In this system I think Gadgets may be the most complex thing to create. So far I've got a component with fields for: Total Story Point Cost, Good Trait Max Points, Bad Trait Max Points, Good Trait Total Points, Bad Trait Total Points, Gadget Type.
Gadgets come in 3 types, like Traits, Major/Minor/Special.
Minor can contain a positive value of 1 point, by taking bad traits you can effectively get 2 points (with a -1 from the bad trait)
Major are double, they're valued at 2 points and you can take 2 points in bad traits to gain 2 more good points to use.
Special are in reality anything greater than Major, with the base value as being 4, where you can take up to 4 points in bad traits to gain 4 more points of good traits.
There are 2 kinds of Gadgets to build, ones that will be created in the editor and ones that will be created via a custom gadget gizmo.
The editor tab will need to be able to select traits much like Magic Weapons in Pathfinder select powers. The logic in it will be that if the items are added to the gadget it doesn't have to balance out with Good Points and Bad Points.
The custom one be much like creating a custom magic weapon in Pathfinder is done. It'll have a line for it's name, the option to select good/bad traits and will have the interior logic that everything balances out to whether it's a minor/major/special gadget. There will also be a selector to whether its minor/major/special (but I figure that's a given).
Gadgets come in 3 types, like Traits, Major/Minor/Special.
Minor can contain a positive value of 1 point, by taking bad traits you can effectively get 2 points (with a -1 from the bad trait)
Major are double, they're valued at 2 points and you can take 2 points in bad traits to gain 2 more good points to use.
Special are in reality anything greater than Major, with the base value as being 4, where you can take up to 4 points in bad traits to gain 4 more points of good traits.
There are 2 kinds of Gadgets to build, ones that will be created in the editor and ones that will be created via a custom gadget gizmo.
The editor tab will need to be able to select traits much like Magic Weapons in Pathfinder select powers. The logic in it will be that if the items are added to the gadget it doesn't have to balance out with Good Points and Bad Points.
The custom one be much like creating a custom magic weapon in Pathfinder is done. It'll have a line for it's name, the option to select good/bad traits and will have the interior logic that everything balances out to whether it's a minor/major/special gadget. There will also be a selector to whether its minor/major/special (but I figure that's a given).