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Data files in preparation

  • Thread starter Thread starter Ralphey at mtgmelb.com
  • Start date Start date
R

Ralphey at mtgmelb.com

Guest
As indicated in a previous message, I collect a lot of different card games...

Before I embark on a huge data file creation exercise, I was wondering what
games
people are creating data files for already, to save me duplicating effort.

Please note that the data files I create will initially be for inventory
purposes, ie without game rules. I would like to complete the data files
eventually tho'.

Look forward to hearing about lotsa work being done! :)

R.


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Russell J. Alphey wrote:

> As indicated in a previous message, I collect a lot of different card
> games...
>
> Before I embark on a huge data file creation exercise, I was wondering
> what
> games
> people are creating data files for already, to save me duplicating effort.
>
> Please note that the data files I create will initially be for inventory
> purposes, ie without game rules. I would like to complete the data files
> eventually tho'.
>
> Look forward to hearing about lotsa work being done! :)
>
> R.


I'm working on Battletech (slowly)

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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Well, I have complete spoilers for Doomtown and both Rage versions.

----- Original Message -----
From: "Russell J. Alphey" <Ralphey@mtgmelb.com>
To: cv@support.wolflair.com
Sent: Wednesday, May 07, 2003 9:01 PM
Subject: [CardVault] Data files in preparation


> As indicated in a previous message, I collect a lot of different card
games...
>
> Before I embark on a huge data file creation exercise, I was wondering
what
> games
> people are creating data files for already, to save me duplicating effort.
>
> Please note that the data files I create will initially be for inventory
> purposes, ie without game rules. I would like to complete the data files
> eventually tho'.
>
> Look forward to hearing about lotsa work being done! :)
>
> R.
>
>
>
> To unsubscribe from this group, send an email to:
> cardvault-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>



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--- In cardvault@yahoogroups.com, "Russell J. Alphey" <Ralphey@m...>
wrote:

> Before I embark on a huge data file creation exercise, I was
wondering what
> games
> people are creating data files for already, to save me duplicating
effort.

I'm working on data files for Vortex. They're complete (validation,
statistics, FAQ, etc.), except for some missing tiles. None of the
spoilers available contain flavor text or artist information. :(

If there's any other Vortex players out there that can help me
compile the missing information, I'd appreciate it. I don't want to
release until all of the base game tiles are in the data files.

I'm also considering working on data files for On The Edge, and may
start work on these if it looks like the Vortex data files are going
to be significantly delayed.

As you can tell, most of the CCG's I like are obscure/out of
print. :)


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devihughes wrote:

> --- In cardvault@yahoogroups.com, "Russell J. Alphey" <Ralphey@m...>
> wrote:
>
> > Before I embark on a huge data file creation exercise, I was
> wondering what
> > games
> > people are creating data files for already, to save me duplicating
> effort.
>
> I'm working on data files for Vortex. They're complete (validation,
> statistics, FAQ, etc.), except for some missing tiles. None of the
> spoilers available contain flavor text or artist information. :(


There is no artist info on any of the tiles. just use "unknown" for now,
and make the group invisible

>
> If there's any other Vortex players out there that can help me
> compile the missing information, I'd appreciate it. I don't want to
> release until all of the base game tiles are in the data files.
>
I'll see what I can do.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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Jim Williamson wrote:

> devihughes wrote:
>
> > --- In cardvault@yahoogroups.com, "Russell J. Alphey" <Ralphey@m...>
> > wrote:
> >
> > > Before I embark on a huge data file creation exercise, I was
> > wondering what
> > > games
> > > people are creating data files for already, to save me duplicating
> > effort.
> >
> > I'm working on data files for Vortex. They're complete (validation,
> > statistics, FAQ, etc.), except for some missing tiles. None of the
> > spoilers available contain flavor text or artist information. :(
>
>
> There is no artist info on any of the tiles. just use "unknown" for now,
> and make the group invisible
>
oops. it's there, just really smal in black. sort of blends in with the
background.

what tiles do you need the artist & flavor text for (I hope you don't
say all)


--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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Is anyone WORKING on Doomtown?? Is there a beta version I can get my hands on?


--Kyle Turner
emperor799@earthlink.net


"We'll put that in your biography. General Antilles was so good he couldn't fail when he tried to." -- Tycho Celchu
----- Original Message -----
From: Edward Bolme
To: cardvault@yahoogroups.com
Sent: Thursday, May 08, 2003 12:29 AM
Subject: Re: [CardVault] Data files in preparation


Well, I have complete spoilers for Doomtown and both Rage versions.

----- Original Message -----
From: "Russell J. Alphey" <Ralphey@mtgmelb.com>
To: <cardvault@yahoogroups.com>
Sent: Wednesday, May 07, 2003 9:01 PM
Subject: [CardVault] Data files in preparation


> As indicated in a previous message, I collect a lot of different card
games...
>
> Before I embark on a huge data file creation exercise, I was wondering
what
> games
> people are creating data files for already, to save me duplicating effort.
>
> Please note that the data files I create will initially be for inventory
> purposes, ie without game rules. I would like to complete the data files
> eventually tho'.
>
> Look forward to hearing about lotsa work being done! :)
>
> R.
>
>
>
> To unsubscribe from this group, send an email to:
> cardvault-unsubscribe@yahoogroups.com
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>




To unsubscribe from this group, send an email to:
cardvault-unsubscribe@yahoogroups.com



Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/




[Non-text portions of this message have been removed]


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--- In cardvault@yahoogroups.com, Jim Williamson <jim@t...> wrote:

> There is no artist info on any of the tiles. just use "unknown" for
>now,
> and make the group invisible

Actually, the artist name is on each tile. It's in really small
type, along the left side of the illustration.

> >
> > If there's any other Vortex players out there that can help me
> > compile the missing information, I'd appreciate it. I don't want
to
> > release until all of the base game tiles are in the data files.
> >
> I'll see what I can do.

I appreciate it. I've been sitting on these data files for a while
now, and am anxious to release them. I can send you a list of tiles
I'm missing (there's about 50 of them -- all rare). I've considered
purchasing another case of Vortex boosters (just to get the data
files out), but new games are not in the budget right now.


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--- In cardvault@yahoogroups.com, Jim Williamson <jim@t...> wrote:
> oops. it's there, just really smal in black. sort of blends in with
the
> background.

That'll teach me to reply before reading all of the messages. :)

> what tiles do you need the artist & flavor text for (I hope you
don't
> say all)

Here's the list of tiles that I need info on:

Ancient Ent of Sotosso
The Ascended
Battle Rage
Blood Rites
Bone Lich
Buccaneer
Change in Plans
Cloud Stalker
Conspiracy
Corsair
Council Elders
Deathlord's Keep
Dnakas Phase Dragon
Dnakas Sentries
Dnotai Battlemaster
Dominion Bombers
The Dova's Wrath
Empergency Deploy
Entangle
Experimental Steam Drive
Fallen Soldiers
Frenzy
Harsh Judgment
Iktheas Devourer
Kalasso Juggernaut
Karlyxis Master
Lightning Collector
Loriel General
Meditation Circle
Moor Stag
Ocean Serpent
Plague Witch
The Price of Victory
Prying Eyes
Raxys Bowmen
Research
Ritual Chamber
Ritual of Rebirth
Secret Acquisition
Sky Path
Speaker for the Stone
Strategy Session
Surgical Strike
Thakarrea Siren
Throne of Zakial
Waking the Ancients
War Golem
Wings of Ascension

Also, the four promotional tiles would be nice. I don't have ANY
information on them.


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working on Z-G when I can.
-Freeman


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devihughes wrote:

> --- In cardvault@yahoogroups.com, "Russell J. Alphey" <Ralphey@m...>
> wrote:
>
> > Before I embark on a huge data file creation exercise, I was
> wondering what
> > games
> > people are creating data files for already, to save me duplicating
> effort.
>
> I'm working on data files for Vortex. They're complete (validation,
> statistics, FAQ, etc.), except for some missing tiles. None of the
> spoilers available contain flavor text or artist information. :(
>
> If there's any other Vortex players out there that can help me
> compile the missing information, I'd appreciate it. I don't want to
> release until all of the base game tiles are in the data files.


how are the files coming along?


--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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--- In cardvault@yahoogroups.com, Jim Williamson <jim@t...> wrote:
> how are the files coming along?

Good. They're complete, thanks to the info you supplied. A few
cards are still missing flavor text and artist information, but I
went ahead and added them anyway (with "unknown" as the artist).
I'll post them soon -- I'm currently waiting on an answer from FFG
for permission to post.


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devihughes wrote:

> --- In cardvault@yahoogroups.com, Jim Williamson <jim@t...> wrote:
> > how are the files coming along?
>
> Good. They're complete, thanks to the info you supplied. A few
> cards are still missing flavor text and artist information, but I
> went ahead and added them anyway (with "unknown" as the artist).
> I'll post them soon -- I'm currently waiting on an answer from FFG
> for permission to post.


you need to contact FFG and get the missing artist info. If you add it
later it will cause problems with inventory (orphaned records).

Ed, can you be of any assistance here?

If you don't get permission, you should still be able to upload it to
this group.


--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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> > I'm currently waiting on an answer from FFG for permission to post.
>
> you need to contact FFG and get the missing artist info. If you add it
> later it will cause problems with inventory (orphaned records).
>
> Ed, can you be of any assistance here?

Workin' on it.


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At 06:11 PM 21/05/2003, Jim Williamson wrote:

>you need to contact FFG and get the missing artist info. If you add it
>later it will cause problems with inventory (orphaned records).

I hope you are kidding. I would be shocked if Card Vault caused inventory
problems if a data file had some missing artist info added later. I'd like
to get an official response to this.

I can see a truckload of potential problems if this is the case.

R.


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--- Jim Williamson <jim@timewarpcomics.com> wrote:
> you need to contact FFG and get the missing artist info. If you add it
> later it will cause problems with inventory (orphaned records).

As long as you do not change the Artist ID value, you can change the name all
you want. It is the ID code that is used by CV for inventory. That is there so
that if there is more than one piece of art associated with a particular card,
then each piece of art gets its own id, as well as the artist name. Only the id
matters.


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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Russell J. Alphey wrote:

> At 06:11 PM 21/05/2003, Jim Williamson wrote:
>
> >you need to contact FFG and get the missing artist info. If you add it
> >later it will cause problems with inventory (orphaned records).
>
> I hope you are kidding. I would be shocked if Card Vault caused inventory
> problems if a data file had some missing artist info added later. I'd
> like
> to get an official response to this.
>
> I can see a truckload of potential problems if this is the case.
>
I'm just reciting what's in the authoring docs, and what has been said here.

--
Jim Williamson <jim@timewarpcomics.com <mailto:jim@timewarpcomics.com>>
TimeWarp Comics & Games
(973) 857-9788
www.timewarpcomics.com <http://www.timewarpcomics.com>



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Well, unfortunately, you are mistaken on this Jim. :-( You (and Bob) are
apparently confusing two very distinct items. The Authoring Kit docs spell
out exactly FOUR things that must never change for cards. They are:

1. Unique id of the card
2. Unique id of the style and the styles assigned to the card
(deleting/changing will result in orphaned records, although adding new
styles to a card is perfectly acceptable)
3. Set of languages assigned to the card (same issues apply as for styles)
4. Unique ARTWORK id assigned (changing this is tantamount to changing the
unique id of the card)

This last one is obviously where the confusion centers. There is an
absolute distinction between artWORK and artIST. You CANNOT change the
ARTWORK id, but the artist is irrelevant to CV. The artist is used just
like any other tag, being freely added, changed, or deleted by the author.

When you create data files, the ARTWORK id must never change. But you can
freely omit all artists and add them at a later date without ANY impact on
CV's operation.

The bottom line is that NO missing ARTIST info is needed from FFG before
releasing the files. The key thing to get correct is which cards were
printed and whether any cards were printed with multiple pieces of
different artwork. Also be sure to get the foil/non-foil and language
information correct, erring on the side of omitting values that you are
uncertain of. It's easy to add them if you discover they are missing, but
orphans result if you remove them.

Now I *HAVE* to get back to working on CV. I'm pushing to get V1.2 into
initial Beta testing tomorrow - before I leave for a local Con for the
weekend on Friday.

Thanks, Rob

At 10:17 PM 5/21/2003 -0400, you wrote:
>Russell J. Alphey wrote:
>
> > At 06:11 PM 21/05/2003, Jim Williamson wrote:
> >
> > >you need to contact FFG and get the missing artist info. If you add it
> > >later it will cause problems with inventory (orphaned records).
> >
> > I hope you are kidding. I would be shocked if Card Vault caused inventory
> > problems if a data file had some missing artist info added later. I'd
> > like
> > to get an official response to this.
> >
> > I can see a truckload of potential problems if this is the case.
> >
>I'm just reciting what's in the authoring docs, and what has been said here.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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--- Rob Bowes <rob@wolflair.com> wrote:
> Well, unfortunately, you are mistaken on this Jim. :-( You (and Bob) are
> apparently confusing two very distinct items. The Authoring Kit docs spell
> out exactly FOUR things that must never change for cards. They are:

Darn. I knew I should have checked the docs.

I knew it was the ID of the art, but I called it the wrong thing.


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

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From a complexity standpoint, writing the rules & stats represents a major
learning curve. However, from a time standpoint, getting all the card data
into place is the bigger issue. So.....

Once you've put together data files with all the cards for a game, please
let us know. We can likely help out with writing the rules/stats to
facilitate completing the data files. There may be some additional tags
you'll need to add to various cards to enable all the rules to be written,
but we'll be able to do a lot of stuff that requires the steep learning
curve for you.

FYI: As part of V1.2, we'll be releasing a CVEdit tool that allows manual
editing/entry of cards. This will make it possible to generate data files
without having to write conversion programs and without having to edit XML
files manually. Colen's working hard on this right now, and it's coming
along nicely.

Thanks, Rob

At 02:01 PM 5/8/2003 +1000, you wrote:
>As indicated in a previous message, I collect a lot of different card games...
>
>Before I embark on a huge data file creation exercise, I was wondering what
>games
>people are creating data files for already, to save me duplicating effort.
>
>Please note that the data files I create will initially be for inventory
>purposes, ie without game rules. I would like to complete the data files
>eventually tho'.
>
>Look forward to hearing about lotsa work being done! :)
>
>R.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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