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Digest Number 299

  • Thread starter Thread starter armybuilder at yahoogroup
  • Start date Start date
A

armybuilder at yahoogroup

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There are 15 messages in this issue.

Topics in this digest:

1. Re: Looking for new Tyranids codex for Army builder
From: "Niels Peter Gibe" <np@tagarno.dk>
2. Re: Re: Looking for new Tyranids codex for Army builder
From: Garfunkel <frederic_de_bovee@yahoo.fr>
3. ArmyBuilder lite
From: marcel.kolsteeg@hetnet.nl
4. Re: Looking for new Tyranids codex for Army builder
From: "Niels Peter Gibe" <np@tagarno.dk>
5. Re: Looking for new Tyranids codex for Army builder
From: "Niels Peter Gibe" <np@tagarno.dk>
6. Re: Looking for new Tyranids codex for Army builder
From: "Niels Peter Gibe" <np@tagarno.dk>
7. Re: Looking for new Tyranids codex for Army builder
From: "Niels Peter Gibe" <np@tagarno.dk>
8. Re: Re: Looking for new Tyranids codex for Army builder
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
9. Re: Re: Looking for new Tyranids codex for Army builder
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
10. Re: ArmyBuilder lite
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
11. SV: Re: Looking for new Tyranids codex for Army builder
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
12. Re: Looking for new Tyranids codex for Army builder
From: richard.j2.lonski@mail.sprint.com
13. Re: Re: Looking for new Tyranids codex for Army builder
From: "David" <zaggor@btinternet.com>
14. BFG files
From: trent <felix@medford.net>
15. Re: ArmyBuilder lite
From: marcel.kolsteeg@hetnet.nl


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Message: 1
Date: Thu, 08 Feb 2001 10:01:24 -0000
From: "Niels Peter Gibe" <np@tagarno.dk>
Subject: Re: Looking for new Tyranids codex for Army builder

Hi Colen!

I have been using your new v2.17 files for a day now and I have
faound a few minor things (I think I hav alreaddy mailed you the
first 3 in private last night, but...)

1: Hive Tyrants can't be mutated - that is, they can't be give Acid
Blood etc.

2: Tyrants guards can't be attached to Tyrants - only as seperate HQ
units.

3: The cost for Warpblasts are mixed up for Zoanthropes and Hive
Tyrants.

4: Tyranid warriors can also be HQ's, not only Elite.

5: Leaping ripperswarms are still troops, not Fast Attack (though
with wings...)

6: The unique ID of rippers should be tyRipper, not tyRupper. :)

7: Vs. vehicles Bio-Acid spore mine have 2D6+3, not 2D6+2.

8: When a creature gets a mutation, say Exceptional size or Hive
Node, this is mentioned with a astrisk in the stat line, but the stat
is not updated (that is: a hormagaunt with Hive Node still have LD5),
and it does not say in the brood description, that the brood has the
mutation. In other words: The player must remember which mutations,
and how many, the brood have. I would prefer a comment like: "Acid
Blood * 2, HiveNode" for a brood having these 3 mutations.

Niels Peter



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Message: 2
Date: Thu, 8 Feb 2001 11:02:38 +0100 (CET)
From: Garfunkel <frederic_de_bovee@yahoo.fr>
Subject: Re: Re: Looking for new Tyranids codex for Army builder


--- trent <felix@medford.net> a écrit : > At 03:10 AM 2/8/2001 +0000,
you wrote:
> >just glad you got it out so soon. The rest of it looks good. I'll
> >let you know if i run into anything else.
>
> also, brood guard can take implant attack and flesh hooks...
> but
> yeah, it looks good (and quite a quick turn around, thank you)
>
> trent

Just another fix for u : Carnifex can take 2 biomorphs and 2
bio-weapons.

Thanks

Frédéric

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Message: 3
Date: Thu, 08 Feb 2001 10:22:15 -0000
From: marcel.kolsteeg@hetnet.nl
Subject: ArmyBuilder lite

Hi At this moment I'm using ArmyBuilder lite and encountered the
following "problem"
When I like to ad wargear to my Blood Claw Pack, I got the message
that this is not possible at that moment? I got the same problem with
an unregistered version 2. Why is this happening?

Marcel



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Message: 4
Date: Thu, 08 Feb 2001 10:51:40 -0000
From: "Niels Peter Gibe" <np@tagarno.dk>
Subject: Re: Looking for new Tyranids codex for Army builder

Another correction regarding mutations:

When checking to see if a brood have to many mutations it size is
checked vs. number of species in the fleet. This is ok for gaunts,
but it gives a problem with muliwound creatures like Hive Tyrants,
warriors, Rippers etc. Here you compare the number of wounds vs. the
species count. Come to think of it: You can always check vs. the
wound count and get it right.

Peter



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Message: 5
Date: Thu, 08 Feb 2001 11:16:25 -0000
From: "Niels Peter Gibe" <np@tagarno.dk>
Subject: Re: Looking for new Tyranids codex for Army builder

--- In armybuilder@y..., "Niels Peter Gibe" <np@t...> wrote:

> 5: Leaping ripperswarms are still troops, not Fast Attack (though
> with wings...)

Actually this has to be modified a bit: Rippers never change
category, neither with wings nor with leap - they are always troops.

Gaunts, Warriors with wings are Fast attack, but no creatures change
category when they get Leaping ability.

Peter



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Message: 6
Date: Thu, 08 Feb 2001 11:32:06 -0000
From: "Niels Peter Gibe" <np@tagarno.dk>
Subject: Re: Looking for new Tyranids codex for Army builder

Another thing:

It states that giving Hive Tyrants wings will give the HT Deep
strike ability, which is correct. The same is also true for gaunts
and warriors (though not for rippers) so the comment should also be
included for these creatures (in the tyWings option).

BTW: I have now made a AB file that have corrected the errors
reported until now, though I will let Colen get a chance to update
his version - after all it is 99% his work.

Peter



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Message: 7
Date: Thu, 08 Feb 2001 12:15:48 -0000
From: "Niels Peter Gibe" <np@tagarno.dk>
Subject: Re: Looking for new Tyranids codex for Army builder

More on Leaping: Giving a Warrior Leaping ability does not transform
him from Elite to Troops.

Peter



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Message: 8
Date: Thu, 08 Feb 2001 15:21:49 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: Looking for new Tyranids codex for Army builder

At 10:01 08/02/2001 +0000, you wrote:
>Hi Colen!
>
>I have been using your new v2.17 files for a day now and I have
>faound a few minor things (I think I hav alreaddy mailed you the
>first 3 in private last night, but...)
>
>1: Hive Tyrants can't be mutated - that is, they can't be give Acid
>Blood etc.

I had misread the description slightly; I was making two invalid assumptions:

1) You only counted the number of creatures in the brood - there are never
going to be 4 or more tyrant guard or whatever in a brood, after all, and
2) The mutant option only applies to broods.

I'm still a bit hazy on the second one. The text says something like:

"X models in the brood are required. If the brood has multiple wounds,
count them instead of models."

The way I first read this, I thought that only *broods* can get the
mutations - i.e., no hive tyrants or carnifi. But each of these has a
section saying "Brood: 1 model" or similar.

Any ideas?

>2: Tyrants guards can't be attached to Tyrants - only as seperate HQ
>units.

Whatever you're trying to say here, it doesn't make sense :)

Tyrant guard can indeed be attached to Hive Tyrants, and the ab files model
this. However, the Hive Tyrant mutant entry doesn't say this, so mutant
hive tyrants don't get it.

>3: The cost for Warpblasts are mixed up for Zoanthropes and Hive
>Tyrants.

No they aren't. Warp Blasts cost 20 for normal bods, 25 for Zoanthropes, in
my codex.

>4: Tyranid warriors can also be HQ's, not only Elite.

Pay attention, 007 :) There's an option to change them to HQ.

>5: Leaping ripperswarms are still troops, not Fast Attack (though
>with wings...)

See my other post on the whole 'mutant composition group' debacle.

>6: The unique ID of rippers should be tyRipper, not tyRupper. :)

shut up

:)

>7: Vs. vehicles Bio-Acid spore mine have 2D6+3, not 2D6+2.

Dangit.

>8: When a creature gets a mutation, say Exceptional size or Hive
>Node, this is mentioned with a astrisk in the stat line, but the stat
>is not updated (that is: a hormagaunt with Hive Node still have LD5),
>and it does not say in the brood description, that the brood has the
>mutation. In other words: The player must remember which mutations,
>and how many, the brood have. I would prefer a comment like: "Acid
>Blood * 2, HiveNode" for a brood having these 3 mutations.

I forgot to make them display in the printout :(


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Thu, 08 Feb 2001 15:12:51 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Re: Looking for new Tyranids codex for Army builder

At 11:16 08/02/2001 +0000, you wrote:
>--- In armybuilder@y..., "Niels Peter Gibe" <np@t...> wrote:
>
> > 5: Leaping ripperswarms are still troops, not Fast Attack (though
> > with wings...)
>
>Actually this has to be modified a bit: Rippers never change
>category, neither with wings nor with leap - they are always troops.
>
>Gaunts, Warriors with wings are Fast attack, but no creatures change
>category when they get Leaping ability.

Check the summary table on page 36 :( INCOMPETENCE = MAXIMUM

Anyone got any ideas as to whether to pay attention to the table, or the
text in the individual species rules? I'm probably going to say to hell
with the table, but someone might have some ideas...


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 10
Date: Thu, 08 Feb 2001 15:09:02 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: ArmyBuilder lite

At 10:22 08/02/2001 +0000, you wrote:
>Hi At this moment I'm using ArmyBuilder lite and encountered the
>following "problem"
>When I like to ad wargear to my Blood Claw Pack, I got the message
>that this is not possible at that moment? I got the same problem with
>an unregistered version 2. Why is this happening?

Because Blood Claw packs can't take any Wargear?

Only characters can take wargear.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 11
Date: Thu, 8 Feb 2001 17:27:09 +0100
From: "TAGARNO A/S - Niels Peter Gibe" <np@tagarno.dk>
Subject: SV: Re: Looking for new Tyranids codex for Army builder

>I had misread the description slightly; I was making two invalid assumptions:
>
>1) You only counted the number of creatures in the brood - there are never
>going to be 4 or more tyrant guard or whatever in a brood, after all, and
>2) The mutant option only applies to broods.
>
>I'm still a bit hazy on the second one. The text says something like:
>
>"X models in the brood are required. If the brood has multiple wounds,
>count them instead of models."
>
>The way I first read this, I thought that only *broods* can get the
>mutations - i.e., no hive tyrants or carnifi. But each of these has a
>section saying "Brood: 1 model" or similar.
>
>Any ideas?

I really dont see at problem in giving Hive Tyrants mutations. To do so say will generally have to pay A LOT for the stuff anyway. I guess, that we will all reach an agreement about the fact, taht the "worst" mutation is Exceptional size. This mutation costs 49 points AND the tyrant needs atleast to guards, costing another 90 points (while the ofcourse gives two models). This makes this brood cost around 300 points. That is a lot!

Anyway a brood is a brood (or unit) and if the rules state that:
- A Hive Tyrant is a brood then it is a brood. In fact this is done, e.g. page 6, section just before "Spore Mines", or page 10 "Brood: 1 Hive Tyrant" etc. etc.
- Broods with creatures with a number multible wounds can mutate
Then - Hive Tyrants can also mutate - if they have more wounds than....

Anyway, Does anyone see a problem in a HT with mutations in an armylist that only consists of HiveTyrants and, say, hormagaunts?



>>2: Tyrants guards can't be attached to Tyrants - only as seperate HQ
>>units.
>Tyrant guard can indeed be attached to Hive Tyrants, and the ab files model
>this. However, the Hive Tyrant mutant entry doesn't say this, so mutant
>hive tyrants don't get it.

Well that was sort of what I was thing when I wrote my comment....
I guess I feel that a species derived form the Tyrant genus is still a Tyrant and thus it can have a bodyguard. It has not been made harder to kill and it is still a HQ unit. It also says that it is a monsterous creature and follows the special rules on page 6&7 - where it is stated that a Monsterous creature may join a unit of Tyrant guards (not quite the same, but).
Maybe Tim has an oppinion on this matter. My oppinion is clear: if it does not take wings, it can be followed by guards.
(Btw: we are not talking about a mutated tyrant here, but of a "species derived form the Tyrant genus").


>No they aren't. Warp Blasts cost 20 for normal bods, 25 for Zoanthropes, in
>my codex.

Found the problem: Standard HT warpblast cost 20. Derived HT Warpblast cost 25 - go figure!



>> Warriors are only Elite in AB.
> Pay attention, 007 :) There's an option to change them to HQ.
Didn't seen that one...


> >6: The unique ID of rippers should be tyRipper, not tyRupper. :)
> shut up
;) ok.... no, actually i can't!


>> Actually this has to be modified a bit: Rippers never change
>> category, neither with wings nor with leap - they are always troops.
>>
>> Gaunts, Warriors with wings are Fast attack, but no creatures change
>> category when they get Leaping ability.
> Check the summary table on page 36 :( INCOMPETENCE = MAXIMUM

Damm, had completely missed that table! I read under the modification tables. Here only the gaunt/warriors mention the category change.
My fault.

Btw: Take an INCOMPETENCE dose yourself......its on page 38! :)



>> Anyone got any ideas as to whether to pay attention to the table, or the
>> text in the individual species rules? I'm probably going to say to hell
>> with the table, but someone might have some ideas...

Well is there any problem?
Gaunts with wings are fast attack - says so in both the table and the notes - no problem.

The warriors are a bit muddled.
The notes say that:
2+ HW equals heavy support.
Wings equals Fast attack
(not a word about HQ)

The tables says (as I understand it):
Warriors, with both wings and HW, chages to Heavy Support.
Warriors, with either wings or HW (not both), bought as HQ are still HQ - otherwise FA or Heavy Support.

So the problem is: is it possible to buy a HQ brood of 9 warriors, give them all vennom cannons or barbed stranglers, and then still call it a HQ brood?




Peter



[This message contained attachments]



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Message: 12
Date: Thu, 08 Feb 2001 19:59:08 -0000
From: richard.j2.lonski@mail.sprint.com
Subject: Re: Looking for new Tyranids codex for Army builder

--- In armybuilder@y..., "Niels Peter Gibe" <np@t...> wrote:
> Hi Colen!
>
> I have been using your new v2.17 files.........

v2.17?????

I have v2.15, when I go to the files link, I don't see another update?

Help!!!




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Message: 13
Date: Thu, 8 Feb 2001 20:09:45 -0000
From: "David" <zaggor@btinternet.com>
Subject: Re: Re: Looking for new Tyranids codex for Army builder

go to yahoo groups and look for AB files.
It where Colen puts them up 2.

David
----- Original Message -----
From: richard.j2.lonski@mail.sprint.com
To: armybuilder@yahoogroups.com
Sent: Thursday, February 08, 2001 7:59 PM
Subject: [AB] Re: Looking for new Tyranids codex for Army builder


--- In armybuilder@y..., "Niels Peter Gibe" <np@t...> wrote:
> Hi Colen!
>
> I have been using your new v2.17 files.........

v2.17?????

I have v2.15, when I go to the files link, I don't see another update?

Help!!!



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Message: 14
Date: Thu, 08 Feb 2001 15:24:43 -0800
From: trent <felix@medford.net>
Subject: BFG files

who's maintaining them, the help/about doesn't have anyone listed...
found a couple of errors in the Tyranid sections:

When ships can take 'two of the following for X points' - you can
duplicated (BFG mag #2)

trent


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Message: 15
Date: Fri, 09 Feb 2001 08:33:19 -0000
From: marcel.kolsteeg@hetnet.nl
Subject: Re: ArmyBuilder lite

--- In armybuilder@y..., Colen 'Skrillboy' McAlister <demandred@s...>
wrote:
> At 10:22 08/02/2001 +0000, you wrote:
> >Hi At this moment I'm using ArmyBuilder lite and encountered the
> >following "problem"
> >When I like to ad wargear to my Blood Claw Pack, I got the message
> >that this is not possible at that moment? I got the same problem
with
> >an unregistered version 2. Why is this happening?
>
> Because Blood Claw packs can't take any Wargear?
>
> Only characters can take wargear.
>
Ok, I ment Equipment like wolfpelts and and other stuff. This must be
possible for Blood Claws. The problem also occures when trying to
give Grey Hunters some equipment. The error message is slightly
different: "... is currently not possible"



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