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D&D 5e Feature Requests

This may already be in the works, but...

The BACKGROUND tab needs a scrollbar. With Background, tools, skills, proficiencies, traits and motives, etc... and Factions, options (mainly Factions) can sometimes slip down past the usable area of the box.
 
Skills Customization Support

It really should be easier to change skill proficiencies, given the official stance on homebrew customization. Just because my character has the Soldier background does not mean she's good at Athletics and Intimidation - a scout would more likely choose from Stealth, Survival, Acrobatics, and Perception. Not all Sages study Arcana and History - a biologist/naturalist type, or astronomer, would likely have Nature and Survival instead. Being able to swap these out on the Background tab would be awesome. Or having the dots on the Skills tab be toggles rather than fixed would work too.
 
Perhaps have the defaults populate as if you'd chosen them, but allow them to be unchosen and reselected with one that better fits your background?
 
Perhaps have the defaults populate as if you'd chosen them, but allow them to be unchosen and reselected with one that better fits your background?
I could make an adjustment that would allow changing which skills a background gives.

Maybe even could do another one to adjust the tools.
 
I could make an adjustment that would allow changing which skills a background gives.
Perfect!

Maybe even could do another one to adjust the tools.
Even better! Don't forget languages, though - swapping a tool for a language or vice versa would be sweet too.

Would it also be possible to have an adjustment to swap/remove class-granted tool proficiencies? My rogue-based characters really shouldn't have proficiency with thieves' tools, since they're all wilderness-based rather than urban-based characters, with backstories that don't include opportunities to gain such a proficiency.
 
Would it also be possible to have an adjustment to swap/remove class-granted tool proficiencies? My rogue-based characters really shouldn't have proficiency with thieves' tools, since they're all wilderness-based rather than urban-based characters, with backstories that don't include opportunities to gain such a proficiency.
Probably can make one for classes also. I need to do some proof of concept testing but it should be able to be changed via a script.
 
So the latest version of 5e makes the adjustments for Backgrounds useless. Tools Proficiency are now bootstrapped Picks and NOT tags. This means no way for a proficiency to be changed via scripts at all.

Sorry all... :(
 
:( we just went though and De-bootstrapped all the tools.
Actually maybe best to wait and see if we can make use of the Addon feature instead of boostrapping the tools. This may allow the tools to be changed by the end-gamer.

I will need to do some proof of concept testing to see if it works.
 
Do the official HeroLab 5e release notes today change things positively or negatively for this discussion?

NOTE: Prevously, proficiencies with tools granted by races, backgrounds, etc. were handled by assigning ProfTool tags to the pick, which were then forwarded to the hero. This method is no longer supported. The new way of handling tool proficiencies is to bootstrap the tool from the pick with the Proficienc.Tool tag assigned on the bootstrap. Existing proficiencies will need to be converted over to the new method. Otherwise they won't show up on the printed character sheet or the specials tab in Hero Lab.
 
Do the official HeroLab 5e release notes today change things positively or negatively for this discussion?
Negatively. When it was done with "tags" I can change tags with a script. Now its done by bootstrapping. Bootstrap Things are much harder to change. There is a "few" ways it can be done and I need to test those. But either way it requires some grunt work to change all the backgrounds that exist in the Pack already.
 
Quick update. I have added adjustments that will allow for changing, adding or removing the Skills that background provides. These will be in the next release of the community Pack.

Trying out a concept for allowing the Tools to be changed. Will see how it goes.
 
Very simple feature request if someone would mind :

if you are a warlock and have the eldritch blast cantrip, could it appear in the attacks with all the feat bonuses (like crossbows, swords and all, so new players do not forget about it)
 
I am new to this forum and i am unsure it goes here, but i would like to request a small something ion the 5e ocmmunity pack :

For the classes using eldritch blast, could it appear int he smae place as other weapon attack with all the feat and bonuses ? thank you.
 
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