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Digest Number 228

  • Thread starter Thread starter armybuilder at egroups.co
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There are 25 messages in this issue.

Topics in this digest:

1. Re: BFG Files
From: "Jon Beatty" <noj@bigfoot.com>
2. Re: {AB} The new vehicle Construction RUles
From: JDredd <no_toole@yahoo.com>
3. Re: {AB} The new vehicle Construction RUles
From: Versif <petark@ntlworld.com>
4. Custom Vehicle
From: David Willsey <drwillsey@yahoo.com>
5. Re: Custom Vehicle
From: trent <felix@medford.net>
6. RE: Custom Vehicle
From: "Brad Morgan" <B-Morgan@concentric.net>
7. RE: Custom Vehicle
From: "DiPonio" <DiPonio@voyager.net>
8. Re: Custom Vehicle
From: JDredd <no_toole@yahoo.com>
9. Re: Custom Vehicle
From: trent <felix@medford.net>
10. Re: Custom Vehicle
From: trent <felix@medford.net>
11. RE: Custom Vehicle
From: David Willsey <drwillsey@yahoo.com>
12. Re: {AB} The new vehicle Construction RUles
From: ice_age@hotmail.com
13. Re: Custom Vehicle
From: JDredd <no_toole@yahoo.com>
14. RE: Custom Vehicle
From: JDredd <no_toole@yahoo.com>
15. Re: Custom Vehicle
From: JDredd <no_toole@yahoo.com>
16. Re: Custom Vehicle
From: David Willsey <drwillsey@yahoo.com>
17. Re: Re: {AB} The new vehicle Construction RUles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
18. Re: {AB} The new vehicle Construction RUles
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
19. Re: Custom Vehicle
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
20. Re: Custom Vehicle
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
21. RE: Re: {AB} The new vehicle Construction RUles -
From: "DiPonio" <DiPonio@voyager.net>
22. RE: Custom Vehicle
From: "DiPonio" <DiPonio@voyager.net>
23. Re: Custom Vehicle
From: trent <felix@medford.net>
24. Re: Re: {AB} The new vehicle Construction RUles
From: JDredd <no_toole@yahoo.com>
25. RE: Custom Vehicle
From: "DiPonio" <DiPonio@voyager.net>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Thu, 30 Nov 2000 13:40:06 -0000
From: "Jon Beatty" <noj@bigfoot.com>
Subject: Re: BFG Files

--- In armybuilder@egroups.com, trent <felix@m...> wrote:
> Are the BFG files being maintained? I'm curious to know if anyone
is
> updating them with the new stuff from Gothic Magazine (Eldar
Craftworlds,
> Ramalies Class Fortresses, Tyranids (and coming in December the
Necrons)?
>
> trent

I try and maintain the BFG files, I'm working on adding the Tyranid
stuff it just giving me alittle bit of trouble, as soon as I get
a chance to get the files "bug" free I'll post them up.

Jon B.





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Message: 2
Date: Thu, 30 Nov 2000 06:00:05 -0800 (PST)
From: JDredd <no_toole@yahoo.com>
Subject: Re: {AB} The new vehicle Construction RUles


Tim Huckleberry of GWUS has mentioned a few times that All races can ONLY use the lists for their races, and the general "Imperial" list is to be used for armies such as Chaos, Space Marines, IG, SoB, Cultists.... basically Humans. Chaos is the only 'race' that has access to 2 lists.

Here's another question. Anybody else notice that, at lest in the WD it came out in, the prices for Twin-Bolters and Sonicblasters for Chaos were different in the article table and in the summary table?


Jonathan Hurley <silvercat@dreamseeker.org> wrote:
Which are nifty... But... Is the intent of them to allow all races access to
the Imperial weapons section? Or should each race have access only to their
own racial weapons? (Orks should have access to a subset of the impy list, I
guess, but I can't see them with Assault Cannons...)

Thanks for all the work, Colen.

Ian Argent, Master of the Inner Circle



To unsubscribe from this group, email

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- Nate
"Please, won't you be my Italian lover?"-3 Day Meat Sale


---------------------------------
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Message: 3
Date: Thu, 30 Nov 2000 16:34:06 +0000
From: Versif <petark@ntlworld.com>
Subject: Re: {AB} The new vehicle Construction RUles

In this article JDredd <no_toole@yahoo.com> wrote
>
>Tim Huckleberry of GWUS has mentioned a few times that All races can ONLY use
>the lists for their races, and the general "Imperial" list is to be used for
>armies such as Chaos, Space Marines, IG, SoB, Cultists.... basically Humans.
>Chaos is the only 'race' that has access to 2 lists.
>
But the rules in WD have no such restriction. Indeed, since orks for
example can take looted vehicles why would they not have access to
looted weapons? Furthermore said weapons also come with a BS category of
2, standard ork BS, whereas humans have a BS of 3. That said I've no
problem should WD clarify that the unspecified weapons chart is humans,
mutants and chaos only.


Cheers
Grotfang, not so humble ork warlord.


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________________________________________________________________________

Message: 4
Date: Thu, 30 Nov 2000 09:08:27 -0800 (PST)
From: David Willsey <drwillsey@yahoo.com>
Subject: Custom Vehicle

Two things:

1) I think I figured out why you can't recreate the
cost of the Berzerker Dreadnought from the White
Dwarf. I'm guessing that Graham used the cost of
twin-linked Boltguns from the Chaos list (5 points),
insted of making a twin-linked Boltgun from the new
rules (3 points). That explains the 2 point
difference.

2) In Army Builder, is it possible to adjust the speed
setting for vehicles? I was trying to recreate the
Dark Eldar vehicle, and couldn't change the speed from
Normal to Fast. Did I just miss something obvious?

-David

__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
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________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Thu, 30 Nov 2000 09:36:05 -0800
From: trent <felix@medford.net>
Subject: Re: Custom Vehicle

David Willsey wrote:

> 2) In Army Builder, is it possible to adjust the speed
> setting for vehicles? I was trying to recreate the
> Dark Eldar vehicle, and couldn't change the speed from
> Normal to Fast. Did I just miss something obvious?



I ran into this too, I was trying to make a tank agile, and the only
speed option I got fast.

trent



________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Thu, 30 Nov 2000 10:52:21 -0700
From: "Brad Morgan" <B-Morgan@concentric.net>
Subject: RE: Custom Vehicle

Just a couple of small nits.

While playing with a Space Marine custom vehicle, I notice that Smoke
Launchers and Hunter-Killer missiles are listed twice (HK with two different
points values).

Regards,

Brad Morgan
e-Publishing Corp.

Email: Brad.Morgan@e-pubcorp.com
Phone: (719)593-7377 x35
Fax: (719)593-2996

e-Publishing Corp. is a BroadVision company



[This message contained attachments]



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Message: 7
Date: Thu, 30 Nov 2000 13:28:02 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: Custom Vehicle

To increase a vehicles speed, you give it the souped up engines ability,
look under that heading and you will find that walkers and war machines that
take this option are then counted as being Agile. Tanks and other things
(except immobile of course) become Fast.

That is why you can't make a walker fast or a tank agile.


To make a tank (the dark eldar one your talking about) fast, you must make
it either a tank or light vehicle. Then when you give it souped up engines,
it will make the vehicle fast.


Hope this helps,
TP

-----Original Message-----
From: trent [mailto:felix@medford.net]
Sent: Thursday, November 30, 2000 9:36 AM
To: ab@support.wolflair.com
Subject: Re: [AB] Custom Vehicle


David Willsey wrote:

> 2) In Army Builder, is it possible to adjust the speed
> setting for vehicles? I was trying to recreate the
> Dark Eldar vehicle, and couldn't change the speed from
> Normal to Fast. Did I just miss something obvious?



I ran into this too, I was trying to make a tank agile, and the only
speed option I got fast.

trent



To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com




________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Thu, 30 Nov 2000 10:43:30 -0800 (PST)
From: JDredd <no_toole@yahoo.com>
Subject: Re: Custom Vehicle




trent <felix@medford.net> wrote:
I ran into this too, I was trying to make a tank agile, and the only
speed option I got fast.
----> Lumbering Vehicles and Walkers can become Agile with a souped up engine. Everything else gets fast with a souped up engine.

- Nate
"Please, won't you be my Italian lover?"-3 Day Meat Sale


---------------------------------
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.

[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Thu, 30 Nov 2000 11:02:23 -0800
From: trent <felix@medford.net>
Subject: Re: Custom Vehicle

----> Lumbering Vehicles and Walkers can become Agile with a souped
up engine. Everything else gets fast with a souped up engine.


that's only with souped up engines, there's a points chart for giving
vehicles their speed (Agile: small +10 pts; normal +15 pts; war
machine +30 pts - or something like that)

trent



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________________________________________________________________________

Message: 10
Date: Thu, 30 Nov 2000 11:08:22 -0800
From: trent <felix@medford.net>
Subject: Re: Custom Vehicle

DiPonio wrote:

> To increase a vehicles speed, you give it the souped up engines ability,
> look under that heading and you will find that walkers and war machines that
> take this option are then counted as being Agile. Tanks and other things
> (except immobile of course) become Fast.


No, I think the error here is Colin's (no offence :) If the only
option to change the speed of a vehicle was to give it souped-up
engines, than this chart wouln't apper:

Cost Of Speed
The cost of the vehicles speed is found on the chart below, by
cross-referencing the vehicles size and speed.
Speed Small Normal War Machine
Immobile 0 0 0
Normal +5 pts +10 pts +20 pts
Lumbering +5 pts +10 pts +20 pts
Agile +10 pts +15 pts +30 pts
Fast +10 pts +20 pts +40 pts
Flyer +40 pts +40 pts +40 pts


> That is why you can't make a walker fast or a tank agile.

why can't you... it seems rather simple to make an agile eldar/dark
eldar tank... or what happens of you wanted to build a void phantom (the
eldar scout titan)....



trent



________________________________________________________________________
________________________________________________________________________

Message: 11
Date: Thu, 30 Nov 2000 11:16:17 -0800 (PST)
From: David Willsey <drwillsey@yahoo.com>
Subject: RE: Custom Vehicle

I understand the Souped-up Engine concept, having read
the article in White Dwarf. But there's also a Cost of
Speed chart that allows you to set a vehicles speed,
based on it's size. The Dark Eldar Rampage, from the
article, is a Light (or Small) Fast vehicle. According
to the chart, this should be +10 points.

Souped-up Engines are only for Lumbering Vehicles and
Walkers, not other vehicles.

-David

--- DiPonio <DiPonio@voyager.net> wrote:
> To increase a vehicles speed, you give it the souped
> up engines ability,
> look under that heading and you will find that
> walkers and war machines that
> take this option are then counted as being Agile.
> Tanks and other things
> (except immobile of course) become Fast.
>
> That is why you can't make a walker fast or a tank
> agile.
>
>
> To make a tank (the dark eldar one your talking
> about) fast, you must make
> it either a tank or light vehicle. Then when you
> give it souped up engines,
> it will make the vehicle fast.
>
>
> Hope this helps,
> TP
>
> -----Original Message-----
> From: trent [mailto:felix@medford.net]
> Sent: Thursday, November 30, 2000 9:36 AM
> To: armybuilder@egroups.com
> Subject: Re: [AB] Custom Vehicle
>
>
> David Willsey wrote:
>
> > 2) In Army Builder, is it possible to adjust the
> speed
> > setting for vehicles? I was trying to recreate the
> > Dark Eldar vehicle, and couldn't change the speed
> from
> > Normal to Fast. Did I just miss something obvious?
>
>
>
> I ran into this too, I was trying to make a tank
> agile, and the only
> speed option I got fast.
>
> trent
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
>


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Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/


________________________________________________________________________
________________________________________________________________________

Message: 12
Date: Thu, 30 Nov 2000 19:51:20 -0000
From: ice_age@hotmail.com
Subject: Re: {AB} The new vehicle Construction RUles

--- In armybuilder@egroups.com, Versif <petark@n...> wrote:
> In this article JDredd <no_toole@y...> wrote
> >
> >Tim Huckleberry of GWUS has mentioned a few times that All races
can ONLY use
> >the lists for their races, and the general "Imperial" list is to
be used for
> >armies such as Chaos, Space Marines, IG, SoB, Cultists....
basically Humans.
> >Chaos is the only 'race' that has access to 2 lists.
> >
> But the rules in WD have no such restriction. Indeed, since orks for
> example can take looted vehicles why would they not have access to
> looted weapons? Furthermore said weapons also come with a BS
category of
> 2, standard ork BS, whereas humans have a BS of 3. That said I've no
> problem should WD clarify that the unspecified weapons chart is
> humans, mutants and chaos only.

Well, there's Frateris Militia and Hive Gangers - basically your
generic 10-50 cultist-type units - they have BS 2. And yes, the
rules in the WD have no such restriction on selection, but that's the
intention, and I'm sure you'll be seeing an FAQ on it soon enough, so
you might as well start playing that way.

It does make sense for Orks to be able to loot imperial weapons. I
imagine these rules wil be eventually designated "Opponents
permission only". If that happens, you might as well cook up a few
Ork vehicles with imperial weapons, since anything you field would
need your buddies' permission anyways, regardless of what's on it.

Keith Hann



________________________________________________________________________
________________________________________________________________________

Message: 13
Date: Thu, 30 Nov 2000 13:36:47 -0800 (PST)
From: JDredd <no_toole@yahoo.com>
Subject: Re: Custom Vehicle




trent <felix@medford.net> wrote:
that's only with souped up engines, there's a points chart for giving
vehicles their speed (Agile: small +10 pts; normal +15 pts; war
machine +30 pts - or something like that)
----> a'ight, the way it works is this. According to the chart, you find the size of your creation, small normal or war machine. then you cross reference that with the type, walker, tank, light vehicle, flyer, or immobile. that lists the speed of your creation. That's the only speed you can have. you can't get a War Machine sized Tank that the list says is Lumbering and buy it's basic speed as Fast for +40 points. You pay the basic points cost of +20 points for Lumbering. That's the ONLY speed it can have. If you want it to go faster, you can instead give it Souped-Up Engines, IF it has 5 or less Structure Points. According to the Souped-Up Engines footnote, since it's Lumbering, you can upgrade the speed to Agile. So then you look up the new points cost. So, instead of paying +20 for it being Lumbering, you are instead paying +30 for it being Agile. Regardless, to give a vehicle a speed other than the speed that the chart designates for them, you HAVE to do it through the Souped-Up Engines Upgrade.

- Nate
"Please, won't you be my Italian lover?"-3 Day Meat Sale


---------------------------------
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.

[This message contained attachments]



________________________________________________________________________
________________________________________________________________________

Message: 14
Date: Thu, 30 Nov 2000 13:51:05 -0800 (PST)
From: JDredd <no_toole@yahoo.com>
Subject: RE: Custom Vehicle




David Willsey <drwillsey@yahoo.com> wrote:

I understand the Souped-up Engine concept, having read
the article in White Dwarf. But there's also a Cost of
Speed chart that allows you to set a vehicles speed,
based on it's size. The Dark Eldar Rampage, from the
article, is a Light (or Small) Fast vehicle. According
to the chart, this should be +10 points.

----> No. You're wrong on part of that (or I'm totally deluded on all of this). The Rampage is a Light Vehicle. It's Normal Size. according to the chart on P 76, it's got Normal speed. It should have souped up Engines listed in the datafax, but it doesn't. That's the ONLY way it can upgrade it's speed to Fast. Regardless, work out the points cost, he's paying +20 for fast, not +10 for Normal. And like i said, according to common sense, you can only increase the speed through Souped-Up Engines. Or at least, it's looking like Colen and I and most everybody else i've talked to has come to that some conclusion.

Souped-up Engines are only for Lumbering Vehicles and
Walkers, not other vehicles.
----> No. Souped-up Engines are for ANY vehicles except one. If a War machine had 6+ Structure points, it can't have them. Otherwise, Lumbering vehicles and walkers can be upgraded to Agile. All other Vehicles can be upgraded to Fast. And you pay for that new speed class instead of the speed class that they are REQUIRED to have by the chart on p 76.



- Nate
"Please, won't you be my Italian lover?"-3 Day Meat Sale


---------------------------------
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.

[This message contained attachments]



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________________________________________________________________________

Message: 15
Date: Thu, 30 Nov 2000 14:02:02 -0800 (PST)
From: JDredd <no_toole@yahoo.com>
Subject: Re: Custom Vehicle


Btw, with all this custom vehicle discussion that's going on (not sure if this is even the right place to be having it), i wanted to apologize if anybody took offense to anything i'm saying. I'm at work when i read and respond to these, and right now the place has be rather stressed out. So please dont' think that i'm taking a condescending or spiteful tone with any of these messages.
thanks,


- Nate
"Please, won't you be my Italian lover?"-3 Day Meat Sale


---------------------------------
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.

[This message contained attachments]



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________________________________________________________________________

Message: 16
Date: Thu, 30 Nov 2000 14:53:48 -0800 (PST)
From: David Willsey <drwillsey@yahoo.com>
Subject: Re: Custom Vehicle

Not a problem. I understand how work can stress you
out. I appreciate the help. The wording for Souped Up
Engine is rather unclear, but it makes sense now.
Thanks for clearing things up.

-David


--- JDredd <no_toole@yahoo.com> wrote:
>
> Btw, with all this custom vehicle discussion that's
> going on (not sure if this is even the right place
> to be having it), i wanted to apologize if anybody
> took offense to anything i'm saying. I'm at work
> when i read and respond to these, and right now the
> place has be rather stressed out. So please dont'
> think that i'm taking a condescending or spiteful
> tone with any of these messages.
> thanks,
>
>
> - Nate
> "Please, won't you be my Italian lover?"-3 Day Meat
> Sale
>
>
> ---------------------------------
> Do You Yahoo!?
> Yahoo! Shopping - Thousands of Stores. Millions of
Products.


__________________________________________________
Do You Yahoo!?
Yahoo! Shopping - Thousands of Stores. Millions of Products.
http://shopping.yahoo.com/


________________________________________________________________________
________________________________________________________________________

Message: 17
Date: Thu, 30 Nov 2000 23:42:16 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Re: {AB} The new vehicle Construction RUles

One fine day in the middle of the night, ice_age@hotmail.com got up to
write:

>According to Tim Huckleberry, the idea is that only Chaos and
>Imperial forces have access to the big, untitled list. Chaos also
>has access to its own unique list. Everyone else uses their own
>racial list only. So no Dark Eldar Guass cannons or Necron battle
>cannons or IG Brightlances. This makes sense, although it still
>allows things like Khorne-dedicated vehicles with Noise Marine
>vehicle weapons, storm bolters for Chaos etc.

I'd quite like to nail Tim Huckelbury's feet to the floor, and I mean
that in the nicest possible sense of the word. Someone ask him what
weapons Orks are meant to get when they have a targetter, and what they
pay for them?

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 18
Date: Thu, 30 Nov 2000 23:41:16 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: {AB} The new vehicle Construction RUles

One fine day in the middle of the night, Jonathan Hurley
<silvercat@dreamseeker.org> got up to write:

>Which are nifty... But... Is the intent of them to allow all races access to
>the Imperial weapons section? Or should each race have access only to their
>own racial weapons? (Orks should have access to a subset of the impy list, I
>guess, but I can't see them with Assault Cannons...)

These are some of the vast assumptions I had to make, due to the
appalling holes in the vehicle creation rules :(

I assumed that everyone could get the normal list, and other races could
also get their racial weapons.

>Thanks for all the work, Colen.

Thanks!

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 19
Date: Thu, 30 Nov 2000 23:44:28 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Custom Vehicle

One fine day in the middle of the night, trent <felix@medford.net> got
up to write:

> No, I think the error here is Colin's (no offence :)

:O

NO 40K FILES FOR YOU"(*&("&(*(&*

:)

>If the only
>option to change the speed of a vehicle was to give it souped-up
>engines, than this chart wouln't apper:
>
>Cost Of Speed
>The cost of the vehicles speed is found on the chart below, by
>cross-referencing the vehicles size and speed.
>Speed Small Normal War Machine
>Immobile 0 0 0
>Normal +5 pts +10 pts +20 pts
>Lumbering +5 pts +10 pts +20 pts
>Agile +10 pts +15 pts +30 pts
>Fast +10 pts +20 pts +40 pts
>Flyer +40 pts +40 pts +40 pts

Incompetence. Based on the "Souped Up Engine" text, I stick by my
current modelling of it - otherwise, why have a Souped Up Engine upgrade
at all?

>> That is why you can't make a walker fast or a tank agile.
>
> why can't you... it seems rather simple to make an agile eldar/dark
>eldar tank... or what happens of you wanted to build a void phantom (the
>eldar scout titan)....

It isn't agile, I think.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 20
Date: Thu, 30 Nov 2000 23:45:00 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Custom Vehicle

One fine day in the middle of the night, Brad Morgan <B-
Morgan@concentric.net> got up to write:

>Just a couple of small nits.
>
>While playing with a Space Marine custom vehicle, I notice that Smoke
>Launchers and Hunter-Killer missiles are listed twice (HK with two different
>points values).

Once is the 'vehicle upgrade' entry, the other time is the one from the
big list o' weapons.

--
'Not Colin' McAlister | License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 21
Date: Thu, 30 Nov 2000 19:08:57 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: Re: {AB} The new vehicle Construction RUles -

Because the ab-files are straight CA and Rulebook stuff, I would suggest
leaving them exactly as they are in the WD article. Holes and all....AB is
a tool that people should be using as a supplement to the rulebooks and CA
articles. Not as a replacement.

I have always admired your stance on 'show it to me in a CA article or
rulebook.'

Thanks for the hard work



-----Original Message-----
From: 'Not Colin' McAlister & The Skrills [mailto:demandred@skrill.org]

I'd quite like to nail Tim Huckelbury's feet to the floor, and I mean
that in the nicest possible sense of the word. Someone ask him what
weapons Orks are meant to get when they have a targetter, and what they
pay for them?




________________________________________________________________________
________________________________________________________________________

Message: 22
Date: Thu, 30 Nov 2000 19:08:58 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: Custom Vehicle

The chart appears because the souped up engines entry says to refer to the
chart. It is there for your basic speed cost and the cost when you use
souped up engines.

=] hope this helps.


-----Original Message-----
From: trent [mailto:felix@medford.net]
Sent: Thursday, November 30, 2000 11:08 AM
To: ab@support.wolflair.com
Subject: Re: [AB] Custom Vehicle


DiPonio wrote:

> To increase a vehicles speed, you give it the souped up engines ability,
> look under that heading and you will find that walkers and war machines
that
> take this option are then counted as being Agile. Tanks and other things
> (except immobile of course) become Fast.


No, I think the error here is Colin's (no offence :) If the only
option to change the speed of a vehicle was to give it souped-up
engines, than this chart wouln't apper:

Cost Of Speed
The cost of the vehicles speed is found on the chart below, by
cross-referencing the vehicles size and speed.
Speed Small Normal War Machine
Immobile 0 0 0
Normal +5 pts +10 pts +20 pts
Lumbering +5 pts +10 pts +20 pts
Agile +10 pts +15 pts +30 pts
Fast +10 pts +20 pts +40 pts
Flyer +40 pts +40 pts +40 pts


> That is why you can't make a walker fast or a tank agile.

why can't you... it seems rather simple to make an agile eldar/dark
eldar tank... or what happens of you wanted to build a void phantom (the
eldar scout titan)....



trent



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Message: 23
Date: Thu, 30 Nov 2000 16:12:55 -0800
From: trent <felix@medford.net>
Subject: Re: Custom Vehicle

'Not Colin' McAlister & The Skrills wrote:

> NO 40K FILES FOR YOU"(*&("&(*(&*
>
> :)

DOH!

> Incompetence. Based on the "Souped Up Engine" text, I stick by my
> current modelling of it - otherwise, why have a Souped Up Engine upgrade
> at all?

that's a good question, but by that same token why have the chart
here...maybe it (souped up engines) was intented to kick it into the
next speed band based on the zoggin' 'uge engine strapped to the back
of the tank/walker/truck/whatever

>> why can't you... it seems rather simple to make an agile eldar/dark
>> eldar tank... or what happens of you wanted to build a void phantom (the
>> eldar scout titan)....
>
>
> It isn't agile, I think.

ok, but what about the eldar/dark eldat vehicles...

trent

>



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Message: 24
Date: Thu, 30 Nov 2000 16:16:44 -0800 (PST)
From: JDredd <no_toole@yahoo.com>
Subject: Re: Re: {AB} The new vehicle Construction RUles




'Not Colin' McAlister & The Skrills <demandred@skrill.org> wrote:
I'd quite like to nail Tim Huckelbury's feet to the floor, and I mean
that in the nicest possible sense of the word. Someone ask him what
weapons Orks are meant to get when they have a targetter, and what they
pay for them?
----> Well... I just called GW, and they said that Ork's can't get targeter's. Their justification, and I quote, "What kind of an Ork would USE a targeter?!?!" Anyway... Oh, and they also clarified, that for the price discrepency's on the twin-bolter and sonicblaster on the chaos list, to use the summar chart prices (5 and 8, respectively).

- Nate
"Please, won't you be my Italian lover?"-3 Day Meat Sale


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Message: 25
Date: Thu, 30 Nov 2000 19:23:59 -0800
From: "DiPonio" <DiPonio@voyager.net>
Subject: RE: Custom Vehicle

I have been able to create any of the DE vehicles listed, have not tried the
sissy eldar ones though.

Although they cost WAY more to create yourself than to just buy out of the
codex

just adding more email to the pile....D
-----Original Message-----
From: trent [mailto:felix@medford.net]
It isn't agile, I think.

ok, but what about the eldar/dark eldat vehicles...

trent





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