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Custom Vehicle

  • Thread starter Thread starter drwillsey at yahoo.com
  • Start date Start date
D

drwillsey at yahoo.com

Guest
Two things:

1) I think I figured out why you can't recreate the
cost of the Berzerker Dreadnought from the White
Dwarf. I'm guessing that Graham used the cost of
twin-linked Boltguns from the Chaos list (5 points),
insted of making a twin-linked Boltgun from the new
rules (3 points). That explains the 2 point
difference.

2) In Army Builder, is it possible to adjust the speed
setting for vehicles? I was trying to recreate the
Dark Eldar vehicle, and couldn't change the speed from
Normal to Fast. Did I just miss something obvious?

-David

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David Willsey wrote:

> 2) In Army Builder, is it possible to adjust the speed
> setting for vehicles? I was trying to recreate the
> Dark Eldar vehicle, and couldn't change the speed from
> Normal to Fast. Did I just miss something obvious?



I ran into this too, I was trying to make a tank agile, and the only
speed option I got fast.

trent


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To increase a vehicles speed, you give it the souped up engines ability,
look under that heading and you will find that walkers and war machines that
take this option are then counted as being Agile. Tanks and other things
(except immobile of course) become Fast.

That is why you can't make a walker fast or a tank agile.


To make a tank (the dark eldar one your talking about) fast, you must make
it either a tank or light vehicle. Then when you give it souped up engines,
it will make the vehicle fast.


Hope this helps,
TP

-----Original Message-----
From: trent [mailto:felix@medford.net]
Sent: Thursday, November 30, 2000 9:36 AM
To: ab@support.wolflair.com
Subject: Re: [AB] Custom Vehicle


David Willsey wrote:

> 2) In Army Builder, is it possible to adjust the speed
> setting for vehicles? I was trying to recreate the
> Dark Eldar vehicle, and couldn't change the speed from
> Normal to Fast. Did I just miss something obvious?



I ran into this too, I was trying to make a tank agile, and the only
speed option I got fast.

trent



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----> Lumbering Vehicles and Walkers can become Agile with a souped
up engine. Everything else gets fast with a souped up engine.


that's only with souped up engines, there's a points chart for giving
vehicles their speed (Agile: small +10 pts; normal +15 pts; war
machine +30 pts - or something like that)

trent


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DiPonio wrote:

> To increase a vehicles speed, you give it the souped up engines ability,
> look under that heading and you will find that walkers and war machines that
> take this option are then counted as being Agile. Tanks and other things
> (except immobile of course) become Fast.


No, I think the error here is Colin's (no offence :) If the only
option to change the speed of a vehicle was to give it souped-up
engines, than this chart wouln't apper:

Cost Of Speed
The cost of the vehicles speed is found on the chart below, by
cross-referencing the vehicles size and speed.
Speed Small Normal War Machine
Immobile 0 0 0
Normal +5 pts +10 pts +20 pts
Lumbering +5 pts +10 pts +20 pts
Agile +10 pts +15 pts +30 pts
Fast +10 pts +20 pts +40 pts
Flyer +40 pts +40 pts +40 pts


> That is why you can't make a walker fast or a tank agile.

why can't you... it seems rather simple to make an agile eldar/dark
eldar tank... or what happens of you wanted to build a void phantom (the
eldar scout titan)....



trent


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I understand the Souped-up Engine concept, having read
the article in White Dwarf. But there's also a Cost of
Speed chart that allows you to set a vehicles speed,
based on it's size. The Dark Eldar Rampage, from the
article, is a Light (or Small) Fast vehicle. According
to the chart, this should be +10 points.

Souped-up Engines are only for Lumbering Vehicles and
Walkers, not other vehicles.

-David

--- DiPonio <DiPonio@voyager.net> wrote:
> To increase a vehicles speed, you give it the souped
> up engines ability,
> look under that heading and you will find that
> walkers and war machines that
> take this option are then counted as being Agile.
> Tanks and other things
> (except immobile of course) become Fast.
>
> That is why you can't make a walker fast or a tank
> agile.
>
>
> To make a tank (the dark eldar one your talking
> about) fast, you must make
> it either a tank or light vehicle. Then when you
> give it souped up engines,
> it will make the vehicle fast.
>
>
> Hope this helps,
> TP
>
> -----Original Message-----
> From: trent [mailto:felix@medford.net]
> Sent: Thursday, November 30, 2000 9:36 AM
> To: armybuilder@egroups.com
> Subject: Re: [AB] Custom Vehicle
>
>
> David Willsey wrote:
>
> > 2) In Army Builder, is it possible to adjust the
> speed
> > setting for vehicles? I was trying to recreate the
> > Dark Eldar vehicle, and couldn't change the speed
> from
> > Normal to Fast. Did I just miss something obvious?
>
>
>
> I ran into this too, I was trying to make a tank
> agile, and the only
> speed option I got fast.
>
> trent
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@egroups.com
>
>
>


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Not a problem. I understand how work can stress you
out. I appreciate the help. The wording for Souped Up
Engine is rather unclear, but it makes sense now.
Thanks for clearing things up.

-David


--- JDredd <no_toole@yahoo.com> wrote:
>
> Btw, with all this custom vehicle discussion that's
> going on (not sure if this is even the right place
> to be having it), i wanted to apologize if anybody
> took offense to anything i'm saying. I'm at work
> when i read and respond to these, and right now the
> place has be rather stressed out. So please dont'
> think that i'm taking a condescending or spiteful
> tone with any of these messages.
> thanks,
>
>
> - Nate
> "Please, won't you be my Italian lover?"-3 Day Meat
> Sale
>
>
> ---------------------------------
> Do You Yahoo!?
> Yahoo! Shopping - Thousands of Stores. Millions of
Products.


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One fine day in the middle of the night, trent <felix@medford.net> got
up to write:

> No, I think the error here is Colin's (no offence :)

:O

NO 40K FILES FOR YOU"(*&("&(*(&*

:)

>If the only
>option to change the speed of a vehicle was to give it souped-up
>engines, than this chart wouln't apper:
>
>Cost Of Speed
>The cost of the vehicles speed is found on the chart below, by
>cross-referencing the vehicles size and speed.
>Speed Small Normal War Machine
>Immobile 0 0 0
>Normal +5 pts +10 pts +20 pts
>Lumbering +5 pts +10 pts +20 pts
>Agile +10 pts +15 pts +30 pts
>Fast +10 pts +20 pts +40 pts
>Flyer +40 pts +40 pts +40 pts

Incompetence. Based on the "Souped Up Engine" text, I stick by my
current modelling of it - otherwise, why have a Souped Up Engine upgrade
at all?

>> That is why you can't make a walker fast or a tank agile.
>
> why can't you... it seems rather simple to make an agile eldar/dark
>eldar tank... or what happens of you wanted to build a void phantom (the
>eldar scout titan)....

It isn't agile, I think.

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One fine day in the middle of the night, Brad Morgan <B-
Morgan@concentric.net> got up to write:

>Just a couple of small nits.
>
>While playing with a Space Marine custom vehicle, I notice that Smoke
>Launchers and Hunter-Killer missiles are listed twice (HK with two different
>points values).

Once is the 'vehicle upgrade' entry, the other time is the one from the
big list o' weapons.

--
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The chart appears because the souped up engines entry says to refer to the
chart. It is there for your basic speed cost and the cost when you use
souped up engines.

=] hope this helps.


-----Original Message-----
From: trent [mailto:felix@medford.net]
Sent: Thursday, November 30, 2000 11:08 AM
To: ab@support.wolflair.com
Subject: Re: [AB] Custom Vehicle


DiPonio wrote:

> To increase a vehicles speed, you give it the souped up engines ability,
> look under that heading and you will find that walkers and war machines
that
> take this option are then counted as being Agile. Tanks and other things
> (except immobile of course) become Fast.


No, I think the error here is Colin's (no offence :) If the only
option to change the speed of a vehicle was to give it souped-up
engines, than this chart wouln't apper:

Cost Of Speed
The cost of the vehicles speed is found on the chart below, by
cross-referencing the vehicles size and speed.
Speed Small Normal War Machine
Immobile 0 0 0
Normal +5 pts +10 pts +20 pts
Lumbering +5 pts +10 pts +20 pts
Agile +10 pts +15 pts +30 pts
Fast +10 pts +20 pts +40 pts
Flyer +40 pts +40 pts +40 pts


> That is why you can't make a walker fast or a tank agile.

why can't you... it seems rather simple to make an agile eldar/dark
eldar tank... or what happens of you wanted to build a void phantom (the
eldar scout titan)....



trent



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Colen, (chuckle) you thought the Marine Scout Seargent and the sniper
rifle was bad... this sounds much, MUCH worse. Good Luck!
I'm glad it's you and not me! <*grin*>

Russell.


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One fine day in the middle of the night, Matthius <Mathius@ticnet.com>
got up to write:

>Okay my take on this whole mess... yes you have to take souped up engines
>and then only get granted the fast rule to a normal sized vehicle correct?
>How are you supposed to make a lumbering normal vehicle?

You can't.

>Now stay with me
>here.

Oh, sorry.

>If that table was only to reflect the cost of the souped up upgrade
>(Which I tend to think it does) then why have a listing for small and normal
>for lumbering?

Staff incompetence would be my bet...

>This is what's causing a lot of the confusion. Okay let's say
>take a Leman Russ... Normal Tank.. add Souped up engine.. makes it fast..
>okay now its +20.... what if I want to make it Lumbering? tells me it's
>+10.. then take Souped up engines now makes it Agile... +15...
>
>See the confusion? Sheesh... sooo many holes in this thing... If Lumbering
>wasn't intended for Normal or Small Vehicles why have a point cost? Why have
>a point cost for War Machine to move "normal" or "fast"... sheesh... I can
>put a battlecannon shell right through that hole...

I would agree with the "all the points costs are in a table, you can
choose what you want" school of thought, but for one thing - there's a
table you consult to find out how fast your vehicle is. E.g., Normal +
Tank = normal, War Machine + Walker = Lumbering, etc.

--
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Email: demandred@skrill.org | Visit http://www.skrill.org/ today!
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