• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Creating custom materials

Leafy Greens

New member
I'm currently playing in a homebrew campaign, which includes multiple special materials, some of which replace core game materials.

I've messed around in the HL editor a bit, but cannot for the life of me figure out how to get the material to actually have the effects that it's supposed to have. The one that I'm trying to make should add 2 AC to the base item, raise the max dex modifier by 2, and decrease the armor check penalty by 1. How do I make that happen?
 
Back
Top