A
armybuilder at egroups.co
Guest
--------------------------------------------------------------------<e|-
Go to Maingate.com for info that improves the quality of Army life.
http://click.egroups.com/1/7636/4/_/36190/_/966339516/
--------------------------------------------------------------------|e>-
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 15 messages in this issue.
Topics in this digest:
1. Re: Re: Datafile for WH 40k 2nd Ed.
From: Voidhammer <voidhammer@yahoo.com>
2. Re: something Epicly different
From: Voidhammer <voidhammer@yahoo.com>
3. Re: State of the DBM files
From: "Dave Clapper" <d.clapper@worldnet.att.net>
4. Re: State of the DBM files
From: Eric Landes <eric@landesfamily.com>
5. Re: State of the DBM files
From: "Dave Clapper" <d.clapper@worldnet.att.net>
6. Re: State of the DBM files
From: "Dave Clapper" <d.clapper@worldnet.att.net>
7. RE: Any idea how I could do the following....
From: "Russell Sparkes" <rjs@inorbit.com>
8. Re: emperors champion.
From: "Kevin McKibben" <timaro99@foxinternet.net>
9. Re: emperors champion.
From: David Willsey <drwillsey@yahoo.com>
10. Re: Warhammer Fantasy - New files for new version versus old files?
From: Rob Bowes <rob@wolflair.com>
11. Re: Re: Datafile for WH 40k 2nd Ed.
From: Rob Bowes <rob@wolflair.com>
12. RE: Any idea how I could do the following....
From: Rob Bowes <rob@wolflair.com>
13. RE: Question about Types and Tweaks
From: Rob Bowes <rob@wolflair.com>
14. Re: Re: Datafile for WH 40k 2nd Ed.
From: quester <quester666@yahoo.com>
15. RE: Any idea how I could do the following....
From: Simon Day <sday@dolphin-cs.co.uk>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 14 Aug 2000 08:13:45 -0700 (PDT)
From: Voidhammer <voidhammer@yahoo.com>
Subject: Re: Re: Datafile for WH 40k 2nd Ed.
The problem about combining efforts is that our
definition files are different. I just finished the
Tyranids 2nd edition for AB and am almost done with
Orks, but had to alter my definition file as I went
along. Chances are I'll have to alter it again before
I'm done with all the armies (under 2 months right
now). About the German, I'm not sure he incorporates
all the little rules about 'when choosing this unit
you have to have the gradmother's roommate of this
unit for a reduced cost' and other such wonderful
rules. I'm just hoping the Orks are the worst of this
(4 days to input/interlink them as opposed to 4 hours
for the bugs).
BTW, most of the German data files are empty.
Translating nothing gives nothing in return
Personally, I've just decided to bite the bullet and
try and make the best damn datafiles I can. But the
changing nature of the definition file (I had to alter
mine about 40 times while doing Orks, it's simple but
you can't post every edit to the .txt file, too
time-consuming) makes it nearly impossible for a
'committee effort'.
--- Lars Gottlieb <larsgottlieb@forum.dk> wrote:
> Erm ...
> Is it just me or does it seem pretty poiintless that
> 3 different
> groups out there try to make their own 40k2
> datafiles?
> By far the easiest must be to get a german-fluent
> guy translate the
> german ones, then work out the rest? - 'Far as I
> remember, they are
> not complete.
> BTW I have all the Codices, am (semi-)fluent in
> German, and has
> played 40k2 since '93.
> I'm quite willing to be _part_ of the team, but I
> just don't have the
> time to do it all.
> And, No, I won't part with the codices.
>
> Lars Gottlieb.
>
-------------------------------------------------------------
> If Cthulu Calls
> - Don't answer.
=====
Voidhammer
Chapter Master, Inferno Angels
Tyrant, Hive Fleet Violator
Philosopher, Thousand Sons
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 14 Aug 2000 08:15:45 -0700 (PDT)
From: Voidhammer <voidhammer@yahoo.com>
Subject: Re: something Epicly different
Has anybody ever wrote any datafiles for Space Marine
(the original Epic)? 1st edition Epic was much better
than the last one that the game died with, but the
cards are a pain
Armybuilder is much easier 
=====
Voidhammer
Chapter Master, Inferno Angels
Tyrant, Hive Fleet Violator
Philosopher, Thousand Sons
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 14 Aug 2000 15:31:50 -0600
From: "Dave Clapper" <d.clapper@worldnet.att.net>
Subject: Re: State of the DBM files
ERIC, ON WHICH SITE CAN I FIND THESE FILES?
----- Original Message -----
From: "Eric Landes" <eric@landesfamily.com>
To: ab@support.wolflair.com
Sent: Friday, August 04, 2000 12:11 PM
Subject: [AB] State of the DBM files
> Here's where things stand with the DBM data files for the 2nd edition of
> the army lists and AB 2.0:
>
> The following armies are done:
> New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> American, Khwarizmian, Early Swiss, Later Swiss.
>
> The following armies are in the debugging stage:
> Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval German.
>
> The following armies are implemented using only v1.4 techniques:
> Later Macedonian, Commagene, Early German, Ancient British, Caledonian,
> Burgundi or Limigantes, African Vandal, Estonian.
>
> The following armies exist in a skeleton stage or only with troops
eligible
> as allies:
> Early Armenian, Hellenistic Greek, Early Imperial Roman, Later Moorish,
> Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
Kurdish,
> Kushan.
>
> That only leaves 276 more armies to go...
>
> My goal is to have a release at the end of next week with at least 75% of
> the above armies in it. I'll also be updating the reference document on
> how to implement DBM armies.
>
> All this information will be sitting on a web page that will be the
> reference and collection point for all DBM AB files. It will also contain
> a list of all armies, their race codes, state, date last updated, and the
> email address of the person responsible for writing the file.
>
> It's a lot of work for what's likely a small audience, but there's so many
> armies that they MUST be organized, or all hell will break loose.
>
> Eric
>
>
> Eric Landes
> eric@landesfamily.com
> http://www.landesfamily.com
>
> "A mathematician is a device that turns coffee into theorems."
> - Paul Erdes
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 14 Aug 2000 14:40:38 -0700
From: Eric Landes <eric@landesfamily.com>
Subject: Re: State of the DBM files
Some time tonight, there will be a posting at
http://www.landesfamily.com/dbmab. I won't have the Medieval Germans done
(yet) but there will be a lot of info up there.
Rob knows about this new location, and will be updating his page after he
recovers from GenCon.
E
At 02:31 PM 8/14/2000, you wrote:
>ERIC, ON WHICH SITE CAN I FIND THESE FILES?
>----- Original Message -----
>From: "Eric Landes" <eric@landesfamily.com>
>To: <armybuilder@egroups.com>
>Sent: Friday, August 04, 2000 12:11 PM
>Subject: [AB] State of the DBM files
>
>
> > Here's where things stand with the DBM data files for the 2nd edition of
> > the army lists and AB 2.0:
> >
> > The following armies are done:
> > New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> > American, Khwarizmian, Early Swiss, Later Swiss.
> >
> > The following armies are in the debugging stage:
> > Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval German.
> >
> > The following armies are implemented using only v1.4 techniques:
> > Later Macedonian, Commagene, Early German, Ancient British, Caledonian,
> > Burgundi or Limigantes, African Vandal, Estonian.
> >
> > The following armies exist in a skeleton stage or only with troops
>eligible
> > as allies:
> > Early Armenian, Hellenistic Greek, Early Imperial Roman, Later Moorish,
> > Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> > Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
>Kurdish,
> > Kushan.
> >
> > That only leaves 276 more armies to go...
> >
> > My goal is to have a release at the end of next week with at least 75% of
> > the above armies in it. I'll also be updating the reference document on
> > how to implement DBM armies.
> >
> > All this information will be sitting on a web page that will be the
> > reference and collection point for all DBM AB files. It will also contain
> > a list of all armies, their race codes, state, date last updated, and the
> > email address of the person responsible for writing the file.
> >
> > It's a lot of work for what's likely a small audience, but there's so many
> > armies that they MUST be organized, or all hell will break loose.
> >
> > Eric
> >
> >
> > Eric Landes
> > eric@landesfamily.com
> > http://www.landesfamily.com
> >
> > "A mathematician is a device that turns coffee into theorems."
> > - Paul Erdes
> >
> >
> >
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@egroups.com
> >
> >
>
>
>
>
>To unsubscribe from this group, email
>
>armybuilder-unsubscribe@egroups.com
Eric Landes
eric@landesfamily.com
http://www.landesfamily.com
"A mathematician is a device that turns coffee into theorems."
- Paul Erdes
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Mon, 14 Aug 2000 15:42:32 -0600
From: "Dave Clapper" <d.clapper@worldnet.att.net>
Subject: Re: State of the DBM files
THANKS FOR THE INFO,I'LL CHECK IT OUT TONIGHT.
----- Original Message -----
From: "Eric Landes" <eric@landesfamily.com>
To: ab@support.wolflair.com
Sent: Monday, August 14, 2000 3:40 PM
Subject: Re: [AB] State of the DBM files
> Some time tonight, there will be a posting at
> http://www.landesfamily.com/dbmab. I won't have the Medieval Germans done
> (yet) but there will be a lot of info up there.
>
> Rob knows about this new location, and will be updating his page after he
> recovers from GenCon.
>
> E
>
> At 02:31 PM 8/14/2000, you wrote:
> >ERIC, ON WHICH SITE CAN I FIND THESE FILES?
> >----- Original Message -----
> >From: "Eric Landes" <eric@landesfamily.com>
> >To: <armybuilder@egroups.com>
> >Sent: Friday, August 04, 2000 12:11 PM
> >Subject: [AB] State of the DBM files
> >
> >
> > > Here's where things stand with the DBM data files for the 2nd edition
of
> > > the army lists and AB 2.0:
> > >
> > > The following armies are done:
> > > New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> > > American, Khwarizmian, Early Swiss, Later Swiss.
> > >
> > > The following armies are in the debugging stage:
> > > Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval
German.
> > >
> > > The following armies are implemented using only v1.4 techniques:
> > > Later Macedonian, Commagene, Early German, Ancient British,
Caledonian,
> > > Burgundi or Limigantes, African Vandal, Estonian.
> > >
> > > The following armies exist in a skeleton stage or only with troops
> >eligible
> > > as allies:
> > > Early Armenian, Hellenistic Greek, Early Imperial Roman, Later
Moorish,
> > > Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> > > Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
> >Kurdish,
> > > Kushan.
> > >
> > > That only leaves 276 more armies to go...
> > >
> > > My goal is to have a release at the end of next week with at least 75%
of
> > > the above armies in it. I'll also be updating the reference document
on
> > > how to implement DBM armies.
> > >
> > > All this information will be sitting on a web page that will be the
> > > reference and collection point for all DBM AB files. It will also
contain
> > > a list of all armies, their race codes, state, date last updated, and
the
> > > email address of the person responsible for writing the file.
> > >
> > > It's a lot of work for what's likely a small audience, but there's so
many
> > > armies that they MUST be organized, or all hell will break loose.
> > >
> > > Eric
> > >
> > >
> > > Eric Landes
> > > eric@landesfamily.com
> > > http://www.landesfamily.com
> > >
> > > "A mathematician is a device that turns coffee into theorems."
> > > - Paul Erdes
> > >
> > >
> > >
> > >
> > >
> > > To unsubscribe from this group, email
> > >
> > > armybuilder-unsubscribe@egroups.com
> > >
> > >
> >
> >
> >
> >
> >To unsubscribe from this group, email
> >
> >armybuilder-unsubscribe@egroups.com
>
>
> Eric Landes
> eric@landesfamily.com
> http://www.landesfamily.com
>
> "A mathematician is a device that turns coffee into theorems."
> - Paul Erdes
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Mon, 14 Aug 2000 15:44:48 -0600
From: "Dave Clapper" <d.clapper@worldnet.att.net>
Subject: Re: State of the DBM files
ROB,DO YOU KNOW WHERE I CAN GET AHOLD OF WARHAMMER 40K 2ND ED DATA FILES FOR
ARMY BUILDER?I DOWNLOADED SOME FROM A WEBSITE BUT AB COULDN'T ACCEPT THEM.
----- Original Message -----
From: "Eric Landes" <eric@landesfamily.com>
To: ab@support.wolflair.com
Sent: Monday, August 14, 2000 3:40 PM
Subject: Re: [AB] State of the DBM files
> Some time tonight, there will be a posting at
> http://www.landesfamily.com/dbmab. I won't have the Medieval Germans done
> (yet) but there will be a lot of info up there.
>
> Rob knows about this new location, and will be updating his page after he
> recovers from GenCon.
>
> E
>
> At 02:31 PM 8/14/2000, you wrote:
> >ERIC, ON WHICH SITE CAN I FIND THESE FILES?
> >----- Original Message -----
> >From: "Eric Landes" <eric@landesfamily.com>
> >To: <armybuilder@egroups.com>
> >Sent: Friday, August 04, 2000 12:11 PM
> >Subject: [AB] State of the DBM files
> >
> >
> > > Here's where things stand with the DBM data files for the 2nd edition
of
> > > the army lists and AB 2.0:
> > >
> > > The following armies are done:
> > > New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> > > American, Khwarizmian, Early Swiss, Later Swiss.
> > >
> > > The following armies are in the debugging stage:
> > > Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval
German.
> > >
> > > The following armies are implemented using only v1.4 techniques:
> > > Later Macedonian, Commagene, Early German, Ancient British,
Caledonian,
> > > Burgundi or Limigantes, African Vandal, Estonian.
> > >
> > > The following armies exist in a skeleton stage or only with troops
> >eligible
> > > as allies:
> > > Early Armenian, Hellenistic Greek, Early Imperial Roman, Later
Moorish,
> > > Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> > > Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
> >Kurdish,
> > > Kushan.
> > >
> > > That only leaves 276 more armies to go...
> > >
> > > My goal is to have a release at the end of next week with at least 75%
of
> > > the above armies in it. I'll also be updating the reference document
on
> > > how to implement DBM armies.
> > >
> > > All this information will be sitting on a web page that will be the
> > > reference and collection point for all DBM AB files. It will also
contain
> > > a list of all armies, their race codes, state, date last updated, and
the
> > > email address of the person responsible for writing the file.
> > >
> > > It's a lot of work for what's likely a small audience, but there's so
many
> > > armies that they MUST be organized, or all hell will break loose.
> > >
> > > Eric
> > >
> > >
> > > Eric Landes
> > > eric@landesfamily.com
> > > http://www.landesfamily.com
> > >
> > > "A mathematician is a device that turns coffee into theorems."
> > > - Paul Erdes
> > >
> > >
> > >
> > >
> > >
> > > To unsubscribe from this group, email
> > >
> > > armybuilder-unsubscribe@egroups.com
> > >
> > >
> >
> >
> >
> >
> >To unsubscribe from this group, email
> >
> >armybuilder-unsubscribe@egroups.com
>
>
> Eric Landes
> eric@landesfamily.com
> http://www.landesfamily.com
>
> "A mathematician is a device that turns coffee into theorems."
> - Paul Erdes
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Tue, 15 Aug 2000 09:41:39 +1000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: RE: Any idea how I could do the following....
The best way to do a "get one for free" is to have a hidden option
assigned to the top level unit that costs -30 points.
Then you just set the cost for each gun to be the price of the gun +30
points.
When you have one gun, the extra 30 point cost is negated, but when you
add the other guns, they pay the extra 30 points each.
Does that make sense?
I tried to create a small datafile to play around with this, but I
came up with more questions about how the rules work.
If you still don't have any luck, let me know.
Russell.
-----Original Message-----
From: Simon Day [mailto:sday@dolphin-cs.co.uk]
Sent: Monday, 14 August 2000 10:01 PM
To: ab@support.wolflair.com
Subject: RE: [AB] Any idea how I could do the following....
Hi,
The rules are:-
1 gun + crew = price of gun + price of crew (number of crew = 2-6)
2 guns + crew = price of guns + price of crew + 30 (number of crew = 4-12)
3 guns + crew = price of guns + price of crew + 60 (number of crew = 6-18)
Cheers,
Simon Day
> -----Original Message-----
> From: Simon Day [mailto:sday@dolphin-cs.co.uk]
> Sent: Monday, 14 August 2000 8:50 PM
> To: 'armybuilder@egroups.com'
> Subject: [AB] Any idea how I could do the following....
>
>
> Hi,
>
> I am building a set of files for a Napoleonic type game and I'm having a
> bit of trouble with setting up the artillery units.
>
> Basically:
> Each Artillery battery can have between 1 and 3 guns at a fixed cost per
> gun - not a problem
> Each gun can have between 2 and 6 crew - again not a problem
> For each gun in the battery (above 1 gun), a fixed cost is incurred -
> Hmmmmm problem...
>
> So 1 gun = no extra cost, 2 guns = +30 points, 3 guns = +60 points
>
> The way it is currently set up is that the Artillery Battery is a "unit"
> (number 1:3)
> The Gun type is an "option" with a fixed cost.
> The Crew are a "unit" (number 2:6) with a fixed cost per person and are
> linked to the Artillery Battery via an automatic "option" (attribute =
> unit:crew@var)
> The battery cost is also a "unit" (number 0:2) linked to the Artillery
> Battery via an automatic "option" (attribute = unit:batt@var)
>
> I have managed to get the "battery cost" count to initialize as zero and
> increase correctly using the internal attributes "ratp:max=2:1",
> "ratp:max=3:2" and "zero" on the "battery cost" unit.
>
> However, if the number of guns is decreased, the battery cost unit
doesn't
> downsize correctly and won't allow me to set it to zero again.
>
> This is one of the first data files I have put together, so I'm still on
a
> bit of a learning curve ;-)
>
> Any idea how to get round this ?
>
> Cheers,
> Simon Day
>
>
> ________________________________________________________________________
> This message has been checked for all known viruses, by Star Internet,
> delivered through the MessageLabs Virus Control Centre.
> For further information visit:
> http://www.star.net.uk/stats.asp
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
> ________________________________________________________________________
> This message has been checked for all known viruses, by Star Internet,
> delivered through the MessageLabs Virus Control Centre.
> For further information visit:
> http://www.star.net.uk/stats.asp
>
________________________________________________________________________
This message has been checked for all known viruses, by Star Internet,
delivered through the MessageLabs Virus Control Centre.
For further information visit:
http://www.star.net.uk/stats.asp
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Mon, 14 Aug 2000 18:22:17 -0700
From: "Kevin McKibben" <timaro99@foxinternet.net>
Subject: Re: emperors champion.
I may be wrong, but I'm pretty sure that the emporers champion IS an HQ
choice. You can't take it without filling an HQ slot. THat's like saying
"I want my hive tyrant to count as troops!"
-----Original Message-----
From: e_freeland@hotmail.com <e_freeland@hotmail.com>
To: ab@support.wolflair.com
Date: Sunday, August 13, 2000 1:57 AM
Subject: [AB] emperors champion.
>In AB 2.0 when you are using a breakthrough mission it will not let
>you take an Emperors champion without taking a HQ choice.
>
>Problem is you do not have to take a HQ in these missions.
>
>Does any one know if this is just a bug in the files or what?
>
>You should be able to take an Emperors champion as he is a compulsory
>model, but the HQ's are not in that mission.
>
>any thoughts?
>
>
>
>
>
>
>To unsubscribe from this group, email
>
>armybuilder-unsubscribe@egroups.com
>
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Mon, 14 Aug 2000 18:34:58 -0700 (PDT)
From: David Willsey <drwillsey@yahoo.com>
Subject: Re: emperors champion.
Actually, the Champion counts as an HQ as far as
deployment is concerned, but doesn't take up the slot.
This allows Black Templars players to take two
'normal' HQ choices, but they still *must* take the
Emperor's Champion.
The problem this causes with Army Builder is that
sometimes there are missions that only allow one HQ
choice, or don't require one at all, but the Templars
have no choice but to take the Champion...
-David
--- Kevin McKibben <timaro99@foxinternet.net> wrote:
> I may be wrong, but I'm pretty sure that the
> emporers champion IS an HQ
> choice. You can't take it without filling an HQ
> slot. THat's like saying
> "I want my hive tyrant to count as troops!"
> -----Original Message-----
> From: e_freeland@hotmail.com
> <e_freeland@hotmail.com>
> To: armybuilder@egroups.com
> <armybuilder@egroups.com>
> Date: Sunday, August 13, 2000 1:57 AM
> Subject: [AB] emperors champion.
>
>
> >In AB 2.0 when you are using a breakthrough mission
> it will not let
> >you take an Emperors champion without taking a HQ
> choice.
> >
> >Problem is you do not have to take a HQ in these
> missions.
> >
> >Does any one know if this is just a bug in the
> files or what?
> >
> >You should be able to take an Emperors champion as
> he is a compulsory
> >model, but the HQ's are not in that mission.
> >
> >any thoughts?
> >
> >
> >
> >
> >
> >
> >To unsubscribe from this group, email
> >
> >armybuilder-unsubscribe@egroups.com
> >
>
>
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Mon, 14 Aug 2000 19:57:16 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Warhammer Fantasy - New files for new version versus old files?
All that is needed to allow the two game systems to co-exist is to give
them different file extensions. I'm guessing that this is going to be done.
If not, you can always just rename the old files to "*.wf5" or something
and you'll be able to switch between them.
V2.0 adds full support for the new graduated composition limits in WFB6, so
that's not a concern.
Thanks, Rob
At 02:47 PM 8/10/00 +0000, you wrote:
>Hey all,
>
>As a fairly longtime user of ArmyBuilder with Warhammer Fantasy
>Battle data files, I am curious as if thought has been given to the
>new data files that will be necessary for the new release coming out
>in October. Since it is such a drastic change and many of us are
>thinking about not going with the new changes or maybe playing both.
>When the new data files are created maybe they can use a different
>naming convention to allow the continued use of 5th edition data
>files and allow the use of the 6th edition ones when written at the
>same time. I, for one, don't want to be stuck to only using the new
>data files or not being able to upgrade and keep using the old ones.
>With the publication of the "Ravening Hordes", there has been a lot
>of discussion with the people I game with and it seems to be a good
>bit of hesitation whether or not to even try the new rules and many
>seem intent on doing both. If this is the wrong place for this
>concern, please point me to the correct place to address it.
>
>Thanks,
>
>Owen
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Mon, 14 Aug 2000 20:05:08 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Datafile for WH 40k 2nd Ed.
You need to use the "ocat" and "must" attributes to constrain the selection
counts, plus you can use "rmdr" to assign all remainder slots to a given
option. You also need to use the '#' limit, as this maps to the model count
of the unit.
Thanks, Rob
At 09:26 AM 8/11/00 -0700, you wrote:
>Very Shagadelic! After my intial block dissolved, I
>got some serious work done on the Ork and Tyranid
>stuff. Gotta nother question. How do you tie the
>number of an option into the number of the unit
>itself? Basically, how do I make it so you can just
>select 0-1 Deathspitter per Tyranid Warrior, but these
>choices 'decrease' based on whether you take a Venom
>Cannon or not? And have all of this be 'maxed' by the
>unit size number (i.e. if there's 3 Warriors in the
>brood, you can't take like 6 Deathspitters). Am I
>making any sense at all here?
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Mon, 14 Aug 2000 20:14:49 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: RE: Any idea how I could do the following....
Russell's suggestion works well and was the recommended solution with V1.x.
With V2.0, you can also create a hidden option for the main unit that uses
a calculated cost with the expression "#-1*30". This will take the model
count (# of guns), subtract one, then multiply the result by 30 to give the
extra cost. Either method will work well, depending on your preferred approach.
Thanks, Rob
At 09:41 AM 8/15/00 +1000, you wrote:
>The best way to do a "get one for free" is to have a hidden option
>assigned to the top level unit that costs -30 points.
>Then you just set the cost for each gun to be the price of the gun +30
>points.
>
>When you have one gun, the extra 30 point cost is negated, but when you
>add the other guns, they pay the extra 30 points each.
>
>Does that make sense?
>
>I tried to create a small datafile to play around with this, but I
>came up with more questions about how the rules work.
>If you still don't have any luck, let me know.
>
>Russell.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 13
Date: Mon, 14 Aug 2000 20:10:42 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: RE: Question about Types and Tweaks
I just got back from GenCon a few minutes ago, and this one is going to
require some serious thinking. I don't know the answer right now and I
doubt I'll have time to research it for a couple of days (I need to get
caught up on everything after being gone). Please ping me again about this
later this week.
Thanks, Rob
At 09:00 PM 8/14/00 +1000, you wrote:
>The answer is in the manual
>Only types assigned via other items are recognised via zutp.
>
>So how do I accomplish what I want?
>
>Russell.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 14
Date: Mon, 14 Aug 2000 21:19:01 -0700 (PDT)
From: quester <quester666@yahoo.com>
Subject: Re: Re: Datafile for WH 40k 2nd Ed.
keep up the good work there s a lot of old 2 ed ed players out here cheering you on
ron
Voidhammer <voidhammer@yahoo.com> wrote:
The problem about combining efforts is that our
definition files are different. I just finished the
Tyranids 2nd edition for AB and am almost done with
Orks, but had to alter my definition file as I went
along. Chances are I'll have to alter it again before
I'm done with all the armies (under 2 months right
now). About the German, I'm not sure he incorporates
all the little rules about 'when choosing this unit
you have to have the gradmother's roommate of this
unit for a reduced cost' and other such wonderful
rules. I'm just hoping the Orks are the worst of this
(4 days to input/interlink them as opposed to 4 hours
for the bugs).
BTW, most of the German data files are empty.
Translating nothing gives nothing in return
Personally, I've just decided to bite the bullet and
try and make the best damn datafiles I can. But the
changing nature of the definition file (I had to alter
mine about 40 times while doing Orks, it's simple but
you can't post every edit to the .txt file, too
time-consuming) makes it nearly impossible for a
'committee effort'.
--- Lars Gottlieb wrote:
> Erm ...
> Is it just me or does it seem pretty poiintless that
> 3 different
> groups out there try to make their own 40k2
> datafiles?
> By far the easiest must be to get a german-fluent
> guy translate the
> german ones, then work out the rest? - 'Far as I
> remember, they are
> not complete.
> BTW I have all the Codices, am (semi-)fluent in
> German, and has
> played 40k2 since '93.
> I'm quite willing to be _part_ of the team, but I
> just don't have the
> time to do it all.
> And, No, I won't part with the codices.
>
> Lars Gottlieb.
>
-------------------------------------------------------------
> If Cthulu Calls
> - Don't answer.
=====
Voidhammer
Chapter Master, Inferno Angels
Tyrant, Hive Fleet Violator
Philosopher, Thousand Sons
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
--------------------------------------------------------------------Go to Maingate.com to improve the quality of military life.
http://click.egroups.com/1/7637/4/_/36190/_/966266026/
--------------------------------------------------------------------|e>-
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
"Is it time to play?"
---------------------------------
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 15
Date: Tue, 15 Aug 2000 10:21:05 +0100
From: Simon Day <sday@dolphin-cs.co.uk>
Subject: RE: Any idea how I could do the following....
Thanks guys,
I give this a go and see what I can do with it...
Cheers,
Simon Day
Deputy Development Team Leader.
Capita Education Services, 5 Mercian Close, Watermoor, Cirencester, GL7 1LT
Tel: (01285) 647500
> ----------
> From: Rob Bowes[SMTP:rob@wolflair.com]
> Reply To: armybuilder@egroups.com
> Sent: 15 August 2000 04:14
> To: armybuilder@egroups.com
> Subject: RE: [AB] Any idea how I could do the following....
>
> Russell's suggestion works well and was the recommended solution with V1.x.
> With V2.0, you can also create a hidden option for the main unit that uses
> a calculated cost with the expression "#-1*30". This will take the model
> count (# of guns), subtract one, then multiply the result by 30 to give the
> extra cost. Either method will work well, depending on your preferred approach.
>
> Thanks, Rob
>
>
> At 09:41 AM 8/15/00 +1000, you wrote:
> >The best way to do a "get one for free" is to have a hidden option
> >assigned to the top level unit that costs -30 points.
> >Then you just set the cost for each gun to be the price of the gun +30
> >points.
> >
> >When you have one gun, the extra 30 point cost is negated, but when you
> >add the other guns, they pay the extra 30 points each.
> >
> >Does that make sense?
> >
> >I tried to create a small datafile to play around with this, but I
> >came up with more questions about how the rules work.
> >If you still don't have any luck, let me know.
> >
> >Russell.
>
>
> ---------------------------------------------------------------------------
> Rob Bowes (rob@wolflair.com) (650) 726-9689
> Lone Wolf Development www.wolflair.com
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
> ________________________________________________________________________
> This message has been checked for all known viruses, by Star Internet,
> delivered through the MessageLabs Virus Control Centre.
> For further information visit:
> http://www.star.net.uk/stats.asp
>
________________________________________________________________________
This message has been checked for all known viruses, by Star Internet,
delivered through the MessageLabs Virus Control Centre.
For further information visit:
http://www.star.net.uk/stats.asp
________________________________________________________________________
________________________________________________________________________
Go to Maingate.com for info that improves the quality of Army life.
http://click.egroups.com/1/7636/4/_/36190/_/966339516/
--------------------------------------------------------------------|e>-
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
------------------------------------------------------------------------
There are 15 messages in this issue.
Topics in this digest:
1. Re: Re: Datafile for WH 40k 2nd Ed.
From: Voidhammer <voidhammer@yahoo.com>
2. Re: something Epicly different
From: Voidhammer <voidhammer@yahoo.com>
3. Re: State of the DBM files
From: "Dave Clapper" <d.clapper@worldnet.att.net>
4. Re: State of the DBM files
From: Eric Landes <eric@landesfamily.com>
5. Re: State of the DBM files
From: "Dave Clapper" <d.clapper@worldnet.att.net>
6. Re: State of the DBM files
From: "Dave Clapper" <d.clapper@worldnet.att.net>
7. RE: Any idea how I could do the following....
From: "Russell Sparkes" <rjs@inorbit.com>
8. Re: emperors champion.
From: "Kevin McKibben" <timaro99@foxinternet.net>
9. Re: emperors champion.
From: David Willsey <drwillsey@yahoo.com>
10. Re: Warhammer Fantasy - New files for new version versus old files?
From: Rob Bowes <rob@wolflair.com>
11. Re: Re: Datafile for WH 40k 2nd Ed.
From: Rob Bowes <rob@wolflair.com>
12. RE: Any idea how I could do the following....
From: Rob Bowes <rob@wolflair.com>
13. RE: Question about Types and Tweaks
From: Rob Bowes <rob@wolflair.com>
14. Re: Re: Datafile for WH 40k 2nd Ed.
From: quester <quester666@yahoo.com>
15. RE: Any idea how I could do the following....
From: Simon Day <sday@dolphin-cs.co.uk>
________________________________________________________________________
________________________________________________________________________
Message: 1
Date: Mon, 14 Aug 2000 08:13:45 -0700 (PDT)
From: Voidhammer <voidhammer@yahoo.com>
Subject: Re: Re: Datafile for WH 40k 2nd Ed.
The problem about combining efforts is that our
definition files are different. I just finished the
Tyranids 2nd edition for AB and am almost done with
Orks, but had to alter my definition file as I went
along. Chances are I'll have to alter it again before
I'm done with all the armies (under 2 months right
now). About the German, I'm not sure he incorporates
all the little rules about 'when choosing this unit
you have to have the gradmother's roommate of this
unit for a reduced cost' and other such wonderful
rules. I'm just hoping the Orks are the worst of this
(4 days to input/interlink them as opposed to 4 hours
for the bugs).
BTW, most of the German data files are empty.
Translating nothing gives nothing in return

Personally, I've just decided to bite the bullet and
try and make the best damn datafiles I can. But the
changing nature of the definition file (I had to alter
mine about 40 times while doing Orks, it's simple but
you can't post every edit to the .txt file, too
time-consuming) makes it nearly impossible for a
'committee effort'.
--- Lars Gottlieb <larsgottlieb@forum.dk> wrote:
> Erm ...
> Is it just me or does it seem pretty poiintless that
> 3 different
> groups out there try to make their own 40k2
> datafiles?
> By far the easiest must be to get a german-fluent
> guy translate the
> german ones, then work out the rest? - 'Far as I
> remember, they are
> not complete.
> BTW I have all the Codices, am (semi-)fluent in
> German, and has
> played 40k2 since '93.
> I'm quite willing to be _part_ of the team, but I
> just don't have the
> time to do it all.
> And, No, I won't part with the codices.
>
> Lars Gottlieb.
>
-------------------------------------------------------------
> If Cthulu Calls
> - Don't answer.
=====
Voidhammer
Chapter Master, Inferno Angels
Tyrant, Hive Fleet Violator
Philosopher, Thousand Sons
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 2
Date: Mon, 14 Aug 2000 08:15:45 -0700 (PDT)
From: Voidhammer <voidhammer@yahoo.com>
Subject: Re: something Epicly different
Has anybody ever wrote any datafiles for Space Marine
(the original Epic)? 1st edition Epic was much better
than the last one that the game died with, but the
cards are a pain


=====
Voidhammer
Chapter Master, Inferno Angels
Tyrant, Hive Fleet Violator
Philosopher, Thousand Sons
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 3
Date: Mon, 14 Aug 2000 15:31:50 -0600
From: "Dave Clapper" <d.clapper@worldnet.att.net>
Subject: Re: State of the DBM files
ERIC, ON WHICH SITE CAN I FIND THESE FILES?
----- Original Message -----
From: "Eric Landes" <eric@landesfamily.com>
To: ab@support.wolflair.com
Sent: Friday, August 04, 2000 12:11 PM
Subject: [AB] State of the DBM files
> Here's where things stand with the DBM data files for the 2nd edition of
> the army lists and AB 2.0:
>
> The following armies are done:
> New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> American, Khwarizmian, Early Swiss, Later Swiss.
>
> The following armies are in the debugging stage:
> Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval German.
>
> The following armies are implemented using only v1.4 techniques:
> Later Macedonian, Commagene, Early German, Ancient British, Caledonian,
> Burgundi or Limigantes, African Vandal, Estonian.
>
> The following armies exist in a skeleton stage or only with troops
eligible
> as allies:
> Early Armenian, Hellenistic Greek, Early Imperial Roman, Later Moorish,
> Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
Kurdish,
> Kushan.
>
> That only leaves 276 more armies to go...

>
> My goal is to have a release at the end of next week with at least 75% of
> the above armies in it. I'll also be updating the reference document on
> how to implement DBM armies.
>
> All this information will be sitting on a web page that will be the
> reference and collection point for all DBM AB files. It will also contain
> a list of all armies, their race codes, state, date last updated, and the
> email address of the person responsible for writing the file.
>
> It's a lot of work for what's likely a small audience, but there's so many
> armies that they MUST be organized, or all hell will break loose.
>
> Eric
>
>
> Eric Landes
> eric@landesfamily.com
> http://www.landesfamily.com
>
> "A mathematician is a device that turns coffee into theorems."
> - Paul Erdes
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
________________________________________________________________________
________________________________________________________________________
Message: 4
Date: Mon, 14 Aug 2000 14:40:38 -0700
From: Eric Landes <eric@landesfamily.com>
Subject: Re: State of the DBM files
Some time tonight, there will be a posting at
http://www.landesfamily.com/dbmab. I won't have the Medieval Germans done
(yet) but there will be a lot of info up there.
Rob knows about this new location, and will be updating his page after he
recovers from GenCon.
E
At 02:31 PM 8/14/2000, you wrote:
>ERIC, ON WHICH SITE CAN I FIND THESE FILES?
>----- Original Message -----
>From: "Eric Landes" <eric@landesfamily.com>
>To: <armybuilder@egroups.com>
>Sent: Friday, August 04, 2000 12:11 PM
>Subject: [AB] State of the DBM files
>
>
> > Here's where things stand with the DBM data files for the 2nd edition of
> > the army lists and AB 2.0:
> >
> > The following armies are done:
> > New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> > American, Khwarizmian, Early Swiss, Later Swiss.
> >
> > The following armies are in the debugging stage:
> > Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval German.
> >
> > The following armies are implemented using only v1.4 techniques:
> > Later Macedonian, Commagene, Early German, Ancient British, Caledonian,
> > Burgundi or Limigantes, African Vandal, Estonian.
> >
> > The following armies exist in a skeleton stage or only with troops
>eligible
> > as allies:
> > Early Armenian, Hellenistic Greek, Early Imperial Roman, Later Moorish,
> > Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> > Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
>Kurdish,
> > Kushan.
> >
> > That only leaves 276 more armies to go...

> >
> > My goal is to have a release at the end of next week with at least 75% of
> > the above armies in it. I'll also be updating the reference document on
> > how to implement DBM armies.
> >
> > All this information will be sitting on a web page that will be the
> > reference and collection point for all DBM AB files. It will also contain
> > a list of all armies, their race codes, state, date last updated, and the
> > email address of the person responsible for writing the file.
> >
> > It's a lot of work for what's likely a small audience, but there's so many
> > armies that they MUST be organized, or all hell will break loose.
> >
> > Eric
> >
> >
> > Eric Landes
> > eric@landesfamily.com
> > http://www.landesfamily.com
> >
> > "A mathematician is a device that turns coffee into theorems."
> > - Paul Erdes
> >
> >
> >
> >
> >
> > To unsubscribe from this group, email
> >
> > armybuilder-unsubscribe@egroups.com
> >
> >
>
>
>
>
>To unsubscribe from this group, email
>
>armybuilder-unsubscribe@egroups.com
Eric Landes
eric@landesfamily.com
http://www.landesfamily.com
"A mathematician is a device that turns coffee into theorems."
- Paul Erdes
________________________________________________________________________
________________________________________________________________________
Message: 5
Date: Mon, 14 Aug 2000 15:42:32 -0600
From: "Dave Clapper" <d.clapper@worldnet.att.net>
Subject: Re: State of the DBM files
THANKS FOR THE INFO,I'LL CHECK IT OUT TONIGHT.
----- Original Message -----
From: "Eric Landes" <eric@landesfamily.com>
To: ab@support.wolflair.com
Sent: Monday, August 14, 2000 3:40 PM
Subject: Re: [AB] State of the DBM files
> Some time tonight, there will be a posting at
> http://www.landesfamily.com/dbmab. I won't have the Medieval Germans done
> (yet) but there will be a lot of info up there.
>
> Rob knows about this new location, and will be updating his page after he
> recovers from GenCon.
>
> E
>
> At 02:31 PM 8/14/2000, you wrote:
> >ERIC, ON WHICH SITE CAN I FIND THESE FILES?
> >----- Original Message -----
> >From: "Eric Landes" <eric@landesfamily.com>
> >To: <armybuilder@egroups.com>
> >Sent: Friday, August 04, 2000 12:11 PM
> >Subject: [AB] State of the DBM files
> >
> >
> > > Here's where things stand with the DBM data files for the 2nd edition
of
> > > the army lists and AB 2.0:
> > >
> > > The following armies are done:
> > > New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> > > American, Khwarizmian, Early Swiss, Later Swiss.
> > >
> > > The following armies are in the debugging stage:
> > > Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval
German.
> > >
> > > The following armies are implemented using only v1.4 techniques:
> > > Later Macedonian, Commagene, Early German, Ancient British,
Caledonian,
> > > Burgundi or Limigantes, African Vandal, Estonian.
> > >
> > > The following armies exist in a skeleton stage or only with troops
> >eligible
> > > as allies:
> > > Early Armenian, Hellenistic Greek, Early Imperial Roman, Later
Moorish,
> > > Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> > > Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
> >Kurdish,
> > > Kushan.
> > >
> > > That only leaves 276 more armies to go...

> > >
> > > My goal is to have a release at the end of next week with at least 75%
of
> > > the above armies in it. I'll also be updating the reference document
on
> > > how to implement DBM armies.
> > >
> > > All this information will be sitting on a web page that will be the
> > > reference and collection point for all DBM AB files. It will also
contain
> > > a list of all armies, their race codes, state, date last updated, and
the
> > > email address of the person responsible for writing the file.
> > >
> > > It's a lot of work for what's likely a small audience, but there's so
many
> > > armies that they MUST be organized, or all hell will break loose.
> > >
> > > Eric
> > >
> > >
> > > Eric Landes
> > > eric@landesfamily.com
> > > http://www.landesfamily.com
> > >
> > > "A mathematician is a device that turns coffee into theorems."
> > > - Paul Erdes
> > >
> > >
> > >
> > >
> > >
> > > To unsubscribe from this group, email
> > >
> > > armybuilder-unsubscribe@egroups.com
> > >
> > >
> >
> >
> >
> >
> >To unsubscribe from this group, email
> >
> >armybuilder-unsubscribe@egroups.com
>
>
> Eric Landes
> eric@landesfamily.com
> http://www.landesfamily.com
>
> "A mathematician is a device that turns coffee into theorems."
> - Paul Erdes
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
________________________________________________________________________
________________________________________________________________________
Message: 6
Date: Mon, 14 Aug 2000 15:44:48 -0600
From: "Dave Clapper" <d.clapper@worldnet.att.net>
Subject: Re: State of the DBM files
ROB,DO YOU KNOW WHERE I CAN GET AHOLD OF WARHAMMER 40K 2ND ED DATA FILES FOR
ARMY BUILDER?I DOWNLOADED SOME FROM A WEBSITE BUT AB COULDN'T ACCEPT THEM.
----- Original Message -----
From: "Eric Landes" <eric@landesfamily.com>
To: ab@support.wolflair.com
Sent: Monday, August 14, 2000 3:40 PM
Subject: Re: [AB] State of the DBM files
> Some time tonight, there will be a posting at
> http://www.landesfamily.com/dbmab. I won't have the Medieval Germans done
> (yet) but there will be a lot of info up there.
>
> Rob knows about this new location, and will be updating his page after he
> recovers from GenCon.
>
> E
>
> At 02:31 PM 8/14/2000, you wrote:
> >ERIC, ON WHICH SITE CAN I FIND THESE FILES?
> >----- Original Message -----
> >From: "Eric Landes" <eric@landesfamily.com>
> >To: <armybuilder@egroups.com>
> >Sent: Friday, August 04, 2000 12:11 PM
> >Subject: [AB] State of the DBM files
> >
> >
> > > Here's where things stand with the DBM data files for the 2nd edition
of
> > > the army lists and AB 2.0:
> > >
> > > The following armies are done:
> > > New Kingdom Egyptian, Mountain Indian, Gallic, Alan, North-Western
> > > American, Khwarizmian, Early Swiss, Later Swiss.
> > >
> > > The following armies are in the debugging stage:
> > > Later Carthaginian, Sassanid Persian, Dynastic Bedouin, Medieval
German.
> > >
> > > The following armies are implemented using only v1.4 techniques:
> > > Later Macedonian, Commagene, Early German, Ancient British,
Caledonian,
> > > Burgundi or Limigantes, African Vandal, Estonian.
> > >
> > > The following armies exist in a skeleton stage or only with troops
> >eligible
> > > as allies:
> > > Early Armenian, Hellenistic Greek, Early Imperial Roman, Later
Moorish,
> > > Hunnic, Central Asian Turkish, Ghurid, Qara-Khitan, Feudal English,
> > > Medieval French, Later Pre-Islamic Arab, Ancient Spanish, Dynastic
> >Kurdish,
> > > Kushan.
> > >
> > > That only leaves 276 more armies to go...

> > >
> > > My goal is to have a release at the end of next week with at least 75%
of
> > > the above armies in it. I'll also be updating the reference document
on
> > > how to implement DBM armies.
> > >
> > > All this information will be sitting on a web page that will be the
> > > reference and collection point for all DBM AB files. It will also
contain
> > > a list of all armies, their race codes, state, date last updated, and
the
> > > email address of the person responsible for writing the file.
> > >
> > > It's a lot of work for what's likely a small audience, but there's so
many
> > > armies that they MUST be organized, or all hell will break loose.
> > >
> > > Eric
> > >
> > >
> > > Eric Landes
> > > eric@landesfamily.com
> > > http://www.landesfamily.com
> > >
> > > "A mathematician is a device that turns coffee into theorems."
> > > - Paul Erdes
> > >
> > >
> > >
> > >
> > >
> > > To unsubscribe from this group, email
> > >
> > > armybuilder-unsubscribe@egroups.com
> > >
> > >
> >
> >
> >
> >
> >To unsubscribe from this group, email
> >
> >armybuilder-unsubscribe@egroups.com
>
>
> Eric Landes
> eric@landesfamily.com
> http://www.landesfamily.com
>
> "A mathematician is a device that turns coffee into theorems."
> - Paul Erdes
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
________________________________________________________________________
________________________________________________________________________
Message: 7
Date: Tue, 15 Aug 2000 09:41:39 +1000
From: "Russell Sparkes" <rjs@inorbit.com>
Subject: RE: Any idea how I could do the following....
The best way to do a "get one for free" is to have a hidden option
assigned to the top level unit that costs -30 points.
Then you just set the cost for each gun to be the price of the gun +30
points.
When you have one gun, the extra 30 point cost is negated, but when you
add the other guns, they pay the extra 30 points each.
Does that make sense?
I tried to create a small datafile to play around with this, but I
came up with more questions about how the rules work.
If you still don't have any luck, let me know.
Russell.
-----Original Message-----
From: Simon Day [mailto:sday@dolphin-cs.co.uk]
Sent: Monday, 14 August 2000 10:01 PM
To: ab@support.wolflair.com
Subject: RE: [AB] Any idea how I could do the following....
Hi,
The rules are:-
1 gun + crew = price of gun + price of crew (number of crew = 2-6)
2 guns + crew = price of guns + price of crew + 30 (number of crew = 4-12)
3 guns + crew = price of guns + price of crew + 60 (number of crew = 6-18)
Cheers,
Simon Day
> -----Original Message-----
> From: Simon Day [mailto:sday@dolphin-cs.co.uk]
> Sent: Monday, 14 August 2000 8:50 PM
> To: 'armybuilder@egroups.com'
> Subject: [AB] Any idea how I could do the following....
>
>
> Hi,
>
> I am building a set of files for a Napoleonic type game and I'm having a
> bit of trouble with setting up the artillery units.
>
> Basically:
> Each Artillery battery can have between 1 and 3 guns at a fixed cost per
> gun - not a problem
> Each gun can have between 2 and 6 crew - again not a problem
> For each gun in the battery (above 1 gun), a fixed cost is incurred -
> Hmmmmm problem...
>
> So 1 gun = no extra cost, 2 guns = +30 points, 3 guns = +60 points
>
> The way it is currently set up is that the Artillery Battery is a "unit"
> (number 1:3)
> The Gun type is an "option" with a fixed cost.
> The Crew are a "unit" (number 2:6) with a fixed cost per person and are
> linked to the Artillery Battery via an automatic "option" (attribute =
> unit:crew@var)
> The battery cost is also a "unit" (number 0:2) linked to the Artillery
> Battery via an automatic "option" (attribute = unit:batt@var)
>
> I have managed to get the "battery cost" count to initialize as zero and
> increase correctly using the internal attributes "ratp:max=2:1",
> "ratp:max=3:2" and "zero" on the "battery cost" unit.
>
> However, if the number of guns is decreased, the battery cost unit
doesn't
> downsize correctly and won't allow me to set it to zero again.
>
> This is one of the first data files I have put together, so I'm still on
a
> bit of a learning curve ;-)
>
> Any idea how to get round this ?
>
> Cheers,
> Simon Day
>
>
> ________________________________________________________________________
> This message has been checked for all known viruses, by Star Internet,
> delivered through the MessageLabs Virus Control Centre.
> For further information visit:
> http://www.star.net.uk/stats.asp
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
> ________________________________________________________________________
> This message has been checked for all known viruses, by Star Internet,
> delivered through the MessageLabs Virus Control Centre.
> For further information visit:
> http://www.star.net.uk/stats.asp
>
________________________________________________________________________
This message has been checked for all known viruses, by Star Internet,
delivered through the MessageLabs Virus Control Centre.
For further information visit:
http://www.star.net.uk/stats.asp
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
________________________________________________________________________
________________________________________________________________________
Message: 8
Date: Mon, 14 Aug 2000 18:22:17 -0700
From: "Kevin McKibben" <timaro99@foxinternet.net>
Subject: Re: emperors champion.
I may be wrong, but I'm pretty sure that the emporers champion IS an HQ
choice. You can't take it without filling an HQ slot. THat's like saying
"I want my hive tyrant to count as troops!"
-----Original Message-----
From: e_freeland@hotmail.com <e_freeland@hotmail.com>
To: ab@support.wolflair.com
Date: Sunday, August 13, 2000 1:57 AM
Subject: [AB] emperors champion.
>In AB 2.0 when you are using a breakthrough mission it will not let
>you take an Emperors champion without taking a HQ choice.
>
>Problem is you do not have to take a HQ in these missions.
>
>Does any one know if this is just a bug in the files or what?
>
>You should be able to take an Emperors champion as he is a compulsory
>model, but the HQ's are not in that mission.
>
>any thoughts?
>
>
>
>
>
>
>To unsubscribe from this group, email
>
>armybuilder-unsubscribe@egroups.com
>
________________________________________________________________________
________________________________________________________________________
Message: 9
Date: Mon, 14 Aug 2000 18:34:58 -0700 (PDT)
From: David Willsey <drwillsey@yahoo.com>
Subject: Re: emperors champion.
Actually, the Champion counts as an HQ as far as
deployment is concerned, but doesn't take up the slot.
This allows Black Templars players to take two
'normal' HQ choices, but they still *must* take the
Emperor's Champion.
The problem this causes with Army Builder is that
sometimes there are missions that only allow one HQ
choice, or don't require one at all, but the Templars
have no choice but to take the Champion...
-David
--- Kevin McKibben <timaro99@foxinternet.net> wrote:
> I may be wrong, but I'm pretty sure that the
> emporers champion IS an HQ
> choice. You can't take it without filling an HQ
> slot. THat's like saying
> "I want my hive tyrant to count as troops!"
> -----Original Message-----
> From: e_freeland@hotmail.com
> <e_freeland@hotmail.com>
> To: armybuilder@egroups.com
> <armybuilder@egroups.com>
> Date: Sunday, August 13, 2000 1:57 AM
> Subject: [AB] emperors champion.
>
>
> >In AB 2.0 when you are using a breakthrough mission
> it will not let
> >you take an Emperors champion without taking a HQ
> choice.
> >
> >Problem is you do not have to take a HQ in these
> missions.
> >
> >Does any one know if this is just a bug in the
> files or what?
> >
> >You should be able to take an Emperors champion as
> he is a compulsory
> >model, but the HQ's are not in that mission.
> >
> >any thoughts?
> >
> >
> >
> >
> >
> >
> >To unsubscribe from this group, email
> >
> >armybuilder-unsubscribe@egroups.com
> >
>
>
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
________________________________________________________________________
________________________________________________________________________
Message: 10
Date: Mon, 14 Aug 2000 19:57:16 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Warhammer Fantasy - New files for new version versus old files?
All that is needed to allow the two game systems to co-exist is to give
them different file extensions. I'm guessing that this is going to be done.
If not, you can always just rename the old files to "*.wf5" or something
and you'll be able to switch between them.
V2.0 adds full support for the new graduated composition limits in WFB6, so
that's not a concern.
Thanks, Rob
At 02:47 PM 8/10/00 +0000, you wrote:
>Hey all,
>
>As a fairly longtime user of ArmyBuilder with Warhammer Fantasy
>Battle data files, I am curious as if thought has been given to the
>new data files that will be necessary for the new release coming out
>in October. Since it is such a drastic change and many of us are
>thinking about not going with the new changes or maybe playing both.
>When the new data files are created maybe they can use a different
>naming convention to allow the continued use of 5th edition data
>files and allow the use of the 6th edition ones when written at the
>same time. I, for one, don't want to be stuck to only using the new
>data files or not being able to upgrade and keep using the old ones.
>With the publication of the "Ravening Hordes", there has been a lot
>of discussion with the people I game with and it seems to be a good
>bit of hesitation whether or not to even try the new rules and many
>seem intent on doing both. If this is the wrong place for this
>concern, please point me to the correct place to address it.
>
>Thanks,
>
>Owen
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 11
Date: Mon, 14 Aug 2000 20:05:08 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: Re: Re: Datafile for WH 40k 2nd Ed.
You need to use the "ocat" and "must" attributes to constrain the selection
counts, plus you can use "rmdr" to assign all remainder slots to a given
option. You also need to use the '#' limit, as this maps to the model count
of the unit.
Thanks, Rob
At 09:26 AM 8/11/00 -0700, you wrote:
>Very Shagadelic! After my intial block dissolved, I
>got some serious work done on the Ork and Tyranid
>stuff. Gotta nother question. How do you tie the
>number of an option into the number of the unit
>itself? Basically, how do I make it so you can just
>select 0-1 Deathspitter per Tyranid Warrior, but these
>choices 'decrease' based on whether you take a Venom
>Cannon or not? And have all of this be 'maxed' by the
>unit size number (i.e. if there's 3 Warriors in the
>brood, you can't take like 6 Deathspitters). Am I
>making any sense at all here?
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 12
Date: Mon, 14 Aug 2000 20:14:49 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: RE: Any idea how I could do the following....
Russell's suggestion works well and was the recommended solution with V1.x.
With V2.0, you can also create a hidden option for the main unit that uses
a calculated cost with the expression "#-1*30". This will take the model
count (# of guns), subtract one, then multiply the result by 30 to give the
extra cost. Either method will work well, depending on your preferred approach.
Thanks, Rob
At 09:41 AM 8/15/00 +1000, you wrote:
>The best way to do a "get one for free" is to have a hidden option
>assigned to the top level unit that costs -30 points.
>Then you just set the cost for each gun to be the price of the gun +30
>points.
>
>When you have one gun, the extra 30 point cost is negated, but when you
>add the other guns, they pay the extra 30 points each.
>
>Does that make sense?
>
>I tried to create a small datafile to play around with this, but I
>came up with more questions about how the rules work.
>If you still don't have any luck, let me know.
>
>Russell.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 13
Date: Mon, 14 Aug 2000 20:10:42 -0700
From: Rob Bowes <rob@wolflair.com>
Subject: RE: Question about Types and Tweaks
I just got back from GenCon a few minutes ago, and this one is going to
require some serious thinking. I don't know the answer right now and I
doubt I'll have time to research it for a couple of days (I need to get
caught up on everything after being gone). Please ping me again about this
later this week.
Thanks, Rob
At 09:00 PM 8/14/00 +1000, you wrote:
>The answer is in the manual

>Only types assigned via other items are recognised via zutp.
>
>So how do I accomplish what I want?
>
>Russell.
---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
________________________________________________________________________
________________________________________________________________________
Message: 14
Date: Mon, 14 Aug 2000 21:19:01 -0700 (PDT)
From: quester <quester666@yahoo.com>
Subject: Re: Re: Datafile for WH 40k 2nd Ed.
keep up the good work there s a lot of old 2 ed ed players out here cheering you on
ron
Voidhammer <voidhammer@yahoo.com> wrote:
The problem about combining efforts is that our
definition files are different. I just finished the
Tyranids 2nd edition for AB and am almost done with
Orks, but had to alter my definition file as I went
along. Chances are I'll have to alter it again before
I'm done with all the armies (under 2 months right
now). About the German, I'm not sure he incorporates
all the little rules about 'when choosing this unit
you have to have the gradmother's roommate of this
unit for a reduced cost' and other such wonderful
rules. I'm just hoping the Orks are the worst of this
(4 days to input/interlink them as opposed to 4 hours
for the bugs).
BTW, most of the German data files are empty.
Translating nothing gives nothing in return

Personally, I've just decided to bite the bullet and
try and make the best damn datafiles I can. But the
changing nature of the definition file (I had to alter
mine about 40 times while doing Orks, it's simple but
you can't post every edit to the .txt file, too
time-consuming) makes it nearly impossible for a
'committee effort'.
--- Lars Gottlieb wrote:
> Erm ...
> Is it just me or does it seem pretty poiintless that
> 3 different
> groups out there try to make their own 40k2
> datafiles?
> By far the easiest must be to get a german-fluent
> guy translate the
> german ones, then work out the rest? - 'Far as I
> remember, they are
> not complete.
> BTW I have all the Codices, am (semi-)fluent in
> German, and has
> played 40k2 since '93.
> I'm quite willing to be _part_ of the team, but I
> just don't have the
> time to do it all.
> And, No, I won't part with the codices.
>
> Lars Gottlieb.
>
-------------------------------------------------------------
> If Cthulu Calls
> - Don't answer.
=====
Voidhammer
Chapter Master, Inferno Angels
Tyrant, Hive Fleet Violator
Philosopher, Thousand Sons
__________________________________________________
Do You Yahoo!?
Yahoo! Mail – Free email you can access from anywhere!
http://mail.yahoo.com/
--------------------------------------------------------------------Go to Maingate.com to improve the quality of military life.
http://click.egroups.com/1/7637/4/_/36190/_/966266026/
--------------------------------------------------------------------|e>-
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
"Is it time to play?"
---------------------------------
Do You Yahoo!?
Yahoo! Mail - Free email you can access from anywhere!
[This message contained attachments]
________________________________________________________________________
________________________________________________________________________
Message: 15
Date: Tue, 15 Aug 2000 10:21:05 +0100
From: Simon Day <sday@dolphin-cs.co.uk>
Subject: RE: Any idea how I could do the following....
Thanks guys,
I give this a go and see what I can do with it...
Cheers,
Simon Day
Deputy Development Team Leader.
Capita Education Services, 5 Mercian Close, Watermoor, Cirencester, GL7 1LT
Tel: (01285) 647500
> ----------
> From: Rob Bowes[SMTP:rob@wolflair.com]
> Reply To: armybuilder@egroups.com
> Sent: 15 August 2000 04:14
> To: armybuilder@egroups.com
> Subject: RE: [AB] Any idea how I could do the following....
>
> Russell's suggestion works well and was the recommended solution with V1.x.
> With V2.0, you can also create a hidden option for the main unit that uses
> a calculated cost with the expression "#-1*30". This will take the model
> count (# of guns), subtract one, then multiply the result by 30 to give the
> extra cost. Either method will work well, depending on your preferred approach.
>
> Thanks, Rob
>
>
> At 09:41 AM 8/15/00 +1000, you wrote:
> >The best way to do a "get one for free" is to have a hidden option
> >assigned to the top level unit that costs -30 points.
> >Then you just set the cost for each gun to be the price of the gun +30
> >points.
> >
> >When you have one gun, the extra 30 point cost is negated, but when you
> >add the other guns, they pay the extra 30 points each.
> >
> >Does that make sense?
> >
> >I tried to create a small datafile to play around with this, but I
> >came up with more questions about how the rules work.
> >If you still don't have any luck, let me know.
> >
> >Russell.
>
>
> ---------------------------------------------------------------------------
> Rob Bowes (rob@wolflair.com) (650) 726-9689
> Lone Wolf Development www.wolflair.com
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
> ________________________________________________________________________
> This message has been checked for all known viruses, by Star Internet,
> delivered through the MessageLabs Virus Control Centre.
> For further information visit:
> http://www.star.net.uk/stats.asp
>
________________________________________________________________________
This message has been checked for all known viruses, by Star Internet,
delivered through the MessageLabs Virus Control Centre.
For further information visit:
http://www.star.net.uk/stats.asp
________________________________________________________________________
________________________________________________________________________