kirerellim
Member
I just had a quick thought/question to see if there was an easier way to do the particular task I'm doing. I tried searching it, but I couldn't think of what exactly I should be searching for lol. To the details:
I'm building pretty much a port of Artificer over to pathfinder. Not perfect and making some modifications, but as close as I can get it. Most of its pretty easy, bonus feats and abilities that dont have counts or need to be involved with herolab at all. However, I decided to have hero lab show how much experiance the artificers reserve should have per level, and if possible make it so you can adjust that in the in play section for when you broke down magical items. (i'm actually using 'scrap' which is pretty much a portion of the broke down items value, as pathfinder no longer uses exp for the item creation process). At each level it increases by a value that is not static, 20 for the first five, then 50 for four, then 100 for one, then 200 for three, and so on.
My question is, is the best way to just make an ability for each level with the listed amount, or is there some relatively simple (for someone with minor amounts of experience) to make a single ability that shows and modulates it in tracked resources?
Edit: I think I could do the scripting part, as it would be referencing the hero's level and adjusting the tracked resources to a value based on that and I could just do multiple lines based on that, if I'm not mistaken, but I guess the real problem is I don't know what anything is called or where to put this script. At very least I could experiment somewhat then, but I don't know where to start ><
I'm building pretty much a port of Artificer over to pathfinder. Not perfect and making some modifications, but as close as I can get it. Most of its pretty easy, bonus feats and abilities that dont have counts or need to be involved with herolab at all. However, I decided to have hero lab show how much experiance the artificers reserve should have per level, and if possible make it so you can adjust that in the in play section for when you broke down magical items. (i'm actually using 'scrap' which is pretty much a portion of the broke down items value, as pathfinder no longer uses exp for the item creation process). At each level it increases by a value that is not static, 20 for the first five, then 50 for four, then 100 for one, then 200 for three, and so on.
My question is, is the best way to just make an ability for each level with the listed amount, or is there some relatively simple (for someone with minor amounts of experience) to make a single ability that shows and modulates it in tracked resources?
Edit: I think I could do the scripting part, as it would be referencing the hero's level and adjusting the tracked resources to a value based on that and I could just do multiple lines based on that, if I'm not mistaken, but I guess the real problem is I don't know what anything is called or where to put this script. At very least I could experiment somewhat then, but I don't know where to start ><
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