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There is 1 message in this issue.
Topics in this digest:
1. Re: learn consruction kit
From: "wraithwlf" <wraithwlf@yahoo.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Tue, 06 Aug 2002 05:23:07 -0000
From: "wraithwlf" <wraithwlf@yahoo.com>
Subject: Re: learn consruction kit
Another good method is to check out the datadef file from the sample
data. If you installed the tutorial files (if not reinstall ab and
say yes) it will be in the armybuilder directory (not the datadir) as
tutordef.txt
Most of it is listed in the manual, but I found it rather handy to
see the completed beast.
Also, make careful note of blank lines, abdef *really* hates them.
And, errors listed when you attempt to compile are generally caused
by the previous line I found.
Hope this helps a bit.
Cheers,
Graham T.
--- In armybuilder@y..., "Mathias Gehl" <mgehl@c...> wrote:
> In the manual for the construction kit, it describes how to make a
> definition file for AB. That allows you to set up the rules you
want
> (Construction Kit Manual, pg 11).
>
> Mathias Gehl
> mgehl@c...
>
>
> -----Original Message-----
> From: scico101 [mailto:scico101@y...]
> Sent: Saturday, August 03, 2002 7:59 PM
> To: armybuilder@y...
> Subject: Re: [AB] learn consruction kit
>
> OK cool, first off i play warhammer fantasy, and yes i have been
> looking at the files for that game system and it has helped a
little.
> I guess you could call this question one. I want to know how to
> create my own data file i think it is called. Is it possible for me
> to setup my own data base so i can in essnce have totally different
> options. basically this is the conflict i see before me. I want to
> create a new game so i go to new, but it gives me preexisting
options
> for lets say warhammer or that tutorial thing. I want to be able to
> start my own, is this possible and what do i need or what do i do
to
> start my own file? thanx, i might be totally off the target but its
> what i've found, thanx for the help mathias.
>
> --- In armybuilder@y..., "Mathias Gehl" <mgehl@c...> wrote:
> > I'll help with specific questions.
> >
> > My advice (which is how I learned) is to examine the files for an
> > existing game you're familiar with (W40K in my case). Think
about
> the
> > rules you want to implement in AB, and think of a set of files
that
> > already implements them, and look to see how they did it.
> >
> > Admittedly, I also asked a lot of questions, and Rob Bowes (AB's
> > programmer) and Colen McAlister (the original 40K files author)
were
> > very helpful.
> >
> >
> > Mathias Gehl
> > mgehl@c...
> >
> >
> > -----Original Message-----
> > From: scico101 [mailto:scico101@y...]
> > Sent: Saturday, August 03, 2002 6:51 PM
> > To: armybuilder@y...
> > Subject: [AB] learn consruction kit
> >
> > Just wanted to know if there is anyone out there who knows how to
> > operate construction kit thoroghly and is willing to help guide
me.
> I
> > want to create a file for a game i want to create, but cant find
> > certain info in the guides. I will not need constant help as i am
> > somewhat fluent with programing. SO if anyone could offer me some
> > help please message here, maybe leave your email so i can talk to
> you
> > through email or email me at scico101@y... thanx
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@e...
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@e...
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
Will You Find True Love?
Will You Meet the One?
Free Love Reading by phone!
http://us.click.yahoo.com/it_ffB/R_ZEAA/Ey.GAA/IMSolB/TM
---------------------------------------------------------------------~->
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There is 1 message in this issue.
Topics in this digest:
1. Re: learn consruction kit
From: "wraithwlf" <wraithwlf@yahoo.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Tue, 06 Aug 2002 05:23:07 -0000
From: "wraithwlf" <wraithwlf@yahoo.com>
Subject: Re: learn consruction kit
Another good method is to check out the datadef file from the sample
data. If you installed the tutorial files (if not reinstall ab and
say yes) it will be in the armybuilder directory (not the datadir) as
tutordef.txt
Most of it is listed in the manual, but I found it rather handy to
see the completed beast.
Also, make careful note of blank lines, abdef *really* hates them.
And, errors listed when you attempt to compile are generally caused
by the previous line I found.
Hope this helps a bit.
Cheers,
Graham T.
--- In armybuilder@y..., "Mathias Gehl" <mgehl@c...> wrote:
> In the manual for the construction kit, it describes how to make a
> definition file for AB. That allows you to set up the rules you
want
> (Construction Kit Manual, pg 11).
>
> Mathias Gehl
> mgehl@c...
>
>
> -----Original Message-----
> From: scico101 [mailto:scico101@y...]
> Sent: Saturday, August 03, 2002 7:59 PM
> To: armybuilder@y...
> Subject: Re: [AB] learn consruction kit
>
> OK cool, first off i play warhammer fantasy, and yes i have been
> looking at the files for that game system and it has helped a
little.
> I guess you could call this question one. I want to know how to
> create my own data file i think it is called. Is it possible for me
> to setup my own data base so i can in essnce have totally different
> options. basically this is the conflict i see before me. I want to
> create a new game so i go to new, but it gives me preexisting
options
> for lets say warhammer or that tutorial thing. I want to be able to
> start my own, is this possible and what do i need or what do i do
to
> start my own file? thanx, i might be totally off the target but its
> what i've found, thanx for the help mathias.
>
> --- In armybuilder@y..., "Mathias Gehl" <mgehl@c...> wrote:
> > I'll help with specific questions.
> >
> > My advice (which is how I learned) is to examine the files for an
> > existing game you're familiar with (W40K in my case). Think
about
> the
> > rules you want to implement in AB, and think of a set of files
that
> > already implements them, and look to see how they did it.
> >
> > Admittedly, I also asked a lot of questions, and Rob Bowes (AB's
> > programmer) and Colen McAlister (the original 40K files author)
were
> > very helpful.
> >
> >
> > Mathias Gehl
> > mgehl@c...
> >
> >
> > -----Original Message-----
> > From: scico101 [mailto:scico101@y...]
> > Sent: Saturday, August 03, 2002 6:51 PM
> > To: armybuilder@y...
> > Subject: [AB] learn consruction kit
> >
> > Just wanted to know if there is anyone out there who knows how to
> > operate construction kit thoroghly and is willing to help guide
me.
> I
> > want to create a file for a game i want to create, but cant find
> > certain info in the guides. I will not need constant help as i am
> > somewhat fluent with programing. SO if anyone could offer me some
> > help please message here, maybe leave your email so i can talk to
> you
> > through email or email me at scico101@y... thanx
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@e...
> >
> > Your use of Yahoo! Groups is subject to
> > http://docs.yahoo.com/info/terms/
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@e...
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/