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Digest Number 285

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There are 15 messages in this issue.

Topics in this digest:

1. Apothecaries / Techmarines opinions requested
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
2. Re: 40k Data Error
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
3. Re: Apothecaries / Techmarines opinions requested
From: "Jimi" <james.tubman@blueyonder.co.uk>
4. Re: Apothecaries / Techmarines opinions requested
From: "Christopher Beilby" <cbeilby@hroads.net>
5. Re: 40k Data Error
From: "Jimi" <james.tubman@blueyonder.co.uk>
6. Re: Apothecaries / Techmarines opinions requested
From: Garfunkel <frederic_de_bovee@yahoo.fr>
7. Re: Apothecaries / Techmarines opinions requested
From: DiPonio <DiPonio@voyager.net>
8. Re: Apothecaries / Techmarines opinions requested
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
9. Re: Another 'How do you...' question
From: "Chris Manos" <cmanos@crt.xerox.com>
10. Re: Another 'How do you...' question
From: "Chris Manos" <cmanos@crt.xerox.com>
11. Re: Apothecaries / Techmarines opinions requested
From: doublenot7@aol.com
12. Re: Apothecaries / Techmarines opinions requested
From: "Jimi" <james.tubman@blueyonder.co.uk>
13. Re: 40k Data Error
From: "Jonathan Hurley" <silvercat@dreamseeker.org>
14. Scenario in WD
From: "Dieter Passchier" <Dieter.Passchier@Embdena.de>
15. Simple problem for a simpleton(me)
From: boarak@hotmail.com


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Message: 1
Date: Thu, 25 Jan 2001 15:45:11 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Apothecaries / Techmarines opinions requested

Hello, all.

Someone has brought up an interesting question about detaching Apothecaries
and Techmarines from command squads. He thinks that the character is still
a member of the squad, so you should be able to detach (e.g.) a techmarine
and apothecary, and take just 2 normal marines in the squad. I think this
is a load of bunkum, and that you still need the minimum 4 marines.

Either way, does the detached character count as a 'member' of his new
squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1 apothecary
and 1 techmarine, or would the maximum number of marines be 7?

I'd be interested to hear what y'all think about this. Thanks.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



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Message: 2
Date: Thu, 25 Jan 2001 15:38:36 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: 40k Data Error

At 22:26 24/01/2001 -0500, you wrote:

>However, I have a question. What happens to my intrepid techmarine when he
>is detached from a Deathwing Command squad to another squad...

You're implying that if you detach a character from a Deathwing squad, they
should keep their terminator armour, yes? Fair enough.


--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
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Message: 3
Date: Thu, 25 Jan 2001 16:00:30 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: Apothecaries / Techmarines opinions requested

> Either way, does the detached character count as a 'member' of his
> new squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1
> apothecary and 1 techmarine, or would the maximum number of
> marines be 7?

The apothecary/techmarine is bought as a member of a command squad and not
the squad you intend him to join. He only becomes part of the squad when you
physically attached him to the squad. This means that you could end up with
a 10-man squad with an added number of attached techmarines and apothecaries
:-)


Jimi

FREE 40k card buildings - http://www.crosswinds.net/~astronomican/

40k3 - http://www.egroups.com/group/40k3/info.html
40k Fluff - http://www.egroups.com/group/40k_fluff/info.html
Astartes - http://www.egroups.com/group/adeptus_astartes/info.html
Grey Knights - http://www.egroups.com/group/greyknightchapter/info.html
Imperial Guard - http://www.egroups.com/group/imperial-guard/info.html
Sons Of Russ - http://www.egroups.com/group/sons-of-russ/info.html
Unforgiven - http://www.egroups.com/group/unforgiven/info.html
VDR - http://www.egroups.com/group/gw-vdr/info.html




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Message: 4
Date: Thu, 25 Jan 2001 10:58:31 -0500
From: "Christopher Beilby" <cbeilby@hroads.net>
Subject: Re: Apothecaries / Techmarines opinions requested

My understanding of the rules is that these two characters ARE the two
marines, Detached means just that. Taken out of their unit, and moved to
another...

Personally, I think that Apothacaries and Tech-Marines should still be
independant characters...

----- Original Message -----
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
To: ab@support.wolflair.com
Sent: Thursday, January 25, 2001 10:45 AM
Subject: [AB] Apothecaries / Techmarines opinions requested


> Hello, all.
>
> Someone has brought up an interesting question about detaching
Apothecaries
> and Techmarines from command squads. He thinks that the character is still
> a member of the squad, so you should be able to detach (e.g.) a techmarine
> and apothecary, and take just 2 normal marines in the squad. I think this
> is a load of bunkum, and that you still need the minimum 4 marines.
>
> Either way, does the detached character count as a 'member' of his new
> squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1 apothecary
> and 1 techmarine, or would the maximum number of marines be 7?
>
> I'd be interested to hear what y'all think about this. Thanks.
>
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
> -----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>



________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Thu, 25 Jan 2001 16:05:58 -0000
From: "Jimi" <james.tubman@blueyonder.co.uk>
Subject: Re: 40k Data Error

> >However, I have a question. What happens to my intrepid techmarine when
he
> >is detached from a Deathwing Command squad to another squad...
>
> You're implying that if you detach a character from a Deathwing squad,
they
> should keep their terminator armour, yes? Fair enough.

But bear in mind that certain limitations occur when you take a terminator
apothecary/techmarine . If you attach a techmarine or apothecary to an
assault squad, you have to give them a jump-pack but terminator armour cant
be used with jump-packs. Same goes for bike squads - termi armour cant be
used on a bike or attack bike.


Jimi

FREE 40k card buildings - http://www.crosswinds.net/~astronomican/

40k3 - http://www.egroups.com/group/40k3/info.html
40k Fluff - http://www.egroups.com/group/40k_fluff/info.html
Astartes - http://www.egroups.com/group/adeptus_astartes/info.html
Grey Knights - http://www.egroups.com/group/greyknightchapter/info.html
Imperial Guard - http://www.egroups.com/group/imperial-guard/info.html
Sons Of Russ - http://www.egroups.com/group/sons-of-russ/info.html
Unforgiven - http://www.egroups.com/group/unforgiven/info.html
VDR - http://www.egroups.com/group/gw-vdr/info.html




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Message: 6
Date: Thu, 25 Jan 2001 17:24:11 +0100 (CET)
From: Garfunkel <frederic_de_bovee@yahoo.fr>
Subject: Re: Apothecaries / Techmarines opinions requested


--- Colen 'Skrillboy' McAlister <demandred@skrill.org> a écrit : >
Hello, all.
>
> Someone has brought up an interesting question about detaching
> Apothecaries
> and Techmarines from command squads. He thinks that the character is
> still
> a member of the squad, so you should be able to detach (e.g.) a
> techmarine
> and apothecary, and take just 2 normal marines in the squad. I think
> this
> is a load of bunkum, and that you still need the minimum 4 marines.
>
> Either way, does the detached character count as a 'member' of his
> new
> squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1
> apothecary
> and 1 techmarine, or would the maximum number of marines be 7?
>
> I'd be interested to hear what y'all think about this. Thanks.
>
In my mind, the techmarine and apothecary are still of the command
squad : Their base cost is the same as the rest of the command squad (
i.e. If the command squad has Jet packs, so they have), and they have
the same option possibilities than the command group.
The command squad is 10 marines maxi, theses two included, and the
others squads receive reinforcement from command unit for a task.

For exemple, my personal chapter (Dark Eagles) squads are already
designed, with 10 marines each, their cost, and history. If a special
mission need a techmarine, then, I will not dismiss a member of my
original squad for him.
So the size of the squad will be up to 12. (bad for the rhino)

In fact, I will still use rhinos cause the Dark Eagles are sons of
Sanguinius...

GBG

Garfunkel

___________________________________________________________
Do You Yahoo!? -- Pour dialoguer en direct avec vos amis,
Yahoo! Messenger : http://fr.messenger.yahoo.com


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Message: 7
Date: Thu, 25 Jan 2001 11:45:24 -0500
From: DiPonio <DiPonio@voyager.net>
Subject: Re: Apothecaries / Techmarines opinions requested

I would tend to think that the character is in addition to the unit. So that you could then have a unit of 10 marines with an attached techmarine or something. The
character is a unit attachment, not an upgrade for a current member of the unit. Also, you first make the army, then have the option of taking members of the
command unit and attaching them to units in the detachment.

My vote = Buy the normal unit (10 strong), Buy the command unit (5 strong) , Detach a character from command unit (1) and attach it to normal unit (10) giving you 11
total guys in the unit.

Hope that made sense to someone, cuz i sure got confused writing it O_o

PD



1/25/2001 3:45:11 PM, "Colen 'Skrillboy' McAlister" <demandred@skrill.org> wrote:

>Hello, all.
>
>Someone has brought up an interesting question about detaching Apothecaries
>and Techmarines from command squads. He thinks that the character is still
>a member of the squad, so you should be able to detach (e.g.) a techmarine
>and apothecary, and take just 2 normal marines in the squad. I think this
>is a load of bunkum, and that you still need the minimum 4 marines.
>
>Either way, does the detached character count as a 'member' of his new
>squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1 apothecary
>and 1 techmarine, or would the maximum number of marines be 7?
>
>I'd be interested to hear what y'all think about this. Thanks.
>
>
>--
>'Not Colin' McAlister - License to Skrill
>Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
>-----------------------------+------------------------------------
>"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time
>
>
>To unsubscribe from this group, email
>
>armybuilder-unsubscribe@egroups.com
>
>
>





________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Thu, 25 Jan 2001 16:56:52 +0000
From: Colen 'Skrillboy' McAlister <demandred@skrill.org>
Subject: Re: Apothecaries / Techmarines opinions requested

At 16:00 25/01/2001 +0000, you wrote:
> > Either way, does the detached character count as a 'member' of his
> > new squad? I.e., could I take a squad with 9 marines, 1 sergeant, 1
> > apothecary and 1 techmarine, or would the maximum number of
> > marines be 7?
>
>The apothecary/techmarine is bought as a member of a command squad and not
>the squad you intend him to join. He only becomes part of the squad when you
>physically attached him to the squad. This means that you could end up with
>a 10-man squad with an added number of attached techmarines and apothecaries
>:-)

Do they still count as being members of the command squad, though? I.e.,
can you have a command squad with 2 normal marines and a couple of detached
characters wandering around somewhere?



--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time



________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Thu, 25 Jan 2001 20:09:20 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Re: Another 'How do you...' question


> You can't restrict races by mode - it's really the other way around
:)


AHA!



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Message: 10
Date: Thu, 25 Jan 2001 20:18:04 -0000
From: "Chris Manos" <cmanos@crt.xerox.com>
Subject: Re: Another 'How do you...' question

--- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> There is no way to make the race dependent on the mode, since the


Alright.

Defined a race augment on race xx with the special attribute as
follows.

mode:whatever-"Whatever"-legal-!race=ra

and I am getting an error.



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Message: 11
Date: Thu, 25 Jan 2001 15:51:18 EST
From: doublenot7@aol.com
Subject: Re: Apothecaries / Techmarines opinions requested
 
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