I'd like to announce that I've been contracted by Lone Wolf Development to write the data files for the Cortex Game System by Margaret Weis Productions. This system is used for the Serenity, Battlestar Galactica, and Demon Hunters role-playing games, with other rpgs in the pipeline.
I'll be posting here with progress reports and some thoughts on how I've approached building the files, and how I've handled some of the mechanics that the Cortex Game System uses which are not used by the Skeleton data files or Savage Worlds system.
My intent is to provide a less technical walkthrough on how to build a set of data files for the game you're interested in than Rob has written (http://hlkitwiki.wolflair.com/index.php5/Savage_Worlds_Walk-Through) on the HL authoring kit wiki (http://hlkitwiki.wolflair.com/index.php5/Home). The idea is that the two walk-throughs will complement each other. The Cortex walk-through will go through the process of building datafiles, the sort of decisions you have to make when writing a game system with the HL authoring kit, and only touch on the mechanics, mostly for things that exist in Cortex but not in the Savage worlds system, so that anyone writing their own game will have more examples to draw from. The Savage worlds walkthrough goes into great detail on exactly how to make the changes.
This way, someone preparing to write their own game files can use mine to help them plan their overall approach, and use the Savage Worlds walkthrough to guide them through the details.
As I finish sections of my blog, I'll copy them to the wiki so they'll be better organized for someone not following the blog as its written.
Of course I welcome any comments or questions on what I'm doing. Please note that I can't give out work-in-progress files.
Mathias Gehl
I'll be posting here with progress reports and some thoughts on how I've approached building the files, and how I've handled some of the mechanics that the Cortex Game System uses which are not used by the Skeleton data files or Savage Worlds system.
My intent is to provide a less technical walkthrough on how to build a set of data files for the game you're interested in than Rob has written (http://hlkitwiki.wolflair.com/index.php5/Savage_Worlds_Walk-Through) on the HL authoring kit wiki (http://hlkitwiki.wolflair.com/index.php5/Home). The idea is that the two walk-throughs will complement each other. The Cortex walk-through will go through the process of building datafiles, the sort of decisions you have to make when writing a game system with the HL authoring kit, and only touch on the mechanics, mostly for things that exist in Cortex but not in the Savage worlds system, so that anyone writing their own game will have more examples to draw from. The Savage worlds walkthrough goes into great detail on exactly how to make the changes.
This way, someone preparing to write their own game files can use mine to help them plan their overall approach, and use the Savage Worlds walkthrough to guide them through the details.
As I finish sections of my blog, I'll copy them to the wiki so they'll be better organized for someone not following the blog as its written.
Of course I welcome any comments or questions on what I'm doing. Please note that I can't give out work-in-progress files.
Mathias Gehl