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D&D Next

Multiclass Warlock implementation still ungoing, but around 80% done.
I knew this would be tricky ;-)

Just remember that Warlock Invocations are Character level based, not class based :p However, you can only change your Invocations when you gain a Warlock level.

The number of Eldritch Blasts is also Character level based, since caster level doesn't exist anymore in 5e.

I would figure that Pact Magic would be the easiest to setup for multiclass since it is completely separate from spell casting classes.
 
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Just remember that Warlock Invocations are Character level based, not class based :p However, you can only change your Invocations when you gain a Warlock level.

The number of Eldritch Blasts is also Character level based, since caster level doesn't exist anymore in 5e.

I would figure that Pact Magic would be the easiest to setup for multiclass since it is completely separate from spell casting classes.

Invocations+Cantrip character level based -> already all working since quite some while ;-)

Ah, I need to recheck if the "exchanging Invocations at a higher level" works correctly, I think I might have overlooked that. But this is easy to fix. Will put it on the todo list to check.

The whole problem with multiclass was the calculations of the spell slots as Warlock internally is counted as a "full caster", but regarding spell slots it is a "nocaster", as he does not have conventional spell slots, so there are some if-then-else involved, and especially I have to test all the special cases if everything works (For example a Eldritch Knight + Warlock Multiclass character has spell slots based on 1/3 his Eldritch Knight Level, added to which are Warlock Slots (Short Rest based) based on his Warlock Level.

(I have a little display of the Spell Slots - and for the Warlock Spells/Short Rest - on the second page of the PDF, it's actually also displaying crossoff-boxes for some
magic items and for the spell-recovery features of druid and wizard).

Well, anyways the stuff is basically implemented, but there are still a few bugs with some multiclass-combinations (which I will have fixed soon though).

What is not working correctly at all yet is the extra Cantrips for the Tome Pact for a Multiclass Warlock having Warlock as his secondary class, I need to change the implementation there.

MagicSN
 
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We do not have anything to announce right now with Wizards of the Coast. We would love to support D&D Next through Hero Lab and are currently in discussions about doing so. If that's something you would like to see, we definitely encourage you to share that with WOTC as well. :)
Just curious, has there been any new developments that might allow 5ed support for Hero Lab?
 
My DMG arrived in the meanwhile and I started with the DMG implementation (have the optional Spellpoint rule nearly finished, and
some new Magic Items added).

BTW: What is you guys opinion on "Wall of Text" items (some of the items have reaaaally long text which does not really make them
suited for a PowerCard - stuff like Apparatus of Kwalish).

I see the following options

- Only list a reference on PHB/DMG Page for such items, not the complete description
- List a very shortcut and incomplete description for them
- Make a "somewhat complete" description, but without all the details (missing tables to roll on and stuff)

Or does anyone have a better idea? ^^

With spells I usually reworded them slightly and removed "obvious" text passages until they fit into the PowerCard (one of the
big things on my implementation is that there is not a single cut-off word on the PDF - one thing which had always annoyed me
on the 4e Datafiles).
 
I would keep it kind a short, (I think there is a txt limit anyways). Just enough to know what it is and with maybe a reference to where to find it.
 
I would keep it kind a short, (I think there is a txt limit anyways). Just enough to know what it is and with maybe a reference to where to find it.

Yeah, I was thinking along those lines as well (well, anyways currently I am only implementing the items with short descriptions, there are enough of those already ^^). Quite some work, would work much better with more than 1 person doing it.

And yes, there is a text limit.

MagicSN
 
Yeah, I was thinking along those lines as well (well, anyways currently I am only implementing the items with short descriptions, there are enough of those already ^^). Quite some work, would work much better with more than 1 person doing it.

And yes, there is a text limit.

MagicSN

Yeah go with shortened descriptions and a reference.
 
I'll tell you this, from my experience wotc is very only child about their product. Just look at decked builder or drafter for magic the gathering. They offered something wotc couldn't fathom let alone pull their heads out of the dial up era to compete. So they c&d they competition.
 
WOTC has suggested they would return to some form of OGL but have not said what it will be or when. I expect several months of internal gnashing of teeth and stepped on toes internally before they will even entertain talks with an outside company. I'll but my money on a Gen-Con 2015 announcement by WOTC and then negotiations could begin.

Long wait ahead of us
 
I'll tell you this, from my experience wotc is very only child about their product. Just look at decked builder or drafter for magic the gathering. They offered something wotc couldn't fathom let alone pull their heads out of the dial up era to compete. So they c&d they competition.


What WotC still does not understand, they cannot prevent 3rd party character builders from appearing. They can prevent people like me (who won't release against the law) from doing so, but eventually someone who doesn't care will release something (actually several people did already - not Hero Lab based, though and only Web or Excel based, without PDF Printing Option).

So what they are effectively doing is to ensure that only incomplete stuff appears, with no maintainer who officially is available to users. But not NOTHING. They prevent the complete/good software to appear.

In the end they really fight against windmills. I really hope they make an OGL which also applies to software, and not only writing adventures and stuff.
 
Something must be happening as 3rd party publishers are gearing up for Jan 2015 releases. Necromancer Games have 3 products ready to go with a Jan 30th 2015 release date.
 
Something must be happening as 3rd party publishers are gearing up for Jan 2015 releases. Necromancer Games have 3 products ready to go with a Jan 30th 2015 release date.

Interesting. Still, the BIG question for me regarding OGL is if it will be usable for software or only for 3rd party printed material.

Anyways, basically finished the last big point for PHB yesterday (Warlock Multiclass). Basically only some "odd ends" missing from PHB.
Also started on some DMG stuff already (optional rule: Spell points done, Optional rule: Variable Proficiency started, and some of
the DMG Magic Items done).
 
I really hope they don't wait to Gen Con 2015. That just seems way to long to wait after the release of the DMG.
 
I really hope they don't wait to Gen Con 2015. That just seems way to long to wait after the release of the DMG.

I think better they take a bit more time and do a "decent" OGL instead of something fast out which does not cover everything where it is needed. Still I would like to see something sooner than later ;-)

MagicSN
 
Something must be happening as 3rd party publishers are gearing up for Jan 2015 releases. Necromancer Games have 3 products ready to go with a Jan 30th 2015 release date.

Just to point out, the 3 products that Necromancer Games is releasing are the ones they Kickstarted over the summer before D&D 5e released. :)
 
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