I just noticed a problem in WWII, and in Weird Wars Rome that I'm working on now, where depending on your Faction (or Group, however you set it up) will determine your starting Gear. If I Bootstrap that gear then when I create the character with that Faction I get the gear, but I don't get any way to remove or otherwise modify the gear. It appears to be in a permanent state (which explains to me the issue that one of the other folks here was having with adding a new item not stacking with one of the original, bootstrapped, items.)
Having run into something similar with vehicles I thought "Aha! I know what to do here. Gizmo it!" Unfortunately, though, in order for that to work I need to set a Containerreq at Init/2000 of TRUE, but if I do that it won't compile giving me the error "Thing'grpWRHasta' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize, 1000)". However if I then set it to 1000 when I load up that Group on the character I get the error "Live state of gizmo 'LoadOut' is being tested before live state of parent pick 'grpWRHasta' is resolved" and none of the gear shows up on the sheet. I'm at a loss how to handle this conundrum.
Having run into something similar with vehicles I thought "Aha! I know what to do here. Gizmo it!" Unfortunately, though, in order for that to work I need to set a Containerreq at Init/2000 of TRUE, but if I do that it won't compile giving me the error "Thing'grpWRHasta' - Condition test must occur prior to all rules and eval scripts, including on components (Initialize, 1000)". However if I then set it to 1000 when I load up that Group on the character I get the error "Live state of gizmo 'LoadOut' is being tested before live state of parent pick 'grpWRHasta' is resolved" and none of the gear shows up on the sheet. I'm at a loss how to handle this conundrum.