Jayrith wrote:
>
>
> Yeah, it would help..if the tutorial would actually tell you how to make
> a variable power, like Gadgets, and would actually _COPY_ a variable
> power, like Morph, and have it work correctly. I spent a good two hours
> trying everything to make Gadgets work, always came out broken, with a
> 1pt cost buy(despite setting it as minimum 6 points, max 7 points) and
> Morph wouldn't even copy right, so I couldn't use it as a template. I
> mean, sure, I _suppose_ you could just make completely sepperate
> versions of Gadgets for the two levels, but what if you had one with
> three or four options? How the heck do you make that work? I tried
> looking _all_ through the tutorial and scripting files for that.
Morph isn't a good place to start from - you'd want to start from one of
the powers that lets you add other things, like Shapeshift for example.
Try the following:
1) Copy the Shapeshift power, and call it "Gadgets", for 7 points per rank
2) Add a power flaw costing -1 called "Easy to lose"
3) When you're using the power, activate and deactivate power settings
depending on the gadgets you want to use at any given time.
Try the above - does that help?
--
Colen McAlister,
colen@wolflair.com