• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

D&D 5e Community Pack

FYI, I got the subraces, subclasses, and spells done for Wildemount. Check out this thread for details on grabbing it now. Otherwise it'll be available in the next release, which will be relatively soon. Like...maybe 2-4 weeks soon.
 
Hopefully I'm asking this in the right place.

I'm sure I'm missing something obvious, but I'm trying to create a Battle Master character and am having issues.

I pick the Fighter class, go to the Fighter tab, and section where I could choose Martial Archetypes is greyed out and says "No more Martial Archetypes allowed". If I click on it I can select the Battle Master archetype (so I've got the PHB selected) but choosing it results in a validation error that I've got too many archetypes.

To check if this is something specific to the fighter class, I tried to do the same for a rogue character (select an archetype) and get the same exact result.

Any idea what is happening here?

Thanks, in advance!
-Uen
 
FYI, I'm hoping to have a new release out shortly. It won't be as massive as the last one, mainly because the last one took 2 years. You can see the full list of pending changes here, but this is the main stuff:



Acquisitions, Incorporated - Verdan race and 7 new spells

Dungeon Master's Guide - Added Blessings and Charms under the Epic Boons tab (thanks Mergon!)

Essentials Kit - Monsters, Items, and Sidekicks

Explorer's Guide to Wildemount - Subclasses, Subraces, 15 Spells, Hollow One Supernatural Gift (on the Epic Boons tab)

Ghosts of Saltmarsh - All Monsters

Tyranny of Dragons - All Monsters and Items from Hoard of the Dragon Queen and the Rise of Tiamat

Unearthed Arcana: Class Feature Variants - Everything except for the Beast Master companion option. You'll use an adjustment for each class to enable many of these, then pick what options you want to use from a configurable.
 
New 5e Pack released! Please give a big Thank You to Fenris447 for his fantastic job on getting this finished!

v2.4 March 29, 2020
NEW RELEASES
  • Acquisitions, Incorporated - Added Verdan race and 7 new spells.
  • Dungeon Master's Guide - Added Blessings and Charms. Can be found under the Epic Boons tab.
  • Essentials Kit - Monsters and items added. Sidekicks added, going up to level 12 (as seen in the online supplemental material). Add a sidekick through the Encounter builder, then give them additional levels in their own unique class as they level up.
  • Explorer's Guide to Wildemount - Added subclasses, subraces, and spells. Added Hollow One Supernatural Gift (can be found in Epic Boons tab). Added new source to reprinted content.
  • Ghosts of Saltmarsh - All monsters added
  • Tyranny of Dragons - All monsters and items from Hoard of the Dragon Queen and the Rise of Tiamat are programmed, as well as their associated stock files. There are multiple versions of Tiamat, useable by DMs to represent the possible events of the last chapter of RoT.
  • Unearthed Arcana: Class Feature Variants - Everything (except for the Beast Master companion option) has been added. Check off the source then add the Adjustment for your class's features.

ENHANCEMENTS & CHANGES
  • BG-DiA - Added a tracker for charges on Vanthampur's Hellish Rebuke
  • ERFTLW - Changed the name of the "Orc of Eberron" to just "Orc" since it's also in Exandria.
  • MTOF - Added remaining lair actions and clockwork adjustments
  • TTP - Added the Tortle Package as its own selectable source

BUGS
  • BG-DIA - Fixed Hellfire Weapons. They were acting (incorrectly) as +1 weapons
  • HOTDQ - Old .stock file was causing an error, has been fixed
  • PHB - Fixed a bug where the Wild Shape adjustment was incorrectly reporting an error that a minion wasn't a minion.
  • MTOF - removed a tag that was flagging the Deathlock Mastermind as a familiar.
  • WGTE/ERFTLW - Fixed a bug where the Warforged would erroneously report that you didn't select enough tool proficiencies.

KNOWN ISSUES
  • Most 2.3 issues still ongoing
 
Thanks for the love, everbody. Plenty of this code was built on the backs of others', including Mergon, ShadowChemosh, wynlyndd, dungeonguru, and others. So spread the love around!
 
I updated everything affected by the 2020 Errata released yesterday. It was mainly just some text tweaks. The biggest actual change was that it brought the OotA version of the Duergar Soulblade up to date with the one from MToF. So the next Community Pack update will effectively deprecate the OotA version. If you currently have a Soulblade in a portfolio, make sure you change its race to the MToF version. It won't break next update, just become wrong.
 
If it's not made by WotC, it's not on my to-do list. I don't know of anyone else working steadily on 5e stuff for the Community Pack, and there hasn't been non-WotC content added in over 2 years.

That said, there's plenty of advice available if you want to try and add it yourself.
 
I see that the last Unearthed Arcana item added was the Class Feature Variants that was released in November.

Are the newer releases in the works? Specifically the new Subclasses Parts 1, 2, and 3?

Im looking to play a Fey Wanderer in my buddies campaign but adding an entire archetype to herolab myself is above my skill set.
 
I'm currently gearing up to finish out a bit of my backlogged items for Release 2.5. I'm aiming to have it out some time in June. While I can't guarantee anything, here's what I want the release to have:

  • Mythic Odysseys of Theros - I don't expect to get magic items or monsters in right away, but I'll aim to do any character options: races, subraces, subclasses, spells, backgrounds, etc. Obviously we don't know exactly what's in the book, so I can't assume it will all be easily programmable.
  • Unearthed Arcana: Modern Magic - One particular user put in a lot of effort to make this happen, so I'm going to get it in for him and anyone else who wants it
  • Fiendish Cult Boons - We'll finally be able to close the book on Mordenkainen's Tome of Foes
  • Aberrant Dragonmark - I've figured out the basics of how to do the official version. It won't be perfect, but it'll be functional
  • Cleric's Blessed Strikes - From the UA Class Feature Variants. I somehow missed this entirely when I added (almost) everything from this UA.
  • Minor/Major Beneficial/Detrimental Artifact Properties - I put in a text-only version of this previously, and it sucks. I want a more robust version.
  • Vedalken's Tireless Precision - Again, this is already there but sucks. I'll improve it.
  • Other various bugfixes


If you have found an issue that has not been addressed, please please please log it at the Github. And please let me know if there's anything else official 5e you're dying to see in 2.5. I can't make any promises, but I'll at least get it on a to-do list.


What about 2.6, you ask? My two biggest long-term goals are finishing a release version of the Artificer and implementing WotC's new style of companion. The Artificer pets are designed in a way different from other familiars/animal companions. And that design has been repeated in the CFV Ranger pets and many other UA companions in the last year. Based on the volume of UA's recently, it's safe to assume that at least a few of these companions will be appearing in an upcoming book (my money's on a Planar-flavored follow-up to XGTE). I want to be able to hit the ground running when that book hits. So if anyone has done work on this, let me know. My hope is that in learning how to create a new type of minion, I'll also gain insight into how we can implement vehicles from GoS, BGDiA, and AI.
 
Last edited:
I have a question about the Kensei Monastic Tradition in Xanthar's Guide, and how it's supported by the community pack:

The ranged kensei weapon choice at 3rd level doesn't seem to allow thrown weapons. I can see how it's questionable for something like the handaxe, dagger, or spear (thrown melee weapons probably requiring a DM ruling to use them there) ... but it also doesn't allow the dart, which seems completely weird.

Why are thrown weapons being left out?
 
I have a question about the Kensei Monastic Tradition in Xanthar's Guide, and how it's supported by the community pack:

The ranged kensei weapon choice at 3rd level doesn't seem to allow thrown weapons. I can see how it's questionable for something like the handaxe, dagger, or spear (thrown melee weapons probably requiring a DM ruling to use them there) ... but it also doesn't allow the dart, which seems completely weird.

Why are thrown weapons being left out?

This is definitely an error. Hero Lab doesn't have a specific "Ranged" tag, rather it has two: RangeProj and RangeThrow. It looks like the Kensei was programmed to only look for RangeProj, which means it filters out the Dart, a RangeThrow weapon. I'll fix it to look for either one in the next release.

If you want to fix it for yourself in the meantime, you can go to line 1464 of COM_5ePack_XGTE - Classes.user and change "wCategory.RangeProj" to "(wCategory.RangeProj|wCategory.RangeThrow)". Alternatively, you should be able to select darts for your next Kensei weapon at level 6. That code doesn't share the problem.

Nice catch.
 
I noticed today that the Spear Mastery feat only adds +1 to melee attack rolls with spears, not ranged ones. I think this must be an oversight as the feat reads "+1 bonus to attack rolls...with a spear" So RAW that would be both melee and ranged attack rolls.
Not sure if this is the place to post stuff like that but if not, can someone point me in the right direction?
 
The best place to report bugs with the 5e Community Pack is over on the pack's Github page.

I took a look and I see in the code where it's only adding to "wAttMelee", which means you're totally right about the ranged attack bonus not working. I should be able to fix this for the next pack release.

I can't test this at the moment, but here's how I'm pretty sure you can fix it for yourself in the meantime. Open COM_5ePack_UA - Feats.user in a text editor, preferably one like Notepad++ with line numbers. Go to line 85, which should read "eachpick.field[wAttMelee].value += 1". Add a new line immediately below it, and put "eachpick.field[wAttRanged].value += 1" on that new line.

Save the file, CTRL+R in Hero Lab to reload the game system, and you should be good to go.
 
Does anyone know if the bug concerning missing Survival / extra Acrobatics Skill under the Play tab will be fixed in a near update?
 

Attachments

  • BE9681CB-80BF-41B7-B3C9-B57BC7FC799A.jpeg
    BE9681CB-80BF-41B7-B3C9-B57BC7FC799A.jpeg
    247.3 KB · Views: 4
Does anyone know if the bug concerning missing Survival / extra Acrobatics Skill under the Play tab will be fixed in a near update?

Mick, that's a bug with Hero Lab itself, not with the Community Pack. It was submitted to the issue tracking that I linked in my previous post and we determined it was something LWD has to fix.
 
Back
Top