Green, but that's not it.
>
> LeadA was already type "MyLead", but I added the Local Attribute as you
> suggested and no difference.
>
> Is there something I have to define in advance in the datadef maybe?
> -----Original Message-----
> From: Mr. Green [mailto:mach_5@rocketmail.com]
> Sent: May 13, 2003 12:59 AM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Follower/Leader
>
>
>
> --- pr0fane69 <pr0fane@sympatico.ca> wrote:
> > Okay, I've been reading a couple of threads on subject relationship
> > and I feel like a total n00b. I see the complex things you guyz are
> > using this relationship for and I can't get it to do the simplest
> > interpretation.
> >
> > Assume "MY" is my race prefix.
> > Assume "Squd" is the abbr for my composition group.
> >
> > I have SquadA. I've given them External Attribute of "foll:MY-
> > type=MyLead".
>
> By adding the -type line you are saying only units of type "MyLead"
> can be
> leaders for this unit. If your LeadA squad has not been given
> "type:MyLead" then he won't show up for their list. Give him the
> "type:MyLead" and it should work.
>
> > I have Individual LeadA. I've given him External Attribute
> > of "lead:any-Squd".
>
> Mark
>
>
> =====
> Warhammer Club - Vancouver, BC
> http://www.WCP-Vancouver.com
>
> __________________________________
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>
>
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________________________________________________________________________
Message: 18
Date: Tue, 13 May 2003 08:46:38 -0700 (PDT)
From: "Mr. Green" <mach_5@rocketmail.com>
Subject: Re: Follower/Leader
> There are no further complications. I have no rules to be enforced
> yet...just this simple relationship. I get no errors. And yet, when
> I bring up AB and click on "Select Leader" I get "There is no Leader
> available for Selection.
>
> What am I missing?
I just figured it out. There's nothing wrong with your datafile, you're
simply misunderstanding the use of the foll/lead attributes. When a
follower unit requires a leader, it must select a leader from available
leaders that are already a part of the army. So you have to add a leader
unit to your roster that satisfies the type definition before it will show
up in the list when you go to select a leader. If you have no leader
units already in the roster, you won't have any available to select.

I think what you probably want to do instead (correct me if I'm wrong) is
either add an option that will attach a leader unit as a child to the main
unit (using the unit: attribute) or that will present the user with a list
of available units to attach as a child unit (using the list: attribute)
Mark
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Message: 19
Date: Tue, 13 May 2003 12:22:46 -0400
From: "Pr0fane" <pr0fane@sympatico.ca>
Subject: RE: Follower/Leader
Eureka.
You tipped me onto the problem...totally my bad...when you typed "...I added
both units to the roster...". I assumed the "Leader" function worked like
the Option:Special Attribute "Unit". Giving me a popup list to choose from.
Didn't realize the "Leader" target had to already be in the roster.
Thanks for your help, Mark. I really like what you've done with the WF
files, I'll be using them as a guide whenever appropriate.
You know the worst part? After all this, the function doesn't do what I
want it to do anyway.
What I want - Click on the "Option" type button. Select the "Leader" type
from a popup. The "Leader" unit then becomes part of the follower group, at
the top of the group entry. But no worries, there is too little ROI on this
effort so I am going to leave it as an upgrade, with the newly attached
"Leader" being at the bottom of the group's entry. No biggie.
Thanks again.
--Pr0fane
-----Original Message-----
From: Mr. Green [mailto:mach_5@rocketmail.com]
Sent: May 13, 2003 11:38 AM
To: armybuilder@yahoogroups.com
Subject: RE: [AB] Follower/Leader
Nope, datadef doesn't matter. I just tried some test units in the
Warhammer v6 files (fresh units without anything on them) and it worked
fine.
The Follower unit had this external attribute:
foll:em-type=MyLead
where em is the race
And the Leader had this external attribute:
lead:any-Rare
The Leader was defined type "MyLead".
In AB, I added both units to the roster and the follower unit was able to
check 'select general' and could select the leader unit from the list.
I'd check to make sure your spelling including capitalization of the type
is correct in both the foll attribute and the leader's definition and also
that the composition group is correct (look under the View | File
Definition Info menu to double check).
Mark
--- Pr0fane <pr0fane@sympatico.ca> wrote:
> Thanks for replying, Mr. Green, but that's not it.
>
> LeadA was already type "MyLead", but I added the Local Attribute as you
> suggested and no difference.
>
> Is there something I have to define in advance in the datadef maybe?
> -----Original Message-----
> From: Mr. Green [mailto:mach_5@rocketmail.com]
> Sent: May 13, 2003 12:59 AM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Follower/Leader
>
>
>
> --- pr0fane69 <pr0fane@sympatico.ca> wrote:
> > Okay, I've been reading a couple of threads on subject relationship
> > and I feel like a total n00b. I see the complex things you guyz are
> > using this relationship for and I can't get it to do the simplest
> > interpretation.
> >
> > Assume "MY" is my race prefix.
> > Assume "Squd" is the abbr for my composition group.
> >
> > I have SquadA. I've given them External Attribute of "foll:MY-
> > type=MyLead".
>
> By adding the -type line you are saying only units of type "MyLead"
> can be
> leaders for this unit. If your LeadA squad has not been given
> "type:MyLead" then he won't show up for their list. Give him the
> "type:MyLead" and it should work.
>
> > I have Individual LeadA. I've given him External Attribute
> > of "lead:any-Squd".
>
> Mark
>
>
> =====
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> http://www.WCP-Vancouver.com
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