• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Digest Number 305

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

Guest
------------------------ Yahoo! Groups Sponsor ---------------------~-~>
eGroups is now Yahoo! Groups
Click here for more details
http://click.egroups.com/1/11231/0/_/36190/_/982226889/
---------------------------------------------------------------------_->

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------

There are 8 messages in this issue.

Topics in this digest:

1. SV: SV: SV: Re: Looking for new Tyranids codex for Army builder
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
2. SV: SV: SV: Re: Looking for new Tyranids codex for Army builder
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
3. 40k Chaos Vehicle Upgrades
From: "Matt Plonski" <mplonski@nc.rr.com>
4. Re: SV: SV: SV: Re: Looking for new Tyranids codex for Army builder
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
5. Re: 40k Chaos Vehicle Upgrades
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
6. Additional Special Characters
From: "Dieter Passchier" <Dieter.Passchier@Embdena.de>
7. Re: Additional Special Characters
From: Rob Bowes <rob@wolflair.com>
8. Strange Tyranid AB thing....
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Wed, 14 Feb 2001 13:37:19 +0100
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
Subject: SV: SV: SV: Re: Looking for new Tyranids codex for Army builder

> If a unit of troops can have 1 weapon per X models, and your army general
> takes them as a retinue, does he count as one of the X? In general, no.

No I think not but he IS member of the ONE unit that consists of both general and troops.

> > My oppinion on the matter is clear: A monsterous creature may always
> > choose to leave a unit it has joined (like Independant chars') EXCEPT:
> > when the creature started the game with an attached bodyguard brood (read:
> > the Hive Tyrant with Guards) in which case they are bound together as a
> > unit for the duration of the game.

> In what rules do you base *this*?

I compare with the rules other retinue enabled HQ-units (Dark Eldar, Ork etc) and the add/modify with the special Tyranids Monsterous special rules. What else is there to do?


> To be pedantic, the codex says only that the Hive Tyrant attaches a unit of
> Tyrant Guard. It doesn't say whether he has to be with them all game. I
> can't even find anything in the 40k rule book to suggest this.

Again: Other troops with bodyguards can't leve their bodyguard. If you want to be REALLY pedantic, the rules doesn't allow a monsterous creature to leave a unit, once it has joined it. An independant character may leave a unit it has joined - it is specifically statet that way - but no such thing is said about a monsterous creature.
Now: As said I do belive that a Monsterous creature that joins a unit, e.g. a carnifex joins some warriors, but a bodyguard may not - Use common sense here: Why have a bodyguard if it isn't near you?

I do play Monsterous creatures as though they are independent characters, except for the specific modifications, as I think (subjective) this is what the designers what.

> On another note, the Roolzboyz are claiming that Genofixed Species can't
> have mutants. Hopefully this will be confirmed in some future White Dwarf,
> and make this a moot point :)

And didn't Tim say that ANY unit may include mutants (within model/wound count restrictions).

Sorry to say this, but even though the roolzboyz are sometimes the nearest you can get an official answer, I have seen so many wrong, fast answers from their side, that I don't really give them any credit.

BTW: Colen: You haven't given the Hive Tyrant Genus (MHive) creatures the same options as you have given a standard Hive Tyrant, specifically: you don't let a MHive creature take a bodyguard (I do, but that's because I changed my version of the AD data file). Is this because you don't consider a MHive being a HT? In that case would you comment on why you let a MHive take psychic powers, as the MHive description says that it is the HT's that may take such. In other words: One could say that in one case you say that a MHive is a HT and in the other it isn't.
- I just think they didn't include the Guard stuff, as the space is to limited.

No offence - we just seem to have different oppinions here (also),

Peter


[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Wed, 14 Feb 2001 13:39:58 +0100
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
Subject: SV: SV: SV: Re: Looking for new Tyranids codex for Army builder



> > If a unit of troops can have 1 weapon per X models, and your army general
> > takes them as a retinue, does he count as one of the X? In general, no.

> No I think not but he IS member of the ONE unit that consists of both general and troops.

I don't know why I wrote "No" there - guess it had something we taking weapons for the troops to do... It should be yes.


[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Wed, 14 Feb 2001 13:00:58 -0500
From: "Matt Plonski" <mplonski@nc.rr.com>
Subject: 40k Chaos Vehicle Upgrades

Sorry if this has already been covered. Whenever I add a Chaos-only vehicle
upgrade, Army Builder removes all of the other Chaos-only options. I've
looked in the codex, and I don't see where it should be limited. I figured
I should let you know.

By the way, thumbs up on the VDR in Army Builder! They work great! I've
just finished designing all of my Eldar resin titans and was working on my
Khorne baddies and noticed this question. Thanks again.

Matt Plonski



________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Wed, 14 Feb 2001 19:24:38 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: SV: SV: SV: Re: Looking for new Tyranids codex for Army builder

At 13:37 14/02/2001 +0100, you wrote:

> > > My oppinion on the matter is clear: A monsterous creature may always
> > > choose to leave a unit it has joined (like Independant chars') EXCEPT:
> > > when the creature started the game with an attached bodyguard brood
> (read:
> > > the Hive Tyrant with Guards) in which case they are bound together as a
> > > unit for the duration of the game.
>
> > In what rules do you base *this*?
>
>I compare with the rules other retinue enabled HQ-units (Dark Eldar, Ork
>etc) and the add/modify with the special Tyranids Monsterous special
>rules. What else is there to do?
>
>
> > To be pedantic, the codex says only that the Hive Tyrant attaches a
> unit of
> > Tyrant Guard. It doesn't say whether he has to be with them all game. I
> > can't even find anything in the 40k rule book to suggest this.
>
>Again: Other troops with bodyguards can't leve their bodyguard. If you
>want to be REALLY pedantic, the rules doesn't allow a monsterous creature
>to leave a unit, once it has joined it.

Looks that way, yep. But would you say that if a Carnifex joined a brood of
Tyranid Warriors that his wounds could be counted towards giving them
mutations?

>An independant character may leave a unit it has joined - it is
>specifically statet that way - but no such thing is said about a
>monsterous creature.
>Now: As said I do belive that a Monsterous creature that joins a unit,
>e.g. a carnifex joins some warriors, but a bodyguard may not - Use common
>sense here: Why have a bodyguard if it isn't near you?

If I personally had a bodyguard (let's say, for example, that GW had
dispatched a Navy SEAL team to hunt me down for persistently taunting them)
and I felt they could be more useful on the front lines while I cowered at
the back, then by all means I'd send them to the front, as long as I was
confident of my safety...

>I do play Monsterous creatures as though they are independent characters,
>except for the specific modifications, as I think (subjective) this is
>what the designers what.
>
> > On another note, the Roolzboyz are claiming that Genofixed Species can't
> > have mutants. Hopefully this will be confirmed in some future White Dwarf,
> > and make this a moot point :)
>
> And didn't Tim say that ANY unit may include mutants (within
> model/wound count restrictions).

This would be Tyranid Tim? Where can I find his comments?

>Sorry to say this, but even though the roolzboyz are sometimes the
>nearest you can get an official answer, I have seen so many wrong, fast
>answers from their side, that I don't really give them any credit.

Exactly. I've been arguing this point with someone else today :)

>BTW: Colen: You haven't given the Hive Tyrant Genus (MHive) creatures the
>same options as you have given a standard Hive Tyrant, specifically: you
>don't let a MHive creature take a bodyguard (I do, but that's because I
>changed my version of the AD data file). Is this because you don't
>consider a MHive being a HT?

It's because it doesn't say "Can take a bodyguard" in the mutant hive
tyrant section...

>In that case would you comment on why you let a MHive take psychic powers,
>as the MHive description says that it is the HT's that may take such.

Irrelevant, the section is titled "Hive Tyrant Biomorphs" - I've just
called it a "Mutant Hive Tyrant" for easy differentiation. Which brings up
the question - are the sections meant to be "overlays" - that is, things
you overlay onto existing units to modify them - or "templates" - that is,
you start from scratch?

>In other words: One could say that in one case you say that a MHive is a
>HT and in the other it isn't.
>- I just think they didn't include the Guard stuff, as the space is to
>limited.
>
>No offence - we just seem to have different oppinions here (also),

Yes. :)


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Wed, 14 Feb 2001 19:16:02 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: 40k Chaos Vehicle Upgrades

At 13:00 14/02/2001 -0500, you wrote:
>Sorry if this has already been covered. Whenever I add a Chaos-only vehicle
>upgrade, Army Builder removes all of the other Chaos-only options. I've
>looked in the codex, and I don't see where it should be limited. I figured
>I should let you know.

Which things disappear? The only things that appear to do this are the
different daemonic things, i.e. you can't have a Destroyer and Warp Amp on
the same vehicle. Is this the problem?

>By the way, thumbs up on the VDR in Army Builder! They work great! I've
>just finished designing all of my Eldar resin titans and was working on my
>Khorne baddies and noticed this question. Thanks again.

:D



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Thu, 15 Feb 2001 08:32:13 +0100
From: "Dieter Passchier" <Dieter.Passchier@Embdena.de>
Subject: Additional Special Characters

Hello!

I don´t know if this was asked before. If so, please bear with me.

I want to make homemade special characters (for Warhammer that is). Can I
make an additional data file which includes the special character(s) when I
chose my troops for wood elves for example. I could include it in the
original file(s) but this way it would be deleted every time there is an
update.

Thanks for any help,

Dieter



________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Wed, 14 Feb 2001 23:35:59 -0800
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Additional Special Characters

Absolutely yes. Simply create a separate data file and put your new
characters in there. You can model them after the existing special
characters and link to all the same (standard) equipment options and items
that you want. When you import updates to the core data files, you will
need to make sure that the checkbox is UNchecked so that your custom file
is not deleted. For safety, I recommend keeping a copy of the file in a
separate folder, just in case an accident occurs while importing. :-)

Thanks, Rob


At 08:32 AM 2/15/01 +0100, you wrote:
>Hello!
>
>I don´t know if this was asked before. If so, please bear with me.
>
>I want to make homemade special characters (for Warhammer that is). Can I
>make an additional data file which includes the special character(s) when I
>chose my troops for wood elves for example. I could include it in the
>original file(s) but this way it would be deleted every time there is an
>update.
>
>Thanks for any help,
>
>Dieter


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com



________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Thu, 15 Feb 2001 08:42:00 +0100
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
Subject: Strange Tyranid AB thing....

Hi Colen.

I know that Harlequins are known to go their own ways, but please explain why they can be taken as allies to the Tyranids :)

Niels Peter Gibe

TAGARNO A/S
HATTINGVEJ 5
DK-8700 HORSENS
TEL.: +45 7625 1111

WWW.TAGARNO.DK




[This message contained attachments]



________________________________________________________________________
________________________________________________________________________
 
Back
Top