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Creating new races

texaspoet

Well-known member
I was creating a Noldor Elf package for Middle Earth which is going to cost d12+d12 to play, in my game.

When setting the Trait Rating tag for cost, everything up to d12+d10 works out for the race, but when I set the cost to d12+d12, when I choose the race it comes up with a d0 cost.
 
Sorry, it got lost in the rush. I'll take a look at it monday. I'm sure it's a matter of an accidental limit in my code - at d12+d12, things wrap around to 0 again.
 
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