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Creating a variant Paladin, need help with the Editor

Tange Free

New member
Okay, so I'm really new to using the Editor. I'm running a custom campaign and I'm trying to make more powerful versions of classes. The first is a Paladin.

I've copied the class and added some of the new features, but I don't know how to allow the class to use Paladin archtypes. Is there a way to do this? And even if there is, is this the best way to do this?

Essentially, what I want to do is give the Paladin one cleric domain like the Inquisitor, give him the Inquisitor's spell progression, and give him weapon proficiency in the Deity's favored weapon. I've figured out the favored weapon, and I added the domain, but can't choose a domain. Can someone help me please?
 
I'd personally say you're probably better off using an archetype for the changes in the first place, rather than copying the class. There's nothing to stop you having multiple archetypes, and it will avoid a lot of the issues that crop up when you copy a class (like the one you're having).
 
Yes, after I posted I kept looking and that seemed to be a common answer when making alternate classes.

I still can't get the Inquisitor's Domain class feature to give me any choices.

How do I change the spell list? I've gotten the spells per day done, but how do I handle spell list?
 
Spell list are handled in the individual spell settings, you tell it what class and what level the spell is - so you'll copy the spell give it a unique id and then add it to the spell list. Hope that makes sense.
 
Actually, Enforcer, if he just outright wants to switch the spell list, all he has to do is delete the sClass.cHelpPal tag from the paladin class helper, and add sClass.cHelpInq instead.
 
For the Domains thing, you'll have to overwrite the candidate expression for one of the Paladin's tables. Here is an example, from the Myrmidarch archtype, for you to start from.

Final 99999999 (Timing is very important here, that is eight 9s)
Code:
      doneif (islinkage[varies] = 0)

      ~ We must overwrite the secondary abilities' expression, since we need to make them use primary fighter abilities
      linkage[varies].field[cCstS2Expr].text = "(SpecSource.cHelpFtr) & !Helper.Secondary & !Helper.Tertiary"
 
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