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Deleting old elements

Paragon

Well-known member
I'm pretty sure I asked this sometime back in the Dim Times, probably over on the Mutants and Masterminds board, but its come up again, and I forgot the answer.

Is there any way to delete an element? I'm putting together a custom game system version of Savage Worlds for the XCOM game I'm putting together, and I'd like to get rid of the whole Arcane chain of Edges and the powers listed with them, because I'm taking a different approach for that game, and it'd be nice if they weren't even there to confuse people. I cloned the game system so there shouldn't be an issue with updates overwriting.

Any way to do this?
 
Use a hidden element if you always want it gone, or a preclude element if you decide to tie it to a source being turned on or off.
 
Use a hidden element if you always want it gone, or a preclude element if you decide to tie it to a source being turned on or off.

Can you expand on this a bit? It doesn't seem to even let you directly access built-in elements in a game system, even when you clone it. Do you need to pull it up in the Authoring Kit rather than the Editor or some such?
 
Precludes and Hiddens are available in the pathfinder editor but I am not really familiar with Savage World's editor. Let me download the system and poke around in it for a bit.
 
Yes, it looks like Savage Worlds has them as well. They are the last tabs in the editor, after vehicles.
 
Okay, I've run into a problem here; if you hide an element, the data file shows errors for everything that bootstraps to it--even if you've also hidden those. Since I'm trying to hide all the Arcane Backgrounds, all the edges that are dependent on those are showing as errors.

What can be done about this?
 
It occurs to me that Preclude may be what I need to do to those here. If someone knows, let me know, but in the mean time I'll go try it out.

Edit: Nope. The Preclude indicates it does not exist, either.
 
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