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Digest Number 764

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There is 1 message in this issue.

Topics in this digest:

1. Restricting units
From: "Clint Lindstrom" <clint_lindstrom@hotmail.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Thu, 24 Oct 2002 13:53:34 +0000
From: "Clint Lindstrom" <clint_lindstrom@hotmail.com>
Subject: Restricting units

First, a big thanks to Colen for answering all of my questions thus far,
you've been a HUGE help!!!

But I do have another problem (suprise!).

The file I'm working on is for an ancient naval warfare rule set. The rules
specify that certain ships can make up a percentage of your fleet. For
example, a Roman fleet can consist of 20% Heavy Quadriremes. I used the
following attribute to restrict the number of Heavy Quadriremes that can
appear in a Roman fleet:

tlmt:heavyquad-pct=20@max

The problem with this is that the 20% is based on the point value of the the
Heavy Quadriremes, not the number of models. Essentially, in a fleet
consisting of 10 models, 2 of them can be Heavy Quadriremes. How do I
express this in ABCreator?

Thanks in advance!!

-Clint



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