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Digest Number 29

  • Thread starter Thread starter armybuilder at egroups.co
  • Start date Start date
A

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There are 5 messages in this issue.

Topics in this digest:

1. Help needed in editing files
From: "xeno" <xeno@optusnet.com.au>
2. Re: AW: High Elves for Mordheim
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
3. Re: Help needed in editing files
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
4. Re: Help needed in editing files
From: "Njalcor" <grimnar83@mindspring.com>
5. Legions of Steel Data Files
From: j_glasco@hotmail.com


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Fri, 12 May 2000 23:10:42 +1000
From: "xeno" <xeno@optusnet.com.au>
Subject: Help needed in editing files

hello

i am in the process of editing the catachan file, namely changing Sly
Marbo's proper position in the army to reflect the codex..
he isnt a HQ, but a choice which replaces one of the snipers in the elites
choice..

now, i have managed to add an option to the veteran snipers to add Sly
marbo, and to count towards the count of units in the "squad" of 1 to 3
snipers (i know they arent a squad but ws the best way to describe the
counting).

now, as u can have 1 to 3 snipers, and sly marbo counts as one of those 3,
at the moment i can only have it as such: sly marbo fixed at one, and the
lowest sniper count at 1.. now i want to be able to get the snipers at 0,
and only at 0 if sly marbo is added to the unit. and if not minimum of 1
sniper.
i have the maximum working fine, i.e. no sly marbo = 3, sly marbo added = 2
+ sly marbo.

any help is appreciated
thanks

The Outlaw Torn
"You made me smash the clock and feel..."
xeno@optusnet.com.au



________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Thu, 11 May 2000 23:53:30 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: AW: High Elves for Mordheim

One fine day in the middle of the night, Dieter Passchier
<passch@emsnet.de> got up to write:

>Hello!
>
>Thank you very much for all your help. I used your Special Stuff category
>for the Elf Ranger Skills. Like that everybody can use the file. If you stay
>the elws category, I´ll change that when you make a new version for the
>Mordheim files (Version 1.5 I assume).

v15 will be released as soon as I get a copy of Town Cryer 8, which will
mean it has to be released first. Based on previous experience, this
will happen when Hell suffers a severe temperature drop and swine
develop aerial capabilities.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Fri, 12 May 2000 20:42:54 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Help needed in editing files

One fine day in the middle of the night, xeno <xeno@optusnet.com.au> got
up to write:

>hello
>
>i am in the process of editing the catachan file, namely changing Sly
>Marbo's proper position in the army to reflect the codex..
>he isnt a HQ, but a choice which replaces one of the snipers in the elites
>choice..

This will be in the next update, I'm just waiting for the new Eldar dex
to come out.

>now, i have managed to add an option to the veteran snipers to add Sly
>marbo, and to count towards the count of units in the "squad" of 1 to 3
>snipers (i know they arent a squad but ws the best way to describe the
>counting).
>
>now, as u can have 1 to 3 snipers, and sly marbo counts as one of those 3,
>at the moment i can only have it as such: sly marbo fixed at one, and the
>lowest sniper count at 1.. now i want to be able to get the snipers at 0,
>and only at 0 if sly marbo is added to the unit. and if not minimum of 1
>sniper.
>i have the maximum working fine, i.e. no sly marbo = 3, sly marbo added = 2
>+ sly marbo.

Impossible in 1.4d. Give Marbo 'forc' and 'umax:1m' external attributes,
and 'unhide' him. Make him an Elites choice.

Hmm... you might need to give the Sniper unit the 'mgnt' local attribute
as well.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Fri, 12 May 2000 17:09:21 -0500
From: "Njalcor" <grimnar83@mindspring.com>
Subject: Re: Help needed in editing files

What if you included sly as a sniper upgrade that one of the snipers could
choose (changes stats, weapons, and cost), would that be possible?
----- Original Message -----
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
To: ab@support.wolflair.com
Sent: Friday, May 12, 2000 2:42 PM
Subject: Re: [AB] Help needed in editing files


> One fine day in the middle of the night, xeno <xeno@optusnet.com.au> got
> up to write:
>
> >hello
> >
> >i am in the process of editing the catachan file, namely changing Sly
> >Marbo's proper position in the army to reflect the codex..
> >he isnt a HQ, but a choice which replaces one of the snipers in the
elites
> >choice..
>
> This will be in the next update, I'm just waiting for the new Eldar dex
> to come out.
>
> >now, i have managed to add an option to the veteran snipers to add Sly
> >marbo, and to count towards the count of units in the "squad" of 1 to 3
> >snipers (i know they arent a squad but ws the best way to describe the
> >counting).
> >
> >now, as u can have 1 to 3 snipers, and sly marbo counts as one of those
3,
> >at the moment i can only have it as such: sly marbo fixed at one, and the
> >lowest sniper count at 1.. now i want to be able to get the snipers at 0,
> >and only at 0 if sly marbo is added to the unit. and if not minimum of 1
> >sniper.
> >i have the maximum working fine, i.e. no sly marbo = 3, sly marbo added =
2
> >+ sly marbo.
>
> Impossible in 1.4d. Give Marbo 'forc' and 'umax:1m' external attributes,
> and 'unhide' him. Make him an Elites choice.
>
> Hmm... you might need to give the Sniper unit the 'mgnt' local attribute
> as well.



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________________________________________________________________________

Message: 5
Date: Sat, 13 May 2000 06:40:48 -0000
From: j_glasco@hotmail.com
Subject: Legions of Steel Data Files

Anyone know the status of the Legions of Steel Files? E-mail me
please! Thanks!!!

Jason



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