TCArknight
Well-known member
Ok, with all the advances to the program going on, any chance of getting d20 Modern gameset anytime soon? Maybe as part of the d20 OGL?
TC

TC
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<eval phase="PostLevel" priority="10000">
~ Add class defense
~ As this varies for each class, the formula may change
var classdef as number
var mylevel as number
classdef = 0
mylevel = #levelcount[cStrongH]
classdef = (mylevel + 1) / 2
classdef = round(classdef, 0, -1)
hero.child[xClassDef].field[Value].value += classdef</eval>
<eval phase="PostLevel" priority="10000" index="2">
~ Add Reputation
~ As this varies for each class, the formula may change
var reputation as number
var mylevel as number
mylevel = #levelcount[cStrongH]
reputation = (mylevel - 1) / 4
reputation = round(reputation , 0, -1)
hero.child[xRepBonus].field[Value].value += reputation</eval>
3) Are Occupations something you pick at 1st level? I get that impression. If so, you can probably do this with an Upbringing feat (with skills add or bonus on it), that selects from several specials with unique User tags that are bootstrapping the appropriate feat with a condition that their unique tag is on the hero.
For example...
Occupation: Plumber is the occupation Upbringing feat only available at 1st level. In an Eval Script it checks to see if your class has Profession (plumber) & climb as a class skill, if not, assign it as class skill and done, otherwise add +X bonus.
Perhaps it lets you select from Swingin Pipe, and Plumber's Crack! as a bonus feat. In the custom expression for the upbrining feat, search for things with the User.PlumberSel tag.
Now define 2 new specials which will be bootstrapped to the Upbringing Feat:
Swingin Pipe: It has User.PlumberSel and User.SelSwiPipe. Bootstrapped to it is the actual feat "Swingin Pipe" with a condition that it is not added unless User.SelSwiPipe is on the Hero.
Plumber's Crack!: It also has User.PlumberSel (so it will be among the things choosable by our upbringing feat) and User.SelPlumCrk. Bootstrapped to it is the actual feat "Plumber's Crack!" with a condition that it is not added unless User.SelPlumCrk is on the Hero.
Now go back to the Upbringing feat and write a eval script that says "On selected special, forward the User.Sel? tag to the hero" This way once you make a selection the appropriate User tag will go to the hero, triggering the special you chose to add the correct feat. To see something similar look at Weapon Focus, it also forwards a tag to the hero based on what is selected.