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Digest Number 328

  • Thread starter Thread starter armybuilder at yahoogroup
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There are 14 messages in this issue.

Topics in this digest:

1. Re: No chaos spikey bits for termies???
From: DiPonio <DiPonio@voyager.net>
2. Re: No chaos spikey bits for termies???
From: "Jimi" <james.tubman@blueyonder.co.uk>
3. Re: No chaos spikey bits for termies???
From: "Jimi" <james.tubman@blueyonder.co.uk>
4. Re: No chaos spikey bits for termies???
From: "Christopher Beilby" <cbeilby@hroads.net>
5. Re: asking about a background option
From: "Fallenhunter" <fallenhunter@neo.rr.com>
6. Re: asking about a background option
From: "Fallenhunter" <fallenhunter@neo.rr.com>
7. Re: Army Builder on Linux
From: "Fallenhunter" <fallenhunter@neo.rr.com>
8. Re: Army Builder on Linux
From: Michael Nixon <mnixon@macn.bc.ca>
9. Re: Army Builder on Linux
From: "Alex Morano" <amorano@bworks.com>
10. Re: Army Builder on Linux
From: "Toller Madsen" <groups@tirithadan.com>
11. Re: No chaos spikey bits for termies???
From: DiPonio <DiPonio@voyager.net>
12. Re: AB files for Shako
From: Rob Bowes <rob@wolflair.com>
13. Re: asking about a background option
From: Rob Bowes <rob@wolflair.com>
14. Re: Army Builder on Linux
From: Rob Bowes <rob@wolflair.com>


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________________________________________________________________________

Message: 1
Date: Thu, 08 Mar 2001 20:27:03 -0500
From: DiPonio <DiPonio@voyager.net>
Subject: Re: No chaos spikey bits for termies???

3/9/2001 12:23:19 AM, "Guy McLean" <mclean@filtec.com> wrote:

>--- In armybuilder@y..., "Jimi" <james.tubman@b...> wrote:
>> > Models in Terminator Armour can no longer take Spiky Bits or
>Bionics.
>>
>> Correct - notice the little '*' missing from both of these items in
>the
>> Chaos armoury??
>>
>>
>> Jimi
>>
>
>Hi Jimi, when & where did this get decided? What possible difference
>between spikey bits on power armor vs terminator armor could there be?
>After all, what are all of those spikey bits with skulls and stuff
>that I have glued onto my chaos termies! If those don't qualify as
>spikey bits... sheesh! ;-/
>
>gm


It simply means that items marked with a * can be taken by someone in terminator armor. If it does not....then they do not.

Try reading the description right at the top of the wargear section.

Hope this helps,

Paul



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Message: 2
Date: Fri, 9 Mar 2001 01:37:47 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: No chaos spikey bits for termies???

> Always having to try and point out the obvious Jimi.....tisk tisk....

Hehehehe :-)


Jimi

FREE 40k card scenery - http://www.crosswinds.net/~astronomican/

40k3 - http://groups.yahoo.com/group/40k3/
40k Fluff - http://groups.yahoo.com/group/40k_fluff/
Astartes - http://groups.yahoo.com/group/adeptus_astartes/
Grey Knights - http://groups.yahoo.com/group/greyknightchapter/
Imperial Guard - http://groups.yahoo.com/group/imperial-guard/
Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/
Unforgiven - http://groups.yahoo.com/group/unforgiven/
VDR - http://groups.yahoo.com/group/gw-vdr/




________________________________________________________________________
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Message: 3
Date: Fri, 9 Mar 2001 01:39:38 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: No chaos spikey bits for termies???

> Try reading the description right at the top of the wargear section.

You should see the spit and shit fly on the Unforgiven list when I remind
people of the missing '*' from the special items in the DA armoury :-P


Jimi

FREE 40k card scenery - http://www.crosswinds.net/~astronomican/

40k3 - http://groups.yahoo.com/group/40k3/
40k Fluff - http://groups.yahoo.com/group/40k_fluff/
Astartes - http://groups.yahoo.com/group/adeptus_astartes/
Grey Knights - http://groups.yahoo.com/group/greyknightchapter/
Imperial Guard - http://groups.yahoo.com/group/imperial-guard/
Sons Of Russ - http://groups.yahoo.com/group/sons-of-russ/
Unforgiven - http://groups.yahoo.com/group/unforgiven/
VDR - http://groups.yahoo.com/group/gw-vdr/




________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Thu, 8 Mar 2001 21:28:49 -0500
From: "Christopher Beilby" <cbeilby@hroads.net>
Subject: Re: No chaos spikey bits for termies???


>
> You should see the spit and shit fly on the Unforgiven list when I remind
> people of the missing '*' from the special items in the DA armoury :-P
>

Yes, Brother. It's as if you're trying to take their bolters away from
them and make them use the weapons of the foul and decadent Eldar.



________________________________________________________________________
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Message: 5
Date: Thu, 8 Mar 2001 21:36:31 -0500
From: "Fallenhunter" <fallenhunter@neo.rr.com>
Subject: Re: asking about a background option

On 8 Mar 2001, at 17:11, Rob Bowes wrote:

> At 04:31 PM 3/7/01 -0500, you wrote:
> >Of course, it might be similar just to have a link from the same
> >places that have the datafiles to the place where the pictures are
> >stored. (IE: an indepentant maintainer, and project).
> >
> >Takes the heat off you that way.
>
> This is definitely the way I envisioned it working. Some users won't
> want the watermarks, so why make them download them all? It needs to
> be a separate thing that users can avail themselves of if they want.
>
> Thanks, Rob
>

Ok, I will run the site with the semi-offical pictures. When can we
expect the code?

*grin*

Seriously, can we hope for it in version 3?




Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.



________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Thu, 8 Mar 2001 21:41:19 -0500
From: "Fallenhunter" <fallenhunter@neo.rr.com>
Subject: Re: asking about a background option

On 8 Mar 2001, at 16:59, Rob Bowes wrote:

> At 08:35 PM 3/6/01 -0500, you wrote:
> >Also, a simple little HOWTO type document using freely availble tools
> >(paint shop pro can do this IIRC, and it has a free demo). Would make
> >life a lot easier. Even if the HOWTO would not be that easy to write.
> >I personally would state plainly, that using non-standard watermarks
> >is unsupported by tech support. And reply to such responses with a
> >form letter.
>
> I am NOT a graphics guy. I know enough to limp along and that's about

Neither am I, but this is not that tough, there are filters that will
do it for you.

> it. I also have a zillion other tasks that are vying for my time and
> attention. Having ME do this ends up with the task at the bottom of a
> very long list of things to do. However, if you would like to write up

I can relate, I am a hobbiest programmer myself, and a father, and a
owner of a business, and a husband....

> something like this and make it available to users, I would be happy
> to publish it on the web-site where everyone can get access to it.

Hmm... I will look around, someone may already have done the leg
work.

> This would then make it possible for me to add in support for
> watermarks without a huge amount of effort, which would make the
> feature MUCH more likely to appear in the near term. If you're
> interested in taking on this task, please put something together and
> get it to me. Since I'm not a graphics guy, I figure that if I can
> understand it, it ought to be useful to a lot of folks out there. :-)
> I'd prefer if the "How To" document were an HTML file (much like the
> AB Tutorial), although a text file that I can convert to RTF will work
> fine, too.

Well, all the help files I write are HTML files, RTF-word-etc, are a
pain in the butt, as I work under linux for the most part.

Will get back to you in a few days....

Dwayne

aka:

Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.



________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Thu, 8 Mar 2001 21:58:44 -0500
From: "Fallenhunter" <fallenhunter@neo.rr.com>
Subject: Re: Army Builder on Linux

On 8 Mar 2001, at 17:16, Rob Bowes wrote:

> At 01:40 PM 3/8/01 -0500, you wrote:
> >Be really nice, if they just came out with a native version for linux
> >(HINT HINT!). As is, I normally use it under VMWare->Win98.
>
> It would be WAY too much work for the small number of users that would
> purchase it. A Mac version would definitely come out before a Linux
> version, and there still isn't enough justification for a Mac version.
> Besides, most folks can already use one of the emulators, so most
> Linux users don't NEED a native version (it would merely be a
> convenience).
>

Well, one, its not a small number of users anymore... Linux is the
fastest growing piece of software on the planet. Its slated to pass
windows for desktop PCs in like 8 years. MS is starting to worry, but
wont admit it publicly.

Also, is it a convenience to require that the person pay extra for a
OS that will be used basicly for one program? (Granted most linux
users still run windows for games, but thats not the point).

> >Assuming the program is written in Visual Basic, the programmers
> >might want to check out the GB project, it complies and runs VB code
> >under linux.
>
> AB is written entirely in C/C++. It's almost 200,000 lines of code,
> including the Construction Kit tools. That's a LOT to port.
>

Depending on the level of ANSI compatiblity, it could be, as simple
as loading it up and recompling. Assuming your not using MSVC, most
other compliers are about 90% ansi complient. It would not be the
huge chore you think. I have translated larger programs from windows
to Linux, and am working on a few others.

Also Borland and others have compatible libraries under linux, to
make porting even easier. If you dont have a linux box, I would sit
down install it on a spare system, (takes an hour for a basic
install, ignoring sound/zips/burners/high powered video) gcc/g++ is
installed pretty much by default. YOu might just give it go one after
noon when your bombed out on writing code. Ask I will snail mail you
a copy of RedHat, (Yes its legal) just ask me off list.

I happen to be a memeber of a LUG (Canton Linux Users Group), and if
you have some other problems that I cannot answer myself. I am about
90% sure I can get the answers with hours or overnight. We have some
heavy hitters in our little group, profession programmers, and
sysadmins (And a few web celebs as well).

BTW, ONce you port a version to Linux, your done, it will only
require a recomplie to run under the many flavors and platforms that
linux runs under, including: Mac, Intel, Sparc, most modern
mainframes, and even the amiga. Oh yea, the commadore 64/128!

Try that with any other operating system....

So its worth the time, and you might see your sales grow even faster,
if you took a weekend and gave it a shot.

Course you welcome to ignore me, and in five years I promise not to
look you up and say I told you so.... I will just sit back and smile.



Fallenhunter
"They know you have the information they want, question is when will they find you."
Overheard at a bar in the Corbia sector.



________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Thu, 8 Mar 2001 19:23:32 -0800 (PST)
From: Michael Nixon <mnixon@macn.bc.ca>
Subject: Re: Army Builder on Linux

> windows for desktop PCs in like 8 years. MS is starting to worry, but
> wont admit it publicly.
Did one of Gates' private memos get sent to you accidently, or did you
find this out at your last lunch with "the big guy"? ;p

-Michael



________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Thu, 8 Mar 2001 22:36:07 -0500
From: "Alex Morano" <amorano@bworks.com>
Subject: Re: Army Builder on Linux


Sounds like a can of spam opened up over at LinuxNewsForMShaters.com

----- Original Message -----
From: Michael Nixon
To: armybuilder@yahoogroups.com
Sent: Thursday, March 08, 2001 10:23 PM
Subject: Re: [AB] Army Builder on Linux


> windows for desktop PCs in like 8 years. MS is starting to worry, but
> wont admit it publicly.
Did one of Gates' private memos get sent to you accidently, or did you
find this out at your last lunch with "the big guy"? ;p

-Michael


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________________________________________________________________________

Message: 10
Date: Thu, 8 Mar 2001 23:31:56 -0500
From: "Toller Madsen" <groups@tirithadan.com>
Subject: Re: Army Builder on Linux

I highly doubt that Linux will surpass the Windows Platform..I have a Linux webserver and it took me days to get it working (it's not for everyone). Any idiot can install Windows XXXX and have the computer running perfectly (as far as any MS system goes..for those MS bashers) where getting a Linux box to work smoothly is a lot more work and your average Joe won't be able to handle it. Sure Companies like Corel are making an idiot's version of Linux but you have to pay for it (which defeats the point of a free OS Linux). It would be great to have AB on Linux but I think it would be more profitable for Rob to make a mac version before Linux.

Toller Madsen

orrere@tirithadan.com
toller@hillcity-comics.com

We can predict the many futures...
Which means 90% of the time it's 50 50
Trance Gemini
Andromeda "Forced Perspective "
----- Original Message -----
From: Alex Morano
To: armybuilder@yahoogroups.com
Sent: Thursday, March 08, 2001 10:36 PM
Subject: Re: [AB] Army Builder on Linux



Sounds like a can of spam opened up over at LinuxNewsForMShaters.com

----- Original Message -----
From: Michael Nixon
To: armybuilder@yahoogroups.com
Sent: Thursday, March 08, 2001 10:23 PM
Subject: Re: [AB] Army Builder on Linux


> windows for desktop PCs in like 8 years. MS is starting to worry, but
> wont admit it publicly.
Did one of Gates' private memos get sent to you accidently, or did you
find this out at your last lunch with "the big guy"? ;p

-Michael



To unsubscribe from this group, email

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Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.


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[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 11
Date: Fri, 09 Mar 2001 00:24:51 -0500
From: DiPonio <DiPonio@voyager.net>
Subject: Re: No chaos spikey bits for termies???

>> Try reading the description right at the top of the wargear section.
>
>You should see the spit and shit fly on the Unforgiven list when I remind
>people of the missing '*' from the special items in the DA armoury :-P
>
>
>Jimi
>


LOL must have had to have a rain coat =]

Paul



________________________________________________________________________
________________________________________________________________________

Message: 12
Date: Thu, 08 Mar 2001 22:07:25 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: AB files for Shako

At 01:01 PM 3/8/01 -0800, you wrote:
>I'd be shocked. The only historical ruleset I've seen even started is DBM.

There are also files for Taiko and WAB that are complete. Other than that,
DBM is the only other historical game at this time.

Thanks, Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 13
Date: Thu, 08 Mar 2001 22:12:52 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: asking about a background option

Actually, you don't have to worry about running a separate site as long the
artwork is not copyrighted. I'll setup a section on the Wolf Lair site for
the artwork. However, if you plan on using official artwork, then THAT will
need to maintained by someone else - possibly just piggy-backing the
mechanism that Colen put in place (AB-Files) or an equivalent mechanism.

If you put together at least TWO suitable watermark images (one sci-fi and
one fantasy), along with appropriate "How To" instructions (per my other
email), then I will promise to add the functionality into the next major
feature release of AB. BUT, I need to see those two pieces before my
promise goes into effect. Sound fair? :-)

Thanks, Rob

P.S. You are welcome to create as many different pieces of artwork for
watermarks as you'd like. However, I want two generic pieces that can be
bundled into AB or made "default optoins" for the product. These are just a
starter set for users and my hope is you'll jumpstart the creation of a lot
of these that everyone uses regularly. :-)


At 09:36 PM 3/8/01 -0500, you wrote:
>Ok, I will run the site with the semi-offical pictures. When can we
>expect the code?
>
>*grin*
>
>Seriously, can we hope for it in version 3?


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 14
Date: Thu, 08 Mar 2001 22:41:05 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Army Builder on Linux

At 09:58 PM 3/8/01 -0500, you wrote:
>Well, one, its not a small number of users anymore... Linux is the
>fastest growing piece of software on the planet. Its slated to pass
>windows for desktop PCs in like 8 years. MS is starting to worry, but
>wont admit it publicly.

I didn't say I wouldn't support it. I said the demand needed to justify the
investment. It's quite likely that will occur over the upcoming years. When
that happens, I'll likely do a Linux version of AB.

>Also, is it a convenience to require that the person pay extra for a
>OS that will be used basicly for one program? (Granted most linux
>users still run windows for games, but thats not the point).

Please consider carefully your last statement above. If most Linux users
already have an emulator to run Windows games, then most of AB's customer
base won't NEED to buy a native Linux version. That means that the huge
effort to create a native version will only be NEEDED by a small fraction
of the already small (but growing) base of Linux users. This means that
sales will certainly not justify the investment at the current time. Once
the sales numbers will balance out the investment, it's a good business
decision to create a native version. My time is extremely limited and I
have to make the best use of it. It's not a slight against Linux users.
It's a basic reality of business - same as any other company developing
software for any platform.

>Depending on the level of ANSI compatiblity, it could be, as simple
>as loading it up and recompling. Assuming your not using MSVC, most
>other compliers are about 90% ansi complient. It would not be the
>huge chore you think. I have translated larger programs from windows
>to Linux, and am working on a few others.

I do cross-platform portability as a profession, so I'm reasonably familiar
with the issues. :-) AB is written to be portable, with the exception of a
smattering of low-level facilities (easily ported), some key components
(e.g. internet access), and the UI. It's the UI that will be a bear to
port, since THAT piece of AB was NOT written to be portable (the overhead
to do so would have been prohibitive). The complexity of hte AB UI has
increased significantly over the years, so this is a major piece to try and
port.

>Also Borland and others have compatible libraries under linux, to
>make porting even easier. If you dont have a linux box, I would sit
>down install it on a spare system, (takes an hour for a basic
>install, ignoring sound/zips/burners/high powered video) gcc/g++ is
>installed pretty much by default. YOu might just give it go one after
>noon when your bombed out on writing code. Ask I will snail mail you
>a copy of RedHat, (Yes its legal) just ask me off list.

I'll make a point of doing this over the Summer. First I have to get
finished with my current project, then get a new release of AB put
together, and then deal with Origins/GenCon. After that, I can think about
Linux. :-)

BTW, I've been using g++ and gdb on a project for client. I must say that
the compiler is reasonably solid (sans a few quirks that are a pain), but
gdb is a few giant leaps backwards from what I'm used to with the VC
debugger (or even the Borland debugger). That will make the port a much
less pleasant process. :-(

>I happen to be a memeber of a LUG (Canton Linux Users Group), and if
>you have some other problems that I cannot answer myself. I am about
>90% sure I can get the answers with hours or overnight. We have some
>heavy hitters in our little group, profession programmers, and
>sysadmins (And a few web celebs as well).

Excellent. It's nice to have a knowledgeable resource to tap. I'll
definitely keep this in mind when the Linux effort is pursued.

>BTW, ONce you port a version to Linux, your done, it will only
>require a recomplie to run under the many flavors and platforms that
>linux runs under, including: Mac, Intel, Sparc, most modern
>mainframes, and even the amiga. Oh yea, the commadore 64/128!
>
>Try that with any other operating system....

My code already takes all that into consideration pretty cleanly. I've been
doing cross-platform portability work (typically Windows, Unix, and Mac)
for a LONG time, so that's not an issue for me. The gotcha is the UI.

>So its worth the time, and you might see your sales grow even faster,
>if you took a weekend and gave it a shot.

So fill me in on how difficult it would be to port about 50,000 lines of
code that is tied to the Windows API (primarily GDI). Also describe what
libraries are in place that emulate the functionality of things like the
"wininet" API provided under Windows. I have no idea what
provisions/libraries are in place under Linux for this, but this is
critical to porting the product.

>Course you welcome to ignore me, and in five years I promise not to
>look you up and say I told you so.... I will just sit back and smile.

:-)

Thanks, Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
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