• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Digest Number 20

  • Thread starter Thread starter armybuilder at egroups.co
  • Start date Start date
A

armybuilder at egroups.co

Guest
------------------------------------------------------------------------
Make good on the promises you made when you signed your friends'
yearbooks. Classmates.com has 6 million registered High School
Alumni, so chances are you'll find your friends here:
http://click.egroups.com/1/3956/2/_/36190/_/957447498/
------------------------------------------------------------------------

To unsubscribe from this group, email

armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------

There are 8 messages in this issue.

Topics in this digest:

1. Re: Space Wolves characters=HQ
From: "Jimi" <james.tubman@cableinet.co.uk>
2. Blood Claw Bikes/Jump Packs
From: dhall@smalls.vinu.edu
3. Re: Blood Claw Bikes/Jump Packs
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
4. Re: Outlander Necromunda files (Was mordheim flagellant weapons)
From: "Salcor " <salcor@my-deja.com>
5. RE: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
From: "Russell Sparkes" <rjs@inorbit.com>
6. Re: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
From: "Njalcor" <grimnar83@mindspring.com>
7. RE: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
From: "Salcor " <salcor@my-deja.com>
8. RE: Re: Outlander Necromunda files (Was mordheim flagellant weapons)
From: "Russell Sparkes" <rjs@inorbit.com>


________________________________________________________________________
________________________________________________________________________

Message: 1
Date: Wed, 3 May 2000 13:27:40 +0100
From: "Jimi" <james.tubman@cableinet.co.uk>
Subject: Re: Space Wolves characters=HQ

> You're right, it isn't. I'm an idiot. :(

hehehe


Jimi

FREE 40k card buildings - http://welcome.to/the_astronomican/

40k3 list - http://www.egroups.com/group/40k3/info.html
40k Fluff list - http://www.egroups.com/group/40k_fluff/info.html
Astartes list - http://www.egroups.com/group/adeptus_astartes/info.html
Chaos list - http://www.onelist.com/subscribe/40k-chaos
Grey Knights - http://www.egroups.com/group/greyknightchapter/info.html
Guard list - http://www.egroups.com/group/imperial-guard/info.html
Sons Of Russ - http://www.egroups.com/group/sons-of-russ/info.html
Unforgiven - http://www.egroups.com/group/unforgiven/info.html




________________________________________________________________________
________________________________________________________________________

Message: 2
Date: Wed, 3 May 2000 08:21:43 -0500
From: dhall@smalls.vinu.edu
Subject: Blood Claw Bikes/Jump Packs

While you're fixing other minor things in the Space Wolf datafile, I
noticed that the meltagun for Blood Claw bike/jump pack squads cost 10
rather than the 8 they should cost. I also noticed that when you replace
the bolt pistol/ccw with bolt pistol/power weapon you have to keep the
bp/ccw or you get not enough weapons message on the jump packers.

Thanks for all the work you do on these 40k files. You have reduced the
time most of my group takes to make army lists from around 2 hours to under
an hour, yes they're still slow.

Dean



________________________________________________________________________
________________________________________________________________________

Message: 3
Date: Wed, 3 May 2000 19:38:05 +0100
From: 'Not Colin' McAlister & The Skrills <demandred@skrill.org>
Subject: Re: Blood Claw Bikes/Jump Packs

One fine day in the middle of the night, dhall@smalls.vinu.edu got up to
write:

>While you're fixing other minor things in the Space Wolf datafile, I
>noticed that the meltagun for Blood Claw bike/jump pack squads cost 10
>rather than the 8 they should cost.

Good point.

>I also noticed that when you replace
>the bolt pistol/ccw with bolt pistol/power weapon you have to keep the
>bp/ccw or you get not enough weapons message on the jump packers.

Ditto. I'll get them both fixed.

>Thanks for all the work you do on these 40k files.

Thanks!

>You have reduced the
>time most of my group takes to make army lists from around 2 hours to under
>an hour, yes they're still slow.

:)

--
'Not Colin' McAlister - License to Skrill
Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
-----------------------------+------------------------------------
"Dovie'andi se tovya sagain" - Robert Jordan's Wheel Of Time


________________________________________________________________________
________________________________________________________________________

Message: 4
Date: Wed, 03 May 2000 21:23:40 -0000
From: "Salcor " <salcor@my-deja.com>
Subject: Re: Outlander Necromunda files (Was mordheim flagellant weapons)

Russell,
I was wondering, on the Nercomunda v3 files, the scavvy file
will only allow you to get 1 scaly, instead of 2, and I can't seem to
find the problem in the file. Great work by the way, can't wait for
the redemptionist.



Salcor



________________________________________________________________________
________________________________________________________________________

Message: 5
Date: Thu, 4 May 2000 12:22:46 +1000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: RE: Re: Outlander Necromunda files (Was mordheim flagellant weapons)

> -----Original Message-----
> From: Salcor [mailto:salcor@my-deja.com]
> Sent: Thursday, 4 May 2000 7:24 AM
> To: armybuilder@egroups.com
> Subject: [AB] Re: Outlander Necromunda files (Was mordheim flagellant
> weapons)
>
>
> Russell,
> I was wondering, on the Nercomunda v3 files, the scavvy file
> will only allow you to get 1 scaly, instead of 2, and I can't seem to
> find the problem in the file. Great work by the way, can't wait for
> the redemptionist.

Thanks!

I've fixed the Scaly problem (stoopidy stupid), The fix will be in the
next update (including the redemption and the special characters)
- probably tomorrow.

Russell.



________________________________________________________________________
________________________________________________________________________

Message: 6
Date: Wed, 3 May 2000 21:47:21 -0500
From: "Njalcor" <grimnar83@mindspring.com>
Subject: Re: Re: Outlander Necromunda files (Was mordheim flagellant weapons)

I just downloaded the new file and was checking the ratskin list, and it has
tox grenades listed as something a starting ratskin gang can take (along
with missiles). Is this a mistake or an ab limitation?
----- Original Message -----
From: Russell Sparkes <rjs@inorbit.com>
To: ab@support.wolflair.com
Sent: Wednesday, May 03, 2000 9:22 PM
Subject: RE: [AB] Re: Outlander Necromunda files (Was mordheim flagellant
weapons)


> > -----Original Message-----
> > From: Salcor [mailto:salcor@my-deja.com]
> > Sent: Thursday, 4 May 2000 7:24 AM
> > To: armybuilder@egroups.com
> > Subject: [AB] Re: Outlander Necromunda files (Was mordheim flagellant
> > weapons)
> >
> >
> > Russell,
> > I was wondering, on the Nercomunda v3 files, the scavvy file
> > will only allow you to get 1 scaly, instead of 2, and I can't seem to
> > find the problem in the file. Great work by the way, can't wait for
> > the redemptionist.
>
> Thanks!
>
> I've fixed the Scaly problem (stoopidy stupid), The fix will be in the
> next update (including the redemption and the special characters)
> - probably tomorrow.
>
> Russell.



________________________________________________________________________
________________________________________________________________________

Message: 7
Date: Thu, 04 May 2000 05:40:18 -0000
From: "Salcor " <salcor@my-deja.com>
Subject: RE: Re: Outlander Necromunda files (Was mordheim flagellant weapons)


> I've fixed the Scaly problem (stoopidy stupid), The fix will be in
the
> next update (including the redemption and the special characters)
> - probably tomorrow.
>
> Russell.

Thanks Russell. Can't wait to see it.

Salcor



________________________________________________________________________
________________________________________________________________________

Message: 8
Date: Thu, 4 May 2000 17:25:06 +1000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: RE: Re: Outlander Necromunda files (Was mordheim flagellant weapons)

The Tox bomb thing was a mistake, it'll be fixed in the next version
(see previous message).
I assume you mean the Summary can have missiles?
If so, I'll fix it. If not, who could take the missile?

Russell.

> -----Original Message-----
> From: Njalcor [mailto:grimnar83@mindspring.com]
> Sent: Thursday, 4 May 2000 12:47 PM
> To: armybuilder@egroups.com
> Subject: Re: [AB] Re: Outlander Necromunda files (Was mordheim
> flagellant weapons)
>
>
> I just downloaded the new file and was checking the ratskin
> list, and it has
> tox grenades listed as something a starting ratskin gang can
> take (along
> with missiles). Is this a mistake or an ab limitation?
> ----- Original Message -----
> From: Russell Sparkes <rjs@inorbit.com>
> To: <armybuilder@egroups.com>
> Sent: Wednesday, May 03, 2000 9:22 PM
> Subject: RE: [AB] Re: Outlander Necromunda files (Was
> mordheim flagellant
> weapons)
>
>
> > > -----Original Message-----
> > > From: Salcor [mailto:salcor@my-deja.com]
> > > Sent: Thursday, 4 May 2000 7:24 AM
> > > To: armybuilder@egroups.com
> > > Subject: [AB] Re: Outlander Necromunda files (Was
> mordheim flagellant
> > > weapons)
> > >
> > >
> > > Russell,
> > > I was wondering, on the Nercomunda v3 files, the scavvy file
> > > will only allow you to get 1 scaly, instead of 2, and I
> can't seem to
> > > find the problem in the file. Great work by the way,
> can't wait for
> > > the redemptionist.
> >
> > Thanks!
> >
> > I've fixed the Scaly problem (stoopidy stupid), The fix
> will be in the
> > next update (including the redemption and the special characters)
> > - probably tomorrow.
> >
> > Russell.
>
>
> --------------------------------------------------------------
> ----------
> Get your money connected @ OnMoney.com - the first Web site that lets
> you see and manage all of your finances all in one place.
> http://click.egroups.com/1/3012/2/_/36190/_/957408405/
> --------------------------------------------------------------
> ----------
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
>



________________________________________________________________________
________________________________________________________________________
 
Back
Top