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Digest Number 884

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

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There are 9 messages in this issue.

Topics in this digest:

1. Re: Testing multiples of a type within a single unit
From: Colen McAlister <colen@wolflair.com>
2. Re: Using clmt:something<=X-slots
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
3. Help wanted on how to do non linear point costs.
From: "dave_gilbert_uk" <dave_r_gilbert@hotmail.com>
4. Re: Re: Using clmt:something<=X-slots
From: Fred <frederic_de_bovee@yahoo.fr>
5. Re: Help wanted on how to do non linear point costs.
From: Fred <frederic_de_bovee@yahoo.fr>
6. Re: Help wanted on how to do non linear point costs.
From: "dave_gilbert_uk" <dave_r_gilbert@hotmail.com>
7. Composition Rule Sets
From: "atrahasis1982" <owen_bell@hotmail.com>
8. Re: Composition Rule Sets
From: Fred <frederic_de_bovee@yahoo.fr>
9. Re: Composition Rule Sets
From: "atrahasis1982" <owen_bell@hotmail.com>


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Message: 1
Date: Fri, 02 May 2003 01:15:24 -0700
From: Colen McAlister <colen@wolflair.com>
Subject: Re: Testing multiples of a type within a single unit

At 04:40 PM 5/1/2003 -0700, you wrote:
>Unfortunately, it's both from the same source. I've got a unit that can
>take up to three options (out of lets say 12). The unit can have any 3 it
>wants, but they can't be the same.
>
>Now, to make things easy (or at least less cluttered), I've put the ten
>options into tables, so the user simply has to click each table over to
>the option he wants and he's done. The problem with this of course is
>that it allows the user to select an option three times (once for each
>table).
>
>I didn't think there was a way of limiting the number of times an option
>is taken within a unit so I'm trying to figure out a way to do it with
>types.

After a long discussion involving complex mathematics here at Lone Wolf HQ,
we have discerned a solution to your problem. It involves using three
hidden stats.

Let's say you have 10 possible options in your three tables - opt1, opt2,
opt3, opt4, opt5, etc etc etc. opt1 should set stat1 to the value '1' (note
that it sets the stat value, not adds to it). opt2 should set stat1 to the
value 2. Opt3 should set stat1 to the value 3. And so on, until opt10 sets
stat1 to the value 10.

You'll also need 5 option categories. Table1 should be category 1; Table2
should be category 3; Table3 should be category 5. (Categories 1 through 5
should be placed such that options from category 1 should be evaluated
before options from all other categories, category 2 should be evaluated
next, etc.)

Now make two other options. Option Calc1 should be priority 2, so it is
evaluated after Table1, but before Table2. Calc1 should set the value of
Stat2 to Stat1. Similarly, option Calc2 should be priority 4, so it is
evaluated after Table2, but before Table3. Calc2 should set the value of
Stat3 to Stat1.

In case it isn't entirely clear what this will do, let's go through the
sequence of what happens.

At the start, stat1, stat2 and stat3 are all 0. Table 1 has option 1
selected, table 2 option 7 and table 3 option 1.

Table1 is evaluated first. Option1 sets stat1 to 1.
stat1 = 1
stat2 = 0
stat3 = 0

Now Calc1 sets stat2 to stat1.
stat1 = 1
stat2 = 1
stat3 = 0

Now table2 is evaluated. Option7 sets stat1 to 7.
stat1 = 7
stat2 = 1
stat3 = 0

Now calc2 sets stat3 to stat1.
stat1 = 7
stat2 = 1
stat3 = 7

Finally table3 is evaluated. Option1 sets stat1 to 1.
stat1 = 1
stat2 = 1
stat3 = 7

Now all you have to do is use lcmp to compare the stats. If any two stats
are the same, and they are not zero, then an option has been selected
multiple times and you should show a validation error.

Hope this helps. This email was brought to you by the number 12 and the
letter 's'.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com



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Message: 2
Date: Fri, 02 May 2003 13:51:05 -0000
From: "Kenneth Kenney" <kg_kenney@yahoo.com>
Subject: Re: Using clmt:something<=X-slots

--- In armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
wrote:
> A question: Why are you using constructed items to represent
spells? Why not just have each spell as 1 item? Then you can keep the
wizard spells taking up 0 slots each, and use the -count instead of -
slots version of clmt (e.g., clmt:spel<=5-count-msg=mspower), and
everything should work fine. Or you could make the wizard spells take
up 1 slot each, and impose a hard item count limit to physically
prevent people from taking more than the right number of spells.

An answer: Well, in Confrontation a spell has a Power rating from 1
to around 7. A powerful Wizard might have a Power ability of 12,
which enables him to take, say two really potent spells of power 6,
or a whole bunch of Power 1 and 2 spells; all of which have to total
to 12 or less. So he really has no limit on the pure number of spells
he can take, but on the "Power" of the spells. And that is what I've
been having trouble with, and why I thought using Elements, with
their number of slots attribute, would be a good choice.

Thanks again!
Ken



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Message: 3
Date: Fri, 02 May 2003 15:13:51 -0000
From: "dave_gilbert_uk" <dave_r_gilbert@hotmail.com>
Subject: Help wanted on how to do non linear point costs.


I am trying to put together a set of files for the "Napoleonic
Battles" rules set.

One of the features of this rule set is that you can only take a
small number of different elements to make up a unit.
For example the swedish line infantry can consist of 4,5,6, or 7
elements. This bit is easy.

The problem is that the cost of each extra element can be non-linear.
4 elements costs 11.
5 elements costs 14.
6 elements costs 16.
7 elements costs 19.

Any ideas on how to model this in armybuilder?



________________________________________________________________________
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Message: 4
Date: Fri, 2 May 2003 17:20:41 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: Re: Re: Using clmt:something<=X-slots

--- Kenneth Kenney <kg_kenney@yahoo.com> a écrit : > --- In
armybuilder@yahoogroups.com, Colen McAlister <colen@w...>
> wrote:
> > A question: Why are you using constructed items to represent
> spells? Why not just have each spell as 1 item? Then you can keep the
>
> wizard spells taking up 0 slots each, and use the -count instead of -
> slots version of clmt (e.g., clmt:spel<=5-count-msg=mspower), and
> everything should work fine. Or you could make the wizard spells take
>
> up 1 slot each, and impose a hard item count limit to physically
> prevent people from taking more than the right number of spells.
>
> An answer: Well, in Confrontation a spell has a Power rating from 1
> to around 7. A powerful Wizard might have a Power ability of 12,
> which enables him to take, say two really potent spells of power 6,
> or a whole bunch of Power 1 and 2 spells; all of which have to total
> to 12 or less. So he really has no limit on the pure number of spells
>
> he can take, but on the "Power" of the spells. And that is what I've
> been having trouble with, and why I thought using Elements, with
> their number of slots attribute, would be a good choice.
>
> Thanks again!
> Ken
>
>
Hi,

I am the French developper of Confrontation files. Here is how I manage
the spells :

External Attributes of the unit:
clmt:sotn+sort<=Pouv-slots-msg=aatropso
(sotn and sort are spells categories of item, Pouv the power of the
wizard (for non 'Guerriers mages' wizards, I create a special
caracteristique power*2)
The wizard may take (Power) spells + (1 or 2) magic items.

Each spell has irng:x-x attribute (x from 0 to 7) and call a tweak for
single cost.

Ex :
Meliador has 7 in power, can take 14 spells power an 2 magical items.
=>items=16
He can take :
Tempete de lumière : spell power 0
L'art etrange : SP 6
Ange gardien : SP 4
Diffraction : SP 4

And 2 magicals items...

I did try with elements, but as specials spells appears I found
limitations to use elements.

good luck

Garfunkel


___________________________________________________________
Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
Yahoo! Mail : http://fr.mail.yahoo.com


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Message: 5
Date: Fri, 2 May 2003 17:28:55 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: Re: Help wanted on how to do non linear point costs.

--- dave_gilbert_uk <dave_r_gilbert@hotmail.com> a écrit : >
> I am trying to put together a set of files for the "Napoleonic
> Battles" rules set.
>
> One of the features of this rule set is that you can only take a
> small number of different elements to make up a unit.
> For example the swedish line infantry can consist of 4,5,6, or 7
> elements. This bit is easy.
>
> The problem is that the cost of each extra element can be non-linear.
> 4 elements costs 11.
> 5 elements costs 14.
> 6 elements costs 16.
> 7 elements costs 19.
>
> Any ideas on how to model this in armybuilder?
>
Add 4 options with cost 11,3,2,3 and use usiz:min=4, usiz:min=5,
usiz:min=6, usiz:min=7 to make it disabled when the cost is not valid.
(cost:single may be usefull too)
(note if there is not limit in the number of element, it wont be good.)


Garfunkel

___________________________________________________________
Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
Yahoo! Mail : http://fr.mail.yahoo.com


________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Fri, 02 May 2003 15:43:43 -0000
From: "dave_gilbert_uk" <dave_r_gilbert@hotmail.com>
Subject: Re: Help wanted on how to do non linear point costs.

--- In armybuilder@yahoogroups.com, Fred <frederic_de_bovee@y...>
wrote:
> --- dave_gilbert_uk <dave_r_gilbert@h...> a écrit : >
> > I am trying to put together a set of files for the "Napoleonic
> > Battles" rules set.
> >
> > One of the features of this rule set is that you can only take a
> > small number of different elements to make up a unit.
> > For example the swedish line infantry can consist of 4,5,6, or 7
> > elements. This bit is easy.
> >
> > The problem is that the cost of each extra element can be non-
linear.
> > 4 elements costs 11.
> > 5 elements costs 14.
> > 6 elements costs 16.
> > 7 elements costs 19.
> >
> > Any ideas on how to model this in armybuilder?
> >
> Add 4 options with cost 11,3,2,3 and use usiz:min=4, usiz:min=5,
> usiz:min=6, usiz:min=7 to make it disabled when the cost is not
valid.
> (cost:single may be usefull too)
> (note if there is not limit in the number of element, it wont be
good.)
>
>
Thanks. I knew there had to be a way to do it, but I couldn't think
of it.
> Garfunkel
>
> ___________________________________________________________
> Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
> Yahoo! Mail : http://fr.mail.yahoo.com



________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Fri, 02 May 2003 15:29:11 -0000
From: "atrahasis1982" <owen_bell@hotmail.com>
Subject: Composition Rule Sets

Hi,

I've just d/l the construction kit and red the manual, but I can't
find instructions on how to create composition rule sets anywhere...

For example, the WFB system has normal, <2000 points and 7 Knights
rule sets. What I want to do is create a new ruleset for a special
tournament.

Any pointers you can give are most appreciated.



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________________________________________________________________________

Message: 8
Date: Fri, 2 May 2003 17:52:30 +0200 (CEST)
From: Fred <frederic_de_bovee@yahoo.fr>
Subject: Re: Composition Rule Sets

--- atrahasis1982 <owen_bell@hotmail.com> a écrit : > Hi,
>
> I've just d/l the construction kit and red the manual, but I can't
> find instructions on how to create composition rule sets anywhere...
>
> For example, the WFB system has normal, <2000 points and 7 Knights
> rule sets. What I want to do is create a new ruleset for a special
> tournament.
>
> Any pointers you can give are most appreciated.
>

Look at racial attributes : xbrk and create a new scenario mode with
"mode" racial attribute.

Garfunkel

___________________________________________________________
Do You Yahoo!? -- Une adresse @yahoo.fr gratuite et en français !
Yahoo! Mail : http://fr.mail.yahoo.com


________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Fri, 02 May 2003 15:58:09 -0000
From: "atrahasis1982" <owen_bell@hotmail.com>
Subject: Re: Composition Rule Sets

#
> Look at racial attributes : xbrk and create a new scenario mode
with
> "mode" racial attribute.
>


Sorry, I'm afraid I don't understand. Which file am I looking in?



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