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Cyberlimb armor?

Synner on Cyberlimbs (Source)

Stacking Armor - We could have been clearer but it was assumed by the designers that all types of cyber and bio armor enhancement were understood to stack with worn armor. Not making sure this was clearly conveyed may have been a mistake but the rule itself is not unbalanced given the limitations of Capacity and overall costs of both enhancements and the cyberlimbs themselves (in Essence and nuyen). Yes, you can build a (relatively) bulletproof character, unfortunately there will be little room for any other enhancement in his cyberlimbs and it will show in his Atttributes. As has been stated in this thread, being (relatively) bulletproof isn't the gamebreaker people assume at face value (particularly not compared to some of the feats magicians are capable of and not at the cost it comes at).
 
Take another look at the cyberlimb examples on pg 343 of the Core Rulebook - "the rest of the body" is always one entry in the average. You don't add the character's normal stats for each un-cybered limb.

Their Critical George example has Body 3 + Body 6 cybertorso + Body 3 cyberarm + Body 5 cyberleg

The calculations in their example are (3 + 6 + 3 + 5) / 4 = 4.25, rather than (3 + 3 + 3 + 6 + 3 + 5) / 6 = 3.8

For future reference:

The math should be (3+3+6+3+5)/5=20/5=4 (RAW). See link above.
 
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HeroLab not conforming with cyberlimb armor rules just came up on DS, so I thought I´d go and drag this back up.
 
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