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d20pfsrd Data Sets - Powered by Hero Lab....

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Looks like I got everything but darksun working (so still can't load the my characters), i get this message now.

The following errors occurred:

Preclude - Reference to non-existent thing 'cAlchemist'
Preclude - Reference to non-existent thing 'cAntipal'
Preclude - Reference to non-existent thing 'cCavalier'
Preclude - Reference to non-existent thing 'cGunsling'
Preclude - Reference to non-existent thing 'cInquisito'
Preclude - Reference to non-existent thing 'cMagus'
Preclude - Reference to non-existent thing 'cNinja'
Preclude - Reference to non-existent thing 'cOracle'
Preclude - Reference to non-existent thing 'cSamurai'
Preclude - Reference to non-existent thing 'cSummoner'
Preclude - Reference to non-existent thing 'cWitch'

You are apparently missing the Advanced Players Guide, Ultimate Magic, and Ultimate Combat packages. Due to the fact these classes are expressly prohibited by the Dark Sun setting, they must be precluded. I will be changing the preclusions of the setting just for people using the core license when I've got free time. The changes will come in the next release.

Until then, You can open the dark sun files in the editor and remove the preclusions yourself. (Temporary fix, it will last until the next update). Ultimate Combat is a required package because it includes the inferior materials/piecemeal armor rules. Dark Sun makes extensive use of these.

Please see this thread for details regarding Dark Sun.
 
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So anyone interested you can go to "Tools->Show Editor". Then open "Dark Sun Campaign Setting.user" file and go to the "General->*Preclude" tab and highlight each item on this tab and press delete. Save the file and restart HL. Darksun will now load with a CORE only license for HL. No extra packages required including no Ultimate Combat. :)
 
Hello its me again. Here are 2 errors I found today.

1. When I select the the mindknight path I am not getting the +1 competence bonus to initiative and the maneuver and trance are reversed.

2.The wounding att. feat is wrong. Here is the correct ver.

Wounding Attack (Psionic)

Your vicious attacks wound your foe.

Prerequisite: Base attack bonus +8.

Benefit: To use this feat, you must expend your psionic focus. You can make an attack with such vicious force that you wound your opponent. A wound deals 1 point of Constitution damage to your foe in addition to the usual damage dealt.

You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

3. Greater Power Penetration also has the same error as the Wounding Attack feat.
 

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Combined thread for v2.4 of Psionics.

Hello its me again. Here are 2 errors I found today.

1. When I select the the mindknight path I am not getting the +1 competence bonus to initiative and the maneuver and trance are reversed.
Thanks. Will look at it for v2.4 release.

2.The wounding att. feat is wrong. Here is the correct ver.
Thanks. I will update the text to the UP and check the scripts out also.
 
Hey Shadow I don't know if I missed an update to the Path of War PDFs but in the data file Deadly Agility requires BAB +5 and lightning reflexes. My Stalker PDF just has weapon finisse and +1 BAB requirement

(I'm trudging along on the data for making for the stalker and the Wardens maneuevres still but started a new job this week so I've been pretty hectic)
 
Hey Shadow I don't know if I missed an update to the Path of War PDFs but in the data file Deadly Agility requires BAB +5 and lightning reflexes. My Stalker PDF just has weapon finisse and +1 BAB requirement
Hmm will take a look for the next release and double check it against the latest pdf. Sometimes late at night data entry means things get forgotten. :) Looks like I still had the older "Beta" version of the feat entered. This has been fixed for the next release.

(I'm trudging along on the data for making for the stalker and the Wardens maneuevres still but started a new job this week so I've been pretty hectic)
Ok cool. I have a design idea "maybe" that could make this allot easier to enter in the future. It just taking sometime to get something to work as its very "new" part of HL I don't normally work in.
 
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Found another error the Psionic fist feat is missing the first paragraph.
If your talking about the "fluff" part of the feat during the original data entry that was added to the "Summary" text for the feats. So its not displayed for many of them.

Eventually the text will get fixed/updated to the UP text and should be fixed at that point.
 
Hi ShadowChemosh;

First - man, I can't thank you enough for what you're doing here. Have you got a donation button up anywhere so I can toss some $$ your way? I'd like to buy you a beer. :)

Couple of questions, if I may:

1. How do define a list of powers to be selected from during level-up? I've created the Gifted Soulknife Archetype and I believe everything is correct when I click on X-More-Powers-To-Learn it tells me "Nothing to choose from!"

I've correctly defined powers known, maximum power level, and PP per Day (All those show up); it's just that I haven't told it what powers the Gifted Blade is eligible to choose.

2. I see you're already working on the Psionics Expanded data, so hopefully my efforts are merely stop-gap! Any idea when Archtypes and Blade Powers might be updated?
 
d20pfsrd - Ultimate Psionics (vX.XX)

The community has been hard at work inputting races, class, feats, powers, ARTs, and traits from Ultimate Psionics rules from Dreamscarred Press. It is now ready for everyone to unleash in there games!

Installation Instructions
See THIS post for full details.


Version Notes

v2.4 - April 30, 2014
-With the addition of so much new stuff from Ultimate Psionics added I have changed the package name to Ultimate Psionics now.
New:
-Classes added: Aegis, Cryptic, Dread, Marksman, Tatician, and Vitalist.
-Archetypes added: Traceur
-Races added: Forgeborn & Noral
-Powers added: 129 new powers!!!
-Traits added: 34 new traits including racial, dream, and psionic.
-Adjustments added: Power Points; Powers Known; Powers Known, Talents.
Data File Authoring
-For adding new "Vitalist Methods" please see THIS post for details.
-Added archetype headers for new PE classes.
-Added the psiClass.? tags for the Vitalist Methods to the Mechanic so they are loaded first.
 
I'm getting a message saying "One or more required sources are not accessible for hero 'Radosek Pavril'. Subsequent errors may be the result of this problem."

However, his entry in the adventure path (Reign of Winter part 1) list the APG and Inner Sea Magic, both of which I have licenses for. I also have licenses for bestiaries 1-3, UC & UM. Am I missing something?
 
Kefkaz.
With the "Radosek Pavril" Portfolio open and then to go to the "Portfolio" tab and select "strip missing sources". That might fix the problem you are having. Not sure though. Just a thought :)
 
d20pfsrd - Community Bestiary (vX.XX)
The Community has been hard at work inputting adventure path and 3PP monsters. I have combined all these different books into one large data set for the community. Inside you will find hundreds of evil creatures to torture your players with or I mean give XP too. :)

Installation Instructions
See THIS post for full details.

Version Notes

v2.20 - May 3, 2014
-Fixed clash with Inner Sea Gods:
File: PFRPG_Council_of_Thieves_Bestiary.user (line 3305) - Thing - Duplicate record encountered ('rHandInher')
-Added in stock files for all summon monster and Summon Nature's Ally by GnomeIllusionist.
-Updated the CB .stock files that are included with the CB to work with HL's new Encounter Builder.
 

Version Notes

v2.20 - May 3, 2014
-Fixed clash with Inner Sea Gods:
File: PFRPG_Council_of_Thieves_Bestiary.user (line 3305) - Thing - Duplicate record encountered ('rHandInher')
-Added in stock files for all summon monster and Summon Nature's Ally by GnomeIllusionist.
-Updated the CB .stock files that are included with the CB to work with HL's new Encounter Builder.

Umm, I just updated everything and just got this exact error message... has the fixed version not posted yet?
 
Okay, changed that item... now I get this instead...
Hero Lab was forced to stop compilation after the following errors were detected:

Thing 'rKleestad' - Bootstrap thing 'tmPFRSPain' does not exist
 
Edit: I can see the iPad pack has the fix. I just can't get my iPad to see the super pack, and yes it's pointed in the right direction.
 
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