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Custom Magic Specific Armors and Item powers

jkthomsen9

Well-known member
I notice that I get errors if I try to bootstrap Special materials and Item Powers to custom magic armor and weapons. I notice that none of the Core items referance back to the core materials and powers. Is this on purpose or is this on the to do list? Is it better to rewrite the scripts for specific items?

On a second note, for better understanding, what exactly is a Gizmo? I notice that all custom magic have one for mSpecMagic back to the base item.
 
Bootstrapping materials and item powers to items can't be done at this point. You'll have to stick with text descriptions of those on the main item.

Here's the Basic Concepts page of the wiki:

http://hlkitwiki.wolflair.com/index.php5/Basic_Concepts_and_Terminology

You'll find gizmos covered in the "Structural Building Blocks" section.

A very rough explanation is that the gizmo is a separate space away from the hero that can hold picks - in the case of a magic item, it holds the normal version of that weapon, so that the magic weapon can look up its stats. Because that weapon is in the gizmo, not on the hero, it doesn't affect anything else on the hero unless something is specifically looking for the contents of a specific gizmo.
 
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