I have been going through the data file for Deadlands Reloaded, making it match better with my house rules. I am still going through the edges at this point, but I have some fixes.
Snakeoil Salesman's eval script should be this, as it is a Professional Edge
Likewise Wilderness Man, which had the Eval script exactly like Snakeoil Salesman, should be this:
Snakeoil Salesman's eval script should be this, as it is a Professional Edge
Code:
~profesional bonuses do not stack
perform #traitprof[skPersuade,+,2,"Snakeoil Salesman"]
perform #traitprof[skStreet,+,2,"Snakeoil Salesman"]
Likewise Wilderness Man, which had the Eval script exactly like Snakeoil Salesman, should be this:
Code:
~profesional bonuses do not stack
perform #traitprof[skSurvival,+,2,"Wilderness Man"]
perform #traitprof[skTracking,+,2,"Wilderness Man"]