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There are 8 messages in this issue.
Topics in this digest:
1. Setting up Composition Rules
From: "dalinius" <dalinius@yahoo.com>
2. Re: Setting up Composition Rules
From: Mathias Gehl <mgehl@home.com>
3. Re: Re: 40k3 datafile beta testers wanted
From: Versif <petark@ntlworld.com>
4. RE: Re: 40k3 datafile beta testers wanted
From: Jerry Anderson <jerrya@wellspringsolutions.com>
5. Re: Setting up Composition Rules
From: "dalinius" <dalinius@yahoo.com>
6. unsubscribe
From: Wooddog <wood_dog52@yahoo.com>
7. armybuilder-unsubscribe@egroups.com
From: Wooddog <wood_dog52@yahoo.com>
8. Re: Setting up Composition Rules
From: Mathias Gehl <mgehl@home.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 05 Dec 2001 15:04:00 -0000
From: "dalinius" <dalinius@yahoo.com>
Subject: Setting up Composition Rules
I have created several small AB data files before, but I am just now
starting on a huge project to make files for a new game. I am having
some difficulty in figuring out how to get the game's composition
rules to work in Army builder. Can anyone offer me up some ideas taht
I can try? I will detail the rules I am trying to accomplish.
(To clarify my wording below: There are Individuals and Squads in the
game. I used the word Unit to represent both Individuals and Squads,
so 1 individual and 1 squad would be 2 Units).
1.Armies cannot contain more Individuals than they have Squads.
2.All armies can choose mercenaries as allies, but cannot choose more
units of mercenaries than they have units from their main force list.
3.Some mercenaries are Individuals and some are Squads, and added
mercenaries must still abide by rule number 1 above (so for instance,
if I have 2 Individuals and 3 Squads from my main force and want to
add 2 mercenary individuals then my total number of individuals for
my army would be 4 and hence illegal because I only have 3 Squads).
How would I go about adding in the Validation rules for this in AB?
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 05 Dec 2001 09:55:20 -0800
From: Mathias Gehl <mgehl@home.com>
Subject: Re: Setting up Composition Rules
Types, and the trat race attribute should work here. Give individuals a
type of their race, and the type individual, squads get their race, and
type squad, and the same for mercs. Then, use the trat attribute to
create the ratios.
dalinius wrote:
> I have created several small AB data files before, but I am just now
> starting on a huge project to make files for a new game. I am having
> some difficulty in figuring out how to get the game's composition
> rules to work in Army builder. Can anyone offer me up some ideas taht
> I can try? I will detail the rules I am trying to accomplish.
>
> (To clarify my wording below: There are Individuals and Squads in the
> game. I used the word Unit to represent both Individuals and Squads,
> so 1 individual and 1 squad would be 2 Units).
>
> 1.Armies cannot contain more Individuals than they have Squads.
> 2.All armies can choose mercenaries as allies, but cannot choose more
> units of mercenaries than they have units from their main force list.
> 3.Some mercenaries are Individuals and some are Squads, and added
> mercenaries must still abide by rule number 1 above (so for instance,
> if I have 2 Individuals and 3 Squads from my main force and want to
> add 2 mercenary individuals then my total number of individuals for
> my army would be 4 and hence illegal because I only have 3 Squads).
>
> How would I go about adding in the Validation rules for this in AB?
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 5 Dec 2001 18:54:40 +0000
From: Versif <petark@ntlworld.com>
Subject: Re: Re: 40k3 datafile beta testers wanted
In this article Jimi <jimi@astronomican.fsworld.co.uk> wrote
>> Hard work trying to find all the bugs in a datafile, you know, wrong or
>> missing weapon combos, wrong costs, stats not amended correctly etc.
>
>Dont forget invalid interpretations of GW rules
LOL, definitely the latter.
Cheers
--
Grotfang, not so humble ork warlord.
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 5 Dec 2001 12:00:58 -0800
From: Jerry Anderson <jerrya@wellspringsolutions.com>
Subject: RE: Re: 40k3 datafile beta testers wanted
And a big THANK YOU from me. I've used the rosters quite often and I am very
happy with the work you have done. Not to mention the help you have given me
in creating my own rosters. Thanks again!!!
> -----Original Message-----
> From: Shawn 'Not Colen' Campbell [SMTP:shawn@electricstitch.com]
> Sent: Tuesday, December 04, 2001 10:01 PM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Re: 40k3 datafile beta testers wanted
>
> I have nothing to do with the sale of Army Builder and am not an employee
> or
> any such thing of Wolf Lair. I'm just a regular guy.
>
> Shawn 'Not Colen' Campbell
> 40k3@electricstitch.com
> <http://www.electricstitch.com/ab_files> (40k3 Datafiles Website)
>
>
> ----- Original Message -----
> From: "jl_stinger" <JL_Stinger@yahoo.com>
> To: <armybuilder@yahoogroups.com>
> Sent: Tuesday, December 04, 2001 8:47 PM
> Subject: [AB] Re: 40k3 datafile beta testers wanted
>
>
> > --- In armybuilder@y..., "Shawn 'Not Colen' Campbell" <shawn@e...>
> > wrote:
> > > not until I get something.
> >
> > Oh, I was hoping for a discount on Army Builder or something.
> > Nevermind then.
> >
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@egroups.com
> >
> > Your use of Yahoo! Groups is subject to
> <http://docs.yahoo.com/info/terms/>
> >
> >
> >
> >
>
>
>
> Yahoo! Groups Sponsor
> ADVERTISEMENT
>
> <http://rd.yahoo.com/M=213858.1765089.3286457.1261774/D=egroupweb/S=170505
> 9080:HM/A=763352/R=0/*http://www.classmates.com/index.tf?s=5085>
>
> <http://us.adserver.yahoo.com/l?M=213858.1765089.3286457.1261774/D=egroupm
> ail/S=1705059080:HM/A=763352/rand=505502835>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
> <http://docs.yahoo.com/info/terms/>.
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 05 Dec 2001 20:06:40 -0000
From: "dalinius" <dalinius@yahoo.com>
Subject: Re: Setting up Composition Rules
I looked at the trat race attribute and I do not see how I can use
this. reading it, it seems that it can only be used to make hard
(static) ratios between types (you must take 2 of troop A if you want
to take 2 of troop B). This is not the case in the game I am trying
to model. how can you use the trat attribute to make a dynamic ratio
that works no matter the number of units taken. I cannot just set a
static value as then you would not be able to create an army list
according to the game.
Mathias Gehl <mgehl@h...> wrote:
> Types, and the trat race attribute should work here. Give
individuals a
> type of their race, and the type individual, squads get their race,
and
> type squad, and the same for mercs. Then, use the trat attribute
to
> create the ratios.
>
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 5 Dec 2001 13:03:57 -0800 (PST)
From: Wooddog <wood_dog52@yahoo.com>
Subject: unsubscribe
--- dalinius <dalinius@yahoo.com> wrote:
> I looked at the trat race attribute and I do not see
> how I can use
> this. reading it, it seems that it can only be used
> to make hard
> (static) ratios between types (you must take 2 of
> troop A if you want
> to take 2 of troop B). This is not the case in the
> game I am trying
> to model. how can you use the trat attribute to make
> a dynamic ratio
> that works no matter the number of units taken. I
> cannot just set a
> static value as then you would not be able to create
> an army list
> according to the game.
>
>
> Mathias Gehl <mgehl@h...> wrote:
> > Types, and the trat race attribute should work
> here. Give
> individuals a
> > type of their race, and the type individual,
> squads get their race,
> and
> > type squad, and the same for mercs. Then, use the
> trat attribute
> to
> > create the ratios.
> >
>
>
>
__________________________________________________
Do You Yahoo!?
Send your FREE holiday greetings online!
http://greetings.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 5 Dec 2001 13:05:12 -0800 (PST)
From: Wooddog <wood_dog52@yahoo.com>
Subject: armybuilder-unsubscribe@egroups.com
--- Jerry Anderson <jerrya@wellspringsolutions.com>
wrote:
> And a big THANK YOU from me. I've used the rosters
> quite often and I am very
> happy with the work you have done. Not to mention
> the help you have given me
> in creating my own rosters. Thanks again!!!
>
> > -----Original Message-----
> > From: Shawn 'Not Colen' Campbell
> [SMTP:shawn@electricstitch.com]
> > Sent: Tuesday, December 04, 2001 10:01 PM
> > To: armybuilder@yahoogroups.com
> > Subject: Re: [AB] Re: 40k3 datafile beta testers
> wanted
> >
> > I have nothing to do with the sale of Army Builder
> and am not an employee
> > or
> > any such thing of Wolf Lair. I'm just a regular
> guy.
> >
> > Shawn 'Not Colen' Campbell
> > 40k3@electricstitch.com
> > <http://www.electricstitch.com/ab_files> (40k3
> Datafiles Website)
> >
> >
> > ----- Original Message -----
> > From: "jl_stinger" <JL_Stinger@yahoo.com>
> > To: <armybuilder@yahoogroups.com>
> > Sent: Tuesday, December 04, 2001 8:47 PM
> > Subject: [AB] Re: 40k3 datafile beta testers
> wanted
> >
> >
> > > --- In armybuilder@y..., "Shawn 'Not Colen'
> Campbell" <shawn@e...>
> > > wrote:
> > > > not until I get something.
> > >
> > > Oh, I was hoping for a discount on Army Builder
> or something.
> > > Nevermind then.
> > >
> > >
> > >
> > > To unsubscribe from this group, email
> > >
> > > armybuilder-unsubscribe@egroups.com
> > >
> > > Your use of Yahoo! Groups is subject to
> > <http://docs.yahoo.com/info/terms/>
> > >
> > >
> > >
> > >
> >
> >
> >
> > Yahoo! Groups Sponsor
> > ADVERTISEMENT
> >
> >
>
<http://rd.yahoo.com/M=213858.1765089.3286457.1261774/D=egroupweb/S=170505
> >
>
9080:HM/A=763352/R=0/*http://www.classmates.com/index.tf?s=5085>
>
> >
> >
>
<http://us.adserver.yahoo.com/l?M=213858.1765089.3286457.1261774/D=egroupm
> > ail/S=1705059080:HM/A=763352/rand=505502835>
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@egroups.com
> >
> > Your use of Yahoo! Groups is subject to the Yahoo!
> Terms of Service
> > <http://docs.yahoo.com/info/terms/>.
>
__________________________________________________
Do You Yahoo!?
Send your FREE holiday greetings online!
http://greetings.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 05 Dec 2001 19:03:53 -0800
From: Mathias Gehl <mgehl@home.com>
Subject: Re: Setting up Composition Rules
Try
trat:Indiv@1u:Unit@1u
this says that for every unit of type Indiv, there must be (at least)
one unit of type Unit (and creates no relationship the other way around)
- trat creates minimum ratios, not static ratios
dalinius wrote:
> I looked at the trat race attribute and I do not see how I can use
> this. reading it, it seems that it can only be used to make hard
> (static) ratios between types (you must take 2 of troop A if you want
> to take 2 of troop B). This is not the case in the game I am trying
> to model. how can you use the trat attribute to make a dynamic ratio
> that works no matter the number of units taken. I cannot just set a
> static value as then you would not be able to create an army list
> according to the game.
>
>
> Mathias Gehl <mgehl@h...> wrote:
>
>>Types, and the trat race attribute should work here. Give
>>
> individuals a
>
>>type of their race, and the type individual, squads get their race,
>>
> and
>
>>type squad, and the same for mercs. Then, use the trat attribute
>>
> to
>
>>create the ratios.
>>
>>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
________________________________________________________________________
________________________________________________________________________
Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 8 messages in this issue.
Topics in this digest:
1. Setting up Composition Rules
From: "dalinius" <dalinius@yahoo.com>
2. Re: Setting up Composition Rules
From: Mathias Gehl <mgehl@home.com>
3. Re: Re: 40k3 datafile beta testers wanted
From: Versif <petark@ntlworld.com>
4. RE: Re: 40k3 datafile beta testers wanted
From: Jerry Anderson <jerrya@wellspringsolutions.com>
5. Re: Setting up Composition Rules
From: "dalinius" <dalinius@yahoo.com>
6. unsubscribe
From: Wooddog <wood_dog52@yahoo.com>
7. armybuilder-unsubscribe@egroups.com
From: Wooddog <wood_dog52@yahoo.com>
8. Re: Setting up Composition Rules
From: Mathias Gehl <mgehl@home.com>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Wed, 05 Dec 2001 15:04:00 -0000
From: "dalinius" <dalinius@yahoo.com>
Subject: Setting up Composition Rules
I have created several small AB data files before, but I am just now
starting on a huge project to make files for a new game. I am having
some difficulty in figuring out how to get the game's composition
rules to work in Army builder. Can anyone offer me up some ideas taht
I can try? I will detail the rules I am trying to accomplish.
(To clarify my wording below: There are Individuals and Squads in the
game. I used the word Unit to represent both Individuals and Squads,
so 1 individual and 1 squad would be 2 Units).
1.Armies cannot contain more Individuals than they have Squads.
2.All armies can choose mercenaries as allies, but cannot choose more
units of mercenaries than they have units from their main force list.
3.Some mercenaries are Individuals and some are Squads, and added
mercenaries must still abide by rule number 1 above (so for instance,
if I have 2 Individuals and 3 Squads from my main force and want to
add 2 mercenary individuals then my total number of individuals for
my army would be 4 and hence illegal because I only have 3 Squads).
How would I go about adding in the Validation rules for this in AB?
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Wed, 05 Dec 2001 09:55:20 -0800
From: Mathias Gehl <mgehl@home.com>
Subject: Re: Setting up Composition Rules
Types, and the trat race attribute should work here. Give individuals a
type of their race, and the type individual, squads get their race, and
type squad, and the same for mercs. Then, use the trat attribute to
create the ratios.
dalinius wrote:
> I have created several small AB data files before, but I am just now
> starting on a huge project to make files for a new game. I am having
> some difficulty in figuring out how to get the game's composition
> rules to work in Army builder. Can anyone offer me up some ideas taht
> I can try? I will detail the rules I am trying to accomplish.
>
> (To clarify my wording below: There are Individuals and Squads in the
> game. I used the word Unit to represent both Individuals and Squads,
> so 1 individual and 1 squad would be 2 Units).
>
> 1.Armies cannot contain more Individuals than they have Squads.
> 2.All armies can choose mercenaries as allies, but cannot choose more
> units of mercenaries than they have units from their main force list.
> 3.Some mercenaries are Individuals and some are Squads, and added
> mercenaries must still abide by rule number 1 above (so for instance,
> if I have 2 Individuals and 3 Squads from my main force and want to
> add 2 mercenary individuals then my total number of individuals for
> my army would be 4 and hence illegal because I only have 3 Squads).
>
> How would I go about adding in the Validation rules for this in AB?
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>
>
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Wed, 5 Dec 2001 18:54:40 +0000
From: Versif <petark@ntlworld.com>
Subject: Re: Re: 40k3 datafile beta testers wanted
In this article Jimi <jimi@astronomican.fsworld.co.uk> wrote
>> Hard work trying to find all the bugs in a datafile, you know, wrong or
>> missing weapon combos, wrong costs, stats not amended correctly etc.
>
>Dont forget invalid interpretations of GW rules

LOL, definitely the latter.
Cheers
--
Grotfang, not so humble ork warlord.
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Wed, 5 Dec 2001 12:00:58 -0800
From: Jerry Anderson <jerrya@wellspringsolutions.com>
Subject: RE: Re: 40k3 datafile beta testers wanted
And a big THANK YOU from me. I've used the rosters quite often and I am very
happy with the work you have done. Not to mention the help you have given me
in creating my own rosters. Thanks again!!!
> -----Original Message-----
> From: Shawn 'Not Colen' Campbell [SMTP:shawn@electricstitch.com]
> Sent: Tuesday, December 04, 2001 10:01 PM
> To: armybuilder@yahoogroups.com
> Subject: Re: [AB] Re: 40k3 datafile beta testers wanted
>
> I have nothing to do with the sale of Army Builder and am not an employee
> or
> any such thing of Wolf Lair. I'm just a regular guy.
>
> Shawn 'Not Colen' Campbell
> 40k3@electricstitch.com
> <http://www.electricstitch.com/ab_files> (40k3 Datafiles Website)
>
>
> ----- Original Message -----
> From: "jl_stinger" <JL_Stinger@yahoo.com>
> To: <armybuilder@yahoogroups.com>
> Sent: Tuesday, December 04, 2001 8:47 PM
> Subject: [AB] Re: 40k3 datafile beta testers wanted
>
>
> > --- In armybuilder@y..., "Shawn 'Not Colen' Campbell" <shawn@e...>
> > wrote:
> > > not until I get something.
> >
> > Oh, I was hoping for a discount on Army Builder or something.
> > Nevermind then.
> >
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@egroups.com
> >
> > Your use of Yahoo! Groups is subject to
> <http://docs.yahoo.com/info/terms/>
> >
> >
> >
> >
>
>
>
> Yahoo! Groups Sponsor
> ADVERTISEMENT
>
> <http://rd.yahoo.com/M=213858.1765089.3286457.1261774/D=egroupweb/S=170505
> 9080:HM/A=763352/R=0/*http://www.classmates.com/index.tf?s=5085>
>
> <http://us.adserver.yahoo.com/l?M=213858.1765089.3286457.1261774/D=egroupm
> ail/S=1705059080:HM/A=763352/rand=505502835>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
> Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service
> <http://docs.yahoo.com/info/terms/>.
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Wed, 05 Dec 2001 20:06:40 -0000
From: "dalinius" <dalinius@yahoo.com>
Subject: Re: Setting up Composition Rules
I looked at the trat race attribute and I do not see how I can use
this. reading it, it seems that it can only be used to make hard
(static) ratios between types (you must take 2 of troop A if you want
to take 2 of troop B). This is not the case in the game I am trying
to model. how can you use the trat attribute to make a dynamic ratio
that works no matter the number of units taken. I cannot just set a
static value as then you would not be able to create an army list
according to the game.
Mathias Gehl <mgehl@h...> wrote:
> Types, and the trat race attribute should work here. Give
individuals a
> type of their race, and the type individual, squads get their race,
and
> type squad, and the same for mercs. Then, use the trat attribute
to
> create the ratios.
>
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Wed, 5 Dec 2001 13:03:57 -0800 (PST)
From: Wooddog <wood_dog52@yahoo.com>
Subject: unsubscribe
--- dalinius <dalinius@yahoo.com> wrote:
> I looked at the trat race attribute and I do not see
> how I can use
> this. reading it, it seems that it can only be used
> to make hard
> (static) ratios between types (you must take 2 of
> troop A if you want
> to take 2 of troop B). This is not the case in the
> game I am trying
> to model. how can you use the trat attribute to make
> a dynamic ratio
> that works no matter the number of units taken. I
> cannot just set a
> static value as then you would not be able to create
> an army list
> according to the game.
>
>
> Mathias Gehl <mgehl@h...> wrote:
> > Types, and the trat race attribute should work
> here. Give
> individuals a
> > type of their race, and the type individual,
> squads get their race,
> and
> > type squad, and the same for mercs. Then, use the
> trat attribute
> to
> > create the ratios.
> >
>
>
>
__________________________________________________
Do You Yahoo!?
Send your FREE holiday greetings online!
http://greetings.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Wed, 5 Dec 2001 13:05:12 -0800 (PST)
From: Wooddog <wood_dog52@yahoo.com>
Subject: armybuilder-unsubscribe@egroups.com
--- Jerry Anderson <jerrya@wellspringsolutions.com>
wrote:
> And a big THANK YOU from me. I've used the rosters
> quite often and I am very
> happy with the work you have done. Not to mention
> the help you have given me
> in creating my own rosters. Thanks again!!!
>
> > -----Original Message-----
> > From: Shawn 'Not Colen' Campbell
> [SMTP:shawn@electricstitch.com]
> > Sent: Tuesday, December 04, 2001 10:01 PM
> > To: armybuilder@yahoogroups.com
> > Subject: Re: [AB] Re: 40k3 datafile beta testers
> wanted
> >
> > I have nothing to do with the sale of Army Builder
> and am not an employee
> > or
> > any such thing of Wolf Lair. I'm just a regular
> guy.
> >
> > Shawn 'Not Colen' Campbell
> > 40k3@electricstitch.com
> > <http://www.electricstitch.com/ab_files> (40k3
> Datafiles Website)
> >
> >
> > ----- Original Message -----
> > From: "jl_stinger" <JL_Stinger@yahoo.com>
> > To: <armybuilder@yahoogroups.com>
> > Sent: Tuesday, December 04, 2001 8:47 PM
> > Subject: [AB] Re: 40k3 datafile beta testers
> wanted
> >
> >
> > > --- In armybuilder@y..., "Shawn 'Not Colen'
> Campbell" <shawn@e...>
> > > wrote:
> > > > not until I get something.
> > >
> > > Oh, I was hoping for a discount on Army Builder
> or something.
> > > Nevermind then.
> > >
> > >
> > >
> > > To unsubscribe from this group, email
> > >
> > > armybuilder-unsubscribe@egroups.com
> > >
> > > Your use of Yahoo! Groups is subject to
> > <http://docs.yahoo.com/info/terms/>
> > >
> > >
> > >
> > >
> >
> >
> >
> > Yahoo! Groups Sponsor
> > ADVERTISEMENT
> >
> >
>
<http://rd.yahoo.com/M=213858.1765089.3286457.1261774/D=egroupweb/S=170505
> >
>
9080:HM/A=763352/R=0/*http://www.classmates.com/index.tf?s=5085>
>
> >
> >
>
<http://us.adserver.yahoo.com/l?M=213858.1765089.3286457.1261774/D=egroupm
> > ail/S=1705059080:HM/A=763352/rand=505502835>
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@egroups.com
> >
> > Your use of Yahoo! Groups is subject to the Yahoo!
> Terms of Service
> > <http://docs.yahoo.com/info/terms/>.
>
__________________________________________________
Do You Yahoo!?
Send your FREE holiday greetings online!
http://greetings.yahoo.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Wed, 05 Dec 2001 19:03:53 -0800
From: Mathias Gehl <mgehl@home.com>
Subject: Re: Setting up Composition Rules
Try
trat:Indiv@1u:Unit@1u
this says that for every unit of type Indiv, there must be (at least)
one unit of type Unit (and creates no relationship the other way around)
- trat creates minimum ratios, not static ratios
dalinius wrote:
> I looked at the trat race attribute and I do not see how I can use
> this. reading it, it seems that it can only be used to make hard
> (static) ratios between types (you must take 2 of troop A if you want
> to take 2 of troop B). This is not the case in the game I am trying
> to model. how can you use the trat attribute to make a dynamic ratio
> that works no matter the number of units taken. I cannot just set a
> static value as then you would not be able to create an army list
> according to the game.
>
>
> Mathias Gehl <mgehl@h...> wrote:
>
>>Types, and the trat race attribute should work here. Give
>>
> individuals a
>
>>type of their race, and the type individual, squads get their race,
>>
> and
>
>>type squad, and the same for mercs. Then, use the trat attribute
>>
> to
>
>>create the ratios.
>>
>>
>
>
>
>
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