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Critical multiplier than isn't

frumple

Well-known member
I have an attack that deals ability damage normally and a different amount of ability drain on critical. I assign this extra damage using the #extracrit[] macro and delete the wCritMult tag. However I get the following:

x0{extra crit damage}

Is there anyway to get rid of the leading x0 so the critical on the weapon just shows the damage I assign it?
 
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