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Digest Number 201

  • Thread starter Thread starter armybuilder at egroups.co
  • Start date Start date
A

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There are 13 messages in this issue.

Topics in this digest:

1. Re: Problem with Mordheim
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
2. Re: "coun" local attribute problem
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
3. Re: "coun" local attribute problem
From: voidhammer@yahoo.com
4. New Files
From: "Lee Langston" <deadtechinc@yahoo.com>
5. Re: New Files
From: "Vegetta" <vegetta@alltel.net>
6. Re: New Files
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
7. Re: New Files
From: "Vegetta" <vegetta@alltel.net>
8. RE: New Files
From: Ron Schachtner <ron_schachtner@administaff.com>
9. Ork looted vehicles
From: Versif <petark@ntlworld.com>
10. Re: New Files
From: DeadEye <deadtechinc@yahoo.com>
11. 40K 2nd Edition files ERROR report
From: doublenot7@aol.com
12. BROKEN _ SECOND REQUEST - AB WE question
From: "Russ " <isanti314@aol.com>
13. Re: 40K 2nd Edition files ERROR report
From: Voidhammer <voidhammer@yahoo.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Wed, 1 Nov 2000 19:39:11 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Problem with Mordheim

One fine day in the middle of the night, Lee Langston
<deadtechinc@yahoo.com> got up to write:

>I have been off this list for a while, due to the lack of Miniature
>gaming I was doing. I have picked up v2 and love it,, but have run
>into a problem with the Mordheim files. I started a warband of Dwarfs
>and had a warband raiting of 92, but when I rebuilt them, my raiting
>has gone down to a 2. Why is this?

What do you mean by "rebuilt"?

>Also, when I add experience to my henchmen, it make the GC cost of
>each fig go up by 1 and makes me in viloation of max points. Same
>with adding gold to my leader.

The "gold" mechanism shows you how much money you're worth; set it to 0
and it'll be unlimited.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Wed, 1 Nov 2000 19:38:32 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: "coun" local attribute problem

One fine day in the middle of the night, voidhammer@yahoo.com got up to
write:

>While working on the Eldar file for 2nd edition I tried using
>the "coun" attribute, as I have countless times before, this time for
>the Pirates and Exodite Lords. But when I test it in Armybuilder
>itself the character units (the champions that is) are
>not 'replacing' one of the unit's numbers (i.e. a unit of five given
>a champion remains a unit of five, as the champion replaces
>a 'normal' member of the unit; instead, it is becoming a unit of 6, 5
>normals plus the champion). What I don't understand is why coun is
>not working. I've tried everything I could think of, and previous
>units that it worked for I replicated the command process. Is there
>something I'm missing here, or what? Please help as this is a tad
>annoying (problems you can't track down always are). Thanks.

The "coun" option doesn't decrease the number of models in the unit; all
it does is decrease the maximum number of models. If you want to reduce
the number of models in the unit, check out the "modl" option attribute.

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Wed, 01 Nov 2000 20:47:52 -0000
From: voidhammer@yahoo.com
Subject: Re: "coun" local attribute problem

Kewl, that worked. Okay, prepare for a 2nd edition upload of new
stuff (Eldar and Harlequins) to the ab-files group. Another few
weeks and I'll have every official codex or rules that GW released
for 2nd edition in armybuilder :D

--- In armybuilder@egroups.com, 'Not Colin' McAlister & The Skrills
<demandred@s...> wrote:

> The "coun" option doesn't decrease the number of models in the
unit; all
> it does is decrease the maximum number of models. If you want to
reduce
> the number of models in the unit, check out the "modl" option
attribute.




________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Wed, 01 Nov 2000 21:20:24 -0000
From: "Lee Langston" <deadtechinc@yahoo.com>
Subject: New Files

When are the Shadow Warriors list going to be added to the Mordhiem
file. We have a League we have started and 2 players are useing the
Shadow Warrior rules.

Just curious.



________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Sun, 1 Oct 2000 16:59:23 -0400
From: "Vegetta" <vegetta@alltel.net>
Subject: Re: New Files





> When are the Shadow Warriors list going to be added to the Mordhiem
> file. We have a League we have started and 2 players are useing the
> Shadow Warrior rules.
>
> Just curious.

Ditto the Averlanders ;)

Iroguro no Yosei Ichiban

Mordheim Fishpond
http://www.alltel.net/~rgatrell/index.html.htm





________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Wed, 1 Nov 2000 22:23:47 +0000
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: New Files

One fine day in the middle of the night, Vegetta <vegetta@alltel.net>
got up to write:

>
>
>
>
>> When are the Shadow Warriors list going to be added to the Mordhiem
>> file. We have a League we have started and 2 players are useing the
>> Shadow Warrior rules.
>>
>> Just curious.
>
>Ditto the Averlanders ;)

I've got next week targetted for the Mordheim file updates - the Clan
War, VOID and Warhammer 40k files should also have been updated by then
(phew).

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Sun, 1 Oct 2000 17:35:41 -0400
From: "Vegetta" <vegetta@alltel.net>
Subject: Re: New Files




> One fine day in the middle of the night, Vegetta <vegetta@alltel.net>
> got up to write:
>
> >
> >
> >
> >
> >> When are the Shadow Warriors list going to be added to the Mordhiem
> >> file. We have a League we have started and 2 players are useing the
> >> Shadow Warrior rules.
> >>
> >> Just curious.
> >
> >Ditto the Averlanders ;)
>
> I've got next week targetted for the Mordheim file updates - the Clan
> War, VOID and Warhammer 40k files should also have been updated by then
> (phew).

Your the MAN!! I have been playing with the ABC prog a little bit but it
will take me a whil eto get the hang of it I think...

Iroguro no Yosei Ichiban

Mordheim Fishpond
http://www.alltel.net/~rgatrell/index.html.htm





________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Wed, 1 Nov 2000 20:15:47 -0600
From: Ron Schachtner <ron_schachtner@administaff.com>
Subject: RE: New Files

Guys, I sent the Town Cryer 10 updates that I had to Colen today. Everything
seems to be working except, the Dramatic Persona and Hired swords. (requires
editing to options.mor).

Check the files section. The files will not be there long.....

That should buy Colen enough time to look over the files and prepare the
updated Mordheim files.

Ron S.

-----Original Message-----
From: Vegetta
To: ab@support.wolflair.com
Sent: 10/1/00 4:35 PM
Subject: Re: [AB] New Files




> One fine day in the middle of the night, Vegetta <vegetta@alltel.net>
> got up to write:
>
> >
> >
> >
> >
> >> When are the Shadow Warriors list going to be added to the Mordhiem
> >> file. We have a League we have started and 2 players are useing
the
> >> Shadow Warrior rules.
> >>
> >> Just curious.
> >
> >Ditto the Averlanders ;)
>
> I've got next week targetted for the Mordheim file updates - the Clan
> War, VOID and Warhammer 40k files should also have been updated by
then
> (phew).

Your the MAN!! I have been playing with the ABC prog a little bit but it
will take me a whil eto get the hang of it I think...

Iroguro no Yosei Ichiban

Mordheim Fishpond
http://www.alltel.net/~rgatrell/index.html.htm





To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com


________________________________________________________________________
________________________________________________________________________

Message: 9
Date: Wed, 1 Nov 2000 23:17:02 +0000
From: Versif <petark@ntlworld.com>
Subject: Ork looted vehicles

Colen,

WD 251 contained an ork Q&A under chapter approved. One of the things
mentioned was that basilisks can indeed take the indirect fire option.
No big deal since the latest AB file allows this.

What is interesting though is that this directly contradicts previous
assertions regarding looted vehicles, namely that looted vehicles are
taken from the bookdex and not subsequent codices. The indirect fire is
an option from the IG codex and was not an option in the bookdex so it
would not be available if the bookdex version were to be used. I now
believe there is sufficient proof that the codices over rule the bookdex
versions for looted vehicles, something I had no concrete evidence to
support previously. The latest WD provides said evidence and as such I
wonder if you will be amending the ork looted vehicles to reflect the
codices and not the bookdex :)

Cheers

Grotfang, not so humble ork warlord.


________________________________________________________________________
________________________________________________________________________

Message: 10
Date: Wed, 1 Nov 2000 20:45:25 -0800 (PST)
From: DeadEye <deadtechinc@yahoo.com>
Subject: Re: New Files

Your the hardest working man in AB!

Thanks Colen, we all appreciate your efforts.

Lee

--- 'Not Colin' McAlister & The Skrills
<demandred@skrill.org> wrote:
> One fine day in the middle of the night, Vegetta
> <vegetta@alltel.net>
> got up to write:
>
> >
> >
> >
> >
> >> When are the Shadow Warriors list going to be
> added to the Mordhiem
> >> file. We have a League we have started and 2
> players are useing the
> >> Shadow Warrior rules.
> >>
> >> Just curious.
> >
> >Ditto the Averlanders ;)
>
> I've got next week targetted for the Mordheim file
> updates - the Clan
> War, VOID and Warhammer 40k files should also have
> been updated by then
> (phew).
>
> --
> 'Not Colin' McAlister - License to Skrill
> Email: demandred@skrill.org | Visit
> http://www.skrill.org/ today!
>
-----------------------------+------------------------------------
> "Dovie'andi se tovya sagain" - Robert Jordan's Wheel
> Of Time
>


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