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Custom Magic Weapons

DeltaMasterMind

Well-known member
Ok so I am working on a trait (remaking in my own design is more like it) called Royal Heirloom Proficiency which grants proficiency to Masterwork only weapons. Now I have managed to get the chooser to play nice as far as selecting only those weapons, however the issue comes in when I try to select the item and all the options display "- Custom / magic weapon -". I located the timing for the custom text block in which the name of the custom weapon can be given is showing Render 110000 for sbName set. While Herolab has a sbName script that runs at Render 30000.
I tried importing the sbName to my trait to abText field and that works fine, but I cannot get the chooser to list the items as their names should be listed. For me I see a timing issue that renders it unlikely I can do this, however perhaps someone else has a lead on how I can get pass this little issue. Thanks in advance!

P.S. sbName seems to be the only place the custom text is loaded. I should also mention I tried overwriting the fields shortname, sbName, actName, and livename. Sadly no success.
 
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Are you saying in the dropdown of the ability is where you are seeing the "- Custom / magic weapon -" names? Cause that is the names of the Magic Weapons Gizmo Pick. But dropdown lists are suppose to show the livename I believe.

Can you maybe provide a screen shot so we can all get on the same page as I am a little confused. :confused:
 
Yes that is what I am saying. Here is the snapshot of the trait in action, sadly I can't get a pic while the menu is open, but all the options say the same thing.
 

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Yes that is what I am saying. Here is the snapshot of the trait in action, sadly I can't get a pic while the menu is open, but all the options say the same thing.
This is a base bug in HL itself nothing your doing wrong or to be fixed. I just double checked my old traits and they show the same issue. I don't know what version caused this but its not the way it was working.
 
This is a base bug in HL itself nothing your doing wrong or to be fixed. I just double checked my old traits and they show the same issue. I don't know what version caused this but its not the way it was working.

Hmm....

Thanks for the update, perhaps there is another way. I will tinker around to see if I can come up with a solution.
 
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