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Detecting Item equipping very early

TheIronGolem

Well-known member
As far as I can tell, the gIsEquip field on magic items doesn't get set until First/495, and the "Helper.SpcNotWorn" and "Helper.SpcDisable" tags aren't applied until well after that.

I am making an item that can bootstrap abilities that have early scripts. Is there any way I can determine the item's equipped status earlier than this (ideally before First/100)? Or is this one of those "rethink everything you're doing" situations?
 
What are you doing which requires your eval scripts to run at First 100? Can you push that back?
 
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