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There is 1 message in this issue.
Topics in this digest:
1. Restricting units
From: "Clint Lindstrom" <clint_lindstrom@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 24 Oct 2002 13:53:34 +0000
From: "Clint Lindstrom" <clint_lindstrom@hotmail.com>
Subject: Restricting units
First, a big thanks to Colen for answering all of my questions thus far,
you've been a HUGE help!!!
But I do have another problem (suprise!).
The file I'm working on is for an ancient naval warfare rule set. The rules
specify that certain ships can make up a percentage of your fleet. For
example, a Roman fleet can consist of 20% Heavy Quadriremes. I used the
following attribute to restrict the number of Heavy Quadriremes that can
appear in a Roman fleet:
tlmt:heavyquad-pct=20@max
The problem with this is that the 20% is based on the point value of the the
Heavy Quadriremes, not the number of models. Essentially, in a fleet
consisting of 10 models, 2 of them can be Heavy Quadriremes. How do I
express this in ABCreator?
Thanks in advance!!
-Clint
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------------------------------------------------------------------------
There is 1 message in this issue.
Topics in this digest:
1. Restricting units
From: "Clint Lindstrom" <clint_lindstrom@hotmail.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Thu, 24 Oct 2002 13:53:34 +0000
From: "Clint Lindstrom" <clint_lindstrom@hotmail.com>
Subject: Restricting units
First, a big thanks to Colen for answering all of my questions thus far,
you've been a HUGE help!!!
But I do have another problem (suprise!).
The file I'm working on is for an ancient naval warfare rule set. The rules
specify that certain ships can make up a percentage of your fleet. For
example, a Roman fleet can consist of 20% Heavy Quadriremes. I used the
following attribute to restrict the number of Heavy Quadriremes that can
appear in a Roman fleet:
tlmt:heavyquad-pct=20@max
The problem with this is that the 20% is based on the point value of the the
Heavy Quadriremes, not the number of models. Essentially, in a fleet
consisting of 10 models, 2 of them can be Heavy Quadriremes. How do I
express this in ABCreator?
Thanks in advance!!
-Clint
_________________________________________________________________
Protect your PC - get McAfee.com VirusScan Online
http://clinic.mcafee.com/clinic/ibuy/campaign.asp?cid=3963
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/