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Data File Fixes for the new Update

zarlor

Well-known member
For those of you having issues with data files, still, here are some of the ways to fix the issues.

First off a common issue now is that if you have any Edges that have a bootstrap for a weapon those need to be changed to a different "Component Set'.

EDIT: Also for Edges that previously worked but are not giving timing errors (usually having to do with the use of Natural Weapons or Natural Armor, it seems) changing those with the below process also seems to fix the problem.

Probably the easiest way to fix that is not through the Editor but to use a text editor or, even better, an XML editor like Notepad++. Search the file that's giving you the errors for the following:

<bootstrap thing="wp

Then look up sever lines for one that starts with:

<thing id=

Look through that line for something that says "compset" and it is says:

compset="Edge"

Change it to read:

compset="EdgeWep"

Many of these will actually be things like compset="Vehicle" or RacialAbility or the like, don't worry about those as they'll be fine, just look for the ones with "Edge" in them.

Several files also now have some oddball timing issues in them. There are a couple of files you can fix fairly easily by doing the following:

For WideningGyre: On Vehicle tab for mars select the vehicle "Beauregard Walking Gun Platform", click on Containerreq and remove the part of the Tag Expression that says "source.OrigVeh & " leaving source.TimeModern should be fine. Then do the same of the vehicle "Imperiatrix Armored Airship"

On Edges go to "Tough hide", click Eval Scripts and change the Priority from 5000 to 2000.

Torg:
Edge, Rocket Ranger, Bootstrap, remove the boostrap for armToRRBat

Deadlands: Reloaded: Had to remove the boostrap on the Captain edge for adding a Maze Runner. (This will probably fix the problem if you are using either my file or dartnets"

For those bootstraps you'll just need to remember to manually add those things in, so, for example, with the Captain Edge in Deadlands: Reloaded you'll just have to remember to manually add a free Maze Runner to the sheet since the bootstrap seems to give some oddball timing errors.

EDIT: Those are all Edges so moving them to be EdgeWep compsets may also fix those issues while still allowing for the Bootstraps on them.

I'll be updating my unofficial DLR file shortly so you should be able to get a working version from the same location I previously sent to you by this evening (well, evening my time so evening if you are in the States, anyway.) (EDIT: that file was updated for anyone who hadn't realized it yet, so feel free to redownload.)
 
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Maybe you can enlighten me what I'm needing to do here.

I have several edges that are giving an error like this one:

Thing 'edgArmSkin', with condition test currently set at Initialize/10000 and its earliest possible resolution at Initialize/2100 bootstraps thing 'armNatural' which must have its livestate resolved by Initialize/2000

Do I fix that by messing with Priority in some fashion, or...?
 
Ah, I've been seeing that same thing with dartnet's Mars and Accursed files. Something changed in timing and I have absolutely no idea at all how to fix that. Although MAYBE moving them to be compset="EdgeWep" will give some leeway on the timing problems? That's basically a question I have no answer for, though.
 
I'm going to try doing a reentry on one of those and see what happens when I get time. One of the three does have a weapon bootstrap, but the others are using, Natural Armor as I recall, and it seems weird to have to put that in EdgWep.
 
I just tried it as recommended by Zarlor. It works even though it is not a weapon. It works for natural armor, too.
 
Remember to set its value in an eval script. This script sets it to 2. The edge still needs a bootstrap for armNatural

Initialization
Priority 100
Code:
~set the defensive value for the armor
      perform hero.child[armNatural].setfocus
      focus.field[defDefense].value = 2

You can do a whole lot with Hero Lab by just trying things out. That is how I have figured out many of its inner workings. Press "Test Now" and see if it worked, and if it did, then add it to a character and see.
 
Yes, after I tested it I added my test edge to a character and it worked. Having no errors is one thing, but actually working is another. :) It did indeed work as I expected it to.
 
I am totally lost in trying to locate or modify the file(s) that are providing the error message as indicated above by Paragon:

"Thing 'edgArmSkin', with condition test currently set at Initialize/10000 and its earliest possible resolution at Initialize/2100 bootstraps thing 'armNatural' which must have its livestate resolved by Initialize/2000"

Everything worked fine a couple of weeks ago, and now ... NONE of my published and purchased SW modules are included on the menu screen as it loads from a "recovery mode."

How might I go about disabling all of the .user files so that I might work my way through each them one at a time to determine which one might be the source of the problem?
 
So I know many have been having higher success rates than others on resolving the issues. So far I have had none.

One of my main errors is source.origveh but I never touched nor messed with vehicles in herolab.

Another whole crap ton of errors are the following.
Critical information not found in data files: Source 'Accursed'
Chained pick 'lgLanguage' on hero 'Dhampir - 0 Neutral - Novice - Novice - 0 XP' has been orphaned due to missing bootstrap in batch '93'
Chained pick 'skKnow' on hero 'Dhampir - 0 Neutral - Novice - Novice - 0 XP' has been orphaned due to missing bootstrap in batch '102'
Selection 'Dhampir' requires one of the following sources and could not be loaded: 'Accursed' ('racAcDhamp', batch 153)
Selection 'Novice' requires one of the following sources and could not be loaded: 'Accursed' ('grpAcNovic', batch 154)
Selection 'Weak Willed' requires one of the following sources and could not be loaded: 'Accursed' ('hinAcWWill', batch 155)
Selection 'Subterfuge' requires one of the following sources and could not be loaded: 'Accursed' ('skAcSubter', batch 163)
Selection 'Rapier' requires one of the following sources and could not be loaded: 'Accursed' ('wpAcRapier', batch 170)
Selection 'Brigandine' requires one of the following sources and could not be loaded: 'Accursed' ('armAcBriga', batch 171)
Selection 'Formal Clothing' requires one of the following sources and could not be loaded: 'Accursed' ('eqAcFCloth', batch 172)
Selection 'Formal Clothing' requires one of the following sources and could not be loaded: 'Accursed' ('eqAcFCloth', batch 173)
Selection 'Backpack' requires one of the following sources and could not be loaded: 'Accursed' ('eqAcBackpa', batch 174)
Selection '0 Neutral' requires one of the following sources and could not be loaded: 'Accursed' ('facD0Neu', batch 180)
Chained pick 'hinEnemy' on hero 'Dhampir - 0 Neutral - Novice - Novice - 0 XP' has been orphaned due to missing bootstrap in batch '180'
Chained pick 'hinHabit' on hero 'Dhampir - 0 Neutral - Novice - Novice - 0 XP' has been orphaned due to missing bootstrap in batch '180'

All of that happens with almost every game from custom data files or not.
It seems to always be bootstraps which I have no clue about.

Also with hellfrost it claims something premature reference during load.


Critical information not found in data files: Source 'Hellfrost'
Critical information not found in data files: Source 'Hellfrost Expansion w/ Kinship & Fealty'
Critical information not found in data files: Source 'Hellfrost Expansion'
Chained pick 'lgLanguage' on hero 'Human - Eira - Novice - 10 XP' has been orphaned due to missing bootstrap in batch '93'
Chained pick 'skKnow' on hero 'Human - Eira - Novice - 10 XP' has been orphaned due to missing bootstrap in batch '102'
Selection 'Rich' requires one of the following sources and could not be loaded: 'Hellfrost' ('edgHFRich', batch 159)
Selection 'Noble' requires one of the following sources and could not be loaded: 'Hellfrost' ('edgHNoble', batch 160)
Selection 'Eira' requires one of the following sources and could not be loaded: 'Hellfrost' ('facEira', batch 171)
Selection 'Backpack' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHBackpac', batch 172)
Selection 'Flask, metal' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHFlaskM', batch 173)
Selection 'Healer's bag' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHHealBag', batch 174)
Selection 'Lantern' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHLantern', batch 175)
Selection 'Lockpicks' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHLockpic', batch 176)
Selection 'Musical instrument' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHMusicI', batch 177)
Selection 'Soap' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHSoap', batch 178)
Selection 'Waterskin, 2-quart' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHWatersk', batch 179)
Selection 'Clothing, tailored' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHClothT', batch 180)
Selection 'Clothing, tailored' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHClothT', batch 181)
Selection 'Clothing, formal' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHClothF', batch 182)
Selection 'Clothing, furs' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHClothFu', batch 183)
Selection 'Clothing, normal' requires one of the following sources and could not be loaded: 'Hellfrost' ('eqHClothin', batch 184)
Selection 'Dagger' requires one of the following sources and could not be loaded: 'Hellfrost' ('wpHDagger', batch 185)
Selection 'Healing' requires one of the following sources and could not be loaded: 'Hellfrost' ('powHHealin', batch 196)
Selection 'Succor' requires one of the following sources and could not be loaded: 'Hellfrost' ('powHSuccor', batch 197)
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load
Lookup of pick failed due to premature reference during load

any help in the right direction would be appreciated.
 
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I have seen the error about "Show Vehicles". It looks like it was removed from the Configure Hero menu, and you can get rid of it by clicking on Portfolio, then Strip Missing Sources. Then resave the file.

As for Accursed and Hellfrost you need to download the corrected files if there are any yet. Otherwise, either fix them yourself as shown in other threads or just remove them and wait until someone fixes them and then download the updates.
 
Yeah, it looks like you're seeing extra errors from when you actually load a character sheet rather than just loading Savage Worlds, correct? If so a lot of those errors are probably because you removed those sources (probably to get around the errors with loading Savage Worlds in the first place) but those sources are being referenced by the character sheet you are trying to load.

I don't remember there being those kinds of errors in the hellfrost files, however, so you can probably just put those back into your data file directory. Accursed you need to fix using the technique I mention in the first post of this thread and then you can put that file back into your data files directory and be good. Otherwise you'll have to follow SeelyOne's advice above and remove the sources from your characters that are referencing those files.
 
It probably doesn't help that I suspect, given the things that are present in Accursed character builds, its was probably a particularly difficult project to do a datafile for, and from what I understand, was never completed. It certainly wouldn't have been a project I'd have wanted to take on.
 
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