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Creating new Class (copy of Existing)

athelu

Well-known member
Hello all,
I have spent a fair amount of time within HeroLab making customizations here and there for house rules. I recently wanted to create a new class, a modified bard essentially, and have run into issues on trying to compile.

To clarify - I have not chosen to REPLACE the bard, merely add a new class.

I have created a string of new abilities based upon the original bard abilities. In doing so i created custom Helper and abCategory tags.

When i compile it is these tags it is complaing about as "Tag - not defined".

My question is where would i find the list of Helper(s) and Categoryies to include my new ones (since I believe this is why it is failing).
 
Not all tag groups allow user-defined tags, and I'm pretty sure Helper is one such group. Try Custom.[MyNewTagID]; it's meant to be kind of a sandbox for one-off cases like this.
 
Thanks for the feedback - will try that.

Looking over what a lot of people say on the board here, maybe i should have tried this as an archetype instead - but I think i recall why I didnt do that originally
In the example of the bard - I want to remove "Masterpieces" and "Versatile Performances", which I am not sure what they are categorized as (ability?), but cannot see a way on the form to override or remove them.
 
Not all tag groups allow user-defined tags, and I'm pretty sure Helper is one such group. Try Custom.[MyNewTagID]; it's meant to be kind of a sandbox for one-off cases like this.

Assuming i named it correctly looks like i still get the error
(line 3009) - Thing 'cInvIDead' (dynamic tag) - Invalid unique id 'Custom.InvInvoc' for attribute 'tag'
 
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