• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Digest Number 338

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

Guest
------------------------ Yahoo! Groups Sponsor ---------------------~-~>
Make good on the promise you made at graduation to keep
in touch. Classmates.com has over 14 million registered
high school alumni--chances are you'll find your friends!
http://us.click.yahoo.com/l3joGB/DMUCAA/4ihDAA/IfNVlB/TM
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------

There are 9 messages in this issue.

Topics in this digest:

1. Re: Data files for 'Ronin' (and XML)
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
2. Re: W40K - A few notes from the GT 2001 clarifications
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. Thousand Sons Terminators
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
4. Re: XML Files
From: DiPonio <DiPonio@voyager.net>
5. Oh-Kay
From: Nurgle@epidemic.co.uk
6. Re: Thousand Sons Terminators
From: ckittle@fuse.net
7. Re: Oh-Kay
From: "Alex Morano" <amorano@bworks.com>
8. New Mordhiem Files (Argggg)
From: "Toller Madsen" <groups@tirithadan.com>
9. armybuilder-unsubscribe@egroups.com
From: "Nicola" <nivk@galactica.it>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Sun, 18 Mar 2001 13:42:47 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Data files for 'Ronin' (and XML)

At 09:54 18/03/2001 +0000, you wrote:
>Anyone know where a guy could find data-files for 'Ronin' (new
>miniatures game by Cell Entertainment)? I remember seeing them once
>a few months back, but now I can't remember where I found them.

If they're available, they should be on the Data Files section of
www.wolflair.com.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Sun, 18 Mar 2001 15:04:35 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: W40K - A few notes from the GT 2001 clarifications

At 13:25 11/03/2001 -0800, you wrote:
>I spent a while reading the 2001 GT Clarifications file, and came across
>a few things.
>
>Orks:
>23. Lootas may take the transport option from a squad.

I'll add this if it's not going to be a huge amount of trouble...

>(I also can't think why they couldn't take the options from a Steel
>Legion squad instead of regular I-Guard (giving them a chimera))

That's not specified in the codex, so if you want to use it, you'll have to
code it yourself. It specifically says "The options from any squad can be
used as long as both players agree"...

>Why is mortar squad listed as an option for them to emulate? It's not
>in my codex: Orks.

Probably a holdover from when I had the playtest codex coded in.

>Chaos:
>14. The article on Cult Terminators (WD230) says that the
>player can upgrade his terminators to Khorne Berzerkers,
>Thousand Sons, Noise Marines or Plague Marines. All use
>the Chaos Terminator profile, cost 56 points base and are
>amended as follows: -
>Khorne Berzerkers get +1 attack;
>. Plague Marines are Toughness 5;
>. Noise Marines get +1 attack, they may replace their
>combi-bolter with a sonic blaster at an additional
>cost of 5 points. Up to three models in a squad can
>replace their combibolters with a blastmaster @ +20
>pts or a doom siren @ +10 pts;

This was changed later, in WD, um, I can't remember. The article was called
"Putting the Tzap into Tzeentch" I think. Or was that something else? I forget.

>. Thousand Sons have 2 wounds, are immune to wounds
>caused by shooting hits of less than Strength 5 and
>may not initiate an assault.

The web site version just says "Thousand Sons Terminators: Shooting attacks
that have a Strength of 4 or less will not effect a Thousand Sons Terminator."

I'll check the WD...

>The changes are that sonic blasters are a 5 point (not 10) upgrade, doom
>sirens are allowed, and Thousand sons get 2 wounds

The first two were later changed, I'll investigate the 3rd.

>Also, in the "Putting the Tzap Into Tzeentch" article in WD 234 (pg 81),
>it specifically says that cult squad aspiring champions (and transport
>vehicles) may only have the mark of their patron god.

Thanks, I'll check this out.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Sun, 18 Mar 2001 15:14:14 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Thousand Sons Terminators


>Chaos:
>14. The article on Cult Terminators (WD230) says that the
>player can upgrade his terminators to Khorne Berzerkers,
>Thousand Sons, Noise Marines or Plague Marines. All use
>the Chaos Terminator profile, cost 56 points base and are
>amended as follows: -
>
>. Thousand Sons have 2 wounds, are immune to wounds
>caused by shooting hits of less than Strength 5 and
>may not initiate an assault.

It doesn't say this in mine... not the 2 wounds bit, at any rate. Copy on
the rest of them, though.



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Sun, 18 Mar 2001 13:56:15 -0500
From: DiPonio <DiPonio@voyager.net>
Subject: Re: XML Files

>
>the url is www.flatlands.org - select clanwar from the list of games on the
>left side column. The next page has a "tools/utilies" column - select "cwab
>card maker" - it only takes about 30 seconds to download..
>
> Malc.


Thanks,
Got them and they are pretty cool. Appreciate the link.

Paul




________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Sun, 18 Mar 2001 20:54:50 -0000
From: Nurgle@epidemic.co.uk
Subject: Oh-Kay

I can tell I'm gonna be flamed like hell for this...

AB can output in XML right?

WHAT THE HELL IS XML?

It's driving me crazy!

the words eXtended markup language come to mind, but whats the
difference between this and HTML?



________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Sun, 18 Mar 2001 22:32:24 -0000
From: ckittle@fuse.net
Subject: Re: Thousand Sons Terminators

I think I see the problem here. There are TWO different GT
clarifications, the one for the US GT which is just a copy of the Q&A
and a different document for the UK GT which does indeed say Thousand
Sons terminators have two wounds. It also says that you can't use
melta bombs in a "Death or Glory" attack and other things which
directly contradict the Black Tome. *shrugs*

Anyway, the UK GT Clarifications can be found at:

http://www.games-workshop.com/news/uk/events/GT-2001-UK/gt_2001_uk.htm

--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
>
> >Chaos:
> >14. The article on Cult Terminators (WD230) says that the
> >player can upgrade his terminators to Khorne Berzerkers,
> >Thousand Sons, Noise Marines or Plague Marines. All use
> >the Chaos Terminator profile, cost 56 points base and are
> >amended as follows: -
> >
> >. Thousand Sons have 2 wounds, are immune to wounds
> >caused by shooting hits of less than Strength 5 and
> >may not initiate an assault.
>
> It doesn't say this in mine... not the 2 wounds bit, at any rate.
Copy on
> the rest of them, though.
>
>
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@s... | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Sun, 18 Mar 2001 20:17:54 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Re: Oh-Kay

Yes, you got the definition correct. HTML is also a markup language. These both come from the SGML standard. Basically, it is just a new word for custom tags. Instead of using the standard HTML tags, you can make your own. This is a great thing because you can wrap up database info with these custom tags and transport it between to disconnected systems.


----- Original Message -----
From: Nurgle@epidemic.co.uk
To: armybuilder@yahoogroups.com
Sent: Sunday, March 18, 2001 3:54 PM
Subject: [AB] Oh-Kay


I can tell I'm gonna be flamed like hell for this...

AB can output in XML right?

WHAT THE HELL IS XML?

It's driving me crazy!

the words eXtended markup language come to mind, but whats the
difference between this and HTML?


Yahoo! Groups Sponsor



To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com

Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Mon, 19 Mar 2001 01:40:55 -0500
From: "Toller Madsen" <groups@tirithadan.com>
Subject: New Mordhiem Files (Argggg)

I both love and hate new data file release days. I finally get our house rules to work and now a new release comes out and everything is changed again and I have to re-do them again...hehe


Toller Madsen

orrere@tirithadan.com
toller@hillcity-comics.com

We can predict the many futures...
Which means 90% of the time it's 50 50
Trance Gemini
Andromeda "Forced Perspective "


[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Mon, 19 Mar 2001 12:40:12 +0100
From: "Nicola" <nivk@galactica.it>
Subject: armybuilder-unsubscribe@egroups.com




[This message contained attachments]



________________________________________________________________________
________________________________________________________________________



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
Back
Top