Any thoughts on including the Greyhawk Reborn Living Campaign option (or telling me how I can do so)?
My thoughts are "What would that entail?"
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Any thoughts on including the Greyhawk Reborn Living Campaign option (or telling me how I can do so)?
I could make an adjustment that would allow changing which skills a background gives.Perhaps have the defaults populate as if you'd chosen them, but allow them to be unchosen and reselected with one that better fits your background?
Perfect!I could make an adjustment that would allow changing which skills a background gives.
Even better! Don't forget languages, though - swapping a tool for a language or vice versa would be sweet too.Maybe even could do another one to adjust the tools.
Probably can make one for classes also. I need to do some proof of concept testing but it should be able to be changed via a script.Would it also be possible to have an adjustment to swap/remove class-granted tool proficiencies? My rogue-based characters really shouldn't have proficiency with thieves' tools, since they're all wilderness-based rather than urban-based characters, with backstories that don't include opportunities to gain such a proficiency.
Actually maybe best to wait and see if we can make use of the Addon feature instead of boostrapping the tools. This may allow the tools to be changed by the end-gamer.we just went though and De-bootstrapped all the tools.
NOTE: Prevously, proficiencies with tools granted by races, backgrounds, etc. were handled by assigning ProfTool tags to the pick, which were then forwarded to the hero. This method is no longer supported. The new way of handling tool proficiencies is to bootstrap the tool from the pick with the Proficienc.Tool tag assigned on the bootstrap. Existing proficiencies will need to be converted over to the new method. Otherwise they won't show up on the printed character sheet or the specials tab in Hero Lab.
Negatively. When it was done with "tags" I can change tags with a script. Now its done by bootstrapping. Bootstrap Things are much harder to change. There is a "few" ways it can be done and I need to test those. But either way it requires some grunt work to change all the backgrounds that exist in the Pack already.Do the official HeroLab 5e release notes today change things positively or negatively for this discussion?