Mathias,
I've thought about the XP system a bit. I'm thinking we could make a single advancement <thing> for each skill and talent advance, then have the specialty bootstrap the relevant picks as shadowed picks at set values of XP. The user could then add the advances they want to the character. For advances like Sound Constitution x2 have the pick bootstrapped twice. Chapters could have a similar set up. Any advances not bootstrapped would be enmassed to the character as Elite Advances.
Does this sound feasible to do? What are your thoughts on this?
I've thought about the XP system a bit. I'm thinking we could make a single advancement <thing> for each skill and talent advance, then have the specialty bootstrap the relevant picks as shadowed picks at set values of XP. The user could then add the advances they want to the character. For advances like Sound Constitution x2 have the pick bootstrapped twice. Chapters could have a similar set up. Any advances not bootstrapped would be enmassed to the character as Elite Advances.
Does this sound feasible to do? What are your thoughts on this?