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Digest Number 310

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 11 messages in this issue.

Topics in this digest:

1. Re: idea
From: "Jimi" <james.tubman@blueyonder.co.uk>
2. Re: idea
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. Re: new stats for tyranid "vehicles"...
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
4. Orky Dreadnought
From: mark Roberts <pamark0@yahoo.com>
5. Re: Orky Dreadnought
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
6. Re: idea
From: trent <felix@medford.net>
7. Re: idea
From: trent <felix@medford.net>
8. Re: Orky Dreadnought
From: freds67@aol.com
9. Re: idea
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
10. Re: Orky Dreadnought
From: DiPonio <DiPonio@voyager.net>
11. SV: idea
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>


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Message: 1
Date: Mon, 19 Feb 2001 11:45:16 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: idea

> would it be possible to make the states that have been altered under the
> 'mutable genus' rules for the tyranids show up as bold on the print
> out? That way they can show what's been upped?

Good idea, IMO.


Jimi

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VDR - http://groups.yahoo.com/group/gw-vdr/




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Message: 2
Date: Mon, 19 Feb 2001 20:03:39 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: idea

At 19:52 18/02/2001 -0800, you wrote:
>would it be possible to make the states that have been altered under the
>'mutable genus' rules for the tyranids show up as bold on the print
>out? That way they can show what's been upped?

Fraid not, but would the actual upgrade appearing in the options list
(i.e., before the weapons) be of any use?


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 3
Date: Mon, 19 Feb 2001 20:05:36 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: new stats for tyranid "vehicles"...

At 00:41 19/02/2001 -0500, you wrote:
>Hi Colin,
>
> Longtime lurker, first time posting here. In the next 40k file could
>you add the information regarding bio-titans (for lack of a better word)
>that was in the last WD?

Nope, because I don't have it. Rest assured, the skrills and I work
tirelessly towards adding stuff to the 40k files, even when Games Workshop
taunts us by making up incompetent vehicle design rules, releasing
rulebooks and magazines earlier in heathen countries like the USA and
Canada before Scotland, and such. To summarise:

It'll be ready when it's ready. Patience. I'll add it as soon as I get the
white dwarf and my schedule clear of archery competitions, university work,
work work, etc. :)


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 4
Date: Mon, 19 Feb 2001 12:30:59 -0800 (PST)
From: mark Roberts <pamark0@yahoo.com>
Subject: Orky Dreadnought

Say, What do you think about Ork dreadnoughts getting
long range weapons as they are kind of useless at this
point. Since toughness does not block armour they do
not have a chance to do anything on the battle field.

Can we push for this rule change that dreadnoughts are
not included in the armour block, or at least glancing
hits only when shot at thru troops.

Thanks for hearing me vent.
Mark



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Message: 5
Date: Mon, 19 Feb 2001 21:14:26 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Orky Dreadnought

At 12:30 19/02/2001 -0800, you wrote:
>Say, What do you think about Ork dreadnoughts getting
>long range weapons as they are kind of useless at this
>point. Since toughness does not block armour they do
>not have a chance to do anything on the battle field.
>
>Can we push for this rule change that dreadnoughts are
>not included in the armour block, or at least glancing
>hits only when shot at thru troops.

Since you can't see all the dreadnought when you're shooting through
troops, don't they count as in cover and therefore get the glancing hit
protection?



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
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Message: 6
Date: Mon, 19 Feb 2001 13:21:07 -0800
From: trent <felix@medford.net>
Subject: Re: idea

Colen 'Skrillboy' McAlister wrote:

> At 19:52 18/02/2001 -0800, you wrote:
>
>> would it be possible to make the states that have been altered under the
>> 'mutable genus' rules for the tyranids show up as bold on the print
>> out? That way they can show what's been upped?
>
>
> Fraid not, but would the actual upgrade appearing in the options list
> (i.e., before the weapons) be of any use?
>
>

yes, yes it would.

trent


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Message: 7
Date: Mon, 19 Feb 2001 13:31:36 -0800
From: trent <felix@medford.net>
Subject: Re: idea

Colen 'Skrillboy' McAlister wrote:

> At 19:52 18/02/2001 -0800, you wrote:
>
>> would it be possible to make the states that have been altered under the
>> 'mutable genus' rules for the tyranids show up as bold on the print
>> out? That way they can show what's been upped?
>
>
> Fraid not, but would the actual upgrade appearing in the options list
> (i.e., before the weapons) be of any use?

Could it be dome something like "Adrenal Gland (WS)" "Adrenal Gland
(I)", etc... I don't think it'd be a problem with people trying to up
the stats any more, you've already set the precent with termie honours/
2 ccwpns that the stat line is after modifiers. Another idea is like
how you have the bikes & power fists with "WS - 5/6", "S 4/5" etc, then
put what choices were taken in the options list... whatever's easier.

trent


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Message: 8
Date: Mon, 19 Feb 2001 16:38:18 EST
From: freds67@aol.com
Subject: Re: Orky Dreadnought

I usually have great success with my dreadnaught. But its just like any
other vehicle... if its chosen as a primary target, its gonna go down. Maybe
you just need to use some different tactics for it.

Fred


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Message: 9
Date: Mon, 19 Feb 2001 21:53:53 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: idea

At 13:31 19/02/2001 -0800, you wrote:
>Colen 'Skrillboy' McAlister wrote:
>
> > At 19:52 18/02/2001 -0800, you wrote:
> >
> >> would it be possible to make the states that have been altered under the
> >> 'mutable genus' rules for the tyranids show up as bold on the print
> >> out? That way they can show what's been upped?
> >
> >
> > Fraid not, but would the actual upgrade appearing in the options list
> > (i.e., before the weapons) be of any use?
>
> Could it be dome something like "Adrenal Gland (WS)" "Adrenal Gland
>(I)", etc... I don't think it'd be a problem with people trying to up
>the stats any more, you've already set the precent with termie honours/
>2 ccwpns that the stat line is after modifiers. Another idea is like
>how you have the bikes & power fists with "WS - 5/6", "S 4/5" etc, then
>put what choices were taken in the options list... whatever's easier.

Hoorah! I've just finished my compilers assignment. Time for useful things
now :)

In between coughing my lungs up, I've added it.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 10
Date: Mon, 19 Feb 2001 19:11:19 -0500
From: DiPonio <DiPonio@voyager.net>
Subject: Re: Orky Dreadnought

>Since you can't see all the dreadnought when you're shooting through
>troops, don't they count as in cover and therefore get the glancing hit
>protection?
>
>
>
>--
>'Not Colin' McAlister - License to Skrill


Unfortunatly no, models cannot block LOS to an Armor Value Vehicle, so you would pretend that those troops were not even there. Nice try though =]

Paul



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Message: 11
Date: Tue, 20 Feb 2001 08:29:05 +0100
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
Subject: SV: idea

>Fraid not, but would the actual upgrade appearing in the options list
>(i.e., before the weapons) be of any use?


I would prefer it that way. A text like suggested by "trent", like "Ad Gland (I)" or "Tox Sack (S)" would both serve as a reminder to which upgrades has been taken (though this is also implied in the profile) and show WHY a given stat is raised (to opponents and tournament officials).

Peter



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