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Creating a New Data Definition

  • Thread starter Thread starter robscorch at aol.com
  • Start date Start date
R

robscorch at aol.com

Guest
Ok, I am just starting to use this wonderful piece of soft ware, but
I can't seem to find a way of changing the datadef for some of my way
older gaming systems such as Rogue Trader (40k first edition). Is
there a way to change the stat lines to fit my needs, or does this
require a rewrite of some source code. If so what is the language
used to create Armybuilder.


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Changing the definition file is handling through the tool ABDef (and
possibly ABUndef). Full details on how to use these tools, as well as all
the gory details of the definition file contents, can be found in the
Construction Kit User Manual. It is installed with the Construction Kit,
which can be downloaded from the web-site (go to the Additional Downloads
page).

Mucking with definition files is a somewhat daunting task for many, so
brace yourself for some learning curve. Also, be very careful when mucking
with the definition file, since changes to the definition file can easily
make the data files invalid. Definition files are intended to be (mostly)
written first and then the data files written on top of them. If you plan
to preserve the existing 40K files, you will likely have major problems
effecting changes to the definition files. You will liklye be best off if
you plan to write your data files from scratch, but that's also a heck of a
lot of work. This isn't intended to scare you off (although it might).
Rather, this is just to make sure you brace yourself for the effort ahead.

If you run into questions about how best to solve things within AB, some of
us on this forum will do our best to point you in the right direction. All
we require is two things. First, that you don't assume we know the rules to
the game, which means that you provide us with details on the particular
game mechanic you are trying to solve. Second, that you do your best to
lookup answers yourself before asking. We enjoy thought-provoking problems
to tackle, but we hate answering questions that are clearly answered in the
docs.

Hope this helps,
Rob


At 02:31 AM 6/16/00 +0000, you wrote:
>Ok, I am just starting to use this wonderful piece of soft ware, but
>I can't seem to find a way of changing the datadef for some of my way
>older gaming systems such as Rogue Trader (40k first edition). Is
>there a way to change the stat lines to fit my needs, or does this
>require a rewrite of some source code. If so what is the language
>used to create Armybuilder.


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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com

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One fine day in the middle of the night, robscorch@aol.com got up to
write:

>Ok, I am just starting to use this wonderful piece of soft ware
[with]
> some of my way
>older gaming systems such as Rogue Trader (40k first edition).

Eek.

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