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Default NPC Fields in the Editor

Skarn

Active member
I'm converting some of the 'Lesser Golems' from Dragon #341 to use in a Pathfinder campaign.

I've got the standard four info blocks on the NPC tab set with default text, but I'd like to auto-populate another block as well, 'Tactics - During Combat'. Is there a Field ID that I can manually add to the race so as to auto-populate this information from the 'Default' button?

Also, is there a field that I can use to override a Natural Attack's default damage type? I used wArm and overrode the livename since I couldn't find where in the editor to create a new Natural Attack, but that has B/S, and I'm pretty sure that the golem's Slash attack should only be dealing slashing damage.
 
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If you set the type from PC to NPC, an NPC tab appears.

Clicking add a facet of NPC information gets a pop up, where tactics (amongst other options) appears.
This is where I've seen NPC tactics, for some 3rd party products.

Not sure how you'd get that box to populate, for a creature type that appears in the encounter builder, but you could fill it in for a creature that you save as a portfolio.
 
I've got the standard four info blocks on the NPC tab set with default text, but I'd like to auto-populate another block as well, 'Tactics - During Combat'. Is there a Field ID that I can manually add to the race so as to auto-populate this information from the 'Default' button?
No. This is added in the .por file not the editor.

Also, is there a field that I can use to override a Natural Attack's default damage type? I used wArm and overrode the livename since I couldn't find where in the editor to create a new Natural Attack, but that has B/S, and I'm pretty sure that the golem's Slash attack should only be dealing slashing damage.
You should be using the "Other Natural Attack" so you can set the livename and set the damage tags yourself. This is also preferred so that creatures that get "Arm" bonuses would not being adding values to a natural attack that is not an "Arm".
 
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