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d20 Release 1.6 Testing and Intergration...

ShadowChemosh

Well-known member
Release 1.6 - August 23, 2011

Enhancements & Changes
  • Dungeon Masters Guide - Added all missing magic staffs. (McQ)
  • Complete Divine - Added "Temple Raider of Olidammara" PrC. (Lawful_G)
  • Complete Mage - Added "Caster's Lament(Dark; 8th)" invocation. (ShadowChemosh)
  • Complete Mage - Added "Shining Blade of Heironeous" PrC. (Lawful_G)
  • Complete Mage - Missing spells (A to B) where added. (McQ)
  • Draconomicon - Added the "Dracolich Template". A character file (.por) of Dragotha added. (Bodrin)
  • Monster Manual - Added "Animated Object, ". (Lawful_G)
  • Monster Manual 3 - Added "Ambush Drake, Arcane Ooze, Armand, Skullcrusher Ogre, Changeling, & Blackscale Lizardfolk". (??????)
  • Monster Manual 3 - Added "Unholy Toughness" special ability and "Boneclaw" monster. (Bodrin)
  • Unearthed Arcana - Added "Martial Rogue". (Roibeard Forde)
Bug Fixes
  • Races of Ansalon - altered Mad Gnome base speed to 20 from 30. (Bodrin)
Data File Authoring
  • Monster Manual - New Sneak Attack thing added. Added Race tags for different humanoid subtypes to races (dwarf, elf, gnome, orc... etc.) Combined many of the data files for monsters together. (Lawful_G)
  • Dread Skeleton Template - Adjusted to work with new "type replacement" mechanics. Also cleaned up some scripting language and consolidated some eval scripts that were at same Phase/Priority. Also corrected a few typos. (Lawful_G)
  • Necropyre Template - Adjusted to work with new "type replacement" mechanics. Also cleaned up some scripting language and consolidated some eval scripts that were at same Phase/Priority. Also corrected a few typos.(Lawful_G)
  • Complete Adventure (Ninja Class) - Altered Trapfinding class special to use the integrated version. (Lawful_G)
  • Complete Adventure (Scout Class) - Altered Trapfinding class special to use the integrated version.(Lawful_G)
  • Complete Adventure (Spellthief class) - Altered Trapfinding class special to use the integrated version.(Lawful_G)
  • Complete Arcane (Psudonatural Template) - Modified to use new replace type mechanisms.(Lawful_G)
  • Complete Mage (Ultimate Magus) - Began heavy editing of this file. Started with adding pre-reqs to the class. Finished setting up all things. Only unable to enforce that the selected spells are specifically added to that class. (Lawful_G)
  • Carnival of Tears (Dark Ice Creature Template) - Removed the (Su) from the names of the specials, were being listed twice. Added pre-reqs for the template. Added eval script to mod the CustDesc of the fast healing. Deleted the ImmCold and VulnFire as folded into the Cold subtype. (Lawful_G)
  • Custom - Core Book Mods - Added a replacement for rogues Sneak attack class ability so when replaced does not add to the special. Weapon Specialization & other feats moved here from CSco - Feats file, modded to work with the Martial Rogue variant. Added Shot on the Run, with correct BAB pre-req. Added a integrated Trapfinding special for all class abilities and races to make use of so that multiple classes adding won't produce duplicates on the specials tab.
    Copy and replaced Rogue Trapfinding class special to use the integrated version. Added the Armor Class (natural) and Awakened Undead conditions. Also modded the Zombie Template to work with the undead awakening. (Lawful_G)
  • Custom - Races Core Mods - Added Race tags for different humanoid subtypes to races (dwarf, elf, gnome, orc... etc.). Moved out a lot of the races to the MM compiled file. (Lawful_G)
  • Dragonlance (Tainted Blood template) - Adjusted to the new type replacement methods. Modded specials to make their own DC and accept the Ability Focus selection. (Lawful_G)
  • Dragonlance (Death Knight Template) - Enhanced and some fixes. (Lawful_G)
  • Dragonlance (Mystic Class) - Updated the spells in this file. Had scripts for the pre-reqs, but most were missing the error messages. Modified the error messages for the Mystic Domains. (Lawful_G)
  • Dragonlance (Skeletal Warrior Template) - Updated the text on the template and also condensed the scripts. Added a script to disable type specials once template is added. (Lawful_G)
  • Dragonlance (Spectral Minion Template) - Adjusted to use the new replaces type mechanics. (Lawful_G)
  • Dragons of Kyrnn (Races) - Modified Baaz and Bozak to have 2 claw attacks instead of 1. Also adjusted the custom description Evals and xSumms where appropriate. (Lawful_G)
  • Libris Mortis (Feats) - Modded pre-reqs for Necropotent. Removed (LM from names.. again?). Added pre-reqs and also Eval scripts. (Lawful_G)
  • MM-Compiled -Added the User.Human? tags where needed (to define certain humanoids as having different default good saves). Corrected the Elephant entry text. Added User.Animal? tags where needed (Dire animals have all good saves). Added User.Elemen? tags where needed (each one of elemental type). Dragons had some errors. Added Intimidate to list of class skills for all dragon races. Also added Simple Weapon Proficiency to those races with an Alternate Form Ability (as noted in the Dragon Type), specifically Bronze Gold and Silver. Combined the scripts for Darkvision and Blindsense with the one for Weapon Damage, since both are the same for all dragons. Fly speed was not showing up... seems that it needs a value tag assigned. Rewrote the eval script to assign the fly speed and maneuverability based on size rather than age category, and assigned a tag to all dragon's fly speeds. Created a script on the Ability focus feat to increase the DCs and give errors if selected twice. Added a User tag to each racial special with a DC. Added Race tags for different humanoid subtypes (dwarf, elf, gnome, orc... etc.) Realized missing Ghoul/Ghast! Checked and added Monster Manual Source to all races. Compiled together. Modded Aboleth extensively, including giving DCs to abilities in usual way. Modded Spell Like abilities specials to all start with "Spell Like Abilities: Creature Name" Rather than name first, now will always know where to look on specials tab. Modded Allip as well as Hound Archon an bearded devil was messed up. (Lawful_G)
  • MM-Core Monster Powers - Added the User.Touch to the Paralysis abilities eval script. Added the User.OverCHA tag script for Breath Weapon, Disease and Death Throes. Added User.HumanFort/AnimalFort/ElemenFort and so on for assigning to type specials to be used with the extra HD option. Added PickFocus tag to powers with DCs. Added Aligned Strike Abilities and the OnlyNature and OnlyWeapon tags for use with them. Added new Low Light Vision ability which can be added to the value to become superior Low Light Vision. (Lawful_G)
  • MM-Creature Types Compiled - Modified the Eval Scripts on the types to reflect when templates replace them, and whether to still be used to calculate BAB and so on even though replaced. Added to the skill point eval scripts an order to stop if the race has 0 racial HD. Was throwing errors when the type was added to those races. Modded the scripts for Extra HD, had been using "root." but was giving errors when the thing that bootstrapped the type was a template (which lacks the appropriate fields)... changed to a foreach. Added skill points script to giant type... was missing it for some reason. Added eval scripts to each of the type specials to increase the race that bootstraps them's stats appropriately as Extra HD are added. Added subtype specials for different humanoid subtypes (dwarf, elf, gnome, orc... etc.) (Lawful_G)
  • MM-Extra HD - This new feature allows for faster monster building. (Lawful_G)
  • xCorrector - This is where any Eval Scripts that you want to be run on every character to be run. Since this is bootstrapped to a condition and that is always on every hero, we can do global effects from here. (Lawful_G)
  • PHB2-Beguiler - Altered Trapfinding class special to use the integrated version. (Lawful_G)
  • PHB2-General Feats - Modded pre-reqs of the Weapon Supremacy feats. (Lawful_G)
  • RoS-Races - Moved Immunity to Confusion to the MM - Immunities file. (Lawful_G)
  • Blank .user Files - Will now be removed from the end-gamers systems. This is a new feature of HL v3.7.(ShadowChemosh)
  • Release Notes page now included in the data set. This .html file is stored in the d20 data folder with the name ~ Lawful_G_d20 Release Notes.htm. (ShadowChemosh)
 
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Added all the Staffs from Complete Divine, Complete Arcane, and Complete Mage.
Added a few spells as well (I've never done this before) and hope I put them all in correctly. Most are from Complete Mage. Also made Specials for all the Staff Charge Spells.

Not sure where to send the file though.
 
If they are small enough you can attach them to posts on the forums here. Or you could click on that link to the Cheese Weasel site, then the contact us link in the lower right and e-mail them to him. ShadowChemosh might have his contact info on the d20pfsrd website as well, I don't know.
 
Not sure where to send the file though.
If you put the .user files into zip then you can attach it directly to a post in this thread. That actually works pretty good.

Also feel free to email them to me at shadowchemosh(at)yahoo(dot)com if you wish instead. Thanks for the contributions it is much appreciated.
 
Current To-Do List for 1.6
Anyone that has free time plz grab one of the following issues:
  1. Ultimate Magus PrC - Complete Mage
  2. Temple Raider of Olidammara PrC - ???
  3. Anyone have time to double check the new script for Natural Bond?



For myself I have plans to put in a more stable Source control so that we don't have to worry about having a header source in one of the .user files.
 
Here you go! Someone should double check the spells at least to make sure I put them in correctly, I had some problems with where to put the Range/Area data.
 

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McQ the spells from Complete Mage you have entered they are 100% new? They don't also exist with a different Unique ID in the Spell Compendium. Just checking as if they do exist in Spell Compendium we should just source mark it to both books.

Thanks
 
I checked the User files for Spell Compendium A and B, and found none of the Complete Mage spells I've added. Then I checked by copy of the Spell Compendium and also found none of the spells within the book itself.

This is only A and B thus far, but I speculate none of the spells present in Complete Mage exist in the Spell Compendium.

It's partially the reason why I picked Complete Mage to work with as there are only a few pages of new spells.
 
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I'm currently working on the Dracolich Template from the Draconomicon, once it's in a workable state ill Dropbox it!
 
I checked the User files for Spell Compendium A and B, and found none of the Complete Divine spells I've added. Then I checked by copy of the Spell Compendium and also found none of the spells within the book itself.

This is only A and B thus far, but I speculate none of the spells present in Complete Divine exist in the Spell Compendium.

It's partially the reason why I picked Complete Divine to work with as there are only a few pages of new spells.

McQ I'm pretty sure that all the spells from Complete Divine are implemented in the Spell Compendium files.

I've just created a Cleric Ranger Druid Paladin test character and started adding spells of the relevant class cross referencing with the Complete Divine. Typing the spell name in the search box whilst on the correct class tab shows each spell already entered Anger of the Noonday sun and Cometfall being 2 already in the data files.

Thought i'd alert you to the potential of duplication!
 
McQ I'm pretty sure that all the spells from Complete Divine are implemented in the Spell Compendium files.

I've just created a Cleric Ranger Druid Paladin test character and started adding spells of the relevant class cross referencing with the Complete Divine. Typing the spell name in the search box whilst on the correct class tab shows each spell already entered Anger of the Noonday sun and Cometfall being 2 already in the data files.

Thought i'd alert you to the potential of duplication!

Sorry, made the mistake of saying Complete Divine instead of Complete Mage. Been switching between the books a lot lately. Again, sorry for the mishap :P
 
I am pretty sure Complete Mage came out after Spell Compendium, but before Magic Item Compendium... hence, none of its spells made it to SC, but some of its magic items were revised in MIC.
 
I'm going to modify the base Breath Weapon special so that the switch from CON to CHA is as simple as assigning a tag. I'll mod the Dracolich template appropriately.
 
I'm going to modify the base Breath Weapon special so that the switch from CON to CHA is as simple as assigning a tag. I'll mod the Dracolich template appropriately.

Okay, i wondered where it had disappeared to as Dropbox alerted me that it had been deleted.

Whilst you are at it can you see why the Breath Weapon DC is 2 lower than it should be my test Dracolich is attached the DC should be 44 not 42?

Also I was considering adding a tag to all the breath weapons identifying the type of Dragon for future template adjustments, at the moment the Dracolich template disables the original dragons Breath weapon and only references the Damage dice of the base creature stating its use and new DC

Thanks:)
 

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